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New way to live stream

By Guest
Created: 2026-08-29 23:05:34

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    ZANDRONUM SPECTATOR STREAM SETUP
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    A no-player-slot camera client, and how to switch between your top players
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    ==========================================================================
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    PURPOSE — WHY THIS MATTERS
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    If you cast (or want to cast) Zandronum matches that are being streamed live,
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    you face a classic problem: every connected client normally counts against the
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    server's player limit. If you also need a spectator client purely to *film* the
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    action (feeding OBS or your chosen capture software), that client eats a seat a
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    real player could have used. On a small match that is often the difference
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    between a full server and a shorthanded one.
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    This guide sets up Zandronum so a dedicated stream client can watch the match —
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    and switch its camera between the top two or four players — without ever taking
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    a player slot. The result: competitors keep their seats, and a director (or just
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    one person mashing a key) can follow the leaders while the match plays out.
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    This is useful for:
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    * Live casters who want POV footage of the leading players.
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    * Recording/archiving matches from a neutral camera that does not interfere.
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    * LAN or small-community matches where every player slot is precious.
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    * CTF / Possession / Terminator casts, where following the objective carrier
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    is far more exciting than watching a fixed wall.
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    THE KEY INSIGHT — TWO DIFFERENT LIMITS
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    Zandronum separates two concepts that many people assume are the same thing:
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    sv_maxplayers how many clients may actually JOIN the game (the real players)
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    sv_maxclients the TOTAL number of connections allowed (players + spectators)
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    Anyone who connects beyond sv_maxplayers is automatically seated in the stands
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    as a spectator instead of on the field. That single distinction is the whole
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    trick: make room in sv_maxclients for exactly one (or a few) extra connection(s)
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    reserved for your stream client, and that client spectates without costing a
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    competitive seat.
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    PART 1 — SERVER SETUP (on the Zandronum server)
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    Set these in the server config (INISECTION, server.cfg, or via console):
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    sv_maxplayers 8
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    sv_maxclients 9
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    Adjust the numbers to taste. sv_maxplayers is your true match size; just add one
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    for each spectator/stream client you want to allow in beyond the players:
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    sv_maxplayers 4 -> sv_maxclients 5 (one spectator)
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    sv_maxplayers 8 -> sv_maxclients 9 (one spectator)
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    sv_maxplayers 8 -> sv_maxclients 10 (two spectators)
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    (Optionally) keep random folks out of the game while letting the stream client
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    sit harmlessly in the stands:
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    sv_forcejoinpassword true
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    sv_joinpassword "yourSecretWord"
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    A join password only gates the act of joining the GAME. Spectators do not need it,
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    so your stream client still connects and watches without a hitch. This also means
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    an anonymous stray who joins can only spectate, which is fine for your broadcast.
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    Two more server variables worth knowing:
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    sv_maxclientsperip 2 Default. Counts same-IP connections. If your players
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    and the stream client all share one internet address
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    (common on a LAN), raise this so the total is covered,
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    e.g. sv_maxclientsperip 8.
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    sv_disallowspying false Default, and what you want. If it is true (or the map
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    has the flag set), spectators cannot spy on players at
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    all, and none of Part 3 works.
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    sv_afk2spec N Optional. Idle players are moved to spectate after N
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    minutes, keeping the field tidy.
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    PART 2 — STREAM CLIENT SETUP (on the machine that captures/streams)
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    Before connecting, set this so the client arrives as a spectator from the first
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    instant and never tries to take a player slot:
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    cl_startasspectator true
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    This forces the client to spectate immediately on connect. (Set it false to make
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    the client auto-join the game instead — the opposite behavior.)
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    Comfort and cleanup options on the stream machine:
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    r_drawspectatingstring false
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    Hides the "Spectating - Press USE to join" prompt so it never appears on
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    your broadcast.
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    cl_telespy true (optional)
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    When true, the spectator's body is teleported to the player being spied,
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    snapping the camera onto them.
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    cl_spectatormove 0/1
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    Adjusts how freely the spectator can move around the map while spectating.
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    fov <value>
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    Raise the field of view for a wider, more cinematic look.
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    PART 3 — SWITCHING BETWEEN YOUR TOP TWO OR FOUR PLAYERS
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    This is the heart of the broadcast. Zandronum's spectator mode gives you point-
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    of-view "spying" on the other players, and — crucially — you can cycle through
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    them. There is NO single built-in button that jumps to "the player currently in
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    first place on the scoreboard," so a human (or a director) drives the switch.
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    The commands:
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    SpyNext Cycle forward through the player list (ascending)
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    SpyPrev Cycle backward through the player list (descending)
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    Spy <name> Spy a specific player by name
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    Spy <index> Spy a specific player by their player-list index
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    SpyCarrier Snap straight to the player carrying the objective
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    (flag, skull, possession/terminator artifact)
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    To switch between your stream's featured two or four players, bind two keys:
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    bind F5 SpyPrev
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    bind F6 SpyNext
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    Press F5/F6 to approach a leader's camera. If you only care about who currently
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    has the objective (best for CTF / Possession / Terminator / Skulltag), bind one
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    key to SpyCarrier and ride whoever is clutching the item.
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    By default, in team and co-op modes, spying shows you each player's actual POV
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    in first person. That is what makes this a real "casting" experience rather than
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    a floating freecam, though you can also enter free-fly spectator (Spectate /
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    fly) and pilot the camera yourself for wide shots between switches.
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    PART 4 — CAPTURING IT FOR THE STREAM
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    Point your capture software at the stream client's window:
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    * OBS (or similar): add a Window Capture / Game Capture source targeting the
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    spectator Zandronum window.
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    * Switch POV with your Spy keys (F5/F6) as the match unfolds.
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    * For objective game modes, camp the SpyCarrier binding so the camera follows
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    whoever holds the flag/artifact — usually exactly who the stream wants to see.
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    The client itself does not need a human to play; it only watches. One operator
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    (or an auto-hotkey script pressing SpyPrev/SpyNext on a timer) is enough for a
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    dynamic, edited-feel broadcast.
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    THE SHORT VERSION (copy-paste cheat sheet)
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    SERVER:
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    sv_maxplayers 8
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    sv_maxclients 9
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    STREAM CLIENT, before connect:
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    cl_startasspectator true
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    BINDINGS on stream client:
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    bind F5 SpyPrev
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    bind F6 SpyNext
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    (optional) bind F7 SpyCarrier
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    THAT'S IT. The stream client connects, is seated in the stands (no player slot
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    used), and you switch between your top players with F5/F6.
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    CLEAR LIMITATIONS (so nobody is surprised)
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    * No automatic scoreboard-aware camera. Zandronum will not rotate on its own to
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    "the current #1 player." Switching is manual (Spy keys) or scripted
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    (auto-keypress on a timer). True auto-following of the scoreboard leader is
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    NOT a built-in feature.
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    * The stream client's view is driven by the client itself; for a fully
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    automated multi-view production you would be adding OBS scene-switching or a
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    custom script on top.
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    * Same-IP connections count: watch sv_maxclientsperip on LAN setups.
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    Everything above is verified against the official Zandronum wiki
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    (console commands, server variables, and console variables pages) and reflects
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    standard, stable behavior in current Zandronum 3.x releases.

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