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Support Actions

By PonyStrangler
Created: 2022-08-05 05:43:52
Updated: 2022-10-17 05:07:30
Expiry: Never

  1. *****
  2. "DON'T TELL ME THERE'S LAVA THERE DAMN IT!"
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  4. When a Razorback team requires the use of light ranged healing, morale support, resupply, Alchemical support, setting up a camp for defensive purposes or a short term stay, one of the current members on the Operation may call upon Naliyna with a [1d6] <Summon the Packmare! roll to arrive and aid them. Naliyna may then either relieve the current Ally/Companion from duty until her support is no longer required and return to the Fortress, or remain until the Operation is finished, depending on the Ally/Companion's status.
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  6. *Naliyna has a much lower chance of remaining if heavy combat is required, and will refuse to deal with hostile Spectral beings if encountered. She will however refuse to leave if an Operator, Companion, or Ally is severely injured, and will attempt to drag them out if possible.
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  8. *****
  9. "YOUR ENEMIES? THEY'RE OURS TOO!"
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  11. Although the Day, Royal, Honor, Night, and Lunar Guard stationed in Razorback Fortress are (mostly) former members of their respective militaries, or simply stationed on rotation, this does not mean they have lost their edge, nor their willingness to kill.
  12. When a Razorback team needs specialized assistance, at the proper times they would normally be awake, and with sufficient forewarning, the units of any Guard cadres may be requested to perform surgical strikes, delaying actions, or infiltrate and destroy fortifications, though the Honor Guard will require significant compensation for doing so.
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  14. *****
  15. "PAY OUR DAMN PRICE AND WE STILL WON'T BE NICE!"
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  17. SUMMON THE OUTCAST AIR POWERS!
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  19. Whenever necessary, either the Arcane Blades or Tartarus Air Corps. may be requested to perform rapid surgical strikes on enemy positions or units, within reason of course! The Arcane Blades are heavily specialized against unicorns, Psions, Eldritch, Otherworldly, Planar, Spectral, and Undead beings, while the Tartarus Air Corps. are equipped to deal with nearly every other potential threat on Tallus, up to and even including young dragons.
  20. While their normal service to the Fortress comes free of charge, deploying either, or both, in this manner will cost a certain amount depending on the danger of the task at hoof.
  21. Strangely, Naliyna and Twisted Wing have both noticed that the cost for their support is abominably low, leading them to think Shanis may have a soft spot in her heart. Either that or Sweet simply cares too much about humans, and their various deliciousnesses, to allow them to come to harm.
  22.  
  23. *****
  24. "OH DEER OH DEER OH DEER PICK ME PICK MEEEEEE!"
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  26. SUMMON THE MIGHTY ELK!
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  28. If possible, a force of Pred-Elk Battle Druids may be dispatched to deal with particular opponents in the Everfree or other non-city based regions, though this entirely depends on which Pred-Elk is the currently leader.
  29. Despite their humorous, naive, carefree, and overall cute demeanors, the civilized (as much as they can be for the time) Pred-Elk are an equal match to all but the most hardened of unicorns, and have the capabilities to counter, and even outmatch, most of the Everfree's abominable inhabitants.
  30. Of course, Sparking Fleur has virtually no concept of what 'paymarent' entails, except for additional creature comforts for their Outpost and extra lessons on Tallus cultures.
  31.  
  32. *****
  33. 'DO NOT MAKE ME BRING A TREE!'
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  35. When a Razorback team requires the use of diversionary tactics, psionic support, or simply needs enough strength to drag a lazy dragon out of their way, one of the current members on the Operation may call upon Lady Roust with a [1d6] <Summon the Mini-Lovebug! roll to arrive and aid them.
  36. Roust may then either relieve the current Ally/Companion from duty until the Operation is finished, or remain until her services are no longer required and return to the Fortress, depending on the Ally/Companion's status.
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  38. NOTE: Roust has a much higher chance of remaining if heavy combat may occur, but will automatically leave if Stealth is necessary, and will not engage Elemarentals or Spectral beings.
  39.  
  40. *****
  41. "WHICH SKULL GOES ON MY WALL TONIGHT?!"
  42.  
  43. When a Razorback team without Clemency present requires heavy intimidation, tactical planning, heavy Melee or Execution, or simply just needs quite possibly the most angry (and likely drunken) pegasus on Tallus, one of the current members on the Operation may call upon Twisted with a [1d6] <Summon the POWER OF BOOZE! roll to arrive and aid them.
  44. Twisted will then either relieve the current Ally/Companion from duty until her services are no longer required and return to the Fortress, or remain until the Operation is finished, depending on the Ally/Companion's status. NOTE: Twisted Wing will automatically reassign the team's Ally/Companion to perform more critical duties, and will command them to leave if injured or simply unsuitable for the situation.
  45.  
  46. *****
  47. "WHERE'D YA NEED SOME COVER AT?!"
  48.  
  49. When a Razorback team requires additional fortification or disposable cover, one of the current members on the Operation may call upon Bren with a [1d6] <Summon the Engineer! roll to arrive and aid them.. that is, so long as they detail precisely what they need.
  50. Bren will then detail her team to quickly assemble the components required for a project, whether it be temporary barriers, walls, or to fortify a location for combat, and will either translocate herself along with the unicorn twins into position to begin building or complete the project for immediate delivery, and will provide additional Engineering support until her time is up, or remain for the rest of the Operation depending on the team's status.
  51. NOTE: Bren will not remain any longer than required if there are hostile Spectral, Planar, or Undead forces in opposition to the team.
  52.  
  53. *****
  54. "...? ...!!!"
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  56. When a Razorback team requires an expert in Alchemy & Stealth, or if they need a highly specialized Anti-Otherworldly, Spectral, Planar, and Undead combatant, one of the current members on the Operation may call upon Mercy with a [1d6] <Summon the Free Spirit! roll to arrive and aid them.
  57. Mercy will Stealth in as quickly as possible, and then immediately focus on any foe that does not appear to be receiving significant damage, or engage the most dangerous target if she deems it more threatening, returning to the Fortress after her time is up unless the current Ally/Companion is incapacitated.
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  59. NOTE: Mercy often will not engage hostile Elemarental forces, will not stay long if heavy long term combat capabilities are required, and will require periodic rest if replacing an Ally/Companion.
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  61.  
  62. *****
  63. "Be quiet and tell me where the prey is!" - ERROR, FUNCTIONALITY OFFLINE.
  64.  
  65. When a Razorback team requires an expert in combat and Stealth, or to track a difficult to locate target, one of the current members on the Operation may call upon Caliya with a [1d6] <Summon the Hunter! roll to arrive and aid them. Caliya will arrive as quickly as possible, ambushing targets of opportunity along the way until his time is up, and will relieve the Ally/Companion if incapable of hunting for the rest of the Operation, or if heavily injured.
  66. NOTE: Caliya will never engage hostile Elemarental, Otherworldly, or Planar forces, and will leave automatically if any of the three are encountered, though he will remain and potentially dismiss the current Ally/Companion if they are incapable of Tracking or heavy Melee.

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