As of Year 4 Month 10 >Pending/ongoing projects: Ft. Minx shipyard and fortress construction (Long term project: About 80% done, limited shipyard capability) Road restoration and pavement: southern roads (just completed) Seaside sculpture park: Pending location confirmation (Can refund 3 talents if cancelled) Temple of Harmony restoration (ongoing, about 50% done) Sky citadel prototype project (Nearly complete, 80% done) Restoration of Lilypond bay shipyard and docks (Ongoing, 30% done, extremely limited capacity) Honeybark roadwork (ongoing, 20% done) Construction of a military fort in Honeybark (ongoing, 10% done) Seatrot port town development [Ongoing, 50% done already!] Castle renovation [60% done] Temple-assisted Orphanage project [just started, 5% done] >Taxes and kingdom budget: This years taxation of the nobles came out to be 30 talents Talents are a measurement of how much money from the royal treasury it takes to perform a project and the labor it takes, and you can gain this measure of wealth via taxes of nobility (dependent on noble favor), direct sale of goods to the public, or trade with other nations 26 talent units worth of wealth are ready for use >Trade arrangements Established trade agreement with Brookwing: Now that the war is over, your advisors anticipate civilian needs being fulfilled, and expect to barter luxuries soon Proposed trade agreement with House Regalia: Pending, your envoys have returned! >Kingdom trade resource gain (In units): Since the last report, you gained +1 marineberry, +3 arctic linen, +7 units of silver, and an enchanted crown via a trade with House Regalia, and +1 fine gems, +1 gems, +2 timber, +2 apple, +1 wine, and +3 wheat >You now have: 9 wine, 12 wheat, 6 apple, 4 citrus, 3 carrot, 2 salmon, 2 Marineberry, 6 sugar cane, 4 gem, 2 fine gems, 8 timber, 3 Arctic linen, 4 Chitinite(Ore), 3 Changeling Dye, 12 silver, 3 granite, 1 platinum, 2 titanium, 1 highland steel, 5 iron, 5 slate, 2 elkflax >Item index Wine: Trade value high, usability low Takes one year to make after fall harvest, a specialty of the southern region Wheat: Trade value moderate, usability high Used to make many types of food once ground Apples: Trade value low, usability high Fresh and juicy, though a common crop for your climate Citrus: Trade value moderate, usability high A crop that grow south of your current borders, high nutritional properties Carrot: Trade value moderate, usability moderate A more common cold weather crop, nutritious for herbivores but not in demand for meat eating creatures Marineberry: Trade value moderate, usability high Berries that grow in very cold and dry climates, known for it's deep blue color used in dyes and paints Spices: Trade value very high, usability low Intensely flavored powers and grinds from plants that grow to the far south Peakleaf: Trade value high, usability moderate An herb that grows in high altitudes and rocky mountainsides, it is well known for its smoking properties and is mostly grown by the skypouncers Salmon: Trade value moderate, usability moderate A fish that swims in rivers and seas of the north, delectable to meat-eaters and omnivorous ponies alike Sugar cane: Trade value moderate, usability moderate A plant that can be refined for sugar, or eaten as is by most ponies and deer Timber: Trade value moderate, usability high Wood, good for everything from homes to ships to pyres and rams Arctic linen: Trade value moderate, usability high A fine, soft cotton fabric, great to use for most garments from nightgowns to generals uniforms, loomed by House Regalia for generations Iron: Trade value moderate, usability moderate Basic metal in pure form right from the mines, needed extra refinement to create steel Titanium: Trade value very high, usability moderate Newly discover metal with superior qualities in the right hooves, very light and flexible without being brittle Copper: Trade value low, usability moderate Can be used to create bronze, very conductive of certain energies on its own Highland steel: Trade value varies from high to moderate, usability high A special way of forming steel at high altitudes, using wing wind and extreme altitude change to temper: Takes a while to refine, but is light and durable, it's a specialty of the Skypouncers to create (Requires 1 timber and 1 iron per unit, and a varied amount of time) Platinum: Usability moderate, trade value very high A metal discovered only recently, it's hard to obtain in large quantities, and most of its properties are still unknown; can be sold off for 4 talents Misc metals: other types too low to be counted in units until discovery of major source is found (Except gold, being the backing of raw value) Chitinite: Trade value high, usability moderate A metal that forms under ancient changeling hives, very hard to work with but has magic properties Silver: trade value high, usability very low A precious metal, mainly used in currency and jewelry (Can convert to 1 talent per unit) Gold: Trade value very high, usability low A precious metal, mainly used in currency, jewelry, and some obscure magic (can convert to 2 talents per unit) Granite: Trade value moderate, usability moderate Natural stone, beautiful when polished, harder than marble Marble: Trade value very high, usability moderate A beautiful form of pressed limestone, used in art and ornate architecture, with varied types Slate: Trade value very low, usability high A dark grey stone good for construction and stonecraft Gems: Trade value moderate, usability moderate Beautiful tiny geological formations, used in jewelry and magical items Elkflax: Trade value moderate, usability moderate A new material from the north that can make strong but flexible fabric, string, and rope Arctic cotton: Trade value low, usability moderate A soft cotton that grows in a tough plant in tundras, used to make arctic linen, hard to process without tools and training Changeling dye: Trade value high, usability high A dye made from ground changeling corpses, dark and surprisingly non-reflective Fruit dye: Trade value high, usability high Various dyes of bright natural colors, smells vaguely of the fruit it looks like Blood dye: Trade value moderate, usability moderate A dye made from concentrated blood and iron, gives a rich, ruby red color to nearly anything Marine dye: Trade value high, usability high A dye made from marrineberries, a specialty craft of the House Regalia, hard to create and takes time Love: Trade value moderate, usability ??? It makes the world go around, right? Changelings seem to thrive on it, but how one even gets a unit of love to trade is not yet known to you !highlight!(If you're reading this, I love you guys, and I love that you love my mares. Truly that is the real treasure)