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Armory Listing

By PonyStrangler
Created: 2022-09-06 22:07:30
Updated: 2024-01-21 23:05:14
Expiry: Never

  1. ***************************************************************************************************************************************
  2. THE ARMORY: when an Operator has retired, been killed in action, or no longer has use for some of their items, they are either placed in the Fortress Armory or sent to the Enclave for long term storage. These items are available to any Operator for permanent or temporary use, though an additional section of the Armory houses Community Weapons: special-purpose firearms whose ammunition is limited and are utilized best by skilled Operators. They can be lent out for use during an operation, but must be returned after completion.
  3.  
  4. #1: to claim an item OR items, make your selection in post, and send a list of what was taken to any GM so it can be marked down.
  5.  
  6. #2: a name next to an item means it is currently under ownership by that Operator, and either hasn't been removed from this list yet, or is in transition.
  7.  
  8. #3: any Operator may take and utilize firearms as additions to vehicles, or for other purposes, so long as the Era Lock prohibition is not broken
  9.  
  10. #4: what is the Era Lock? To answer your question with another question: what WOULD occur when touching something outside of one's own timeline?
  11.  
  12. ****
  13. MISCELLANEA:
  14. >ADVANCED Tool Box: grants an extra roll to and adds +3 to all Engineering rolls at Untrained, +5 at Basic, +8 at Expert, and +10 at Master, but cannot be used for Blacksmithing.
  15. *The Advanced Tool Box can be used two turns in a row, but the Operator MUST skip their 3rd turn after use
  16.  
  17. *****
  18. Extra Melee Weapons:
  19. -4x Axe
  20. -4x Bayonet
  21. -19x Combat Knife
  22. -3x Folding Knife
  23. -1x Hatchet
  24. -4x Kukri
  25. -2x Machete
  26.  
  27. *****
  28. Extra Pistols & Revolvers:
  29. -6x Beretta M9
  30. -2x Browning Hi-Power
  31. -2x Colt 1911A1
  32. -3x .357 Colt Python Revolver
  33. -3x FN Five Seven
  34. -1x H&K USP
  35. -1x Nagant Revolver, original
  36. -1x Ruger Mk. 2
  37. -2x Sig Sauer P229
  38. -1x Taser +3 Cartridges
  39. -1x Taurus Judge
  40.  
  41. *****
  42. Extra Submachine Guns:
  43. -1x FN P90
  44. -1x Kriss Vector Super V
  45. -2x MPK
  46. -2x MP5
  47. -2x UMP45
  48.  
  49. *****
  50. Extra Combat Rifles:
  51. -2x AK74U
  52. -1x Bushmaster ACR
  53. -2x FN F2000
  54. -1x G3KA4
  55. -1x HK33
  56. -1x M16A4
  57. -3x M4
  58. -1x Steyr AUGA1
  59. -2x ZM LR300
  60.  
  61. *****
  62. Extra Shotguns:
  63. -1x Benelli M2
  64. -2x Remington 870
  65.  
  66. *****
  67. Extra Battle Rifles:
  68. -1x 1894 Winchester
  69. -1x M1 Garand
  70. -1x M14
  71. -1x SVD Dragunov with Synthetic Furniture
  72.  
  73. *****
  74. Extra Heavy Weapons:
  75. -2x M79 Grenade Launcher
  76. -1x M134 Minigun… which is currently missing.
  77. -2x M249 SAW
  78. -1x MG36
  79. -2x RPK
  80.  
  81. *****
  82. Archery:
  83. -3x Standard Crossbows, each comes with 12x broadhead bolts
  84.  
  85. >Gozkan Minotaur Youth’s Composite Bow, 100 Pound String (Archery Weapon Traits: Gozkan-Carved, Standard Pattern): a 6’6” youth bow (greatbow sized for most humans), colored in dappled light black, gray, hazy green, and dark red patterns, allowing it to blend into most forest, desert, and mountain regions.
  86. The outer layer is comprised of mut-Shegu`z (Great High Plains Mountain Goat, Full Herbivore) horn that has been carefully treated and annealed with a powerful alchemical glue agent onto a second layer, that being the crushed, spread apart, then finely woven leg tendons of the On`gak-zha (a High Ranges Giant Predatory-Elk species). Layered and bonded atop a select sheaf from a carefully selected, cut, slowly dried, then painstakingly alchemical preserved Death Mountain Ash tree.
  87. The bow’s rear is covered in a triple layering of jag`Kahgsz-ver’s hide, a bizarre, warm-blooded carnivorous reptiloid creature originally hailing from the Plane of Nature, also known as ‘The Scorn of Fall Harvests’ for its tendency to eat almost EVERYTHING within vicinity before winter hibernation.
  88. (“That’s not a joke in the slightest. Their short name in batpony is… eh, none of you know Enkee. Common translation is ‘gaping mouth-to-stomach-lizard’. All of them from the youngest to eldest will eat until their stomach distends to the point of unconsciousness via pain. If you aren’t a Minotaur make sure you NEVER eat one during fall, their tissues are so loaded with painkilling and soporiphic agents that you won’t wake up for a week. Or more.” -Belltower)
  89. These strips of hide are cut to standard lengths, allowed to harden during summer or heated above a fireplace throughout the winter, then soaked in a mixture of diluted native alcohols with traces of softwood saps from the Plane of Nature for roughly a year before properly curing. As a result the hide is highly resilient to damage and capable of fully returning to its final glued-on shape with ease.
  90. The ‘string’, in actuality an extremely thin, Grandmaster Weaver-made rope, is made from a series of 9 separate yarn spools spun together, each of which are composed from a 23-thread woven string from either long-haired or long-furred Minotaur Hegemony prey, predator, or both, species.
  91. This particular ‘string’ was woven from the entire coat of an Au`gru-wekr (Lower Blood Plains Long-Haired Antelope, Full Herbivore), which has been treated with a long lasting Grandmaster Alchemist-made alchemical agent that greatly improves durability, tensile strength, also minimizing noise after loosing arrows.
  92. Comes with its own double-sided quiver made from a`nikus Rig-tuuch (Black Hills Armored Deer, Full Herbivore) hide, featuring two sets of straps with buckles to utilize either over-the-shoulder or around one’s waist.
  93. Both sets of arrows are four-fin patterned, using alchemically-preserved, highly durable dapple colored feather strips from various Great Mountain or Lower Ash Marsh Lakes waterfowl, enhancing stability and long flight accuracy.
  94. A common, yet to outsiders highly refined, example of ‘standard’ Gozkan Ranger (current or former) ingenuity, knowhow, and practicality, well suited for hunting dangerous game. Also good, in theory, for wartime efforts.
  95. -Base Modifier: adds +3 to all Archery rolls
  96. -Optimal Range: 60M with a -1 penalty per 30M beyond this range (for an Operator)
  97. -Maximum Range: 180M
  98. >SPECIALIZED AMMUNITION TYPES:
  99. -16x Standard Gozkan Broadheads, Enchanted: adds +2 to all Archery rolls that always cause Bleeding, but inflicts Major Bleeding on a max critical
  100. -16x Standard Gozkan Semi-Triangular Piercing Tips, Enchanted: adds +2 to all Archery rolls, Armor Pierce 2 (negates 2DR), causes Bleeding on a max critical
  101. -REQUIREMENTS: the wielder MUST have Master Assault/Parry/Riposte and Expert Archery to use
  102. *Adds +1 to all non-combat and in-combat Stealth rolls
  103. *Adds +1 to all Meditation rolls before, during, or after hunting/fishing
  104.  
  105. >Recurved Hunting Bow (Archery Weapon Traits: Custom-Fit, Personal): a well made, modernized wooden hunting bow. Capable of taking anything from rabbits to deer, elk, and even large predators if one is feeling particularly adventurous.
  106. -Optimal Range: 60M with a -1 penalty per 20M beyond this range
  107. -Maximum Range: 120M
  108. >SPECIALIZED AMMUNITION TYPES:
  109. 12x Standard Broadheads: adds +1 to all Archery rolls
  110. *ERA: Early Information Age
  111.  
  112. *****
  113. Extra Items:
  114. -1x Binoculars
  115. -2x Digital Camera
  116. -4x GPS
  117. -2x Infrared
  118. -1x Night Vision Mono
  119. -4x Night Vision Duo
  120. -2x Snake Cam
  121.  
  122. *****
  123. Extra Weapon Attachments:
  124. -6x 4x Scope
  125. -4x 8x Scope
  126. -2x Combat Rifle Laser
  127. -2x Combat Rifle Light
  128. -4x Combat Rifle Foregrip
  129. -1x Infrared Scope
  130. -1x Light Bipod
  131. -1x M203 Underslung Grenade Launcher
  132. -1x Night Vision Scope
  133. -3x Pistol Laser
  134. -2x Pistol Light
  135. -3x Pistol Suppressor
  136. -1x Red Dot Sight
  137. -4x Rifle Suppressor
  138. -1x Thermal Scope
  139.  
  140. *****
  141. Extra Misc. Items:
  142. -1x Acoustic Guitar
  143. -1x EMS Bag (original)
  144. -1x Geiger Counter
  145. -2x Lighter Fluid
  146. -4x Smartphones
  147. -5x MP3 player
  148. -1x Wire Cutter
  149.  
  150. ***************************************************************************************************************************************
  151. COMMUNITY WEAPONS & ITEMS: these specialized weapons may be borrowed, or taken, from the Armory at any time.
  152. *Certain weapons are Era Locked or have requirements to fulfill before using
  153. *Explosives be taken to refill one's reserves or swap out
  154. *All additional Explosives must be obtained from the Vending Machine, or built. CAREFULLY.
  155.  
  156. *40MM Canister Grenades: 9x Airburst & 18x High Explosive
  157.  
  158. 0x Bouncing Betty
  159. 0x Bombshell w/Phone Detonator
  160. 0x C4 bricks
  161. 0x C4 bricks w/Detonator
  162. 0x C4 bricks w/Phone Detonator
  163. 0x Claymore
  164. 0x Flashbang
  165. 0x Gas Can Bomb w/Detonator
  166. 0x High Explosive Grenade
  167. 0x Incendiary Grenade
  168. 0x Large Bag Bomb
  169. 0x Large Manabomb
  170. 0x M15 White Phosphorous Grenade
  171. 0x M67 Frag
  172. 0x M7 Tear Gas Grenade
  173. 0x Medium Manabomb
  174. 0x Messenger Bag Bomb
  175. 0x Molotov
  176. 0x Poison Gas Grenade
  177. 0x Shrapnel Grenade
  178. 0m Small Manabomb
  179. 6x Smoke Grenade
  180.  
  181. *****
  182. >Browning M1918A Automatic Rifle (Light Machinegun Traits: Heavy, Mint Condition, Original, Selective Fire, Unusual Design): known as one of the oddest light machineguns ever produced, this is an utterly basic Model A production with the original bipod and sling. Essentially a larger, better designed adaption of the French built Hotchkiss M1909 Benét–Mercié light machinegun, the M1918A is an air cooled, box magazine fed LMG chambered in the rather ubiquitous .30-06 Springfield cartridge.
  183. Singularly designed as an advance-support weapon for overcoming trench warfare, the BAR, as it came to be known, was severely hampered by both a pathetically low magazine capacity and suffered from its users being trained to fire from the hip, leading to the necessity of walking fire: needing to adjust aim during suppressive firing to pin down opposing forces.
  184. Despite these unfortunate technical problems the BAR functioned best as a pure support weapon, laying down protective fire for advancing troops, though trench warfare would invariably lead to the BAR becoming an ill favorite for any other possible uses.
  185. *Astra's notes indicate that this weapon was recovered in middle 29,998, on a low slope of the Horn Mountains in Germaneigh, along with the skeletal remains of a deceased human male. Details state the human was wearing era-specific World War 1 military clothing, though had no cold weather gear, and was carrying supplies to last 2-3 days; a nearly destroyed helmet covered in large slash marks was located next to the ruins of a large bonfire.
  186. Multiple researchers (4 unicorns, 1 Gryphon) from small Germaneigh Guilds conducted extensive investigation: entire locale that the human had camped upon was the site of a pitched battle against an unusually large avian opponent. Documarents and an attached sketch show an approximately 15 to 18 feet tall (45 to 48 hooves) opponent weighing between 2,000 to 2,500 pounds.
  187. Researchers also confirm the opponent to be a Shrike of unknown species, furthermore retrieving close to a hundred shards of 'Lofting' metal spread across and throughout vicinity. Remains noted to have been buried, in traditional style, at the nearby small city of Bruening.
  188. A short hoofnote states that Germaneigh and those few Gryphons living across the Horn immediately mobilized, though after numerous thorough searches no further evidence was found.
  189. *As of current date the mobilization order is still in effect.
  190. -Base Modifier: adds +3 to either all Battle Rifle OR Light Machinegun rolls as the the Operator may utilize only ONE firing mode each turn
  191. -Ammunition Class: .30-06 Springfield, Battle Rifle
  192. -Armor Pierce: 2
  193. -Magazine Capacity: 20/20 shells, comes with 3x Magazines & 3x empty Magazines
  194. -Maximum Optimal Range: 500M with a -1 penalty per 200M beyond this range
  195. -Maximum Effective Range: 1,100M
  196. *ERA: Late Industrial Revolution
  197.  
  198. >Calico M990-D (Ranged Weapon Traits: Custom): one of the more peculiar, though technologically impressive, small arms from the average 1980ACE's on most human weapons. This select-fire, polymer furniture SMG utilizes a number of advanced design principles to minimize weight while maintaining a reasonable level of comfort and allowing for astounding capacity utilizing a 100 round helical magazine. However, reload speed does suffer a bit due to the awkward placement of the magazine.
  199. Most examples of this firearm are known to be finicky without exception, but this one seems to be a mass production variant and as such all components are much higher quality. Features a 20" barrel with a chrome-moly liner giving excellent resistance to fouling, heat-resistant polymer furniture allowing for greatly improved handling, and even a light, wide optical scope.
  200. Due to the wear patterns of this example it was most likely used as a primary weapon.
  201. *Vandal's notes state that this weapon was recovered near the grave of a male human, sometime in Nay (May) of 29,998, at an inlet near the Germaneighan-Prench mixed town of Stepping Hoof; population of 500-550.
  202. Local ponies that accepted an interview had known the human for roughly 10 months, hiring him to deal with problems they had little capability or means to. According to selected statemarents he kept mostly to himself and a few close friends, none of which allowed an interview. They were aware of his unusual weaponry and had no difficulties with him except for having strange ideas on property.
  203. Master-ranked Analysis spells confirmed the body to be in early stage decomposition; multiple skeletal fractures and scars confirmed to be caused by local fauna and flora native to the region; entropic analysis revealed no enchantmarents or physical modifications.
  204. -Base Modifier: adds +4 to all Small Arms rolls
  205. -Ammunition Class: 9x23MM Overpressure+
  206. -Armor Pierce: 1
  207. -Magazine Capacity: 100/100 9MM OP+, comes with 2x 100-round helical magazines
  208. -Maximum Optimal Range: 150M with a -1 penalty per 50M beyond this range
  209. -Maximum Effective Range: 250M.
  210. -Attachment #1: 4x10 Calico Predator Scope, adds +1 to all Small Arms rolls when in use
  211. *ERA: Late Information Age
  212.  
  213. >De Lisle Carbine (Heavy Limited Carbine Traits: Bolt-Action, Bulky, Incorrect Provenance, Integrally Suppressed, Mixed Tech, Unique): one of the few suppressed carbines ever created specifically covert missions, the true story of the De Lisle has been distorted many times, and in multiple means, for numerous decades. First attributed to William G. De Lisle, it was quickly discovered that his numerous rush jobs, first using a classic .22LR barrel mated to an otherwise stock Enfield Mark III rifle, then a 9MM, and finally a .45ACP variant, were highly suspect and indeed far out of his talent range.
  214. Regardless of these facts, De Lisle used his political connections to begin producing small numbers of the heavily suppressed De Lisle in .45ACP, a cartridge which went entirely unused by British forces before and after his era. As that round was a subsonic cartridge half the length of the barrel was dedicated to a (for the time) well designed suppressor, capable of withstanding from 300 to 500 rounds before requiring maintenance depending on the type of ammunition utilized.
  215. The use of a hermetically sealed bolt-action further reduced the amount of noise which, due to being a modified Lee Enfield action, was humorously noted to be more than double the number of decibels that firing the weapon produced. As it saw little use and even less frontline action, the low production numbers and near-total lack of refit spares forced it to be used specifically for commando units, though it was mostly given to Americans due to the questionable cartridge.
  216. After WW2, aviation engineers whom worked for the Air Ministry of Britain alongside De Lisle showed that he had taken credit for the custom made carbines he claimed were his own creations. Whom precisely manufactured the originals is unknown, and until his death De Lisle continued his unfounded claims that he had been the original designer and gunsmith to produce them. Irregardless of these facts, the De Lisle is a unique example of inspired adaption, giving much needed support for later forms of specialized weaponry in the future.
  217. This particular carbine seems to have come from a wartime era collection as the serial numbers of all components match, and it even still smells of cosmoline. It has, however, been heavily used on Tallus, showing a great deal of wear and usage.
  218. *Vandal's notes state the appearance of a human male in either Western or Central Ewerup, approximately 3 weeks after Razorback Company's 100 humans arrived in Equestria; date of death is estimated to be 8 months later. An unnamed Germaneigh Heavy Cruiser Mareine squadron found this weapon after winning a battle close to the Northern Germaneigh-Ewerupean border, stashed in a common holding.
  219. Small amounts of severely damaged human clothing, ammunition and ration tins also located but unable to be taken. Mareine squadron commarender could not give formal interview due to time constraints, but stated that the human deliberately instigated numerous prominent Rams in Ewerup to renew conflict against Germaneigh and Prance.
  220. A page written by Astra confirms the instigation, transcribing a number of appended newspaper clippings that extensively detailed the human's political power and reach. She also adds a warning specifically addressed to Pareidolia that Germaneigh is not as stable as it appears from the outside, and that it might be a good idea to aid them if possible.
  221. -Base Modifier: adds +4 to ONE Combat Rifle/Battle Rifle roll and disables all other Combat Rifle/Battle Rifle rolls.
  222. -Ammunition Class: .45ACP, Small Arms
  223. -Armor Pierce: 0
  224. -Magazine Capacity: 7/7 shells. Comes with 1x full & 5 empty magazines
  225. -Maximum Optimal Range: 150M with a -1 penalty per 50M beyond this range
  226. -Maximum Effective Range: 400M
  227. -ARMOR PENALTY #1: cannot penetrate more than 3DR
  228. -ARMOR PENALTY #2: target's DR is doubled beyond 200M
  229. *ERA: Early Information Age
  230.  
  231. >Engraved .45-70 Hunting Revolver (Special Weapon Traits: Custom-Fit, Personal, Unique): a specially requisitioned, sleek, ornately engraved, platinum-plated and heavily customized revolver based on an exceptionally rare self-defense model.
  232. An ornate hunter green colored leather belt (“I can’t identify the species. As in, such a species does not exist on Tallus, nor any other human world that I’m aware of. Nearly every human here has something made of leather, but this? It’s not categorized. I doubt that detail matters.” -Hodch) features a large, reversible holster and a trio of smaller weather protected satchels, each containing a single massive speed loader.
  233. Utilizes an older, though still extremely potent, rifle cartridge rather than a standard magnum pistol caliber.
  234. Typically used for hunting brown bears, or other large and dangerous game, it certain makes an impression on the eyes. (“And wrists. Looking at that thing hurts me in ways I didn’t know existed.” -Unknown Operator)
  235. Owned by Hollow but can be borrowed at any time.
  236. -Base Modifier: adds +4 to all Small Arms rolls
  237. -Ammunition Class: .45-70 Standard, Battle Rifle
  238. -Armor Pierce: 4
  239. -Cylinder Capacity: 5/5 cartridges, comes with 3x speed loaders
  240. -Maximum Optimal Range: 150M with a -1 penalty per 100M beyond this range
  241. -Maximum Effective Range: 450M
  242. -Maximum Theoretical Range: 650M
  243. *ERA: Late Information Age
  244.  
  245. >FG 42 LC-6 Model 2 (Special Battle Rifle Weapon Traits: Advanced 1940's Tech, Mint Condition, Selective Fire, Unique): an oddity among most World War 2 rifles, the FG 42, short for Fallschirmjägergewehr (Paratrooper Rifle) is a highly advanced, forward thinking combination of a semi-automatic rifle and light machinegun produced by German forces on most human worlds.
  246. The air-cooled, straight recoil design saved weight compared to both standard machinegun and semi-automatic rifle designs, decreasing component stress, weight, and overall length, all of which were important factors for such a primarily paratrooper minded design. During testing, the right handed 20-round box magazine was considered to be a hindrance until it was discovered that reloading was less of an issue than with most long rifle designs at the time, taking only an an additional second or so at most.
  247. Historically the only true flaw of the FG 42 is that, while it was capable as a multirole weapon, more specialized firearms outperform both of its intended functions. Though the number of FG 42's produced overall is quite low on most human worlds, this one seems to be a standard issue LC-6 Mk.II design as it does not have a scope, bayonet mount, or rifle grenade lug, and seems to have been used a fair amount on Tallus.
  248. *Vandal's notes state that this weapon was sent to Canterlot Underground by parties unknown from Germaneigh in late 29,997, in a heavy canvas satchel. Details of multiple Analysis spells conclude that it was kept with the MP40 and Sturmgewehr 44.
  249. -Base Modifier: adds +3 to all Battle Rifle OR Light Machinegun rolls
  250. -Ammunition Class: Battle Rifle, 7.92x57MM Mauser
  251. -Armor Pierce: 2
  252. -Magazine Capacity: 20/20 cartridges. Comes with 3x loaded & 3x empty magazines
  253. -Maximum Optimal Range: 600M with a -1 penalty per 200M beyond this range
  254. -Maximum Effective Range: 1,200M
  255. *ERA: Middle Information Age
  256.  
  257. >Gepard M3 Anti-Tank Rifle (Special Anti-Tank Rifle Weapon Traits: Advanced, Unique): a slightly modified version of the standard 14.5MM Gepard anti-tank cannon-class rifle with a better recoil dampening stock, significantly improved ergonomics, and a less finicky 6-pound trigger.
  258. Unlike most scopes, this Gepard has been equipped with what seems to be a prototype or pre-production run x-ray scanning optic, one that has been massively overbuilt and heavily shielded from what little radiation is produced.
  259. Comparing alpha- and beta-nuclear batteries from their own eras, a few Operators have estimated the theoretical lifespan to be at least 20 years.
  260. -Base Modifier: adds +4 to all Battle Rifle rolls
  261. -Ammunition Class: Light Anti-Tank Cannon, 14.5×114MM
  262. -Armor Pierce: 6
  263. -Magazine Capacity: 3/3 shells. Comes with 3x magazines
  264. -Maximum Optimal Range: 800M with a -1 penalty per 800M beyond this range
  265. -Maximum Effective Range: 3,200M
  266. -Attachment #1: Bipod: adds +1 to Battle Rifle rolls only when in use
  267. -Attachment #2: X-Ray Scope: adds +1 to Battle Rifle rolls only when in use, <X-Ray Scope adds +3 to a SINGLE Perception roll, the maximum effect of which is determining items and/or objects against one's skin under heavy clothing and medium non-reflective armor.
  268. *ERA: Late Information Age
  269.  
  270. >The Gran Excorius (Special Weapon Traits: Heavy, Unique Legendary Construct Nanolathed Weapon): formerly Anarchy's mostly standard M82 Barrett .50 BMG anti-tank rifle, the Gran Excorius is a new weapon fully nanolathed by a long sealed Construct Repair Type 1 model, the smallest of all currently known Repair units.
  271. Utilizing a completely restructured design that maximizes the damaging capabilities of the stand .50 BMG cartridge, these modifications decrease the maximum range somewhat. With its uniquely tactical appearance, increased rearward weight to dampen recoil, extended buttstock, and the highly heat absorbent biometallic material composing the entire weapon mirrors much of proto-futuristic human technology, the Gran Excorius bears a number of strange improvements and selective capabilities.
  272. The first of these is a selector switch with OFF, SAFE, and FIRE positions, while a second selector switch is labeled with SEMI, AUTO, BEAM, MODE 3, and MODE 4 positions, though for unknown reasons the second through fifth options do nothing at the current time. Barring the other improvements, the Gran Excorius comes with four 5-round magazines similar in weight to steel polymers.
  273. The scope is the exact same size of a 10x20 model but functions like a 12x36, a small stenciling calling it the 'Construct Infra-Ord Scope', capable of being switched between Night Vision and Thermal modes with the simple flick of a switch, and though it no longer has a bipod one could be easily made to fit.
  274. *Due to the Repair model nanolathing itself into the Gran Excorius, it suffers an additional ½ more damage from Void Elemarents
  275. *Takes double damage from Lightning Elemarents which will also shut it down for 1 turn while the system reboots, and can be temporarily knocked out of commission by EMP weapons
  276. *Though attuned to Anarchy, the Gran Excorius will, with his permission, allow other Operators to take it into the field, though must be IMMEDIATELY returned after an Operation is completed
  277. -Armor Value: 80 Armor
  278. -Armor Durability: 2DR
  279. -Base Modifier: adds +4 to all Battle Rifle rolls
  280. -Ammunition Class: .50 BMG, Specialized Anti-Armor
  281. -Armor Pierce: 5
  282. -Magazine Capacity: 5/5 cartridges, comes with 4x magazines
  283. -Maximum Optimal Range: 500M with a -1 penalty per 500M beyond this range
  284. -Maximum Effective Range: 2,500M
  285. -Electronic Enhancement #1: Construct Infra Scope: adds +1 to all Battle Rifle rolls & adds +4 to a SINGLE Perception roll when in use, may switch between <Night Vision and <Thermal modes at will
  286. -Mechanical Enhancement #1: Interial-Suppression Barrel Modifications: this weapon is 70% Suppressed, requiring a Perception roll of 8 or higher in order to identify direction fired from
  287. -Mechanical Enhancemarent #2: Gravitronic Anti-Recoil Adjustments: negates all recoil penalties
  288. *ERA: Late Information Age?
  289. *When targeting Vehicles or ANY heavily armored targets, Anarchy (or the using Operator) MUST add +2 to all Battle Rifle rolls
  290. *Rank 1 Progress: 0/999
  291.  
  292. >Kriss Vector Super V (Weapon Traits: Personal): a technological upgrade & enhancement designed from the venerable 1928 Thompson platform, intended to be used as a much more powerful alternative PDW (Personal Defense Weapon) to standard MP5’s, MP7’s, and similar.
  293. A completely modern layout combines amazing ergonomics with a unique recoil-dampening system, allowing for highly accurate fully automatic fire at carbine ranges.
  294. The only notable flaws are high cost, being rather maintenance heavy, and any Operator will have severe difficulty acquiring replacement components should damage occur.
  295. -Base Modifier: adds +2 to all Small Arms rolls
  296. -Ammunition Class: .45 ACP, Magnum Small Arms
  297. -Armor Pierce: 0
  298. -Magazine Capacity: 30/30 cartridges, comes with 2x 30-round magazines
  299. -Maximum Optimal Range: 100M with a -1 penalty per 50M beyond this range
  300. -Maximum Effective Range: 250M
  301. *ERA: Late Information Age
  302.  
  303. >M4 SOPMOD in Camel Tan (Weapon Traits: Personal): an attempted improvement of the M4, the SOPMOD designation stands for Special Operations Peculiar Modification which is a number of interchangeable components for sole use of the M4 carbine system.
  304. While the SOPMOD eventually failed in response to later conflicts, particularly due to it's wholly unsustainable cost of over $3,500 per set of attachments, it was, at least, a minor improvement to make the 5.56MM cartridge somewhat more effective. Comes equipped with a stock foregrip, laser designator for CQB, and a holosight for increased close range accuracy.
  305. -Base Modifier: adds +2 to all Combat Rifle rolls
  306. -Ammunition Class: 5.56MM, Combat Rifle
  307. -Armor Pierce: 0
  308. -Magazine Capacity: 30/30 cartridges
  309. -Maximum Optimal Range: 300M with a -1 penalty to all Combat Rifle rolls per 100M beyond this range
  310. -Maximum Effective Range: 800M
  311. -Mechanical Enhancement #1: Holosight, adds +1 to all Combat Rifle rolls but may not be used in conjunction with the Laser Sight
  312. -Mechanical Enhancement #2: Laser Sight, adds +1 to all Combat Rifle rolls but may not be used in conjunction with the Holosight
  313. *ERA: Late Information Age
  314.  
  315. -M60 (Heavy Weapon Traits: Bulky, Personal): a venerable, single-barreled heavy machinegun commonly produced during the late 1950's era, formerly owned by Hollow.
  316. Rather basic without any integral attachments and well worn, this weapon shows an excessive amount of use, though is still quite serviceable despite showing Tallus-native entropic decay.
  317. Definitely possessed by a gun loli's voice from some archaic anime.
  318. -Base Modifier: adds +2 to all Heavy Weapons rolls
  319. -Ammunition Class: 7.62x51MM NATO, Battle Rifle
  320. -Armor Pierce: 2
  321. -Ammunition Belt Size: 100/100 cartridges. Comes with 3x 100-round belts
  322. -Maximum Optimal Range: 500M with a -1 penalty per 200M beyond this range
  323. -Maximum Effective Range: 1,300M
  324. -Attachment #1: Bipod: adds +1 to all Heavy Weapon rolls, only when in use
  325. *ERA: Middle Information Age
  326.  
  327. >M660 (Special Weapon Traits: Advanced, Personal, Unique): an M60 prototype constructed on Hollow’s world to use the .50 BMG cartridge in a smaller, more portable and modular package than competing heavy machine guns.
  328. Created using highly advanced space age materials to specifications that infer a cost bordering on the insane, the usage of a quadruple recoil spring accommodates the significantly larger ammunition size, while weighing sparsely over a standard M60. Does weigh more when the ammunition is added.
  329. (“Realistically speaking? This thing is worth a few million in research and fabrication costs alone. As for an actual production variant, fuck that.” -Unknown Operator)
  330. *Is most definitely possessed by the voice of some tsundere anime girl.
  331. Owned by Hollow but can be borrowed at any time.
  332. -Base Modifier: adds +4 to all Heavy Weapons rolls
  333. -Ammunition Class: .50BMG, Specialized Anti-Armor
  334. -Armor Pierce: 4
  335. -Ammunition Belt Size: 50/50 cartridges, comes with 4x loaded belts
  336. -Maximum Optimal Range: 600M with a -1 penalty per 300M beyond this range
  337. -Maximum Effective Range: 1,400M
  338. -Attachment #1: Bipod: adds +1 to Heavy Weapon rolls only when in use
  339. *ERA: Early Orbital Age
  340.  
  341. >M79 (Weapon Traits: Personal): a single shot, break-action 40MM grenade launcher originally produced during the early Vietnam War era on most human worlds.
  342. Capable of utilizing explosive, high explosive, anti-personnel (shrapnel), flechette, smoke, and overhead illumination shells, the M79 was used long after it's introduction for it's superior range, accuracy, and ease of maintenance over the finicky, expensive M203 attachment.
  343. *Owned by Hollow but can be borrowed at any time
  344. -Base Modifier: adds +1 to all Heavy Weapons rolls
  345. -Ammunition Class: 40MM Explosive
  346. -Magazine Capacity: 1/1 40MM Grenade, comes with 7x 40MM High Explosive, 5x 40MM Grenades & 7x 40MM Airburst Grenades in reserve
  347. -Maximum Optimal Range: 200M with a -1 penalty per 200M beyond this range
  348. -Maximum Effective Range: 600M
  349. -Maximum Theoretical Range: 800M
  350. *ERA: Middle Information Age
  351.  
  352. >M82 Barrett (Battle Rifle Weapon Traits: Bulky): a standard production, otherwise stock .50 anti-tank rifle with no significant modifications. Noted for being overly expensive, less comfortable to use, and significant more prone to component failure than 12.7MM ComBloc anti-tank rifles of the same era.
  353. -Base Modifier: adds +2 to all Battle Rifle rolls
  354. -Ammunition Class: .50BMG, Specialized Anti-Armor
  355. -Armor Pierce: 4
  356. -Magazine Capacity: 5/5 shells. Comes with 3x 5-shell magazines
  357. -Maximum Optimal Range: 600M with a -1 penalty to all Battle Rifle rolls per 300M beyond this range
  358. -Maximum Effective Range: 1,500M
  359. -Bipod: adds +1 to all Battle Rifle rolls only when in use
  360. *ERA: Late Information Age
  361.  
  362. >MP40 (Submachine Gun Traits: Advanced Design, Comfortable, Lightweight): one of the most well developed weapons produced, the MP40, like its predecessors, earned a reputation for reliability and portability that went unmatched for nearly 20 years.
  363. Created as a slow firing SMG made from stamped sheet metal using easily mastered spot welding techniques, MP40's served in a variety of roles: replacing the Luger line of pistols as a primary officer weapon, infantry trench or urban building sweeping duties, and as a backup weapon for pilots, tank, and half-track crews. Eventually the MP40 was fielded to entire units as the weight-of-fire concept came to fruition, allowing a single platoon sized command to outgun an entire company of rifleman.
  364. Despite those positives, the MP40 did suffer from several notable problems: its barrel had no heat shroud which resulted in burns becoming quite common, the stick magazine held fewer cartridges than was wanted, the magazine itself was often incorrectly used as a foregrip which lead to common battlefield malfunctions, an uncomfortable folding stock that was known for being difficult to maintain without being modified or replaced, and the blowback open-bolt action could be easily over-stressed during extended combat leading to an utterly nonfunctional weapon.
  365. While otherwise in typical shape for an older combat weapon, this particular MP40 has a number of stamps marking it as an early wartime original, aside from the distinctive scoring and damage sustained from obvious heavy usage on Tallus.
  366. *Vandal's note only states that this weapon was received by Canterlot Underground from a small translocation hub in Germaneigh, along with the Sturmgewehr 44, in late 29,997. Several Analysis spells and careful investigation show that it has spent at least a year on Tallus due to numerous essences, particularly Germane unicorn and another that has not yet been identified.
  367. -Base Modifier: adds +3 to all Small Arms rolls
  368. -Ammunition Class: 9x19MM Parabellum
  369. -Armor Pierce: 0
  370. -Magazine Capacity: 32/32 cartridges, comes with 5x empty & 4x full magazines
  371. -Maximum Optimal Range: 100M with a -1 penalty per 25M beyond this range
  372. -Maximum Effective Range: 200M
  373. *ERA: Middle Information Age
  374.  
  375. >Milkor MGL M32 (Weapon Traits: Personal): a rugged, highly durable 6-canister revolving cylinder grenade launcher, developed in tandem with a rifled barrel. The M32, as it came to be known as, was designed to replace the failed M203 underbarrel attachment for the M4/16 series of combat rifles.
  376. Of course, coming in at a chunky 12+ pounds when fully loaded caused some grenadiers to switch back to older M79 models in order to either save weight or quickly choose their own grenades to better adapt with infield situations.
  377. -Base Modifier: adds +1 to all Heavy Weapons rolls
  378. -Ammunition Class: Explosive, 40MM Grenades
  379. -Ammunition Capacity: 6/6 High Explosive canisters, comes with 6x High Explosive in reserve
  380. -Maximum Optimal Range: 400M with a -1 penalty per 200M beyond this range
  381. -Maximum Effective Range: 800M
  382. -Maximum Theoretical Range: 1,000M
  383. *ERA: Late Information Age
  384.  
  385. >Pancor Jackhammer Mark 8a (Ranged Weapon Traits: Custom): on most human worlds, the first Pancor Jackhammer was a colossal failure owing to high complexity, excessive weight, and poor ergonomics, never able to live up to the designer's specifications. This example, however, does not come from a standard human world, and shares several features common to the AA-12: the top rail and handle are stock save for integrating a sturdy short range scope, while the fully rifled barrel features a 30" length for enhanced accuracy at long range.
  386. Moving away from the uncomfortable Mark 1/2/3 buttstock and grip to slightly less scifi versions, this variant is easier to shoulder and fire despite increased weight. A moderately enlarged drum with a much quicker reloading and simpler winding process, akin to the Saiga-12, rounds out the design's strengths.
  387. *Vandal's notes state this weapon was discovered in a cache outside the Eyeraq town of Blazing Hollows, sometime in late 29,997, by an Underground Pathfinder team whom were studying the unique fractal gems rare throughout the region. Several large hardshell plastic cases were retrieved, containing this weapon and two others in nearly mint condition due to hermetic synthetic rubber seals, along with a large amount of survival equipment and food; no clothing was located to ascertain potential cultural characteristics or intended combat role.
  388. No locals accepted an interview except for one Saddle Arabian whom stated the following: 'I will not speak of the human stallion other than to ponifally declare he was respectful, honorable. It is a miserable pain to know that he will never return to the lands of his birthright, nor the embrace of his beloved wife.'
  389. Speculative interest in the Eyes and their biology aside, several nearly became hostile when asked about the human's death. The Underground's exploration team was told to cease further investigation or be removed by force if need be.
  390. A series of footnotes indicate that the human's weaponry selection also included a heavily modified multi-layered transparent shield with a port to allow firing large weapons, likely a close combat siege trooper or breaching specialist. Original shield was destroyed, a diamond copy was created and is intended for the Otherworldly: Human Weaponry Exhibit.
  391. -Base Modifier: adds +4 to all Shotgun rolls
  392. -Ammunition Class: 12 gauge
  393. -Armor Pierce: 2 for slugs, 4 for darts, 5 for finned darts
  394. -Magazine Capacity: 12/12, comes with 1x 12-shell drum magazine
  395. -Armor Pierce: 2 for slugs, 4 for darts, 5 for finned darts
  396. -Ammunition Type #1: buckshot and flechettes have an optimal range of 50M with a -1 penalty to all Shotgun rolls per 10M beyond this range, and a maximum range of 90M
  397. -Ammunition Type #2: darts and slugs have an optimal range of 80M with a -1 penalty to all Shotgun rolls per 20M beyond this range, and a maximum range of 140M
  398. -Ammunition Type #3: finned darts have an optimal range of 120M with a -1 penalty to all Shotgun rolls per 20M beyond this range, and a maximum range of 160M
  399. *ERA: Late Information Age
  400.  
  401. >Stalker 2-T (Weapon Traits: Custom, Silent, Unique): built by the gunsmith Sergei during his experiments at expanding the highly limited weaponry available to Razorback, the Stalker 2-T, the 2 standing for 2nd Generation, the T standing for Tallus-design, was put together from a damaged AK rifle chassis and a long unused paintball rifle, both combined with a number of discarded components rebuilt from his own expertise along with aid from Krinza's engineering capabilities.
  402. In essence still looking much like a traditional AK-47, the most notable differences are that the weapon is painted in a matte black, blue, and grey striped camouflage scheme, the barrel is considerably larger, no longer has a magazine the well and part of the upper receiver removed to make space for a small air tank made from rolled titanium. The forestock was removed and replaced with a rubber-covered steel foreward grip and an air compressing shaft, modified from a scavenged pump action shotgun which had been damaged in field, and several custom fabricated components.
  403. Likewise, the gas tube was removed to make space in front of the receiver for a short magazine tube which holds ten 15MM tungsten-plated steel spheres, the sides cut partially to allow quick ammunition checks. The entirety of the damaged chamber was stripped out by Sergei, allowing him to integrate an air-driven pneumatic piston solely powered by the air tank, sealed with easily replaced rubber O-rings. Aided by Krinza, a scavenged and rebuilt pressure gauge was added to the right-rear of the receiver which displays in tens of atmospheres just how much air is compressed in the tank.
  404. Due to lacking the technology to create working, effective pressure valves, if the tank is over-pressurized to 125% capacity and not fired on the next 2 turns, the air will steadily leak out over the next 2 turns, and can be easily heard from 25M away.
  405. -Modifiers: adds +1 to all Combat Rifle rolls when at or under 25% pressure; +2 to all Combat Rifle rolls when at or under 50% pressure; +3 to all Combat Rifle rolls when at or under 75% pressure; +4 to all Combat Rifle rolls when at or under 100% pressure; adds +5 to all Combat Rifle rolls when at 125% pressure.
  406. -Ammunition Class: Combat Rifle, 15MM tungsten-plated steel spheres
  407. -Armor Pierce: none, all target DR is instead DOUBLED
  408. -Magazine Capacity: 10/10 tungsten spheres. Comes with 1x feeding tube of 10 spheres
  409. -Maximum Optimal Range: 50M with a -2 penalty per 25M beyond this range
  410. -Maximum Effective Range: 100M
  411. -Maximum Theoretical Range: 150M
  412. -Integral Attachment #1: Integrally Suppressed Barrel: this weapon is 90% suppressed, requiring a roll of 10 or higher on Perception to determine the direction fired from, except if an opponent is less than 25M away
  413. *ERA: Late Information Age
  414.  
  415. >Steyr Mannlicher IWS 2000 (Special Anti-Tank Weapon Traits: Bullpup, Heavy, Unique): based off the success of the Gepard on many human worlds, this-40 pound semi bullpup rifle hybrid was typically produced by Austrian armies needing a (relatively) inexpensive, dependable, and easily portable direct fire anti-tank weapon rather than using specialized portable anti-tank missile systems.
  416. Mostly based on up sizing the capabilities of large-bore shotguns into an anti-tank rifle platform, the IWS 2000 features a long spring-adjusted ejection/loading system to dampen recoil and a shock absorbing hydro-pneumatic sleeve, commonly found in use on many towed artillery systems.
  417. As it is a bullpup configuration, the large box magazine is fed from under the buttstock at a 45-degree angle, making reloading a slow process at best. Uniquely, the IWS 200 is the first of all 7th generation AT rifles to solely utilize Armor Piercing Fin Stabilized Discarding Sabot tungsten shells. The body is a combination of high tensile plastics and ultralight polymers, the weight and overall length of 71" is still a detriment, though it's reputation and capabilities are stellar nonetheless.
  418. *Vandal's notes state this weapon and skeletal remains of an adult human male, age 45-50, in early 29,998 were located in a little explored region of the Northwestern Equestrian High Forest. Region is close to the Empire Lowlands so remains from 30-40 degrees depending on season; due to this the remains, supplies, and survival equipment were recovered fully intact. An unnamed traveling herd discovered the body in a sheltered encampment. Not wanting to deal with potential consequences or threats, one activated a tracking gem.
  419. A record copy shows half an hour later a Day Guard Rescue Team was dispatched; two to three hours later the team finds location, remains are recovered and placed into stasis before conducting investigation. Remains were in late stage slow decomposition with a bizarrely high number of unhealed fractures.
  420. Encampment was well lived in for approximately one year by a single human male with a 90% likelihood of an earth pony mare visiting from time to time; no equine possessions found. Small amount of heavy tracks, estimated to be 280-300 pounds indicating standard medium armor, and numerous moved boulders mostly confirm the previous.
  421. A later comparison from several Honor Guard Doctors and Surgeons eventually conclude the human had fallen from an incredible height, anywhere from 400 to 2,000 hooves. Suspecting foul play from a unicorn, the remains were removed from stasis briefly for Analysis which was immediately rescinded due to a near-complete lack of magical essences or energies within the remains. A brief hoofnote from Astra states that even a close range micro-teleport would leave a specific, distinct trace for several years.
  422. Vandal writes that the case is still open in the Canterlot Day Guard's records as a potential murder.
  423. -Base Modifier: adds +4 to all Battle Rifle rolls
  424. -Ammunition Class: 15.2x169MM, Specialized Anti-Armor
  425. -Armor Pierce: 6
  426. -Magazine Capacity: 0/5 shells, comes with 3x empty magazines
  427. -Maximum Optimal Range: 1,200M with a -1 penalty per 600M beyond this range
  428. -Maximum Effective Range: 3,600M
  429. -Integral Bipod: adds +1 to all Battle Rifle rolls only when in use
  430. -20x Telescopic Ridged Sight: adds +1 to all Battle Rifle rolls only when in use
  431. -WEIGHT PENALTY: incurs a -1 to all Block/Evasion/Reaction Speed/Sprint rolls due to length and weight
  432. *ERA: Late Information Age
  433.  
  434. >Steyr Sturmgewehr 44 Model W2 (Combat Rifle Traits: Advanced 1940's Tech, Compact Platform, Selective Fire, Unique): the first (and only) weapon system to be potentially known as an "assault rifle" due to the direct translation translation of "Storm Rifle".
  435. With a highly unique profile and usage, the StG 44 was produced on many worlds as a purely German creation, combining both the high firing rate of submachine guns with the lethality of near-battle rifle ammunition utilizing a newly developed cartridge, the 7.92x33MM Kurz, which was based off the earlier 7.92x57MM (most commonly known as the 8MM Mauser).
  436. It quickly developed a reputation for the ability to quickly clear trenches, directly support infantry advances, maintain fire against massed charges if standard light/heavy machine guns were being reloaded or in the process of being moved, and to counter era equivalent standard submachine gunner charges at much longer ranges.
  437. While a major achievement in the small arms race, it typically wasn't produced in large enough numbers to change the course of war. This particular model seems to be from a historian's collection as it shows little wear and tear save for three somewhat fresh, small lines carved into the forestock.
  438. *Vandal's note only states that this weapon was received by Canterlot Underground from a small translocation hub in Germaneigh, along with the MP40 and FG-42, in late 29,997. Several Analysis spells and careful investigation turn up nothing out of the norm for the weapons' stay on Tallus, save that the three lines were made by either a paladine or iridine blade, though as paladine is rarely found in Germaneigh that likelihood is low.
  439. -Base Modifier: adds +3 to all Battle Rifle OR Combat Rifle rolls
  440. -Ammunition Class: 7.92x33MM Kurz, Combat Rifle
  441. -Magazine Capacity: 0/30 shells, comes with 2x empty magazines
  442. -Maximum Optimal Range: 300M with a -1 penalty per 100M beyond this range
  443. -Maximum Effective Range: 700M
  444. *ERA: Middle Information Age
  445.  
  446. >Steyr Sturmgewehr 84-C (Ranged Weapon Traits: Custom, High Tech): a logical series of modernizations on the original StG.44 results in a slightly upscaled, more efficient platform utilizing a heavier hitting cartridge. Besides several stock adjustments that improve ergonomics, high visibility steel sights, and a top mounted rectangular rail presumably for someone else's idea of modern optics, only the ammunition can be considered special due to enhanced ballistics.
  447. *Vandal's notes state that this weapon was recovered from a previously researched Middle Dynasty Era ruin on the southernmost edge of the Old Everfree in early 29,998. Extensive investigations located a surprising amount of expended ammunition cases, at least 500 in total, large numbers of grenade fragments, and the effects of an unknown Water enchantmarent.
  448. Underground Pathfinder teams were unable to locate the human owner's whereabouts or equipment after thorough search, but concluded it was likely the human was killed by Old Everfree fauna as no further traces were noted.
  449. -Base Modifier: adds +4 to all Battle Rifle OR Combat Rifle rolls
  450. -Ammunition Class: 8.3x68MM Kurz
  451. -Armor Pierce: 4
  452. -Magazine Capacity: 30/30 cartrides, comes with 3x magazines
  453. -Modification #1: Advanced Recoil Absorbing Stock, negates all recoil penalties
  454. *ERA LOCK: Late Information Age
  455.  
  456. >Tallus Mark I Flamethrower (Special Weapon Traits: Armored, Bulky, Lightweight, No Overheat, Two-Handed, Unique): affectionately known as Kraut's Midnight Barbecue Special. Considered to be Kraut's second largest and probably 4th most important technological creation during his stay on Tallus, this flamethrower was patterned off the basic M1 and M2 flamethrowers, respectively created by Germany and the US during WW2 on most human worlds.
  457. This Portable War Crime Vendor (PWCV to Razorback) features three heavily armored tanks on a modified suspension rack with highly comfortable shoulder straps, allowing an Operator to lug the PWCV around for an hour without sustaining much fatigue.
  458. The right tank contains a pressurized gel-like fuel derived from Lava Leech clusters, the second tank contains equally pressurized high proof grain alcohols provided by Bren, while the central third tank contains an optimal mix of oxygen and hydrogen, assisting the propulsion of either Lava Leech or other gel intermixes to an impressive and highly effective range.
  459. -Base Modifier: adds +3 to all Heavy Weapons rolls
  460. -Ammunition Class: high grade, home made Tallus-developed Napalm!
  461. -Canister Capacity: 5 gallons, uses 1/4 gallon per burst
  462. -Maximum Effective Range: 30M
  463. -Additional Ability: #1: BURRRRRRRN! All Heavy Weapons rolls cause physical Fire damage and may inflict Burning against living enemies
  464. -Modification #1: grants an additional [1d6+3] <Flame roll
  465. -Modification #2: leaves a 5M radius patch of fuel, inflicting 4 Flame damage for 3 turns as well as causing Burn status to any living being that steps into the patch
  466. *ERA: Early Information Age
  467.  
  468. >TOZ KS-23 (Special Heavy Shotgun Traits: Heavy, Mint Condition, Rugged, Unique): quite possibly the most intimidating short ranged weapon produced on most ComBloc worlds, the KS-23 is a 9-pound monster that has long since earned the name of "Death's Smile". Produced by cutting down 2A7 rejected barrels from the ZSU-23-4 self-propelled AA weapon system to 20 inches, the barrel is then fitted to a massively oversized 6 gauge receiver, mated to a pump-action system with foregrip, given a coat of paint, stamped, and finally called a shotgun for official issue.
  469. Unusually suited for up close and personal engagements despite its considerable weight, the KS-23 is a 6 Gauge, or 23MM, system, functioning well as a multi-role weapon and is capable of firing flechette, buckshot, slugs, rare Armor Piercing Fin Stabilized Darts, and even most standard Combloc rifle grenades with a simple cup adapter.
  470. Interestingly, this specific weapon comes in the standard hunting configuration with a hard Northern European walnut buttstock and high visibility brass bead for maximum close range accuracy.
  471. *Vandal's notes state that this weapon was recovered from a cache buried by a dying human male of sub-EurAsian heritage in the northern Pongolian mountains, in middle Nay (May) 29,998.
  472. A group of Pongol Scouts on a routine training mission located a small, barely used camp site; traditional last rites were given. The body was taken for burial outside a small village. Little other information was provided other than the specific location is barely accessible due to severe weather and altitude. A hoofnote from Astra speculates the likelihood of Shrike contact is high.
  473. -Base Modifier: adds +4 to all Heavy Shotgun rolls
  474. -Ammunition Class: 6 Gauge/23MM Shotshell, Heavy Shotgun
  475. -Armor Pierce: 3 for slugs, 5 for darts, 6 for finned darts
  476. -Magazine Capacity: 0/3 shells, comes with 40x 23MM slugs
  477. -Ammunition Type #1: buckshot & flechettes have a maximum optimal range of 100M with a -1 penalty to all Heavy Shotgun rolls per 50M beyond this range, and a maximum range of 200M
  478. -Ammunition Type #2: darts & slugs have a maximum optimal range of 150M with a -1 penalty to all Heavy Shotgun rolls per 50M beyond this range, and a maximum range of 250M
  479. -Ammunition Type #3: finned darts have a maximum optimal range of 200M with a -1 penalty to all Heavy Shotgun rolls per 50M beyond this range, and a maximum range of 350M
  480. -HEAVY WEIGHT PENALTY: incurs a -1 to all Evasion/Sprint rolls due to weight and bulk
  481. -Additional notes: firing one-handed WILL RESULT IN A DIVISION BY 0.
  482. *Can be easily modified
  483. *ERA: Late Information Age
  484.  
  485. >Tula Arms OTs-14 Groza-4A-02 (Ranged Weapon Traits: Custom): closely based on the venerable AK-74M platform, the Groza was designed as a specialist-only CQB superiority firearm. The addition of a carrying handle capable of optics attachment gives it an excellent degree of modularity, while the short, well balanced furniture and size allows for flexible urban warfare usage without sacrificing too much comfort.
  486. Using the 9x39MM Subsonic cartridge allows a user to remain much quieter than normal, and when suppressed, like this example, is the nightmare of anyone that isn't on extreme alert. An integral underbarrel GP-25 grenade launcher gives this bullpup a powerful bite, though the weapon's overall range leaves much to be desired outside of close quarters. Dozens of small Void starbursts coat the weapon's exterior components, though the only actual damaged locations are on the wooden grip & plate above the receiver.
  487. *Astra's notes state that this weapon was found in early 29,998 with a dying human female on the southernmost tip of Rushya, close to the Northeastern Crag Moors. Malurian scavengers investigating a recently rediscovered Early Dynasty Era outpost located the female inside and attempted to treat her injuries. Severe Void-like starbursts from an unknown creature, or, least likely, a unicorn, were the cause of death.
  488. Failing to keep the human alive, the scavengers gave the female their version of Luna's Blessing, a painless death through the use of a fast-acting toxin-covered spine. After doing so they carried the body to their town, burying her under the shade of a great tree; location currently unknown.
  489. Months later all but two of the Malurians traveled to the Arkadian homecity of Divides, then initiated travel to Canterlot Underground under the auspices of business. A footnote from Vandal states that he personally interviewed the Malurians, and that none of their accounts differed in the slightest. Vandal goes on to speculate that the female was either a guerrilla using the Groza as a post-conflict captured weapon, or simply needed a stealthy option.
  490. -Base Modifier: adds +3 to all Small Arms rolls OR +1 to all Explosives rolls when utilizing the GP-25 launcher
  491. -Ammunition Classes: 9x39MM Subsonic, Specialized Small Arm & 40MM GP-25 Fragmentation
  492. -Armor Pierce: 3 out to 100M, 2 out to 150M, 1 out to 200M, 0 beyond 200M
  493. -Magazine Capacity: 20/20, comes with 1x 20-round magazine & 4x GP-25 grenades
  494. -Optimal Range: 100M, with a -1 penalty per 50M after this range
  495. -Maximum Range: 250M
  496. -GP-25 Optimal Range: 300M with a -1 penalty per 100M beyond this range
  497. -GP-25 Maximum Effective Range: 600M
  498. -Attachment #1: PSO-1-2 Scope, adds +1 to all Combat Rifle rolls, only when in use
  499. -Modification #1: Integral Suppressor, this weapon is 80% Suppressed, requires a Perception roll of X or higher in order to identify direction fired from.
  500. *ERA: Late Information Age
  501.  
  502. >Turin Spectre M4 Subcarbine (Ranged Weapon Traits: Custom): the logical sidegrade of reworking an M4 platform into using the harder hitting .45ACP ammunition at close range, the Turin Spectre retains the original's rail system for additional attachments. Featuring the same ergonomics, ease of handling, and similar accuracy due to the longer barrel, the magazine differs in that it can only accept .45ACP and cannot be used in other STANAG weapons.
  503. This particular example is well made, distinctly above military grade but less so than limited or maximum quality production runs. It bears a substantial amount of wear from use, though remains highly serviceable nonetheless.
  504. *Vandal's notes detail this weapon was discovered sometime in March of 29,997 in the ruins of a small abandoned Neightaly town near the northern coastline, along with a variety of expensive human survival gear, an extra set of pre-modern common military forest camo clothing, and a variety of food packs and containers, most of which were empty. The owner left few traces of their existence and was presumed KIA outside the ruin; no body could be located by the Underground's Pathfinder team after extensive searching and was considered a failure.
  505. Vandal further writes speculations that the owner was likely a survivalist from some large scale catastrophe on their home world due to moderate amount of small damage and weapon wear from a cross-body sling.
  506. -Base Modifier: adds +3 to all Small Arms rolls
  507. -Ammunition Class: .45ACP, Magnum Small Arms
  508. -Armor Pierce: 1
  509. -Magazine Capacity: 30/30, comes with 2x magazines
  510. -Maximum Optimal Range: 150M with a -1 penalty per 50M beyond this range
  511. -Maximum Effective Range: 400M
  512. *ERA: Late Information Age
  513.  
  514.  
  515. ***************************************************************************************************************************************
  516. CANTERLOT UNDERGROUND, VANDAL'S CURIOS:
  517. >Anonymous Heavy Armaments, 'Raging Pony' (Ranged Weapon Traits: Artifact, Custom, High Tech, Unique): a massively customized weapon that just vaguely resembles a revolver, with the exception of a diamondine coating giving the reforged metal components a constantly shifting dark purple, red, and blue wave. This particular example was ordered by Vandal during an attempt to consolidate numerous damaged firearms of his era into one.
  518. Anon was able to develop this unique pattern by using the frame of a Colt, the barrel of a Ruger Blackhawk, the cylinder of a Winchester, along with the ergonomics of a standard heavy semi-auto into a comfortable, hard hitting, and exceptionally accurate firearm. Devising a specialty cartridge made by extending a .45 Colt case to nearly double the length, each bullet is comprised of a platinum-coated nickel and copper alloy, while a fine grained and heavily muted Taffilon substrate suffices instead of powder.
  519. A small yellow-white sphere attached directly ahead the hammer was produced by modifying a damaged Sunstone into an ersatz holosight. Most unusual is a target marking/designation system on a solid underbarrel rail, created by replacing the internals from several damaged laser designators with an extremely rare Crystal Empire composite that has the added effect of 'marking' a target, indicated by a circulating cloud of fluorescent vapors.
  520. *Vandal's notes state that a large amount of firearms, mostly damaged or decayed, had been retrieved from across Tallus, and sought out a means to consolidate them. He further writes that he wasn't sure what to ask for. Rather than making a choice he commissioned Anonymous for 'What I'd prefer is a big revolver that hits as hard as possible. Take whatever you need from any of that stuff on the table, except the keytar. Make it a bit flashy if you can, too.'
  521. A hoofnote from Astra states that she cannot bear to keep this weapon and wishes that a human would take up its inheritance.
  522. -Base Modifier: adds +5 to all Small Arms rolls
  523. -Ammunition Class: .450 Backblast, Special Magnum Small Arms
  524. -Armor Pierce: 3
  525. -Magazine Capacity: 5/5, comes with 4x speedloaders
  526. -Maximum Optimal Range: 100M with a -1 penalty per 75M beyond this range
  527. -Maximum Effective Range: 250M
  528. -Attachment #1: Sunsphere Sight, adds +1 to all Small Arms rolls when in use & has a maximum effective range of 300M
  529. -Unique Unknown Enhancement #1: Crystalline Holo-Marker, adds +1 to ALL user and allied rolls against 'marked' targets when in use, effect lasts 2 turns
  530. *ERA: .....Late Information Age?
  531.  
  532. >Crete Arsenal God-Works L19-4 (Ranged Weapon Traits: Advanced, Custom): little more than a slightly modernized G11E with improved ergonomics, this mass production variant seems to have come from a metal abundant world due to the use of high spec titanium and iridium alloys.
  533. As a result the barrel, receiver, firing pin, and several other components weigh considerably more than steel equivalents, though a solid anti-recoil system embedded in the buttstock reduces both perceived and felt recoil to almost nothing. As a side effect of the latter, long range accuracy is vastly improved.
  534. Unlike related caseless weapons, each ammunition block features several improvements and redundancies to keep each case separated, preventing catastrophic failures. Increasing the bullet size and amount of solid powder has the added effect of increasing range and armor penetration, but does little to enhance direct lethality.
  535. *Vandal's rather extensive notes state that this weapon was recovered from a dying male human, in early 29,998, southern Neighvada, along with several more common weapons. A small footnote detail the man's linguistics as a mixture of Archaic Saxon phrasing and (speculative) Modern Era Phoenician phonetics, furthermore going into a short essay on convergent weapon evolution.
  536. Canterlot Underground's Pathfinder investigation team reported that the human had been aiding several small villages in close proximity near the border of Mareixico for 4 to 5 months. Few statemarents were recorded as most ponies had little contact.
  537. A hoofnote from Astra states none of the villages had a translocation stone and would likely not receive one due to their high self-sufficiency indexes. Detailed firsthoof reports of his combat capabilities were collected; Vandal identifying his role as a close quarters anti-armor specialist and support medic. Further investigation was canceled: local burial traditions did not allow for anything more than the use of Analysis spells unless the deceased's' family demarended otherwise.
  538. Four pages of back-to-back, double spaced notes in Vandals' writing describe the male's injuries and scars in exacting medical terminology; variety of wounds sustained confirmed to have been caused by multiple pegasi combatants in close proximity utilizing older styled wingblades and armored hoofboots.
  539. Vandal's last page confirms an unusually high probability the pegasi were from Cloudsdale, mentioning their inhabitants had, and still have, severe disregard for the sanctity of Otherworldly life, whether sentient, sapient, or neither of the above.
  540. (“I think we badly need to look into this one. Give me some time to collect reports and records, there has to be at least three Crystal herds traveling across that region each year.” -Naliyna)
  541. -Base Modifier: adds +4 to all Small Arms rolls
  542. -Ammunition Class: 6.1×45MM caseless, Specialized Small Arms
  543. -Armor Pierce: 3DR
  544. -Magazine Capacity: 50/50, comes with 2x caseless blocks
  545. -Maximum Optimal Range: 150M with a -1 penalty per 50M beyond this range
  546. -Maximum Effective Range: 300M
  547. -Attachment #1: Digital 2x10 Holoscope, adds +1 to all Small Arms rolls when in use
  548. *ERA: Late Information Age
  549.  
  550. >NGTB-478 (Heavy Weapon Traits: High Tech, Limited Ammunition, Mixed Tech, Precision Heavy Weapon, Twin-Barreled): an utter oddity amongst human styled weaponry, this twin-barreled heavy machine gun is cryptically stamped in the same manner as the GSL-H9 pistol. Though it may not be from even the same era, it does have the same exact Era Lock specifications.
  551. The unusual overall barrel length of 34" seems to serve the purpose of making this weapon functional in most categories, whether for squad support, mounted on vehicles or vessels, battle line advances, portable anti-aircraft or anti-vessel duties, dedicated ambush tactics, or simply terrifying anything that can hear it.
  552. Should a mad engineer decide to take the best aspects from all prior weapon systems and combine them into one package, this would be that weapon.
  553. *A note from Vandal states that this weapon was recovered alongside the GSL-H9 from a hostile, uncommunicative human female encountered during a Pathfinder led expedition into the northeastern edge of the New Everfree. The human's bizarre, almost egg-shaped armor was mostly destroyed, as was everything else save for these two weapons and their ammunition, due to the usage of an unstable manabomb. The expedition suffered severe losses to both weapons and an unknown system.
  554. -Base Modifier: adds +4 to all Heavy Weapon rolls
  555. -Ammunition Class: 9.3x100MM High Velocity Type-B, Specialist Heavy Weapon
  556. -Armor Pierce: 4
  557. -Belt Capacity: 200/200 cartridges, comes with an additional belt
  558. -Maximum Optimal Range: 600M with a -1 penalty per 400M beyond this range
  559. -Maximum Effective Range: 1,400M
  560. -Attachment #1: Integral Bipod: adds +1 to all Heavy Weapon rolls only when in use
  561. -Attachment #2: Multiplex Scope, unknown capabilities
  562. -ERA: unknown
  563.  
  564. >Renault & Krauser IATS 23-E (Heavy Exosuit Weapon Traits: Advanced Technology, Custom, Limited Ammunition, Precision Anti-Everything Weapon): while somewhat similar in appearance to the Steyr IWS 2000, a large, bulky, bolt-action anti-tank rifle developed by the Steyr Arms Corporation on most human worlds... this is a MUCH larger monster.
  565. Greatly upsized for use by what can only be a suit of individual power armor given the giant trigger and equally massive trigger guard, a small laser-etching of 'Individual Anti-Target System 23-E' solidifies its intended role, although the meaning of the E is speculative.
  566. The furniture is a "relatively simple" crystal-plasticized steel, capable of enduring cold down to -200 degrees and heat up to 1,500 degrees for extended periods of time. All other components are an orbital 0-gravity cast titanium-tungsten-crystalline hi-alloy composite which were milled to exacting 0.0001MM tolerances, then given a macro-ceramic laminate to ensure protection from... everything, apparently.
  567. The scope is made from the same material, while the lenses appear to be a partially liqiud-state nanoceramic matrix that operates off a micro-photon/electron decay dual hypercapacitor/battery system, allowing for incredibly accurate shot placement at extreme distances.
  568. By far the most unusual facet of this weapon is that it utilizes a meta-stablilized tungsten-iridium rod instead of the traditional pointed bullet or sabot, allowing for a devastating amount of secondary spalling and fragmentation after sufficiently heavy armor, or a well shielded target, has been penetrated.
  569. *Vandal's notes detail that during the summer of 29,998, a minotaur Elder Mystic was surveying Rune Pass for a number of alchemical ingredients for some time before locating a thoroughly destroyed Endless March Golem surrounded by small, strange cases made of steel.
  570. The presumed owner was found deceased some distance away (200M is little for a walking minotaur -Astra), inside a highly complex albeit heavily damaged armor (recovered weight: 1,261 pounds; estimated complete weight: 1,620 pounds).
  571. The human had a number of equally complex augmentations, presumably bionics or cybernetics; also was presumed to be either the result of eugenics or some other accelerated program. Numerous other high quality weapons were stored in a hard plasticized-steel case located nearby, though nowhere near as impressive as this one. The body was buried after a short investigation due to the locale's dangers.
  572. A hoofnote from Astra states that the armor was currently undergoing careful investigation and limited on-hoof inspection in the Underground to ascertain its intended purpose(s); once completed the armor would be placed, in stasis of course, in the Otherworldly Historical Wing: Human Technologies Exhibit afterwards.
  573. -Base Modifier: adds +5 to all Battle Rifle rolls
  574. -Meta-Stable Rod: grants a [1d6+10] <Shearing Ammunition roll that inflicts Severe Bleeding on living beings, also causing double damage to Fragile or Technological targets; if a target's Armor is successfully penetrated this bonus is instead QUADRUPLED
  575. -Ammunition Class: 23x269MM ARS (Armor Shredding Rod), Specialized Medium Anti-Everything
  576. -Armor Pierce: 8
  577. -Magazine Capacity: 2/3. Comes with 1x 3-shell magazine and 4x empty 3-shell magazines
  578. -Maximum Optimal Range: 2,000M with a -1 penalty per 800M beyond this range
  579. -Maximum Effective Range: unknown
  580. -Attachment #1: 6x30 D5G-3 Heavy Digiscope: adds +1 to all Battle Rifle rolls & +4 to a SINGLE Perception/Scouting/Wilderness Survival roll, only when in use
  581. -Attachment #2: Heavy Folding Bipod: adds +1 to all Battle Rifle rolls only when in use
  582. -Modification #1: Advanced Recoil Absorbing Stock, negates all recoil penalties.. with enough armor, strength, and assistance assistance
  583. -HEAVY WEIGHT PENALTY: incurs a -6 penalty to all Block/Evasion/Reaction Speed/Sprint rolls when carried; Operator may only carry small weapons due to the weight. Seriously, do YOU want to be carrying around a rifle that weighs 200+ pounds unloaded?
  584. *ERA: Middle Orbital Age
  585.  
  586. ****
  587. RESTRICTED ACCESS WEAPONRY:
  588. >'Thor's Hammer' (Special Heavy Weapon Traits: Advanced WW2 Technology, Two-Handed, Unique): a prototype lightning weapon developed by German research teams, the result of an attempt to create a world-wide weather controlling machine. A slightly damaged battery power unit, weighing 20 pounds, attached to several sets of coiled wires lead to a carrying handle and small lever atop a 20" white crystalline rod, this weapon is capable of four powerful electrical expulsions before running out of energy, or eight stunning bursts.
  589. Does not seem to be capable of being modified or improved due to combat damage and unknown engineering safeguards, likely a deterrent to prevent reverse engineering.
  590. -Base Modifier: adds +2 to all Heavy Weapon rolls.
  591. -Technological Enhancement #1: grants a [1d6+10] <Lightning Elemental attack
  592. -Technological Enhancement #2: grants a [1d6+2] <Stun ability against living or technological opponents
  593. -Charge Capacity: 4/6 charges
  594. -Maximum Range: 50M
  595. -ERA: Advanced-Alternate Early Information Age
  596.  
  597. ***************************************************************************************************************************************
  598. >OTHER ITEMS STORED IN LOCKER #001: can ONLY be accessed by Naliyna
  599. -2x Plutonium Cores... one of which is missing.
  600.  
  601. >Light Construct Cannon (Ranged Weapon Traits: Unknown): a bright red cannon, 4" in diameter with a 4' long smooth-bore barrel, on a rounded orange mount, possibly concealing a temporary power cell. Originally created in preparation for attaching to a Scout/Sentry Hybrid Model's body.
  602. Construct technology is far beyond the knowledge of nearly all species on Tallus, with only a few unicorns that understand the baffling null-logic behind the form-shifting semi-organic metal, and <20 that have marenaged to comprehend both the liquid-state circuitry, construction, and usage.
  603. Such difficulties make weapons like this one mere curios: extremely high in demarend, ridiculously valuable, and wonderful conversation pieces, but none in use.
  604. *UPDATE: deeeeefinitely missing...

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