346 2.25 KB 65
Off The Tracks Notes
By AftercaseCreated: 2021-11-13 18:33:39
Updated: 2021-11-30 20:41:25
Expiry: Never
L.A.S.S Level
(You)
Category | Level |
---|---|
Luck | dice+1d7 |
Autism | dice+1d13 |
Strength | dice+1d11 |
Skill | dice+1d12 |
Troop Manifest
Name | Level | Status |
---|---|---|
Amity Accord | 8 | ALIVE |
Flash Point | 10 | ALIVE |
Grease Can | 9 | ALIVE |
Long Ranger | 10 | ALIVE |
Shady Days | 8 | ALIVE |
Flicker Switch | 7 | ALIVE |
Damsel Distress | 9 | ALIVE |
ARMORY
Origin | Tank | Status |
---|---|---|
Stalliongrad | T-34 | DOA |
Stalliongrad | T-34 | DOA |
Stalliongrad | T-34 | Repairing |
Stalliongrad | T-34 | Active |
Stalliongrad | ZIS-30 | Repairing |
Trottingham | Cornwell (Prototype) | Recovering |
Trottingham | Nickers A4E12 | N/A |
[To Be Delivered] Neighponise Type 3 Chi-Nu {TBC} Neighponise Type 95 Ha-Go {TBC} Kirin T-34-85 {TBC}
L.A.S.S SYSTEM
- The LASS SYSTEM is a basic dice roll system for some CYOA's that QM runs.
- LASS Stands for Luck, Autism, Strength, and Skill.
- Each category has its own dice roll, the number of sides of the die is the level.
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- For instance if Luck is at level 7 then the dice roll will be dice+1d7
- The category can be leveled up, by rolling max, (eg. Rolling a 7 on dice+1d7)
- The first roll after the QM's post is the only one to be accepted - Unless instructed otherwise.
- Choosing a category will affect how you act in the story, winning or losing.
- There will be some instances where you'll be unable to roll a category due to the logic of the situation
- Do NOT roll unless prompted
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- Unless it is a saving throw when the shit hits the fan and you're out of options.
-
-
- Saving throws are down to the QM to accept.
-
- Normally QM will roll first, then instruct the player to roll after.
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- If QM roll is beaten (Roll outcome is higher than his) the rolled action will succeed.
- Use saving rolls. There are normally a few chances to do so.
- Normally the scale of the threat or the size of the reward.
- Sure.
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