# ***Fatelocked: Bone Song — Player Handbook*** ## **L.A.S.S. System** The **LASS System** is a simple dice-roll mechanic used in the CYOA threads I run. Its purpose is to resolve challenges, skill checks, and random events by combining character attributes with chance. **L.A.S.S. stands for:** - **Luck** - **Autism** - **Skill** - **Strength** Each attribute has a *level*. That level determines which die you roll (e.g., Level 6 = roll a d6). --- ## **World Lore** ### **Fate** In this universe, **Fate is real**—not a metaphor, not a superstition. It is: - Patient - A path that always reaches its end - Revealed to you the moment you look into the cursed skull during P.H.E.E.R. initiation You can delay fate. You can resist fate. But you cannot erase fate. Those who try are hunted by something far worse than spirits. --- # **History** Equestrian history in *Fatelocked* is vast, fragmented, and often deliberately obscured. Much has been lost to disasters, wars, and forbidden magic. What survives is mixed with myth, folklore, and censored records. The timeline is divided into **five eras**. Every piece of lore you find belongs to one of them—sometimes clearly, sometimes left for *you* to work out. - **Pre-History** - **Ancient History** - **Pre-Unification** - **Unification** - **Modern Age** --- ## ***CYOA Summary*** After the events of the **Latchmare Case**, **Marrow Dirge** is promoted to **Unit Leader of P.H.E.E.R.’s Unit Y**—a unit known for terrible luck, whose former members vanished in the Hayseed Swamp disappearance. Marrow relocates to a weathered stone cottage on the moors east of Baltimare, a region full of superstition, strange folklore, and half-forgotten ghost stories. Marrow is currently **haunted by a ghost named Doodles**, a P.H.E.E.R. operative who died fifty years ago. She isn’t malevolent and does not drain life energy; she is simply unable to move on due to unfinished business. Only Marrow can see or hear her—though Scout **Shadow Murk** senses her presence as a shifting shadow. --- ## **Main Character (You)** **Name:** Marrow Dirge **Sex:** Male **Race:** Earth Pony **Position:** Unit Leader **Unit:** Y **Fate:** *The hound finds you in the rain.* --- ## **Team** ### **Shadow Murk** **Sex:** Male **Race:** Batpony **Position:** Scout / Field Tracker **Unit:** Y **Fate:** *To follow paths that lead nowhere.* ### **Shimmering Vale** **Sex:** Female **Race:** Unicorn **Position:** Paranormal Field Engineer **Unit:** Y **Fate:** *To laugh in the static.* ### **Elder Stitch** **Sex:** Male **Race:** Earth Pony **Position:** Medic **Unit:** Y **Fate:** *To heal something that shouldn’t have lived.* --- ## **Basic Operative Equipment** ### **Ki Meter (V1 / V2)** The primary tool of all operatives. Measures three energies: - **Ki** — Life Energy - **Tau** — Light / Dark Magic - **Zen** — Harmonic / Chaotic Magic **V1:** Early model, less accurate **V2:** Includes a spirit speaker and improved sensors --- ### **Vest Armor** A thick black cotton vest filled with **Epon Salt**, worn over the chest. **Use:** - Weakens spiritual attacks aimed at the heart - Dampens possession attempts - Shields against emotional bleed-through - Offers mild protection from physical strikes --- ### **Dog Tag** A silver necklace with your name engraved in Ancient Equestrian. **Use:** - Identifies your body - Protects against fae who steal names --- ### **Chalk (Runic Grade)** White chalk infused with powdered minerals. **Use:** - Draws runes for banishment, calming, disruption, and warding - Comes in packs of five sticks --- ### **Glowsticks** Standard-issue illumination rods. **Use:** - Light for non-batpony operatives - Protection from mimics (they cannot mimic light sources) - Allows operatives to identify each other at a distance - Each operative receives a color matching or complementing their eye color --- ### **Short-Handled Hoofpick** **Use:** - Emergency tool for breaking doors, windows, or thin walls - Rarely used, but always comforting to have - Slightly effective against cryptids --- ### **Saltblaster** **Use:** - Effective against manifested spirits - Buys time to escape - Can be loaded with stones for physical targets (risk of gun damage or backfire) --- ## **TL;DR** There are mares in this CYOA.