Year 4 month 4 Feature: status[immediate usability depending on recent upkeep or upgrades] (improvement factor[long-term usability; 1.0 is meeting basic needs]) Total documented population: estimated at 21,500 mainland population [+] Military: Total force of 1900 reserves (Counted as civilian population until called to service) and 1400 active as listed below Basic infantry: Good (1.2) 800 active Light Troop/ Ranged/ Scouts: Great (1.0) [equipped with rapid-reload crossbows] 140 active Heavy Troop/ Special: Good (1.1) 85 active Cavalry/ Expert Fliers: Good (0.8) [equipped with rapid reload crossbows] 90 active Siege (Engineers): Okay (2.0) 75 active Shipbuilding/ Navy: Poor, but improving [+] (0.4)[+] 20 active Military Organization: Good (1.2) [+] 190 active officers and above ~Economy and opinions~ Capital region: Population of about ~5500 [+] (Capitol Public: Great[+] (War support: 2 [+], Revolt risk: 0, impression: Diligent and honorable) Climate: A lukewarm area, mostly urban, a place where many traders, craftsponies, soldiers, and bureaucrats have settled their families. This area of the kingdom does not generate raw materials anymore, but hosts a dense population of families who keep everything in each territory running and trading. Castle Infrastructure: Great! (2.2) City overall Infrastructure: Good (1.5) Church Infrastructure: needs improvement [-] (0.3) Improved Keep: okay (1.0) Trade Practice and flow: great, steady (1.0) Construction/architecture practices: good (1.0) Gardens/nature/art: needs improvement [-](0.4) Pinebrook (northern-most state): Population of about ~3000 (Reputation: Good (War support: 3, Revolt risk: 0, impression: steady leader) Climate: colder longer winters, many evergreen forests and wilderness, mountain range to northern tribal borders Current governor: Lucius Meadowlark (northern half is semi-autonomous by means of the treaty used to gain lands from House Elklight, but still under your direct rule via Lucius' governance) Overall infrastructure: Great (1.5) General trade: Great (1.2) Agriculture: Okay (0.9) Mining: Good (1.0) Roads: Great (1.0) Fishing: Okay (0.8) Wheatshire (north-ish western state): population of about ~4500 [+], Reputation: Great (war support: 3, revolt risk: 0, impression: Pony fitting of the throne) Climate: Mild weather, mostly plains and hills, good for farmland and rich in minerals Current Governor: Lavender Pomfe Overall infrastructure: Good (1.0) General trade: Good (1.1) Agriculture: Good (1.6) Mining: Good (1.8) Roads: Need improvement (0.3) Seatrot: Population of about ~4000 , Reputation: good [+] (war support: 2 [+], revolt risk: 0, impression: Capable and fast paced) Climate: Coastal region that transitions into semi-dense forest more inland, where smaller towns become closer with orchards with many underground water sources Current governor: Gallop Goldwind Overall infrastructure: okay (0.8) General trade: Good (1.0) Agriculture: Needs improvement (0.5) Mining: Needs improvement (0.3) Roads: Good (0.8) [++] Fishing: Okay (0.5) Pyrefield (State directly south of capitol): Population of about ~3000, Reputation: Great (War support: 3 [+], revolt risk: 0 [-], impression: Silver-blooded noble daughter) Climate: temperate, good soil for farming, has an extinct volcano as the sole Mountie to the SW of the capital, dense forest on its western border Current Governess: Lily Dance Overall infrastructure: okay (0.9) General trade: Okay (0.9) Agriculture: Good (1.5) Mining: Needs improvement (0.3) Roads: Needs improvement: (0.3) Honeybark (Southwestern state): population of around ~750, Reputation: good (War support 2, revolt risk 1, impression: pony with good heart) Climate: Small mountains and sloped birch wood forests are abundant, with some badlands where ever the ground is flat; It tends to have moderate winters, but brutal summers, most residents build their homes into the ground to find respite Current governor: Wartstache Overall infrastructure: Surprisingly good [0.8] [not as great as prior to the windego attack] General trade: Okay (0.5) Agriculture: Poor (0.2) Mining: Great (0.9) [+] Roads: Need improvement (0.4) Lilypond (Southeastern state): population of about ~1250, Reputation: okay (War support 1, revolt risk 2, impression: Birthright focused conqueror) Climate: Smooth beautiful shores melt into various marshes, plains, and bogs, with the eastern areas being dominated by swamps and mangroves, harboring both natures dangers and bounties Governance: TBA Overall infrastructure: You'd have a hard time telling this land was once a civilized part of your kingdom, but it could be worse (0.2) General trade: needs improvement (0.3) Agriculture: Okay (0.5) Mining: n/a Roads: Abysmal (0.1) The Passion Isles (autonomous): Population of about ~2000 Climate: Sun-tropical to tropical islands far to the east of Stella, populated by a unique equine variant with bat features, and a sub-variant of vampiric ponies have lead them for generations, coming under your kingdom via marriage. Mostly covered in various types of forest or shore. Known for growing juicy fruits and wood for speedy ships. While small groups can fly to Stella and back, commercial trade is currently impossible without a navy to defend from pirates. Current leader: King Copper Wine Standing army: ~500 (All are naval/land trained) Shipbuilding: Okay [1.1] Overall infrastructure: Good [1.4] Temple infrastructure: Great [1.9] >Overall Kingdom Culture Noble Custom: Strong (0.5) [+] Popular Custom: okay (0.4) [+] Religious Custom: needs improvement (0.3) [+] Majesty: okay (1.0) Tolerance: good (2.7) Legalism: okay (1.2) You have many farms, a few mines, a good stock of forests and wilderness, a small mountain to the southwest, a mountain range to the north on the northern border, and many hills and plains. Though you have a few rivers that aren't accessible by traditional ships so a port must be built on the coast, though the coastline your kingdom controls has many sheer cliffs with only a few scare normal shores, calmer shores are found in Lilypond but are still being repopulated with its recent re-aqqisition. The road network was stone most of your kingdom (save your newest additions) but thinned into dirt paved roads on the borders, though the paths are set and well known. You also have shared control over the passion isles, islands in the eastern sea. ~General opinion~ Overall public: Great Nobles: Good (Annual income: 30, troop support: 15 [+], impression: Capable and willing to do the work for victory, a true noblemare) Military: Great [++] Guards & servants: Great (Loyalty: strong; Impression: kind and understanding)