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Demons & Nightmares, M4, Pt. 1

By Durr0694
Created: 2025-07-28 03:14:08
Updated: 2026-01-26 03:19:48
Expiry: Never

  1. 1.
    >While you and Nightmare Moon sleep side-by-side next to the corvette's slipspace drive, you straddle her back as she glides through the dreamscape at the speed of thought
  2. 2.
    >At some point the small fleet had transitioned from the firmament in which the planet Equis resides to the populated galaxy Chrysalis was shunted into
  3. 3.
    >Screening well ahead of the two ships, the two of you search for a adequate place to drop out of this galaxy's unused slipspace
  4. 4.
    >Since the dreamscape doesn't care for dimensions, you look for people dreaming
  5. 5.
     
  6. 6.
    >According to Luna's observations the dreamscape is perceived by everyone in a way that makes sense to the individual, albeit with a few core rules
  7. 7.
    >Many perceptions are very similar while a few exceptions can drive an ill-prepared outside observer insane
  8. 8.
    >To Luna and Nightmare Moon, the dreamscape appears as the cloudless night sky with Equestria underneath
  9. 9.
    >Nebulae and clusters of "stars" are formed wherever ponies sleep in close proximity
  10. 10.
    >To you it is just the void
  11. 11.
    >The black around small dream bubbles to you is the ultimate unknown
  12. 12.
    >Every threat that your imagination conjures up is just behind you, below you, above you, and just beyond the black in front of your eyes
  13. 13.
    >Staying out of sight for now, but yet at the same time sliding leisurely closer
  14. 14.
     
  15. 15.
    >Now, with you and Nightmare together, it is a mix
  16. 16.
    >The void is there beyond the dreams, but the demure dream bubbles are now bright colorful stars
  17. 17.
    >The location of the individual stars roughly equates to the individual's physical location
  18. 18.
    >And since it's an entire galaxy filled with people who dream, the dreamscape to you two is practically a map of this particular Milky Way
  19. 19.
     
  20. 20.
    >Nightmare aims for a remote system in Alliance space, her speed and focus unrestricted by the distance from her body
  21. 21.
    >You both scan the dream stars of people sleeping on transiting ships, orbital stations, and some of the planets themselves
  22. 22.
    >Some are bright, some are dim
  23. 23.
    >Some small, some large, some fluctuating
  24. 24.
    >Every color and color combination can be found in one star or another
  25. 25.
    >Some allow you to see into the dream, some are opaque
  26. 26.
    >Each of these attributes display the state of mind for that individual, and the meanings can be different for each person
  27. 27.
    >Luna and Nightmare Moon have the best intuition for all of this
  28. 28.
    >You are learning, but for the most part you go along for the ride
  29. 29.
    >Now, when you're passing another planet, it's you who spots someone's-no, somepony's dream that doesn't belong
  30. 30.
    >In its center you see a white unicorn on a wooden stage
  31. 31.
     
  32. 32.
    >You tap the side of Nightmare's neck
  33. 33.
    >She turns and looks at where you're pointing
  34. 34.
    >In the next instance the two of you are accelerating towards a planet's surface where a pink and white dream is shining
  35. 35.
    >Both of you are so focused on the young mare's dream that a moving star, likely one of a hover car's dozing passenger, clips Nightmare's legs
  36. 36.
    >She gets yanked out from under you instantly
  37. 37.
    >Surprised, you continue on and meteor into the target a moment later
  38. 38.
     
  39. 39.
    >Luckily the physics of this dream is forgiving
  40. 40.
    >You don't crunch and bounce, but flatten into a paper-thin pancake face-down onto furnished wood
  41. 41.
    >You strain to peel your face off of the floor, but once you do your body pops back to its normal shapes
  42. 42.
    >You look up
  43. 43.
    >Sweetie Bell is standing at the front of the stage, performing warm ups with her voice
  44. 44.
    >Beyond is a massive old theater
  45. 45.
    >All of the thousands of red seats are empty, though the stage lights are on
  46. 46.
    >You stand up slowly
  47. 47.
    >Despite it being a cartoonish dream, you feel sore from that fall
  48. 48.
    >You look up, but don't see your partner descending from the stage's rafters
  49. 49.
    >You clamp down on a sudden pang of panic
  50. 50.
    "Ah, she'll come along shortly."
  51. 51.
    >"Who?"
  52. 52.
    >You look back at Sweetie Bell, who had flipped around in an instant
  53. 53.
    >She has that dream-trance dim in her eyes
  54. 54.
    >She's not lucid
  55. 55.
    >And if Nightmare Moon's not here to take control of the dream, then asking questions might just make her wake up
  56. 56.
    >So you roll with the dream
  57. 57.
     
  58. 58.
    >You shrug,
  59. 59.
    "The director. She got caught up on something on the way here. We just have to wait a little."
  60. 60.
    >"Oh."
  61. 61.
    >Whatever string of tangents she was on which led to this scene is now broken
  62. 62.
    >Now you take the lead,
  63. 63.
    "You can continue to warm up until she arrives, then we can start."
  64. 64.
    >She nods slowly, then instant-flips back around
  65. 65.
    >It's still Sweetie's dream and her mind could snap to another thought even with your presence
  66. 66.
    >So you take several quiet steps to remain in her field of vision
  67. 67.
    >She asks impulsively,
  68. 68.
    >"Do you want to warm up?"
  69. 69.
    >You realize that she probably doesn't recognize you
  70. 70.
    >It has been about six years since you last talked to her and her sister
  71. 71.
    >She sure has grown since then
  72. 72.
    >You spot the musical note that is her cutie mark
  73. 73.
     
  74. 74.
    >You shake your head,
  75. 75.
    "I'm not one to sing. I'm just a stagehand."
  76. 76.
    >She tilts her head
  77. 77.
    >Her eyes become just a little brighter
  78. 78.
    >"Why don't you want to sing?"
  79. 79.
    >Two years of refusing to partake in impromptu musicals flash through your mind
  80. 80.
    >Sweetie Bell, her subconscious focused on you, can sense the aura of embarrassment and stubbornness forming around you
  81. 81.
    "I-"
  82. 82.
    >You push away from those thoughts, only to dredge up much more unpleasant memories
  83. 83.
    >You cannot stop yourself from saying,
  84. 84.
    "I didn't like those songs,"
  85. 85.
    >You try to stop yourself, but your mind works against you and starts playing one of the songs you did sing
  86. 86.
    >You hear several oscillators quietly play a harmony out of nowhere, with one tinkling out a beat
  87. 87.
    >It takes a lot of will to cease the music before the vocals could start
  88. 88.
    >'Though little Sweetie Bell here would sing it wonderfully with you.'
  89. 89.
    >You "physically" reel from that thought and the voice in your head that said it
  90. 90.
    >You want to wake up, but you cannot
  91. 91.
    >Sweetie Bell's eyes become lucid, and she sees you for the first time
  92. 92.
    >Right as you're failing to hold back a cascade of dark thoughts that twist the space around you
  93. 93.
    >"Sean?"
  94. 94.
     
  95. 95.
    >It it then Nightmare Moon arrives
  96. 96.
    >She impacts the stage with the velocity of an artillery shell
  97. 97.
    >Her blurry form explodes into black smog
  98. 98.
    >Sweetie Bell, restricted to normal movements in the alicorn's presence, turns around to see the twinkling cloud
  99. 99.
    >She gasps and scrambles back, stumbles, then pushes herself back into you
  100. 100.
    >You gently stop her with a hand on her shoulder, your thoughts mercifully clear again
  101. 101.
    "Sweetie Bell, it's okay."
  102. 102.
    >You look up at Nightmare as she coalesces back into her true form sans armor
  103. 103.
    >Her frustration is obvious
  104. 104.
    "Everything alright?"
  105. 105.
    >Her aquamarine cat's eyes look up in exasperation
  106. 106.
    >She sighs
  107. 107.
    >"It seems that me standing up after a fall is frightening enough to bring about a night terror."
  108. 108.
    >She closes her eyes and takes a deep breath, but stops halfway
  109. 109.
    >You see her tongue work along one cheek, then the other
  110. 110.
    >She shrugs,
  111. 111.
    >"I might have snarled in the poor girl's direction."
  112. 112.
    >She mocks the expression and her bright white fangs flash against her lips
  113. 113.
    >"I had to calm her down. Apologies for the delay."
  114. 114.
     
  115. 115.
    >You look down at Sweetie Bell,
  116. 116.
    "Miss Bell, what's your situation?"
  117. 117.
    >She looks up at you, blinking
  118. 118.
    >"My what?"
  119. 119.
    "Your situation. The planet you're on; it's a human colony, right?"
  120. 120.
    >She remembers and nods,
  121. 121.
    >"Yeah. There are some other aliens, but most of them are nice."
  122. 122.
    "So the people there are treating you well?"
  123. 123.
    >She nods again
  124. 124.
    >"Yeah."
  125. 125.
    >She smiles sheepishly,
  126. 126.
    >"I'm kind of a celebrity."
  127. 127.
    "Okay, then we'll be diplomatic. Can you tell the leader of the colony that you have people coming to take you back to Equestria?"
  128. 128.
    >She looks at you strangely,
  129. 129.
    >"Take me back?"
  130. 130.
    >You hesitate,
  131. 131.
    "Do you want to go back?"
  132. 132.
    >Then you realize she's remembering what exactly happened to her back in Ponyville
  133. 133.
    >Had Nightmare Moon not taken control, the quiet theater would certainly be replaced by the Carasol Boutique
  134. 134.
    >A moment before it had been blown apart and burned down by Wraith mortar fire
  135. 135.
     
  136. 136.
    >"Did-did Rarity-?"
  137. 137.
    >She can only say her older sister's name before the vice in her chest becomes too much
  138. 138.
    >Even with Nightmare walking right up to the two of you, the space around Sweetie's pink mane distorts
  139. 139.
    >You lay a hand on her shoulder,
  140. 140.
    "We're looking for her. Applebloom and Scootaloo are still waiting for you."
  141. 141.
    >The mention of her best friends lifts her out of her despair
  142. 142.
     
  143. 143.
    >Then she remembers something else and looks up at Nightmare Moon,
  144. 144.
    >"What about the others?"
  145. 145.
    >The alicorn lifts an eyebrow,
  146. 146.
    >"Others?"
  147. 147.
    >"The other ponies. They found us all over."
  148. 148.
    "All over this galaxy?"
  149. 149.
    >She nods
  150. 150.
    >"They're trying to get us all together. I'm going to get picked up in a few days."
  151. 151.
    >You look up at Nightmare,
  152. 152.
    "We'll have to be diplomatic when we get there anyways, it seems."
  153. 153.
    >She nods, then looks up,
  154. 154.
    >"The fleet will pass us by shortly."
  155. 155.
    >You sigh,
  156. 156.
    "Alright. Miss Bell, tell those in charge that there'll be a change of plans for them. We'll make contact and sort things out."
  157. 157.
    >She looks at you for a time, then says reservedly,
  158. 158.
    >"Okay."
  159. 159.
    >She probably has made new friends in the months she's been here
  160. 160.
    >You pat her shoulder
  161. 161.
     
  162. 162.
    >Nightmare speaks,
  163. 163.
    >"We must go, Spartan."
  164. 164.
    >You nod, then look down at Sweetie Bell
  165. 165.
    "We're getting everypony home, Miss Bell. Just hang on a little longer. Nightmare Moon."
  166. 166.
    >The two of you smile,
  167. 167.
    "Let's leave her something pleasant."
  168. 168.
    >With a snap of your fingers, she plucks you out of Sweetie Bell's dream and immerses her back into it by leaving a self-playing piano to sing along to
  169. 169.
     
  170. 170.
    >Nightmare Moon pulls you up with impossible acceleration away from the planet sprinkled with dreams
  171. 171.
    >She isn't lying about the fleet of two ex-Covenant ships passing you
  172. 172.
    >Being in slipspace, they are going faster than light
  173. 173.
    >Thankfully, speed doesn't matter when your mass is zero, and the dreamscape doesn't give a damn about different dimensions
  174. 174.
    >Not that anything that can dream lives naturally in slipspace
  175. 175.
     
  176. 176.
    >You both slam back into your bodies and snap awake
  177. 177.
    >Nightmare Moon stands up and lights up her horn to activate the console you were sleeping under
  178. 178.
    >You, having slept in your armor, activate your comms,
  179. 179.
    "Bridge, Sierra."
  180. 180.
    >Captain Mizzen answers with her ancient yet strong voice
  181. 181.
    >"Sierra, Bridge, go ahead."
  182. 182.
    "Captain, change of plans. Turn the fleet back around and set course for this planet."
  183. 183.
    >Nightmare, working on the console that is sharing its screen with one on the bridge, highlights the disturbance in slipspace Sweetie Bell is on
  184. 184.
    >"Is there a human colony there, Sierra?"
  185. 185.
    "Affirmative, and a pony."
  186. 186.
    >The Captain's voice doesn't change from its professional tone
  187. 187.
    >"We're to rescue them?"
  188. 188.
    "We'll punch back into real space some distance away. I don't want to scare the colonists and any orbital traffic more than we already will. We'll establish contact and conduct negotiations."
  189. 189.
    >"Understood, altering course. Anything else?"
  190. 190.
    "We'll certainly have more developments when we get there, Captain. I'll have a fleet-wide briefing once we get more information. Sierra out."
  191. 191.
     
  192. 192.
    >You cut comms, then strain your stiff muscles as you stand up
  193. 193.
    >The single huragok left on the corvette, Glides Low, floats close to you and gives a concerned whine
  194. 194.
    >You and Nightmare Moon have been hugging the modified slipspace drive for hours now
  195. 195.
    >With the Forerunner's tech welded onto it, the Engineers have been constantly checking it, even when not in use
  196. 196.
    >You're pretty sure that the previous shipmaster had to punitively condition them from removing the additional hardware
  197. 197.
    >You step aside and let the floating compulsive fixer check on the drive
  198. 198.
    >The purple pillar in the room just forward of the corvette's engines is inert right now, but in a few hours it will allow the ship to pass back into real space
  199. 199.
     
  200. 200.
    ()()()
  201. 201.
     
  202. 202.
    >You and Nightmare spend the remaining hours in slipspace touring the ship
  203. 203.
    >All of the ponies, most being seasoned terrestrial sailors with a few specialist exceptions, are in an expectant mood
  204. 204.
    >They have gone through their first deployment without seeing any combat, which is both a blessing and a curse
  205. 205.
    >On one hand: they have gotten their proverbial space feet wet without disaster
  206. 206.
    >On the other: you still do not known how they will react when the time finally comes
  207. 207.
    >Pirates throwing cannonballs and insults at you on the high seas is one thing
  208. 208.
    >Pirates firing coilguns and missiles at you in the vast void is another
  209. 209.
    >You voice this observation to Nightmare Moon as the two of you walk down the deserted hallway to the bridge
  210. 210.
    >She shrugs with her black wings
  211. 211.
    >"If the pirates and slavers of your memories have not changed, then we need not be concerned."
  212. 212.
    >You nod as you wait for the door at the end of the purple hallway to unlock and slide open
  213. 213.
    "Right, and no one in this galaxy knows about Covy ships yet."
  214. 214.
     
  215. 215.
    >The bridge, located at the front of the ship with a view outside instead of the usual Covenant doctrine of being tucked into the armored center, is buzzing with the low hum of dozens of inside voices
  216. 216.
    >You manage to catch one of the ponies announcing over the ship's intercom system, "One minute to real space transit," as you cross the large open bridge towards the hologram
  217. 217.
    >The rhythm of your armored boots and Nightmare's bare hooves cut above the noise
  218. 218.
    >In the center of the domed room is a massive hologram that is half buried into the floor
  219. 219.
    >The corvette and the battlecruiser are being displayed right now, with graphs of Equestrian text showing the stats of decently-running vessels
  220. 220.
    >Above each ship you note their respective names:
  221. 221.
    >Their Majesties' Ship Nocturnal
  222. 222.
    >Her Majesty's Ship Doppelganger
  223. 223.
    "We finally agreed on names, it seems."
  224. 224.
    >"Much to my sailors' relief."
  225. 225.
     
  226. 226.
    >Captain Mizzen walks around the translucent hologram to join the two of you
  227. 227.
    >Her salty coat underneath her old navy uniform and her bleached mane tucked under her worn tricorn hat is evidence enough of her age
  228. 228.
    >Her sea blue eyes are still sharp and boring into you and Nightmare
  229. 229.
    >"We accrued so much bad luck on that last voyage, we're bound to get into a shooting match here."
  230. 230.
    >You nod,
  231. 231.
    "With how this galaxy is, Captain, it's probable. Plenty of pirates preying on these colonies. And then there're the Terminus systems. I wouldn't be surprised if some warlord got a hold of one of ours. Hopefully we can get the Alliance to back us up if we have to do some raiding."
  232. 232.
    >Another familiar voice answers you,
  233. 233.
    >"I can help with that."
  234. 234.
    >You all turn to Sour Dough
  235. 235.
    >You've been meeting with him constantly for weeks after the invasion was fought off, and you still can't believe how much your brother-in-law has grown
  236. 236.
    >Same sandy coat and black mane, but his bright blue eyes have a fire in them
  237. 237.
    >He's also smiling a lot more than when you first met almost a decade ago
  238. 238.
    >"Especially if we waylay some pirates for them."
  239. 239.
    >You cross your arms,
  240. 240.
    "If our luck is as bad as the Captain fears, then that'll be sooner rather than later."
  241. 241.
    >And talking lightly about it is asking for fate to send you a curve ball, but getting intel from pirate captains and favors from the Alliance will save you precious time
  242. 242.
     
  243. 243.
    >A pony down in one of the shallow "pits" that flank the hologram calls out,
  244. 244.
    >"Ten seconds to real space transit."
  245. 245.
    >The ship's intercom repeats the announcement and everyone, even you, plant their feet or brace against something
  246. 246.
    >Covenant ships transit in and out of slipspace seamlessly, and so do UNSC ships to an extent, but the first jump had this crew thrown off of their hooves when they jumped out faster than intended and "slammed the brakes"
  247. 247.
    >But there have been around a dozen slipspace transits since then, so you all feel no shift in the ship's artificial gravity this time
  248. 248.
    >The hologram shrinks the two warships down to nothing, then brings up a light-delayed view of the system you had just jumped into
  249. 249.
    >A main sequence star orbited by a couple of baked rocks, a gas giant, and a somewhat habitable world
  250. 250.
    >The planet itself is sandy and red, but the topology and surrounding space is quickly eaten up by icons
  251. 251.
    >After some time, the ship's many sensors start picking up real time information and place down an overwhelming amount of Covenant glyphs onto the hologram
  252. 252.
    >Captain Mizzen manipulates the dispay to focus on the planet, with more data streaming in as she does so
  253. 253.
    >Equestrian text slowly replaces the glyphs as the in-house software translates, but you have learned well enough to speed read the readings
  254. 254.
    >In the pile of layering glyphs, clusters of "reclaimers" become highlighted on the planet, densely packed into a few towns sprinkled around a continent-spanning mountain range
  255. 255.
    >Above the largest town is a fleet of five small ships
  256. 256.
    >One is actually on the surface, right next to the colony
  257. 257.
    >The other four are way too close together as they loiter in high orbit
  258. 258.
     
  259. 259.
    >All four of you lean in towards the hologram
  260. 260.
    >Captain Mizzen focuses in on the ships
  261. 261.
    >Other glyphs denoting unknown biologicals populate the obvious warships, which are all different from each other
  262. 262.
    >That is the clear giveaway for all of the navy veterans
  263. 263.
    >Then there is the bulky one on the surface inside the colony
  264. 264.
    >The unknown aliens are swarming the streets the ship, herding humans towards it
  265. 265.
    >In the few seconds you observe, several colonists stop and annotating glyphs of "deceased" appear next to them
  266. 266.
    >In the middle of the largest group of captured humans is another glyph that is immediately translated into Equestrian:
  267. 267.
    >Unicorn
  268. 268.
    >You kick yourself inwardly for opening your mouth and tempting faith
  269. 269.
     
  270. 270.
    >"Slavers."
  271. 271.
    >The bridge becomes quiet and turns to the alicorn
  272. 272.
    >Nightmare Moon's eyes are dark
  273. 273.
    >Her voice is low and invites no debate,
  274. 274.
    >"Captain, bring this fleet to battle stations."
  275. 275.
    >The Captain nods and turns to the rest of the bridge
  276. 276.
    >"Battle stations. Engines: all ahead full. Helm: take us right to that fleet, and somepony get me Speaker."
  277. 277.
    >A pony in one of the pits turns and slams her hoof on a projected button on her console
  278. 278.
    >The recording of a clanging bell plays all over the ship
  279. 279.
    >The few ponies milling about the bridge gallop to their assigned stations
  280. 280.
    >Some leave and some arrive
  281. 281.
    >All have a grim look about them
  282. 282.
    >This is the first time that bell sounded with enemy ships in sight
  283. 283.
     
  284. 284.
    >Captain Mizzen marches over to the front of the bridge to a console with a large screen
  285. 285.
    >The officer manning the console next to her reports,
  286. 286.
    >"Ma'am, I have Speaker."
  287. 287.
    >Mizzen hops onto the platform made for ponies to reach the screen and presses a button on its corner
  288. 288.
    >Speaker's uncanny form appears on it
  289. 289.
    >The feed seems to come from a wide-angled lens, since it shows all of the raised dais in the center of the battlecruiser's bridge
  290. 290.
    >Behind Speaker, changelings swarm about under dim purple lights
  291. 291.
    >Yet in the seething scene you see the five members of Team Claymore standing at the consoles on the dais, unbothered by the hundreds of changelings buzzing and shuffling around them
  292. 292.
     
  293. 293.
    >The Captain asks,
  294. 294.
    >"Speaker, are you aware of the situation?"
  295. 295.
    >His default-calm voice comes through in a thin layer of static,
  296. 296.
    >"I've been informed that pirates are attacking this colony and are stealing humans along with one of your citizens. Since we're accelerating, I assume we are going to engage these pirates?"
  297. 297.
    >"That is correct. At the least we are going to prevent them from leaving this system with those captives. Sean? Nightmare Moon?"
  298. 298.
    >The two of you leave Sour at the hologram to join her
  299. 299.
    "Captain?"
  300. 300.
    >"What is their weaponry, do you think?"
  301. 301.
    >You remember from your time here
  302. 302.
    "Coilguns and missiles, with lasers for point defense. Those are the standard for warships. With these little frigates, though, I'm not worried about them piercing the Doppelganger's shields."
  303. 303.
    >The captain thinks for a moment
  304. 304.
    >"Will they flee once they see us?"
  305. 305.
    >Nightmare Moon answers,
  306. 306.
    >"Perhaps, but we must cut off their most obvious escape route regardless of their cowardice."
  307. 307.
    >She reaches out on the hologram and highlights two sections of space away from the planet
  308. 308.
    >One on the other side of the planet
  309. 309.
    >The other is a ways behind their fleet, relative to you
  310. 310.
    "The two mass relays connected to this sector are in those directions,"
  311. 311.
    >You look to Speaker and Team Claymore
  312. 312.
    "If they try to run, we'll focus on disabling the landed ship and boarding it. We’ll take out the others. If the lander happens to stay put, we'll put together an assault force."
  313. 313.
    >Speaker and Henri nod,
  314. 314.
    >"Understood."
  315. 315.
     
  316. 316.
    >You step back and tell the Captain,
  317. 317.
    "We have some time before the combat maneuvers begin."
  318. 318.
    >The naval officer mare sitting next to you all frowns,
  319. 319.
    >"Why?"
  320. 320.
    >Her distorted reflection in your golden visor is probably what makes her clamp her jaw shut
  321. 321.
    "Why do we have time?"
  322. 322.
    >She takes a moment to unclench her jaw and nod
  323. 323.
    >"Don't they have hours to get out of there?"
  324. 324.
    >Given that she and the rest of this crew hadn't seriously thought about fighting in space until three months ago, and with how frantically busy everyone on this ship has been since then, you find this understandable
  325. 325.
    "Light has a set speed we only notice in space. The civilizations of this galaxy have some ways around it in terms of communication, but there aren't any comm buoys around here. It'll be some time before the light of our arrival reaches those guys' sensors."
  326. 326.
    >You gesture to the hologram, still showing Sour the fleet of ships
  327. 327.
    "Even then, everyone here uses thermals to detect ships, and those too can't see faster than light on their own. We've got a huge advantage with our own sensors."
  328. 328.
    >Captain Mizzen nods,
  329. 329.
    >"We can react much faster than them."
  330. 330.
     
  331. 331.
    >You turn to the screen, crossing your armored arms
  332. 332.
    "With that said, I should have had us jump in closer."
  333. 333.
    >Nightmare Moon replies with a firm tone,
  334. 334.
    >"We couldn't know."
  335. 335.
    >You purse your lips and nod
  336. 336.
    "Right. Let's just hope we can catch them."
  337. 337.
    >Captain Mizzen turns to another mare at a console and asks for ETA
  338. 338.
    >You know she's not satisfied with the response and she's thinking about pushing the engines further
  339. 339.
    "Don't damage the engines yet. If they do get away, we have ways of tracking them. Plus if the colony got out a distress call, then we'll has have Alliance ships here within hours. If we can link up with them, these guys will have a whole wolfpack after them."
  340. 340.
    >The Captain glances up at you,
  341. 341.
    >"Can't they just outrun us all?"
  342. 342.
    "Maybe the Alliance ships if they get a big-enough lead, but our slipspace drives aren't restricted to the Mass Relay system. These routes across the galaxy can get pretty windy, especially if some relays are guarded. If we can get an idea of where they're going, we can head them off."
  343. 343.
    >The Captain shuffles in place
  344. 344.
    >"And that's only if this slaver ship escapes?"
  345. 345.
    "Correct."
  346. 346.
    >You step away to look at Nightmare, Mizzen, and Speaker
  347. 347.
    "This'll be quite the debut for us, so let's not disappoint."
  348. 348.
     
  349. 349.
    >You all wait for a long time as the distance is closed
  350. 350.
    >Captain Mizzen and Speaker exchange the status of their ships, despite both of them having seen such data before you entered the bridge
  351. 351.
    >Speaker talks of how the hive is acclimatizing to the battlecruiser
  352. 352.
    >Queen Chrysalis' hive, before the ship they're now crewing crashed into it, was a three-dimensional maze of tunnels that were interrupted by chambers of varying utility
  353. 353.
    >Covenant ships, with the exception of the corvette, is similar in the layout of it's interior and then some
  354. 354.
    >The ship's tangle of deck ways aren't symmetrical along the ship’s axis and, thanks to the Covenant's creative use of artificial gravity, many hallways change orientation between ends
  355. 355.
    >There are very few ladders, but still
  356. 356.
    >Corkscrews, two floors instead of floor and ceiling on some decks, and all of them look the same
  357. 357.
    >While you and the other Spartans have previous experience, the Equestrians find it mind-boggling
  358. 358.
    >The changelings, on the other hand, just want to switch the boat's color scheme to something that doesn't remind them of Princess Cadence or Professor Sparkle
  359. 359.
     
  360. 360.
    >You walk away from the small talk and approach Sour Dough
  361. 361.
    >He's been manipulating the hologram this whole time, looking at the raid and sifting through the still-onrushing data
  362. 362.
    >He has a look of pure concentration on his face
  363. 363.
    >You watch him silently in a way a stranger would find creepy
  364. 364.
    >Finally he sighs, stops, and rubs his eyes
  365. 365.
    >"So much data and all we can do is close the distance."
  366. 366.
    >You nod,
  367. 367.
    "Yeah."
  368. 368.
    >"You and Jane ever had to wait like this?"
  369. 369.
    "As part of a naval engagement? No."
  370. 370.
    >You have to remember long ago for anything similar
  371. 371.
    >It's been eight years
  372. 372.
    "We had to stuff ourselves into slispace-capable drop pods for Torpedo. We spent hours in those pods before falling onto Pegasi Delta."
  373. 373.
    >You look at the hologram
  374. 374.
    "With that, it was just us and the Covenant at the refinery,"
  375. 375.
    >A pause
  376. 376.
    "And the ships we didn't see above the refinery."
  377. 377.
    >"Yeah."
  378. 378.
    >The two of you both stare at the sobering display
  379. 379.
    >You know he's feeling a deep frustration, mingling with the memory of terror from many weeks ago when he learned that his wife and family were being hunted by a Brute kill team half a continent away
  380. 380.
    >You yourself are feeling a smoldering resignation, with the occasional tic of much darker thoughts
  381. 381.
     
  382. 382.
    >Scenes like this one had played out before you many times
  383. 383.
    >Most of them were face to face and the tormentors unable to outrun you, with the dark thoughts threatening to fill your head and become manifest
  384. 384.
    >You glance down at Sour
  385. 385.
    >If he had to look at more than faceless points of data, would he become startled by what springs out of nowhere in his head?
  386. 386.
    >Possible
  387. 387.
    >The mindset of ponies are practically the same to humans
  388. 388.
    >A hyper-social pack-prey species that brought itself into civilization, with the biggest difference between them and humanity being innate access to a powerful field known simply as "magic"
  389. 389.
    >A thousand years of peace and an aversion to violence were swept away by the invasion, laying bare a will to survive not just by evasion and strength of numbers, but a willingness to turn and enact violence on a threat
  390. 390.
    >Said violence includes everything from biting to throwing celestial bodies around like baseballs
  391. 391.
     
  392. 392.
    >Some time later, and over an hour before entering engagement range, the slaver pirates react
  393. 393.
    >The ships in orbit begin to reorient facing you
  394. 394.
    >They arrange themselves into a loose diamond formation square on to your approach
  395. 395.
    >They remain stationary for now
  396. 396.
    >Now is the time to choose whether or not to send a message
  397. 397.
    >A quick talk between Captain Mizzen, Speaker, and yourself conclude to keep this fleet as mysterious as can be and keep quiet
  398. 398.
    >The fact that your two ships are accelerating straight towards the slaver fleet at an impressive rate is enough of a statement
  399. 399.
     
  400. 400.
    >The raiding force in the colony begins herding what captives they have towards the ship,
  401. 401.
    >Several slavers, defenders, and captives die in the first few minutes as the fighting intensifies
  402. 402.
    >Sweetie Bell is still in the middle of the captive press of humans as the collective is pushed at the cost of those on the outer layer of the press
  403. 403.
    >The ship itself has a perimeter of slavers around it, but it is surrounded by small teams of humans
  404. 404.
    >Many minutes slip away as the slavers drive their captives onto the ship
  405. 405.
    >Everyone looking at the situation becomes restless as the last of the living captives are pulled and shoved into the ship, followed by the surprisingly well-drilled retreat of the ship's security
  406. 406.
    >These aliens, at least the ground team, are professionals
  407. 407.
    >Yet thanks to the efforts of the colony's defenders, their departure is delayed long enough that you might catch them
  408. 408.
    >That is: if the militarized mass transport ship is as slow as it looks
  409. 409.
     
  410. 410.
    >It isn't
  411. 411.
     
  412. 412.
    >As soon as the ramp doors close, the bulk lander shoots off the ground
  413. 413.
    >Estimates are produced in seconds, and it doesn't look good
  414. 414.
    >Captain Mizzen talks with Speaker again
  415. 415.
    >A plan is set
  416. 416.
    >The distance closes as the transport ship breaks through the atmosphere
  417. 417.
    >The diamond formation starts to move with it, making damn sure to block you, but they might as well be standing still compared to your velocity
  418. 418.
    >Just before you enter the pirate's suspected engagement range, your two ships make their moves
  419. 419.
    >The corvette cuts its acceleration by a tiny fraction, allowing the battlecruiser to pull ahead
  420. 420.
    >Nocturne then ducks in close to the underside of the shielded Doppleganger, filling the view from the bridge
  421. 421.
    >All of the corvette's weapons are readied
  422. 422.
    >The battlecruiser's only offensive option is a single plasma torpedo launcher, hastily repaired days before, but damage isn't its role in this engagement
  423. 423.
    >The officers focusing on the enemy fleet start reporting
  424. 424.
    >"All four ships have fired railcannons."
  425. 425.
    >"Transport ship has passed lower atmosphere, is accelerating."
  426. 426.
    >Captain Mizzen, with Speaker still listening, responds coolly,
  427. 427.
    >"Both ships: divert course down by point five degrees. Once the projectiles pass, reverse angle. Maintain acceleration."
  428. 428.
    >She isn't going to damage the engines by shoving them into flank speed, but she sure as hell isn't going to slow down
  429. 429.
    >At this speed, your two ships are on the borderline of experiencing light distortions
  430. 430.
    >Not enough to mess with time, but enough to make landing a straight shot on you difficult
  431. 431.
    >The same went for your shots, of course, but you're counting on your homing plasma torpedoes for this flyby
  432. 432.
     
  433. 433.
    >Speaker's image flickers and the battlecruiser's acceleration dips for an instant
  434. 434.
    >A watch officer reports,
  435. 435.
    >"One hit on Doppleganger. The other three shots missed."
  436. 436.
    >You hear Hitomi call out from behind Speaker,
  437. 437.
    >"Minimal damage to shields."
  438. 438.
    >Now that should scare them proper
  439. 439.
     
  440. 440.
    >As your fleet corrects its course, Captain Mizzen mutters, "Now it's our turn," before ordering, "Fire all torpedoes."
  441. 441.
    >The corvette shudders as every torpedo is fired to either side and below you
  442. 442.
    >The battlecruiser's single torpedo is launched upwards
  443. 443.
    >You turn to the hologram, which Sour had switched to encompass your engagement
  444. 444.
    >Data is still streaming in and cluttering up the display, but your outgoing fire is all too obvious
  445. 445.
    >Your fleet is already leaving the fired rounds behind as you blast through the enemy's formation
  446. 446.
    >No missiles are fired at you from the ships
  447. 447.
    >Instead you watch as each one turns in a random sidelong direction to try and evade the incoming balls of magnetically-condensed plasma
  448. 448.
    All of the torpedoes find their targets and home in
  449. 449.
    >You can tell that at least the two small ships to either side of you are going to die
  450. 450.
    >They're smaller than UNSC frigates, and even a heavy Paris class gets crippled by a single torpedo hit amidships
  451. 451.
    >The kinetic shields sported by every warship in this galaxy does nothing against pure plasma
  452. 452.
    >And two of the torpedoes are heading for them at an inescapable angle
  453. 453.
    >You let the watch officers monitor the doomed ships and focus on the transport
  454. 454.
    >It has accelerated more and is now practically out of the planet's atmosphere
  455. 455.
    >You cannot remember specifics, but it is around this distance from the planet that ships can engage their eezio core and jump from one star system to another
  456. 456.
    >Now is the crucial moment
  457. 457.
    >A plasma torpedo would destroy the lightly armored ship outright, along with the broadside heavy plasma cannons
  458. 458.
    >The lances are point defense weapons that can be very accurate
  459. 459.
    >Accurate enough to disable engines without damaging other systems
  460. 460.
    >The problem is their relatively short range
  461. 461.
    >Hence your speed
  462. 462.
    >At this rate, you will hit the ship within thirty seconds
  463. 463.
    >No one speaks
  464. 464.
     
  465. 465.
    >A cylinder of blue distortion forms around the ship a second before its mass turns to near-zero and it blasts itself to another system
  466. 466.
     
  467. 467.
    >Gasps, hisses, and quiet curses sound all around you
  468. 468.
    >Captain Mizzen, Nightmare Moon, and yourself glare at the empty space
  469. 469.
    >The Captain takes a deep breath before turning to a watch officer
  470. 470.
    >"What's the status on the remaining ships?"
  471. 471.
    >The reply comes instantly in monotone,
  472. 472.
    >"Enemy ships two and four destroyed. One evaded and jumped ten seconds ago. Three's engines and main weapon are gone. Life support is still active."
  473. 473.
    >"Any escape pods launched?"
  474. 474.
    >"Negative, Captain."
  475. 475.
    >"Any survivors at all?"
  476. 476.
    >"Nine signs still onboard, Captain."
  477. 477.
    >The scowl on Mizzen's craggy face matches her tone,
  478. 478.
    >"Bring the fleet around and plot an intercept course to that crippled ship. Sean, Nightmare Moon."
  479. 479.
    >You both turn to face her squarely
  480. 480.
    >"A boarding is in order."
  481. 481.
    >You and Nightmare glance at each other,
  482. 482.
    >She sees your near-imperceptible grin
  483. 483.
    >You see the gleam in her aqua eyes
  484. 484.
     
  485. 485.
    ()()()
  486. 486.
     
  487. 487.
    >Two hours later, you join Nightmare Moon as she paces back and forth mechanically along the hangar's port door, currently shut
  488. 488.
    >It takes that long to turn, decelerate, and approach the stricken pirate ship
  489. 489.
    >The first forty minutes sees you, Nightmare, and Sour finding Aden and Shal, then marching over to the hanger and briefing the platoon of Equestrian Marines
  490. 490.
    >After the briefing, the platoon diffuses around the large circular hanger, littered with heavy equipment, Shal's inert phantom dropship, and piles of wooden crates
  491. 491.
     
  492. 492.
    >At first most of the ponies are visibly giddy, excited by such a unique opportunity as being the first Equestrians to board an enemy ship in space on their own terms
  493. 493.
    >That giddiness slowly evolves into nervousness with so much time to think about what might go wrong
  494. 494.
    >The sergeants try to keep the ponies busy with securing everything to the deck, but that lasts only another thirty minutes before there is nothing else to do but wait
  495. 495.
    >All thirty-three ponies are currently going through a cycle of rechecking the gear on themselves and their buddies, asking if anything new is happening, playing cards, and staring at a point in space somewhere in or outside of the hangar
  496. 496.
     
  497. 497.
    >The minutes tick by and you change your pace
  498. 498.
    >You stop at one end of the shielded hangar door and wait
  499. 499.
    >When Nightmare reaches the other end you resume pacing, passing her in the middle
  500. 500.
    >She glances at you inquisitively on the first pass
  501. 501.
    >It is on the seventh pass that you notice a faint, but unnatural tingle pulse around the side of your body opposite to her
  502. 502.
    >With your helmet on, you look closely at the nearby marines
  503. 503.
    >As the black alicorn passes by the closest one, you see their ears snapping up for an instant, their tails twitching, and their active resistance against looking around either at her or at where they feel like they are being watched from
  504. 504.
    >Even Aden, who has sat back-straight next to the crates holding all of your weapons this whole time, occasionally turns his golden visor towards her, then you
  505. 505.
    >With nothing else to do, everyone involuntarily focuses on the unsettling aura emanating from Nightmare
  506. 506.
     
  507. 507.
    >Sour, now donned in the sage-green spaced plating of marine armor, drifts over to the two of you
  508. 508.
    >His helmet and self-contained-breathing-apparatus hangs from a short strap tied to his back, dangling opposite of his rifle rig
  509. 509.
    >The fur in the white stripe on his snout is standing up, but his voice is steady when he asks,
  510. 510.
    >"Lady Moon, do you know why you're giving off an aura of fear?"
  511. 511.
    >Lady Moon, that's a new one
  512. 512.
    >His whispering is almost drowned out by the ambiance of the hangar, but the ears of the nearby marines perk up
  513. 513.
    >Both you and Nightmare stop
  514. 514.
    >She raises her head and searches for an answer in the ceiling
  515. 515.
    >"No."
  516. 516.
    >She looks down at Sour, smiling
  517. 517.
    >"Answering that mystery will only spoil it."
  518. 518.
     
  519. 519.
    >The platoon sergeant announces ten minutes to intercept
  520. 520.
    >The lieutenant orders everypony to assemble by squad at the port door
  521. 521.
    >You and Aden gather your rifles and join them
  522. 522.
    >Shal is already with them with his ranger's harness and teardrop-shaped needler rifle
  523. 523.
    >Three squads of ten ponies each, with first squad having the platoon leader, platoon sergeant, and platoon medic
  524. 524.
    >With everyone having a small magical radio set, and this being the only platoon on this deployment, there is no need to bring a dedicated radiopony
  525. 525.
    >Sour attaches himself to first squad, Aden and Shal to second, and you to third
  526. 526.
    >Five minutes to go, and the lieutenant gives his signal to Nightmare
  527. 527.
    >The alicorn smiles before dissolving into smog
  528. 528.
    >The opaque ink slowly expands to fill the whole hanger
  529. 529.
    >A small open space forms around the platoon, lit up by dozens of aquamarine eyes
  530. 530.
    >They look over everyone one last time, before facing forward
  531. 531.
     
  532. 532.
    >Two minutes
  533. 533.
    >You connect to the bridge,
  534. 534.
    "Open port side."
  535. 535.
    >None of you sans Nightmare see it, but you can hear the reinforced door sliding away into its recess
  536. 536.
    >Now their is a just a thin shield between all of you and the void
  537. 537.
    >In each squad, the unicorns start their spells
  538. 538.
    >Instead of squad automatic or anti-tank weapons, each squad has two unicorns
  539. 539.
    >All of them are old Canterlot Guard, with their defensive spell sets supplemented by newer spells learned a year ago
  540. 540.
    >Now they all prepare a brand new spell that they've been practicing for a full month
  541. 541.
    >Each unicorn pair concentrates as an oily two-toned bubble begins to form around each squad
  542. 542.
    >They are all porous for now, but the magic casters need as much prep as they can get to have your crude method of EVA work
  543. 543.
     
  544. 544.
    >One minute
  545. 545.
    >It's a long wait
  546. 546.
    >If a marine is not casting a spell, they're psyching themselves up
  547. 547.
    >The unicorns wait until the last few seconds to make their bubbles airtight and pressurized
  548. 548.
    >Ten seconds,
  549. 549.
    >You order the bridge,
  550. 550.
    "Cut gravs."
  551. 551.
    >The ambiance of the hangar changes
  552. 552.
    >You feel a sense of falling
  553. 553.
    >You all push yourselves up off the floor
  554. 554.
    "Nightmare."
  555. 555.
    >The eye-filled smog nudges the bubbles forward and through the blue-tinged shielding
  556. 556.
     
  557. 557.
    >The sounds of the hangar disappear as well as most of Nightmare's eyes
  558. 558.
    >Captain Mizzen navigated the corvette well and brought you within several hundred meters, as well as synchronize with the tumbling motions of the drifting pirate vessel
  559. 559.
    >That's still several hundred meters of traveling through space untethered with all of the stars and the planet spinning around you
  560. 560.
    >Nightmare doesn't allow any of you to see outside her smog as she pushes and pulls you along, but it's probably for the better
  561. 561.
    >You have never been comfortable with extra vehicular activity during training, even after several exercises
  562. 562.
    >Everypony here would be stricken with either terror or awe
  563. 563.
    >The unicorns need the least amount of distractions right now
  564. 564.
    >You look at your pair and their breathing is steady
  565. 565.
    >Their eyes are half shut and the light of their horns as well as the bubble itself is consistent
  566. 566.
    >It takes a few minutes until your bubbles start to decelerate
  567. 567.
    >The other marines stay quiet as they float in place for the benefit of the unicorns
  568. 568.
    >They all glance at you at some point, and you give each of them a nod
  569. 569.
     
  570. 570.
    >Finally, Nightmare's voice echoes through bubbles in a whisper,
  571. 571.
    >"Contact in five, four."
  572. 572.
    >All of you gently twist yourselves so your feet and hooves face "down"
  573. 573.
    >The smog expands "below"
  574. 574.
    >Out of the darkness emerges a hull of sun-bleached metal
  575. 575.
    >You all activate magnetic and insulated boots as you land
  576. 576.
    >Except for one marine next to you, who activates one boot too early and slams himself sidelong into the hull with a clang
  577. 577.
    >He reflexively deactivates the boots and floats upwards, starting a panicked string of curses
  578. 578.
    >You reach out and grab him by one flailing leg, pulling him down so he can attach to the hull properly
  579. 579.
    >He mumbles out a shaky, "Thanks."
  580. 580.
    >He then shivers, "Celestia, that metal's cold."
  581. 581.
    >And he contacted it for only an instant
  582. 582.
    >Already some of the air you brought over from the corvette is freezing on the void-exposed shell
  583. 583.
    >You look to the closest set of cat's eyes and ask,
  584. 584.
    "How are we looking, Nightmare?"
  585. 585.
    >Several more sets of eyes open and stare at you,
  586. 586.
    >"All touched down and accounted for. First and second are moving towards where the engines were. They'll find an opening."
  587. 587.
    "Then let's get moving to the airlock."
  588. 588.
    >You turn to the squad leader,
  589. 589.
    "On me."
  590. 590.
    >With that, you turn in the direction of the ship's bow and take the short stomping strides one takes with magnetic boots in null gravity
  591. 591.
    >The squad follows, gaining the rhythm they've practiced for days on end
  592. 592.
     
  593. 593.
    >Your memory and the hours of visual scanning are proven right when you reach the front of the hundred-meter-long ship
  594. 594.
    >It's an old ship built somewhere in the Terminus systems, but it's a poor copy of an even older Turian frigate design
  595. 595.
    >There are no windows for you to breach
  596. 596.
    >The main airlock is located right behind the helm
  597. 597.
    >You find the faint outline of the door and a small latch for the panel cover
  598. 598.
    "Cutter."
  599. 599.
    >The marine, lugging much more than just his armor, rifle, and SCBA, stomps his way over next to you
  600. 600.
    >The rusted-steel earth pony removes his glare shades off of the front of his bucket, but pauses and asks in his Boston analogous accent,
  601. 601.
    >"You, uh, wanna try the hatch first, Spartan? Just 'n case?"
  602. 602.
    >After a pause, you reach down and pull on the latch
  603. 603.
    >The cover hinges over, and you're greeted with a very familiar orange holographic interface
  604. 604.
    >Cutter glares at it suspiciously
  605. 605.
    >"Huh. They still have the door powered?"
  606. 606.
    >You guess,
  607. 607.
    "Must be connected to life support."
  608. 608.
    >"No mechanical safety bolt? An emergency manual release lever or somethin'?"
  609. 609.
    "Nope. Not for something made out in the Terminus systems. Out there, any safety standards above minimal are for chumps."
  610. 610.
    >You're grateful that you had worked with these symbols plenty of times to memorize standard galactic code
  611. 611.
    >Not that it matters since you're denied when you attempt to open the outer airlock
  612. 612.
    >You try again for good measure, but you get another flash of red
  613. 613.
    >You shrug,
  614. 614.
    "Locked, and I've got nothing to slice into it with. It was worth a try."
  615. 615.
     
  616. 616.
    >You close the panel and slap the marine on the shoulder
  617. 617.
    "Alright, Cutter, your turn."
  618. 618.
    >He grins and attaches a custom welder's mask to his helmet, but keeps it up
  619. 619.
    >He then takes out a shiny insulated apron and gloves and puts them all on over his armor
  620. 620.
    >"Here, you might want to hold this out. Keep everypony else from goin' blind."
  621. 621.
    >He gives you a bundled-up wool blanket
  622. 622.
    >You unfold it and drape it as wide as you can over Cutter and yourself
  623. 623.
    >"Hinges should be here and here, right?"
  624. 624.
    "Should be."
  625. 625.
    >"Perfect."
  626. 626.
    >He pulls out what looks to you like an ancient plasma torch
  627. 627.
    >Holding onto it with his mouth, Cutter finally takes out a black metal canister that is partially encasing a particularly large white crystal
  628. 628.
    >Both objects have Miss Sparkle's cutie mark printed on them
  629. 629.
    >Cutter screws the canister into the bottom of the torch, then pushes down metal clasps built into the torch
  630. 630.
    >With one last visual inspection, Cutter gives the tool an appreciative nod before headbanging his welder's mask down and announcing,
  631. 631.
    >"Lightin' the match!"
  632. 632.
     
  633. 633.
    >He twists a valve at the base of the fuel tank's throat by a quarter turn, then holds down a trigger on the torch
  634. 634.
    >A small blue jet of plasma bursts into existence, emitting a quiet hiss
  635. 635.
    >He mutters to himself,
  636. 636.
    >"'ere we go."
  637. 637.
    >He throws the valve fully open
  638. 638.
    >The small blue flame instantly surges into a roaring white hot jet
  639. 639.
    >Nightmare's smog turns from an inky black to a glaring pearlesent
  640. 640.
    >You're surprised the whole thing doesn't fly out of Cutter's hooves
  641. 641.
    >Instead he quickly jabs the enchanted cutting torch down
  642. 642.
    >The jet practically punches a hole into the seal of the airlock
  643. 643.
    >Nothing explodes, so it seems the airlock was already vented
  644. 644.
    >He does two deep cuts in twenty seconds, leaving two glowing rends in the seal
  645. 645.
    >Just to be sure, he uses the last of the crystal’s energy to cut out the central panel
  646. 646.
    >Of course the outer door doesn't just float off, so you turn to one of the battle mages
  647. 647.
     
  648. 648.
    ()()()
  649. 649.
     
  650. 650.
    >You are Captain Mizzen
  651. 651.
    >It has been over fifteen minutes since the boarding party shoved off
  652. 652.
    >Meanwhile you have been switching your monitoring back and forth between the team's progress and the surrounding space
  653. 653.
    >And Speaker as he provides overwatch with his ship
  654. 654.
    >Tied to this dead vessel, your corvette is extremely vulnerable
  655. 655.
    >And while Speaker has cooperated fully so far, you still don't trust him
  656. 656.
    >At least you have Sean's fellow Spartans on that battlecruiser
  657. 657.
    >After witnessing Jane's performance at Shining and Cadence's wedding, you are sure that five of them can subdue the whole hive on that ship
  658. 658.
     
  659. 659.
    >You switch the hologram back to the colony
  660. 660.
    >More heavy vehicle traffic is inbound to the raided settlement from the surrounding towns
  661. 661.
    >At least the relief response is fast and thorough
  662. 662.
    >You had to be the first and only response to a pirate raid quite a few times
  663. 663.
    >Too few of those times you were able to catch up to the pirates
  664. 664.
    >You hope you can catch these ones
  665. 665.
     
  666. 666.
    >You switch back to your own vessel and the one the away team is boarding
  667. 667.
    >Just in time to see something blast out from where Sean's team is located
  668. 668.
    "What was that?"
  669. 669.
    >An officer hesitates before answering,
  670. 670.
    >"It looks like a door hatch, Captain. They must have breached the airlock."
  671. 671.
    "I see. Well, if they're flinging them into space, let's keep an eye out for the second one-"
  672. 672.
     
  673. 673.
    >"Captain, another ship has jumped into the system."
  674. 674.
    >The officer's words make you stop and fling the view of the hologram out to the whole area around the planet
  675. 675.
    >A new cluster of data points start forming up on the other side of the planet
  676. 676.
    >Focusing on that and stripping away the pileup of data, you see the outline of an entirely new ship
  677. 677.
    >While the ones you just fought were a mixture of stout and blocky shapes, this one is long and sleek
  678. 678.
    >It accelerates from its jump at an impressive rate, gunning for what looks like a slingshot maneuver around the planet
  679. 679.
    >"This is Speaker, moving to screen you, Captain."
  680. 680.
    >You keep yourself from rolling your eyes
  681. 681.
    >Oh, how thoughtful that he does not even wait for orders
  682. 682.
    >The battlecruiser diverts from its loitering circle around you and stops in between you and where the new ship will careen around the planet
  683. 683.
     
  684. 684.
    "Any hails directed out way?"
  685. 685.
    >The officer in charge of the communication station consults her subordinates, then turns to you,
  686. 686.
    >"Negative, Captain, but there appears to be traffic between the new contact and the colony."
  687. 687.
    >Another officer speaks up,
  688. 688.
    >"Captain, I've been analyzing the new ship and I believe this a Systems Alliance vessel if Spartan Sean's descriptions are accurate."
  689. 689.
    >You nod at this
  690. 690.
    >It would make sense for a human ship respond to a human colony’s distress
  691. 691.
    >It will probably check the status of the colony and get their story before taking a look at your never-before-seen ships
  692. 692.
    "Then we'll let them come to us,"
  693. 693.
    >You stare at the new contact
  694. 694.
    "But why just one ship?"
  695. 695.
     
  696. 696.
    >No answer comes, so you consult your officers and come up with a new plan
  697. 697.
    >Mere minutes after you finish you get a call,
  698. 698.
    >"Nocturnal, this is Nine-Four."
  699. 699.
    >You walk over to the nearest comms station and answer Sean,
  700. 700.
    "Go ahead, Nine-Four."
  701. 701.
    >"Nocturnal, we've secured the ship and have nine pirates in custody. Prepping them for transfer."
  702. 702.
    "Understood, Nine-Four. Wait one."
  703. 703.
    >You call Speaker, who picks up immediately,
  704. 704.
    "Doppelganger, move alongside the pirate ship and prepare a hanger to receive the boarding party and prisoners. I will contact the Alliance ship to conduct negotiations."
  705. 705.
    >"Understood, Nocturnal."
  706. 706.
    >On the video screen for Doppelganger’s bridge, you see Henri point to Kaleb and Kate, and the three Gammas leave the command dais along with a dozen changlings
  707. 707.
    >You cut the feed and switch back to Sean,
  708. 708.
    "Nine-Four, plan bee. The Nocturnal and Doppelganger are changing positions. You will be taking the prisoners to Doppelganger."
  709. 709.
    >"Understood. I was going to suggest that anyway. These guys are all Batarians. We'll remain in the ship until Doppelganger is in place. Be advised, the prisoners only have an hour of air."
  710. 710.
    "We stand advised."
  711. 711.
    >"Nine-Four out."
  712. 712.
    >He doesn't ask why the ships are trading places, but then again he's busy with the platoon securing the prisoners
  713. 713.
    >He and Nightmare Moon trust you to handle things
  714. 714.
     
  715. 715.
    >You turn to the pits
  716. 716.
    "Helm, have us switch positions with Doppelganger. Comms, keep a watch for any signals that come our way."
  717. 717.
    >Both stations give you an, "Aye, Captain."
  718. 718.
     
  719. 719.
    ()()()
  720. 720.
     
  721. 721.
    >You are Henri
  722. 722.
    >You, Kaleb, and Kate take your time navigating through the battlecruiser to get to the port hangar that Speaker had designated as the one he'll receive the boarding party at
  723. 723.
    >Apparently the prisoners only have so much air left, but you're more worried about walking in on something the hive doesn't want you to see
  724. 724.
    >None of the little bug ponies have made a move on you or your team yet, but your gut is telling you that it's only a matter of time
  725. 725.
    >It's why you're keeping at least two people on the bridge at all times
  726. 726.
     
  727. 727.
    >When you enter the three-story hangar, you can see that the cloud of inky black that is Nightmare Moon is seconds away from the hangar
  728. 728.
    >The local star is streaming into the vast space, casting stark shadows against the back walls
  729. 729.
    >All of the changelings in the room are taking cover in said shadows
  730. 730.
    >While the hangar's shields are blocking out the harmful radiation as well as keeping the atmosphere in, that star is making your anti-glare software kick in
  731. 731.
    >The light is cut down to only artificial when Nightmare Moon's cloud passes the shield and starts to spread along it
  732. 732.
    >On the stern side of the docking platform that bisects the rectangular room, the smog moves to reveal three large multicolored bubbles as they land on the lowermost deck
  733. 733.
    >They pop one by one with a rush of mixing air
  734. 734.
    >Each squad of the Equestrian marine platoon surrounds three black-bagged pirates, each with a unique yet equally dirty set of work clothes
  735. 735.
    >Lots of leather, or at least synthetic analogues
  736. 736.
    >All of them are shivering from spending hours at minimal life support
  737. 737.
    >All of their wrists are bound behind their backs, and by the limited look of their hands you can tell that they're not human
  738. 738.
    >Sean said they are Batarians, but you can only go off of your imagination and his single-sentence description buried in the dozens of other species descriptions of this galaxy
  739. 739.
    >"Four-eyed bipeds that were falling out of the Council's favor due to their state-wide practice of slavery."
  740. 740.
    >That knowledge is some six years old, so things could have changed, but if these guys are mere pirates then you probably don't have to worry about a Batarian navy on the offensive
  741. 741.
    >You'll have to get more intel, but Hitomi would be more than happy to do that work once you gain access to the so-called extranet of this galaxy
  742. 742.
     
  743. 743.
    >The smog condenses on the shield, blocking the sunlight
  744. 744.
    >You hear Nightmare Moon whisper over the battlecruiser's comm net,
  745. 745.
    >"Kill the lights."
  746. 746.
    >Now the whole hangar, which can service over a dozen pelican dropships, dips into darkness
  747. 747.
    >You're not sure what the alicorn is planning, but Sean trusts her, so you do as well
  748. 748.
    >Your low-light vision, along with infrared sensors in your helmet, let you see the marines, Spartans, and Shal silently retreat to the edges of the hangar, leaving the pirates in the middle of the now-dark hangar
  749. 749.
    >Nightmare once again whispers into the comms,
  750. 750.
    >"Speaker, enact plan: Nightmare Theater."
  751. 751.
    >"Excuse me, Miss Moon, Nightmare Theater?"
  752. 752.
    >"Ask Hitomi. She will know."
  753. 753.
     
  754. 754.
    >You suppress a smirk
  755. 755.
    >Only your intel specialist, obsessed with information above everything else, has read the absurdly long document Sean has been writing and rewriting in his suit since he first started his universe hopping
  756. 756.
    >A number of unconventional solutions to unconventional problems, from the hopelessly serious to insultingly silly, he had brainstormed and even gamed out in dreams with Princess Luna and—later—Nightmare Moon
  757. 757.
    >His inability to be surprised shined when you and Team Claymore ran into him over a year ago and he dragged your team along in the pursuit of that rogue Prophet
  758. 758.
    >His advice to "don't overthink and just roll with it" has stuck with you ever since
  759. 759.
     
  760. 760.
    >So now you and Claymore are rolling with this plan
  761. 761.
     
  762. 762.
    >Hitomi begins by instructing changelings to mass up in the deck ways connected to the ground floor
  763. 763.
    >You look up the plan yourself while you wait
  764. 764.
    >Nightmare Theater is actually the first "big" plan on the list
  765. 765.
    >It has a general objective, along with its own volume of variants and contingencies
  766. 766.
    >There are even some after action reports authored by Sean and the moon alicorns, which you decide to read later
  767. 767.
    >Hitomi speaks faster, gaining back your attention,
  768. 768.
    >"Claymore, Nine-Four, One-oh-Three, get set to shadow the pirates. The marines are to bypass and secure critical systems. Nightmare, on your mark."
  769. 769.
    >You look over at the blind and cuffed Batarians
  770. 770.
    >Left alone, they are talking to each other, trying to gather together while blind
  771. 771.
    >Even with the language barrier, you can tell that they are frightened
  772. 772.
    >With IR illumination to allow your night vision to see in the dark chamber, you watch the aliens shuffle towards the center of the smooth purple floor
  773. 773.
     
  774. 774.
    >You spot something above them
  775. 775.
    >A large tendril of smog drifting downwards from high above
  776. 776.
    >You are reminded of an old time lapse vid from earth, where the underside of an arctic ice flow extends a shaft of frozen water down to an ocean floor populated by starfish
  777. 777.
    >The opaque smoke sparkles in the sickly green of your helmet's IR light as it lowers closer to the black-bagged heads of the prisoners
  778. 778.
    >The talking gets louder
  779. 779.
    >Their movements become erratic
  780. 780.
    >Then you feel an acute cold trickle down your spine
  781. 781.
    >You almost snap around, but hold
  782. 782.
    >It's Nightmare Moon's aura
  783. 783.
    >No one, not even herself, knows how it works or how to turn it off
  784. 784.
    >Yet when she wills it, she can expand it and intensify it
  785. 785.
    >From how your instincts are insisting that a grizzly death is fast approaching, that girl is throwing all of the dials as far as they can go
  786. 786.
    >The pillar of smoke continues to descend above the cluster of Batarians' heads
  787. 787.
    >Suddenly, nine individual tendrils shoot out from the pillar, arching down
  788. 788.
    >They all grab a black bag and pluck it off of the pirate's head
  789. 789.
     
  790. 790.
    >You see their faces
  791. 791.
    >Two sets of two black eyes, one over the other
  792. 792.
    >No nose, just segmented plates of cartilage
  793. 793.
    >Sharp teeth
  794. 794.
    >The pirates snap their heads around, then back away from the suddenly twinkling pillar of smog
  795. 795.
    >It drops into the middle of them with a surge of tiny stars giving them something to look at
  796. 796.
    >Silent, the nine of them slowly back away from the column of light
  797. 797.
    >The lights stop twinkling, then disappear entirely
  798. 798.
    >On the other side of the smog, the Batarian closest to the hangar door pauses and squints his four eyes
  799. 799.
    >In you ear, Nightmare Moon whispers,
  800. 800.
    >"Go."
  801. 801.
     
  802. 802.
    >Nightmare Moon shows the alien something that makes him scream
  803. 803.
    >Then a giant horse's mouth opens out from the smog and snaps down on the pirate
  804. 804.
    >Two of the eight don't run immediately and instead watch, stunned as a massive equine face turns toward them
  805. 805.
    >The muffled screams of the half-eaten one is cut off when Nightmare chomps down and swallows
  806. 806.
    >One of them finally turns and runs straight towards your position
  807. 807.
    >The other simply topples over backwards, the back of his head bouncing on the deck with a meaty thump
  808. 808.
     
  809. 809.
    >The retreating screams and cacophony of boots and hooves on the deck fade away as you focus on the Batarian running at you
  810. 810.
    >Even with his hands tied behind his back, he sprints full-tilt in the darkness, unaware that he'll run face-first into a wall
  811. 811.
    >You'd rather he not kill himself like that, so you step out to stand just beside his path
  812. 812.
    >Arm outstretched, you grab him and spin him back around
  813. 813.
    >The Batarian stops and tries to look at you, but you had activated your suit's photoreative panels
  814. 814.
    >In this darkness, he cannot see you
  815. 815.
    >Bellowing out a string of curses, he lunges forward, then to one side, but you hold firm of him
  816. 816.
    >Aquamarine spotlights burst into existence and shine down on the two of you
  817. 817.
    >You both look up to see Nightmare's eyes staring at you, only they are many times larger than normal
  818. 818.
    >That equine mouth smiles with glowing, bloodstained square teeth
  819. 819.
    >Smog creeps out from underneath her and consumes the supine form of the fainted pirate
  820. 820.
     
  821. 821.
    >Inspiration hits you
  822. 822.
    >You take one hand and grab your Batarian's cuffs and the back of his waist belt, then grab the back of his hairless head with your other
  823. 823.
    >You lift him bodily up towards Nightmare
  824. 824.
    >When she starts gliding towards you, his curses turn into desperate pleading
  825. 825.
    >To who, you're not sure
  826. 826.
    >Her smile becomes wider and wider, splitting up to beyond her eyes
  827. 827.
    >The pirate thrashes about in your hold and kicks back, but your augmented strength is more than enough to lock him in place
  828. 828.
    >When she stops just in front of you, she opens her mouth
  829. 829.
    >Behind the buck teeth are rows and rows of shark's teeth, canines, an octopus's beak, a snake's fangs
  830. 830.
    >She lets him give out one long scream before snapping down on both of you
  831. 831.
     
  832. 832.
    >You're not crushed, but enveloped in black with Nightmare's cyan magic flowing around you
  833. 833.
    >Your still-screaming pirate is yanked out of your grasp
  834. 834.
    >Her magic recedes from you and the smog is pulled back
  835. 835.
    >If it weren't for your helmet anti-glare, the system's sun would have blinded you
  836. 836.
    >Nightmare Moon, back to her normal proportions, smiles at you as she levitates three clumps of smog above the hangar's floor
  837. 837.
    >"Thank you for the offering, Henri."
  838. 838.
    >You shrug, then look around the now-empty space while ignoring your alert sixth sense
  839. 839.
    >Comm traffic is busy with teams reporting the pirates' positions and Hitomi coordinating to herd them towards the holding cells
  840. 840.
     
  841. 841.
    >You point to the three man-sized clouds, two of which are still writhing
  842. 842.
    "Can they hear us?"
  843. 843.
    >She shakes her head,
  844. 844.
    >"Even without a sound barrier, they're too busy with the feeling of being eaten alive to think about what we are saying."
  845. 845.
    >The wording makes you pause,
  846. 846.
    "You mean you aren't actually eating them?"
  847. 847.
    >She inhales deeply, chin up
  848. 848.
    >"I do not eat pirates, my dear Spartan."
  849. 849.
    >Her smile becomes mischievous,
  850. 850.
    >"Misbehaving fillies, though? I will neither confirm or deny."
  851. 851.
    "Right."
  852. 852.
     
  853. 853.
    ()()()
  854. 854.
     
  855. 855.
    >You are Captain Mizzen
  856. 856.
    >The Alliance ship is in orbit above the colony
  857. 857.
    >It has its tapering prow pointed towards you, but it makes no aggressive maneuver as your two ships disengage from the tumbling pirate wreck
  858. 858.
    >You glance between the readout of the new ship and the "situation" Spartan Emily is sharing to you from inside the battlecruiser
  859. 859.
    >By accident, you broadcast the pirates' panicked screams to the bridge crew for several seconds
  860. 860.
    >Awkward silence follows for several minutes while you wait for the Alliance ship to hail you
  861. 861.
     
  862. 862.
    >When the communications officer announces an incoming hail, you feel relief despite the significance of the upcoming dialogue
  863. 863.
    >You have the new radio channel set to a console off to the side, facing the purple curving wall of the bridge
  864. 864.
    >It is set to audio only for now, but if they want a face-to-face talk, then you have agreed that this new batch of humans were to see as little as possible for the initial contact
  865. 865.
     
  866. 866.
    >When you open the channel, you hear somepony with a deep male voice
  867. 867.
    >They were just speaking ponish, so at least there's that
  868. 868.
    >You take a silent breath and recite the speech you had made up mere minutes ago,
  869. 869.
    "Alliance vessel, this is Captain Mizzen of Their Majesties' Ship Nocturnal. We have come here to retrieve a citizen lost to us that we have tracked to this world. According to a source, said pony was treated well by the colonists. We are grateful for their hospitality and regret we could not have arrived sooner. We engaged the fleet of Batarian slavers upon arrival, but we were unable to prevent the ship that abducted our citizen and dozens of your colonists from escaping. We are currently extracting information from the survivors of our fight, and will share with you whatever we might learn. Once we know where the ship is going, we will capture it, rescue all aboard, and bring them home. Are you willing to join us in that endeavor?"
  870. 870.
    >You take slow, deep breaths as you wait for a response
  871. 871.
    >For an ad hoc greeting, that was alright
  872. 872.
    >You had decades of sailing the high seas and dealing with all manner of groups on your own
  873. 873.
     
  874. 874.
    >After some time, the message crosses the distance and arrives at the lone human ship
  875. 875.
    >After some more time, the deep voice answers,
  876. 876.
    >"This is Captain Anderson of the ess-ess-vee Normandy. I greet you, Captain Mizzen, and relay to you the thanks of the colonists of New Canton. Your intervention had cut the raid short and saved many human lives. Under the circumstances we can accept whatever information you find, but we are the vanguard of a flotilla and cannot leave this colony undefended until it arrives. Do you plan on leaving soon, Captain?"
  877. 877.
    >The answer comes easily enough after the hours of debate between you, Nightmare and Sean, Speaker, and the intel team,
  878. 878.
    "That depends on how fast we can extract information from the pirates and the nature of said information. I will inform you when we learn anything, Captain Anderson."
  879. 879.
    >"Very well, Captain Mizzen."
  880. 880.
     
  881. 881.
    >With a tentative connection established, you take a slow, silent breath before taking the next step
  882. 882.
    "With that all said, Captain Anderson, may the Nocturnal and Doppelganger approach New Canton so that we can conduct,"
  883. 883.
    >You make sure to pronounce the new word correctly,
  884. 884.
    "In-person negotiations? I understand that several other Equestrians were found around Citadel space. I have a team that wants to ask about them."
  885. 885.
     
  886. 886.
    >Now with the request sent, you wait with a hint of nervousness in your chest that you haven't felt since your first days as a Captain
  887. 887.
    >The response comes after enough time for the Alliance Captain to have a discussion with somepony,
  888. 888.
    >"You may, Captain Mizzen. Can your team land in New Canton's main spaceport? My executive officer and the surviving colonial leadership will meet them there."
  889. 889.
    "Thank you, Captain Anderson."
  890. 890.
    >You allow yourself to take a long, drawn out breath in through your nose and out through your mouth
  891. 891.
    >This is going as well as it can
  892. 892.
     
  893. 893.
    ()()()
  894. 894.
     
  895. 895.
    >You are Henri
  896. 896.
    >The final Batarian is dumped into his individual cell by Nightmare Moon
  897. 897.
    >The cell's translucent blue shield flickers on, and the smog coalesces into her true form in the center of the brig
  898. 898.
    >The room is kept dark, and only she and a few of the pony Marines are visible to the aliens
  899. 899.
    >Not that any of them want to look at her, having retreated to the farthest corners
  900. 900.
    >She casts another spell, causing all of them to slowly lay down and fall into a deep sleep
  901. 901.
    >At a gesture from her you, Sean, and Sour Dough walk into the brig from the single doorway
  902. 902.
     
  903. 903.
    >Sean walks over to the farthest cell and stares at the prone figure behind the shield
  904. 904.
    >He asks Nightmare,
  905. 905.
    >"You think this one is an officer?"
  906. 906.
    >She walks to his side and nods,
  907. 907.
    >"He was the most collected."
  908. 908.
    >"We'll start with him, then."
  909. 909.
    >The two of them take a seat next to the cell and rest themselves against the flat purple wall
  910. 910.
    >You look to Nightmare, then the Batarian, then Sean,
  911. 911.
    "You're going to look into his dreams?"
  912. 912.
    >"At this point it'll be nightmares, but yeah. Better to be nightmares; less likely for them to get lucid and start actively resisting."
  913. 913.
    >He shakes his head before looking back up at you,
  914. 914.
    >"This might take a while, Henri. We'll let you know when we find something."
  915. 915.
    >You nod and turn to leave, but stop and look to Sour Dough
  916. 916.
    "You want to come up to the bridge, specialist?"
  917. 917.
    >The stallion shakes his head,
  918. 918.
    >"I'll stay and forward anything to the rest of the intel team. Gotta make sure Sepia stays in the loop."
  919. 919.
    >You take one last look at Sean and Nightmare Moon resting right next to each other
  920. 920.
    >Any closer and her head would be resting on his shoulder
  921. 921.
    >You turn and leave
  922. 922.
     
  923. 923.
    ()()()
  924. 924.
     
  925. 925.
    >You are Sean B094
  926. 926.
    >Heights are this guy's deepest fear
  927. 927.
    >Not the strangest one you've encountered, even with his profession in mind
  928. 928.
    >Most ships don't have windows, and even the freefall sensation of null-gravity can mean nothing when you're safe inside of a ship
  929. 929.
    >That's why Nightmare set up an intricate pattern of floating platforms high enough to take in the curvature of a fictional planet
  930. 930.
    >An eclipsed sun is positioned just so that the extensive mountain ranges around the edges of the eclipse's projection are contrasted by their shadows
  931. 931.
    >No wind or other nonsensical ambiance is needed
  932. 932.
    >The sight of the planet below with no safe ship to hold on to is keeping him immersed
  933. 933.
    >He's practically crawling along the narrow nondescript platforms, forced to look down whenever he reaches the end of one and has to bridge himself over to the next
  934. 934.
    >The only reason he is moving at all is due to you gliding after him
  935. 935.
    >He occasionally turns his head far enough to see your form out of the corner of his eyes
  936. 936.
    >It's not your human form in SPI armor
  937. 937.
    >At some point in the past, this Batarian came across a documentary on similar animal species found across the galaxy
  938. 938.
    >Certain sharks from earth seem to have unnerved him
  939. 939.
    >So now you are a dull-eyed great white, cruising through the air to occupy his dreaming mind while Nightmare Moon sifts through his memories
  940. 940.
     
  941. 941.
    >Bringing up memories can affect the dream, so you don't mind when the planet starts to change colors and landmasses
  942. 942.
    >Your Batarian doesn't notice as he's too busy trying not to lose himself as he stretches across a particularly large gap
  943. 943.
    >His feet lose their grip and he claws at the other side, letting out a scream as his legs swing underneath him
  944. 944.
    >One panicked glance around to you motivates him to pull himself up and keep crawling
  945. 945.
    >But once he rises to his hands and knees you notice that he's cradling something in one arm
  946. 946.
    >It's Sweetie Bell, or at least an imitation of her
  947. 947.
    >And it's her as a filly with a blank flank, not the young mare she is today
  948. 948.
    >It has no expression and is limp like a doll, yet you're intrigued
  949. 949.
    >How does he, a pirate who wasn't down on the ground, know of the pony they had just abducted?
  950. 950.
    >Could they have known of her beforehand?
  951. 951.
    >You couldn't directly access the ship, so you don't know if they had pictures
  952. 952.
    >Unlikely
  953. 953.
    >Or perhaps they were briefed on her by someone
  954. 954.
    >Perhaps this wasn't an opportunistic raid
  955. 955.
     
  956. 956.
    >You swim through the thin air closer to the pirate officer, making him stand up onto his feet
  957. 957.
    >Nightmare's search has the planet's atmosphere and the position of the stars changing rapidly
  958. 958.
    >You have to keep him focused on getting away from you
  959. 959.
    >You force him to start running, the unicorn doll held in his arms like a rugby ball
  960. 960.
    >He leaps over gaps now, barely taking time to look at you
  961. 961.
    >You change things up by ducking under the platforms around him
  962. 962.
    >Your dorsal fin drifting through the pattern makes him hyperventilate as he tries to get away
  963. 963.
    >No, not get away, but get to something
  964. 964.
    >Someone
  965. 965.
     
  966. 966.
    >That someone is a ways away, clad in the universal vacuum rated armor of this galaxy
  967. 967.
    >Behind him is a projection of a binary star system with three baked rocks and a gas giant orbiting around it
  968. 968.
    >You note that system and look back at the man's armor
  969. 969.
    >It's jet black with a tinted visor
  970. 970.
    >The only adornment in the armor is a small pink crystal embedded in the sternum
  971. 971.
    >You freeze
  972. 972.
    >The pirate keeps running towards the man, galvanized all of a sudden
  973. 973.
    >After a series of risky leaps, he hurls the doll of Sweetie Bell at the figure, shouting in his language that easily translates to,
  974. 974.
    >"You want her? You can have her!"
  975. 975.
    >The momentum of the throw causes him to stumble towards a void in the platforms
  976. 976.
    >He doesn't jump, but lets his legs give out and he falls down to the planet below
  977. 977.
    >The three of you look to see the doll hit the man
  978. 978.
    >They both explode into a pink inverted pentagram that engulfs the sky
  979. 979.
    >The music blasts into your ears
  980. 980.
     
  981. 981.
    >You're standing before you realize you're awake
  982. 982.
    >"Sean?!"
  983. 983.
    >You snap your head down at Sour Dough, fists shaking
  984. 984.
    >He stiffens up
  985. 985.
    >"Are-are you alright?"
  986. 986.
    >You take a deep breath and relax your hands
  987. 987.
    >Sour glares at something behind you
  988. 988.
    >You turn
  989. 989.
    >Nightmare Moon is still laying against the wall with her eyes closed
  990. 990.
    >Her horn is still lit an eerie cyan
  991. 991.
    >Now you relax fully
  992. 992.
    >You look at the prone pirate in his cell
  993. 993.
    "Open it."
  994. 994.
    >The marine by the cell door controls gives you a worried look
  995. 995.
    >"Sir?"
  996. 996.
    "I need to check something."
  997. 997.
    >The marine hesitates, but complies and deactivates the cell's shield
  998. 998.
    >You walk in with Sour Dough right behind you
  999. 999.
    >You stoop over the Batarian and examine his clammy forehead
  1000. 1000.
    >He shivers and mumbles, but doesn't wake up
  1001. 1001.
    >Nothing
  1002. 1002.
    >When you take out your knife you hear you brother-in-law whisper alarmingly,
  1003. 1003.
    >"Sean, what are you doing?"
  1004. 1004.
    >You answer in monotone,
  1005. 1005.
    "Checking for marks."
  1006. 1006.
    >You slice down the front of his leather vest and pull both it and his undershirt open
  1007. 1007.
    >His mottled sternum is bare
  1008. 1008.
    >No brands, no tattoos
  1009. 1009.
    >You sheath your knife and step back out of the cell
  1010. 1010.
    >When the shield is reactivated, you look to the marines posted here
  1011. 1011.
    "We need to check all of them.'
  1012. 1012.
    >Sour asks,
  1013. 1013.
    >"For marks?"
  1014. 1014.
    "Yes. For a specific one."
  1015. 1015.
     
  1016. 1016.
    ()()()
  1017. 1017.
     
  1018. 1018.
    >You are Nightmare Moon
  1019. 1019.
    >Two hours after your interrogation of the slavers, you and two others are being shuttled down to the colony
  1020. 1020.
    >On your left is Sour Dough
  1021. 1021.
    >Spy for Equestria, brother to many, father of one with another on the way
  1022. 1022.
    >Compared to Sean's earliest memories of him, you are glad that his potential is being realized
  1023. 1023.
    >There is, however, the problem of his suspicion towards you
  1024. 1024.
    >Understandable with your reputation and how he learned of your relationship with Sean and Luna
  1025. 1025.
    >Gaining trust will take time
  1026. 1026.
    >On your right is Sepia
  1027. 1027.
    >Celestia's former secretary and, if her testimony is correct, the very first casualty of the prophet's invasion
  1028. 1028.
    >She never saw it coming, and did not have a pleasant time in the world she was shunted into
  1029. 1029.
    >You're surprised at how quickly she had picked herself back up and volunteered for this mission
  1030. 1030.
    >Her old position was filled already, yes, but to turn around and risk herself again is quite the show of spirit
  1031. 1031.
    >You guess it's because she was able to chose the challenging adventure this time
  1032. 1032.
     
  1033. 1033.
    >Shal announces imminent landing and there is the slightest of tilts in the Phantom
  1034. 1034.
    >The three of you do a final check on your "uniforms," which are just matching black business suits
  1035. 1035.
    >Sepia and Sour had to borrow a couple from the ship's wardrobe (the Captain holds quite the collection) while you simply apply your shapeshifting abilities
  1036. 1036.
    >Perhaps it looks silly, but perhaps it looks more civilized and ordered that just your fur coats
  1037. 1037.
    >When the side ramp opens, a rush of cool air flows into the cabin, along with an unsettling smell of acid and burning filth
  1038. 1038.
    >This universe has its own spin to it, but you easily recognize the smell of a battle's aftermath in the wind
  1039. 1039.
    >The three of you also regret not having sunshades
  1040. 1040.
    >The afternoon sun has not yet dipped below the blocky prefab buildings surrounding the smaller landing pad
  1041. 1041.
    >As your eyes adjust, a small cluster of humans moves from the front of the Phantom over to the side ramp
  1042. 1042.
    >A couple of them are wearing white two-piece suits
  1043. 1043.
    >One is limping in damaged tan armor that was hastily cleaned
  1044. 1044.
    >The last three are in pristine black armor, wearing open-faced helmets
  1045. 1045.
    >One has a red stripe running down one side and has a small white 'N7' stenciled over his breast, which denotes him one of humanity's best soldiers in this galaxy
  1046. 1046.
    >His face looks familiar
  1047. 1047.
     
  1048. 1048.
    >You all step down and onto the weathered pseudo-concrete
  1049. 1049.
    >You step forward and bow briefly to the group, black wings out,
  1050. 1050.
    >You hide your razor teeth as you try to be as formal as you can,
  1051. 1051.
    "Ladies, gentlemen, thank you for allowing us to discuss matters in person."
  1052. 1052.
    >The N7 nods politely,
  1053. 1053.
    >"We all wish it was under better circumstances, ma'am."
  1054. 1054.
    >That voice adds to the face,
  1055. 1055.
    >You first introduce yourself, then you introduce Sepia and Sour Dough as your assistant and liaison to the Equestrian Marines respectively
  1056. 1056.
    >The colony leaders introduce themselves
  1057. 1057.
    >The N7 is the last to speak,
  1058. 1058.
    >"I'm Commander Shepard, Executive Officer of the ess-ess-vee Normandy. These two are Lieutenant Alenko and Private Jenkins."
  1059. 1059.
    >You take a slow breath to keep a calm look on your face
  1060. 1060.
    >Sean's memories flow against your concentration, threatening to break it
  1061. 1061.
    >You try to shove it all aside as you keep the conversation moving
  1062. 1062.
     
  1063. 1063.
    "I must first ask the leaders of this colony if there is any assistance we can provide to them. Are you able to cope with the casualties and damage you've sustained?"
  1064. 1064.
    >The man in battle-damaged armor gives a small bow
  1065. 1065.
    >His heavy French accent would have made his answer in English somewhat amusing, were it not for his injuries,
  1066. 1066.
    >"Thank you, ma'am. No. We can hold on until the rest of the Alliance arrives."
  1067. 1067.
    >John Shepard nods to the colonists
  1068. 1068.
    >"In the meantime, we can discuss the information your people 'extracted' from the Batarians, Miss Moon."
  1069. 1069.
    >He raises an arm and activates his omnitool, bringing up the report forwarded from his captain
  1070. 1070.
    >Just behind you, you hear Sepia inhale greedily
  1071. 1071.
     
  1072. 1072.
    >The Commander displays a certain binary star system
  1073. 1073.
    >"We've identified the system your captain mentioned in her report. It's in the Terminus Systems, colloquially known as Bittoew. Most people in the Terminus use it as a refueling and heat-dump point. Using it as a meeting place makes sense if everyone is armed enough to fend off third parties."
  1074. 1074.
    >You nod,
  1075. 1075.
    "If what our prisoners tell us is true, then a second meeting will take place there."
  1076. 1076.
    >Commander Shepard brings up a galactic map, highlighting this system and Bittoew
  1077. 1077.
    >Even with a small screen, you can see clearly the slice of the Skylian Verge and some of the Terminus Systems sitting between here and there
  1078. 1078.
    >"With just one surviving escort, they won't risk getting caught by even one Alliance ship. They'll slowly snake their way up there, while we can take a direct route."
  1079. 1079.
    >You're ears and brow rise
  1080. 1080.
    "Your captain will join us?"
  1081. 1081.
    >"He will, but we don't want to leave this colony undefended while it's been battered like this, even for just a day."
  1082. 1082.
    "Understandable. Do you know when the rest of your fleet will arrive?"
  1083. 1083.
    >The Commander turns off his omni tool
  1084. 1084.
    >"Thirteen hours. Another group was actually scheduled to come here next week, but then we got the distress call at Arcturus station and that group was unavailable, along with most of our other frigates."
  1085. 1085.
    >The colony's defender smiles ruefully,
  1086. 1086.
    >"Turnaround?"
  1087. 1087.
    >The Commander sighs and his fellow marines nod,
  1088. 1088.
    >"Yes. Unfortunate timing."
  1089. 1089.
    "Indeed."
  1090. 1090.
     
  1091. 1091.
    >Nobody in your fleet would dare give the slavers such a lead, on top of the hours they already have
  1092. 1092.
    >At the same time, all of you have agreed that cooperating with the Systems Alliance and the Citadel Council would be for the best in the long run
  1093. 1093.
    >And you still need to link up with the ponies that were already found here
  1094. 1094.
    >A plan forms in your mind, but you don't like it
  1095. 1095.
    >Sean won't like it, but he'll understand
  1096. 1096.
    "Excuse me, but I must propose something to those in orbit."
  1097. 1097.
    >You look to your assistants,
  1098. 1098.
    "Can you confirm who else is in Citadel space?"
  1099. 1099.
    >They nod courteously,
  1100. 1100.
    >"Yes, ma'am."
  1101. 1101.
    >Both of them pull thick binders out of their smooth, form-fitting suits, perplexing the gathered humans
  1102. 1102.
    >Holding back a smile, you bow and turn to climb back into the Phantom's dark hold
  1103. 1103.
    >You knock on the hatch separating the cabin from the cockpit with a hoof
  1104. 1104.
    >It takes a suspiciously long time for your two pilots to open the hatch
  1105. 1105.
    >Long enough for you to look out and see Sour and Sepia cross referencing the ponies the Commander has on file with the most up to date list of Equestrians shunted or missing
  1106. 1106.
    >They are flipping through a lot of pages
  1107. 1107.
    >Shal opens the hatch and you catch his helmet hissing as it latches shut
  1108. 1108.
    >And there's a curious new smell as you step into the small space
  1109. 1109.
    >Something that's emanating from the copilot sitting stiffly in her seat and deliberately not meeting your questioning look
  1110. 1110.
    >Neither of them say anything as you approach the center console and connect comms to the Nocturnal
  1111. 1111.
    >Captain Mizzen answers and you get her up to speed as well as propose your plan
  1112. 1112.
     
  1113. 1113.
    ()()()
  1114. 1114.
     
  1115. 1115.
    >You are Sean
  1116. 1116.
    >You join Aden and team Claymore on the command dais on Doppelganger’s bridge
  1117. 1117.
    >The changelings have managed to alter the color of the already dimmed lighting
  1118. 1118.
    >Now the dark purple and blue hull has a sickly green tint to it
  1119. 1119.
    >Speaker is talking with both Captain Mizzen and Nightmare Moon
  1120. 1120.
    >You've heard Nightmare's sitrep and her proposal on your way over
  1121. 1121.
    >Captain Mizzen and Speaker had voiced concerns which were worked out
  1122. 1122.
    >You had stayed silent as you walked
  1123. 1123.
    >Now all of your fellow Spartans step aside so you can make your way to Speaker
  1124. 1124.
    >He has a wide hologram feed of both Nocturnal's command deck and the Phantom's cockpit
  1125. 1125.
     
  1126. 1126.
    >Everyone looks to you as you stop across from Nightmare
  1127. 1127.
    >"What do you think, Sean?"
  1128. 1128.
    >Despite the fact that the two of you are just looking at an image of each other, you feel something cold form in the back of your head
  1129. 1129.
    >It doesn't make you spine crawl, but instead calms you as would a rogue cool breeze in a hot cave
  1130. 1130.
    >You're glad for the sensation, because your head is overheating
  1131. 1131.
    >Her plan, on its own, shouldn't be a problem
  1132. 1132.
    >But with you, and with what's possibly waiting at the end of this chase, you're more than unsure now
  1133. 1133.
    >There's a horrible tightness in your chest
  1134. 1134.
    >You're willing to admit to yourself that you're afraid
  1135. 1135.
    >Then you look over at your fellow Spartans
  1136. 1136.
    >You can't see their faces behind their golden visors, but instead see how they stand close with you and beside you
  1137. 1137.
    >All of them trust you and you trust all of them
  1138. 1138.
     
  1139. 1139.
    >You look back at Nightmare and nod,
  1140. 1140.
    "It's daring, but we can do it."
  1141. 1141.
    >Kaleb throws out,
  1142. 1142.
    >"We can do daring."
  1143. 1143.
    >Captain Mizzen coughs to hide a chuckle
  1144. 1144.
     
  1145. 1145.
    >Nightmare Moon interjects, her attention still on you,
  1146. 1146.
    >"Then I will inform the Normandy's ex-oh, Commander Shepard, of our plan."
  1147. 1147.
    >She pats Shal and his copilot's shoulders, both of whom have been sitting there stiffly this whole time, and leaves the Phantom with you wondering about that name
  1148. 1148.
    >Shepard
  1149. 1149.
    >You knew a Shepard from when you were here before
  1150. 1150.
     
  1151. 1151.
    ()()()
  1152. 1152.
     
  1153. 1153.
    >You are Captain Mizzen
  1154. 1154.
    >Several minutes later and you're speaking to Captain Anderson through a video link
  1155. 1155.
    >Even though you have only seen young and augmented humans up close, you instantly recognize the captain as an older seadog
  1156. 1156.
    >Not as old and sore in the joints as you, perhaps
  1157. 1157.
    >You can't help but feel some jealousy
  1158. 1158.
    >Still, he is more cordial to you now than when the two of you were just talking
  1159. 1159.
    "I look forward to seeing what the Normandy can do."
  1160. 1160.
    >"Likewise with Nocturnal, captain. Though,"
  1161. 1161.
    >Anderson frowns,
  1162. 1162.
    >"I haven't spoken with the captain of Doppelganger. Is there a good reason for that?"
  1163. 1163.
    >You sigh,
  1164. 1164.
    "Doppelganger's acting captain is not a pony, Captain Anderson. He and those crewing the battlecruiser are what we call changelings. They look like bug ponies, but they are a completely different species. All of them are subservient to their Queen, who we have come to learn is also held captive by Batarian slavers. We've reached a tentative agreement to work together to rescue her. I don't trust them, but we have insurance should they go rogue."
  1165. 1165.
    >"That being?"
  1166. 1166.
    >This is another part of this deployment that you don't like, but understand
  1167. 1167.
    >It is confusing enough for this galaxy to have colorful ponies that speak a human language and mirror human cultures suddenly appear
  1168. 1168.
    >It would be even more confounding to learn that humans from another firmament are riding along with more ponies that are crewing ships made by another alien species
  1169. 1169.
    >Sean gave several examples where him being truthful about his origins led to trouble that threatened not only himself, but the very firmaments that he was in
  1170. 1170.
    >You yourself pointed out that if the ponies already here knew him or Jane, they would surely have talked about them and rendered any secrecy moot
  1171. 1171.
    >But Sean argued discretion regardless, so you agreed to not mention the Spartans directly if no one from here brings them up
  1172. 1172.
    "Specialists. They know how to deal with changelings, and we're keeping them onboard Doppleganger at all times. They can operate the battlecruiser, locked in the bridge, by themselves if they have to. It shouldn't come to that."
  1173. 1173.
    >The frown comes again
  1174. 1174.
    >The possibility of the battlecruiser parked right next to his comparatively tiny frigate doesn't sit well with the captain
  1175. 1175.
    "Trust me, Captain Anderson, all the changelings want right now is to get their Queen back. They understand that working with us will get them to their Queen. Once that happens, we'll gain complete ownership of the Doppleganger."
  1176. 1176.
    >"And you have those specialists in place should the changelings refuse to give up the ship?"
  1177. 1177.
    >You nod with confidence,
  1178. 1178.
    "Correct, captain. One way or another. And I hope it will be the start of a productive partnership."
  1179. 1179.
    >He takes a deep breath, then nods reluctantly
  1180. 1180.
    >"Very well, Captain Mizzen. When will you leave?"
  1181. 1181.
    "I have one more personal transfer happening right now. Once that is complete, we'll depart and see who can get to Bittoew first."
  1182. 1182.
     
  1183. 1183.
    ()()()
  1184. 1184.
     
  1185. 1185.
    >You are Sean
  1186. 1186.
    >You, Aden, and the other half of the platoon are waiting for the Phantom to return to the Doppleganger
  1187. 1187.
    >Hitomi is here too, but she's not coming with you
  1188. 1188.
    >She's here getting as much information out of you as possible about her new omni-tool and its functions
  1189. 1189.
    >Nightmare Moon came up in the Phantom with several, donated by the colonists of New Canton
  1190. 1190.
    >Sour and Sepia, staying on the planet, have theirs already
  1191. 1191.
    >It only takes a few minutes to form her own encryption key, connect Hitomi with the local network, and contact them
  1192. 1192.
    >Sour's voice is scratchy from the encryption process, but you hear each other clearly enough
  1193. 1193.
    >Hitomi reminds Sour to record and collect as much as he can on his trip into Citadel space
  1194. 1194.
    >He says that he'll acquire a cargo ship packed with full data servers just for her
  1195. 1195.
    >She hesitates long enough for you to butt in, telling him that his special talent may be covert operations, which includes intelligence gathering, but right now he is a marine ordered to safeguard the diplomatic team
  1196. 1196.
    >He acknowledges and Hitomi disconnects
  1197. 1197.
    >You notice her head drooping down
  1198. 1198.
    "Don't expect him to actually get you a ship of Alexandria."
  1199. 1199.
    >She crooks her head up at you, sidelong, then shrugs
  1200. 1200.
    >"I know. Jane would probably kill us both if he did."
  1201. 1201.
    >You let her comment go for a few seconds, then smile wickedly,
  1202. 1202.
    "Ya know, back in the old days stallions did wed multiple mares."
  1203. 1203.
    >Her helmet snaps back up to look at you squarely
  1204. 1204.
    >You match her glare, hips aside with your knuckles resting on them
  1205. 1205.
    >Even a non-Spartan can picture your cheeky smile
  1206. 1206.
    >"Shut up."
  1207. 1207.
    >Hitomi finally turns sharply away
  1208. 1208.
    >You cheerfully tell her,
  1209. 1209.
    "You'll have to talk to Jane about it, first, then wait a few years."
  1210. 1210.
    >"Shut up. You're as bad as Kaleb."
  1211. 1211.
    >She restrains herself enough to not stomp as she walks out of the hangar
  1212. 1212.
    >Which means she'll no longer bother you about the omni-tool
  1213. 1213.
    >You're fine with that, too
  1214. 1214.
    >She's a smart enough girl to figure it out on her own
  1215. 1215.
     
  1216. 1216.
    >The Phantom arrives and the rest of you board
  1217. 1217.
    >You and Aden stand next to Nightmare Moon silently as the ramp closes
  1218. 1218.
    >With your backs to the hull and the cabin darkened, no one notices a trail of smog that snakes out of Nightmare's tail, hugging her leg down to the floor and crossing over to yours
  1219. 1219.
    >You sense the tendril race up your body and stop at the back of your helmet
  1220. 1220.
    >Defying reality, Nightmare Moon's essence phases through the titanium alloy armor and into the back of your skull
  1221. 1221.
    >An icy chill that reminds you of a late October's night fills your head as her thoughts mingle with yours
  1222. 1222.
    >Memories of your first time merging, violent and painful, flash through your conscious
  1223. 1223.
    >Both of you concentrate as your inner voices speak,
  1224. 1224.
    >”Your old friend has moved up in the world.”
  1225. 1225.
    >Her most recent memories flash through your mind
  1226. 1226.
    “Commander? N7? He certainly didn’t rest on his laurels after Elysium.”
  1227. 1227.
    >”And he now the XO of a ship you’ve never seen in your time here.”
  1228. 1228.
    “It’s a damn shame I can’t reveal myself. Maybe after we rescue Sweetie Bell and Chrysalis.”
  1229. 1229.
    >”As long as you refrain from causing too much panic and I am suddenly asked many more questions.”
  1230. 1230.
    “Yeah, a friend coming back from the dead tends to do that.”
  1231. 1231.
    >”Will you suffer being without me for this long?”
  1232. 1232.
    >You take a deep breath
  1233. 1233.
    >There are doubts
  1234. 1234.
    >Another cool breeze flows through your head and down your spine
  1235. 1235.
    >”You are yourself again, Sean, and you won’t be alone this time. I know you will succeed.”
  1236. 1236.
    >You smile
  1237. 1237.
    “And I trust you not to scare the living daylights out of every leader you meet.”
  1238. 1238.
    >A quick glance into your imaginings makes her chuckle out loud
  1239. 1239.
    >”Only you can jest and yet be sincere too.”
  1240. 1240.
    “Only for you, Nightmare Moon.”
  1241. 1241.
    >You enjoy the cool breeze again
  1242. 1242.
     
  1243. 1243.
    >When the Phantom lands in Nocturnal’s hangar again, you all disembark
  1244. 1244.
    >You and Nightmare walk over to the still open bay door
  1245. 1245.
    >Shal asks over comms,
  1246. 1246.
    >”Miss Nightmare Moon, do you need to be shuttled back down to the planet?”
  1247. 1247.
    >”There will be no need, Ranger. Thank you.”
  1248. 1248.
    >When you reach the edge, you both stop and turn to each other
  1249. 1249.
    >You suddenly want to do many things, even in public
  1250. 1250.
    >She hesitates too, but then snorts and smiles at you
  1251. 1251.
    >”We both know this is not a final goodbye.”
  1252. 1252.
    >You nod, then resist looking over to see if anybody is watching
  1253. 1253.
    >Instead, you step toward her and bend down
  1254. 1254.
    >Her long horn clinks against your visor as she presses her forehead to your helmet
  1255. 1255.
    >You tell her in a low voice,
  1256. 1256.
    “In case it’s a long time until we meet again,”
  1257. 1257.
    >There are words you really want to say, but you think of Luna and keep them inside,
  1258. 1258.
    “I’ll keep dreaming, Moony.”
  1259. 1259.
    >She sighs, then smiles sadly,
  1260. 1260.
    >”And I will find them, my little Spartan.”
  1261. 1261.
    >She steps back and with a beat of her wings she throws herself through the shield
  1262. 1262.
    >You stand up as she turns back to face you and spreads her wings to their full span
  1263. 1263.
    >She starts to slide down as she drifts away, but before she escapes your view from the hangar, she dissolves into sparkling black smog and rockets down towards thicker atmosphere
  1264. 1264.
    >You finally turn to find Aden standing next to you
  1265. 1265.
    >”She’s quite the showoff.”
  1266. 1266.
    >You nod
  1267. 1267.
    “You should have seen her when we hijacked a Scarab and dropped it onto Ponyville.”
  1268. 1268.
    >Your chest flutters as you remember her on the exposed top deck, roaring with laughter as she shields the walking mining platform from incoming plasma rounds while you direct its weapons against the reinforcing armor column
  1269. 1269.
    >Aden looks at you
  1270. 1270.
    >”Is that why you’re so smitten with her?”
  1271. 1271.
    >You shrug
  1272. 1272.
    “Partially.”
  1273. 1273.
    >The deck rumbles as the hangar’s blast door slides over the shield
  1274. 1274.
    “She’s also a part of Princess Luna. Only now she’s her own complete person.”
  1275. 1275.
    >”How did that come about?”
  1276. 1276.
    >The blast door seals shut, and you lead your brother towards the crew quarters
  1277. 1277.
    “We’ve got time now. I’ll need it, ‘cause it’s a long story that starts a thousand years ago.”
  1278. 1278.
     
  1279. 1279.
    ()()()
  1280. 1280.
     
  1281. 1281.
    >You are Nightmare Moon
  1282. 1282.
    >True to Commander Shepard's word, the Alliance reinforcements arrive on time and in force
  1283. 1283.
    >Properly warned and appraised of the situation, the wolfpack of frigates park themselves in orbit at a respectful distance from Doppelganger
  1284. 1284.
    >As several shuttles enter the evening atmosphere, you wait by the central landing pad, not far from the home you were granted a planetside night in
  1285. 1285.
    >Sour and Sepia are inside, busy with a trio of travel packs they had brought with them
  1286. 1286.
     
  1287. 1287.
    >A small crowd of colonists surround you by the pad
  1288. 1288.
    >They are the latest ones who had found enough free time to see you
  1289. 1289.
    >Most only wish to simply greet you and your companions
  1290. 1290.
    >Quite a few ask questions
  1291. 1291.
    >It seems that Sweetie Bell had answered many questions about Equestria already during her stay here
  1292. 1292.
    >She had also told them about what had happened just before she was shunted, though it was obvious from the sympathetic looks the colonists gave as they spoke that the young mare had great trouble talking about it
  1293. 1293.
    >There is no mention of the Spartans, so you endure to keep it that way
  1294. 1294.
    >You answer the follow-up questions of, "How is Equestria now?" with,
  1295. 1295.
    "We have defeated the Covenant and they are on the run. We are now rebuilding and searching for those lost."
  1296. 1296.
    >You skirt around the concept of "shunting" with vagaries or the simple reply of,
  1297. 1297.
    "We do not fully understand it yet."
  1298. 1298.
    >Your diplomatic tone, or "politics talk" that your big ears catch from a distance, makes some of the older colonist suspicious
  1299. 1299.
    >You don't mind that too much, if it means that they'll stop asking blunt questions that might reveal the "other" humans
  1300. 1300.
    >Instead they knock you off balance by suddenly asking questions about yourself
  1301. 1301.
     
  1302. 1302.
    >During the invasion all of the ponies, from the children to Celestia herself, saw you as the boogiemare who had come back to play her role in the apocalypse
  1303. 1303.
    >After the prophet was chased away, the ponies avoided any talk that wasn't absolutely necessary with you and never alone
  1304. 1304.
    >But now you are at the exact center of attention from strangers who will not hold back their curiosity
  1305. 1305.
    >You answer many of the same questions Sean had asked you over a year ago, during the first quiet nights after the two of you stopped fighting for dominance over his body
  1306. 1306.
    >Back then you were weary about questions concerning yourself, for you did not know many of the answers
  1307. 1307.
    >But Sean was patient and surprisingly insightful if given time to think
  1308. 1308.
    >You keep catching yourself wanting to talk about him in your answers
  1309. 1309.
     
  1310. 1310.
    >At last squat and boxy shuttles arrive, spreading throughout the raided town
  1311. 1311.
    >Three of them land on the pad next to you
  1312. 1312.
    >Their side doors hinge up and Alliance marines in blue and white armor fan out
  1313. 1313.
    >Behind them are naval personnel offloading large crates borne by hovering carts and dollies
  1314. 1314.
    >The crowd parts for an Alliance officer, who asks if you are Nightmare Moon
  1315. 1315.
    >You stare at him for a long moment before you give him an affirmation
  1316. 1316.
    >You talk to the colonists one more time, accepting thanks meant for Captain Mizzen and her crew
  1317. 1317.
    >So suddenly busy are you that you do not notice the young girl until she is right next to you
  1318. 1318.
    >When your cat's eyes snap down to her she clutches her hands together above her chest, but she does not shrink back
  1319. 1319.
    >Instead she asks you with sincere wonder,
  1320. 1320.
    >"Why is your hair like that?"
  1321. 1321.
    >Sean never asked that
  1322. 1322.
    >You run through his memories to see if he asked Luna or Celestia about their ever-flowing manes
  1323. 1323.
    >It turns out he thought about asking Luna many times, but expected that asking about it was a faux-pas
  1324. 1324.
    >Sean thought it equivalent to asking her how old she was
  1325. 1325.
    >Or how much she weighed
  1326. 1326.
    >You give the little girl your best guess with a smile,
  1327. 1327.
    "Magic given long ago."
  1328. 1328.
    >She accepts that begrudgingly
  1329. 1329.
    >Out of the corner of your eye, you see several colonists recording you with their omni-tools
  1330. 1330.
    >They've been doing that ever since you returned to the surface
  1331. 1331.
    >You perhaps should be concerned, but you and Sean had surmised well beforehand that, no matter how you try to act, your presence is going to throw plenty of people into a speculating frenzy
  1332. 1332.
     
  1333. 1333.
    >Your two companions emerge from the prefab house with the packs, and you all follow the officer to one of the shuttles
  1334. 1334.
     
  1335. 1335.
    >The trip up to the chauffeuring frigate is a lot more rough than Shal would permit in his Phantom
  1336. 1336.
    >It's made up for by the proper reception after the shuttle lands in the leading frigate's single cramped hangar
  1337. 1337.
    >The ship's few remaining marines form flanking rows from the shuttle's opening door to two men in dress uniforms
  1338. 1338.
    >The captain of the flagship and the admiral of the scout group
  1339. 1339.
    >It’s obvious from his first sentence that the admiral is not happy about this arrangement
  1340. 1340.
    >But it appears that Captain Anderson’s message went right up the chain of command
  1341. 1341.
    >Now this frigate will expedite the three of you to Arcturus Station, this humanity’s hub for their naval power
  1342. 1342.
    >The admiral, again, states his displeasure at having his ships act as “little cruise liners,” but orders are orders
  1343. 1343.
    >At least the ship’s captain is indifferent towards it all
  1344. 1344.
    >After an exchange of salutes between him and the captain, the admiral leaves in the same shuttle you had arrived in to command his fleet from another frigate, leaving the captain to lead you all to where you will stay for the trip
  1345. 1345.
     
  1346. 1346.
    >From Sean's memories, the relatively small Alliance warship only has a couple of state rooms
  1347. 1347.
    >One of them is the captain's quarters
  1348. 1348.
    >The other has been furnished with beds that are a step above the upright sleeping pods stuffed into one corridor of most warships
  1349. 1349.
    >You let Sepia and Sour choose their beds and set their packs down before claiming yours
  1350. 1350.
    >As soon as you are done exchanging departing pleasantries with the captain and he lets the hatch close, Sepia jumps onto the bed and opens her omni-tool
  1351. 1351.
    >You watch her resume browsing through the library she had downloaded from the colony's database
  1352. 1352.
    >Sour rechecks his pack, then looks around the small room slowly
  1353. 1353.
    >"I have to admit: I like the Covenant ship interiors more."
  1354. 1354.
    >Sepia is too engrossed in her reading to reply
  1355. 1355.
    "How so?"
  1356. 1356.
    >He gestures to the angular corners of the room
  1357. 1357.
    >"The ships we got are a lot smoother than this."
  1358. 1358.
    >Sour rises on his hind legs and pushes his forelegs into the padded bed built into the wall
  1359. 1359.
    >"They've installed actual beds, so they have one up on us in that."
  1360. 1360.
    >He thinks for a moment, then looks into the corners again
  1361. 1361.
    >He flicks his ears deliberately
  1362. 1362.
    >To those who don't live around ponies, that could have been just a tick in his muscles
  1363. 1363.
    >For you, the spy was indicating something about hearing
  1364. 1364.
    >Your first thought is listening devices
  1365. 1365.
    >"I wonder how their food is."
  1366. 1366.
    >When he finally looks to you, you shrug
  1367. 1367.
    "I am confident that they have done their due diligence."
  1368. 1368.
    >Sour glares up at the ceiling for another moment, before he hops up onto his bed and sits facing the hatch
  1369. 1369.
     
  1370. 1370.
    >You look to Sepia
  1371. 1371.
    "What have you been given regarding our people?"
  1372. 1372.
    >The former secretary opens another orange holographic window above her raised foreleg
  1373. 1373.
    >Sitting upright, she uses her free hoof to scroll through a stack of profiles
  1374. 1374.
    >You see the mirrored images of ponies as she lists their names and where they were from
  1375. 1375.
    >Most from Manehattan, some from Ponyville, a few from the borders
  1376. 1376.
    >"They've been gathered at The Citadel, which seems to be a space station where this Citadel Council governs civilized space from."
  1377. 1377.
    >So far Sean's memories from his time here are still correct, but you all have to appear ignorant and let Sepia play her role in explaining the politics of this galaxy
  1378. 1378.
    >You ask her,
  1379. 1379.
    "Is the Systems Alliance subservient to the Citadel Council?"
  1380. 1380.
    >Sepia shakes her head as she continues speed-reading the omni-tool's codex,
  1381. 1381.
    >"They're an associate member with their own embassy on the Citadel, but from the few 'extranet' articles I've read humanity is looking to gain a 'Council Seat' of which there are only three."
  1382. 1382.
    "And who occupies those seats?"
  1383. 1383.
    >"The three dominant species of most of the galaxy: Asari, Salarians, and Turians. I'll need to read up more on them."
  1384. 1384.
    >You smile as Sepia's gaze narrows in concentration
  1385. 1385.
    >She's in the same flow as she would be briefing Celestia
  1386. 1386.
    >The diarch, well over a thousand years old, was well past needing her secretary to show strict respect to the crown
  1387. 1387.
    >But you are not Celestia
  1388. 1388.
    >Sepia realizes that and looks to you with an apology ready
  1389. 1389.
    >You cut it off with a raised hoof and a smile,
  1390. 1390.
    "You are doing well, Sepia. I am merely an ambassador."
  1391. 1391.
     
  1392. 1392.
    >An ambassador who relishes in directing nightmares, while utilizing a beloved stagehand whom Sangheli warrior zealots had dubbed, "Demon"
  1393. 1393.
    >You long for his presence already, and the first dream meeting is still days away
  1394. 1394.
     
  1395. 1395.
    ()()()
  1396. 1396.
     
  1397. 1397.
    >You are Sean
  1398. 1398.
    >Days of travel and speculation pass, ending in anticlimax
  1399. 1399.
    >The Nocturnal beats the Normandy to Bitteow by only a few hours
  1400. 1400.
    >It doesn't matter since it was immediately apparent upon your arrival that the slaver ship won the race by several hours
  1401. 1401.
    >There is no boasting or even an acknowledgment by either ship
  1402. 1402.
    >The prototype Alliance frigate simply arrives to see your corvette picking through a corpse-littered field well after a battle
  1403. 1403.
    >"It's more of a slaughter than a battle," is what Captain Mizzen has to say about it to Captain Anderson, "The ships we can identify sport the same markings as the pirates. The worst part is this,"
  1404. 1404.
    >She points out the ship drifting some distance away from the jump point both of you had used to get here
  1405. 1405.
    >The Nocturnal is staying close to it, but staying well away from the expanding cloud of debris that used to be its engines
  1406. 1406.
    >"This is our quarry. It appears that it was waylaid the moment it got here."
  1407. 1407.
    >Captain Anderson's aging face creases in thought,
  1408. 1408.
    >"Was there anyone left onboard?"
  1409. 1409.
    >Captain Mizzen shakes her head,
  1410. 1410.
    >"We only found one frozen Batarain corpse in the pilot's seat."
  1411. 1411.
    >She pauses, then glances over at you
  1412. 1412.
    >You turn from your screen and give her a nod
  1413. 1413.
    >"We managed to capture what it looks like inside."
  1414. 1414.
    >She displays the pictures you took yourself
  1415. 1415.
    >You don't look at them, since you were staring at them for way too long already
  1416. 1416.
    >Instead you gauge Captain Anderson's reaction while he can only see Captain Mizzen
  1417. 1417.
    >He recognizes the section of the old cargo ship's bow where the helm is located
  1418. 1418.
    >It was blown open from directed explosives
  1419. 1419.
    >If the backblast did not kill him, the explosive decompression would have
  1420. 1420.
    >The assumed captain of the ship was not floating in space because he was tied to the sturdy pilot's seat by his limbs, head, and pelvis
  1421. 1421.
    >The whole room was lit up by a single source of pink light
  1422. 1422.
     
  1423. 1423.
    >You watch as the old captain sighs
  1424. 1424.
    >But then he stops and looks closer
  1425. 1425.
    >He then sees what you had saw and groans
  1426. 1426.
    >He pinches the bridge of his nose and thinks for a long time
  1427. 1427.
    >Not a good sign
  1428. 1428.
    >When he speaks again, he asks,
  1429. 1429.
    >"Captain Mizzen, do you recognize what is embedded in his chest?"
  1430. 1430.
    >The ancient mare glances at you before answering,
  1431. 1431.
    >"The files you gave us pointed towards a group within the Terminus Systems: the Devil's Hand."
  1432. 1432.
    >The human captain nods,
  1433. 1433.
    >"If the slaver ship has any surviving records of its final moments, then we need to access them. In the meantime I need to contact Arcturus station to get authoriza-"
  1434. 1434.
    >Anderson stops when someone speaks to him off-screen
  1435. 1435.
    >The voice is distant enough that the captain's microphone cannot make out the words, but you recognize the deep bass of a Turian speaking
  1436. 1436.
    >Why is a Turian onboard a Systems Alliance ship?
  1437. 1437.
    >The captain mutes himself for a quick exchange between him and the unseen Turian
  1438. 1438.
    >You and Captain Mizzen look at each other
  1439. 1439.
    >She asks a silent question, to which you shrug
  1440. 1440.
    >You freeze mid-shrug when Anderson unmutes himself
  1441. 1441.
    >"Captain Mizzen, allow me to introduce you to Spectre Nihlus."
  1442. 1442.
     
  1443. 1443.
    >A Spectre
  1444. 1444.
    >Lovely
  1445. 1445.
    >You cannot stop yourself from palming your helmet
  1446. 1446.
    >You drag your hand down over your face as you look up at the bridge's ceiling
  1447. 1447.
    >A new voice makes you look back down at the screen
  1448. 1448.
    >You have met plenty of Turians during your jaunt through this galaxy
  1449. 1449.
    >Avian, like your galaxy's Jackals, but the similarities end there
  1450. 1450.
    >They're more dinosaur than bird
  1451. 1451.
    >Due to their home world being hit with more ultraviolet radiation, they evolved to have a relatively hard outer layer much thicker than a human's soft skin
  1452. 1452.
    >Instead of long, toothy beaks and hairy limbs like the Jackals, Turians have flat faces with plates of hard cartilage
  1453. 1453.
    >Dense limbs with three-fingered hands and digitigrade legs
  1454. 1454.
    >You have never seen their bare torsos, but you can imagine rounded plates covering a robust body
  1455. 1455.
    >It pairs well with their militaristic society, all about duty and commitment to the preservation of civilization
  1456. 1456.
    >This Turian's cartilage is a deep red, with beige face paint applied in a symmetrical pattern that denotes his colony of origin
  1457. 1457.
    >His beady eyes sport solid gold irises
  1458. 1458.
    >His "nose" is a layering of segmented plates
  1459. 1459.
    >Two flanges flank his angular, lipless mouth
  1460. 1460.
    >Those flanges that attach to the back of his jaw remind you of an Elite's mandibles that make up their split jaw, only these are much thinner
  1461. 1461.
    >More decorative and used for expression
  1462. 1462.
    >When he speaks, his deep voice reverberates
  1463. 1463.
    >"Captain Mizzen, I am Nihlus. Do you know what a Spectre is?"
  1464. 1464.
    >The old mare glances at your frustrated posture before answering cautiously,
  1465. 1465.
    >"Vaguely; an enforcement arm that answers only to the Citadel Council themselves. Very broad and overriding authority, at least from what little I read."
  1466. 1466.
    >Nihlus nods,
  1467. 1467.
    >"Correct. I'm here due to the nature of the Normandy's construction, among other things."
  1468. 1468.
    >His face is unreadable, but the tone of his voice remains cordial, professional
  1469. 1469.
    >"Now that there is direct evidence that the Devil's Hand is involved, I think it is prudent of me to participate actively in this deployment. Me and a number of my colleagues have standing orders to destroy the Devil's Hand."
  1470. 1470.
    >Captain Mizzen raises an eyebrow
  1471. 1471.
    >"And how can you assist us, Spectre Nihlus?"
  1472. 1472.
    >"Information."
  1473. 1473.
    >The Turian activates his omni-tool and sends a file over to Captain Anderson, who projects it onto the screen
  1474. 1474.
     
  1475. 1475.
    >Nihlus narrates,
  1476. 1476.
    >"Ever since the Devil's Hand became active in Citadel Space a year ago, we have collected a few key pieces of information about it. At first we thought it was merely another cartel that was expanding its scope of operations outside the Terminus Systems."
  1477. 1477.
    >The screen showed the galaxy, with blue Citadel Space covering most of the "southwest" third of the galaxy, with a bright white dot in the center of it denoting the Citadel itself
  1478. 1478.
    >The "western" third of the galaxy, the Skylian Verge, has a spattering of blue Systems Alliance colonies
  1479. 1479.
    >And the "northern" half of the galaxy is painted orange as the Terminus Systems
  1480. 1480.
    >A faint pink spot expands from one point in the northwest quadrant, encroaching into Citadel Space
  1481. 1481.
    >"But when one Spectre went missing, and then another, the Council took interest in the coincidence of their last investigations taking place in this new sphere of influence."
  1482. 1482.
    >More faint pink spots turn into blobs and expand closer to the Citadel, before being stopped and surrounded by dark blue blocks
  1483. 1483.
    >"Normally Spectres work alone, but this time was an exception. At first, some of us attempted to infiltrate the Devil's Hand."
  1484. 1484.
    >Several bright blue dots went from the blocks into the pink areas, but were either repelled or snuffed out
  1485. 1485.
    >"Which proved to be costly. From those failures we learned that the Devil's Hand functions more as a cult than a cartel. Past the middlemen and useful idiots are devotees that can act as independently or collectively as needed."
  1486. 1486.
    >The dark blue blocks start breaking up the pink blotches, reducing them down to singular dots that are surrounded
  1487. 1487.
    >"When we began to destroy each cell, one by one, we captured several members and began learning much more about the Devil's Hand."
  1488. 1488.
    >A pause
  1489. 1489.
    >More of the pink spaces were extinguished, but then others pop up around Citadel Space
  1490. 1490.
    >"The galaxy is no stranger to cults. However, the Devil's Hand is a rare breed. Most cults start off with a genuine and positive goal, before being corrupted or hijacked by malicious individuals. What we have here,"
  1491. 1491.
    >A few pink dots pop up the Terminus Systems, their influence spreading
  1492. 1492.
    >"Is a cult built up with the explicit purpose of utilizing life's darkest urges to bring about the destruction of all civilization."
  1493. 1493.
    >Captain Mizzen glances sidelong at you
  1494. 1494.
    >You nod slowly in agreement with Nihlus's findings
  1495. 1495.
     
  1496. 1496.
    >The ancient captain sighs, then looks again at the galactic map for a long time
  1497. 1497.
    >"We need to find everyone soon."
  1498. 1498.
    >"Indeed, Captain, which is why,"
  1499. 1499.
    >The easternmost pink dot within the Terminus Systems is highlighted
  1500. 1500.
    >"I am taking responsibility for our next move against this known site."
  1501. 1501.
    >Captain Mizzen realizes where the site is and superimposes your current position on the galactic map
  1502. 1502.
    >Not even a day away
  1503. 1503.
    >Mizzen's next question is your own,
  1504. 1504.
    >"What is known about this site?"
  1505. 1505.
    >The map is replaced with blocky, holographic schematics as Nihlus explains
  1506. 1506.
    >"So far we have only correlated enough information to piece together what these sites within the Terminus Systems consist of, all of which appear to be very similar to each other."
  1507. 1507.
    >On a flat plane, the hologram forms skyscrapers that cluster into a standalone city block surrounded by tall walls
  1508. 1508.
    >"They are, for the most part, self-sufficient colonies whose only connection to the outside galaxy is a patrolling fleet and discreet courier system."
  1509. 1509.
     
  1510. 1510.
    >The shape of those building are too familiar to you
  1511. 1511.
    >The tallest one in the center has no windows and is blank due to the restricted graphics, but you know what icon is built into its sides
  1512. 1512.
    >You close your eyes and take a deep breath
  1513. 1513.
    >You still see them floating in your vision
  1514. 1514.
    >A gloved hand gently grips your shoulder
  1515. 1515.
    >You look to see Aden standing by you
  1516. 1516.
    >He gives you a small nod
  1517. 1517.
    >You breathe deeply again and nod back
  1518. 1518.
    >Whatever you find in that place, you're going in there on your terms and not alone
  1519. 1519.
    >Well, not with Nightmare Moon
  1520. 1520.
    >God, you miss her terribly
  1521. 1521.
    >At least your first dream meeting is soon
  1522. 1522.
    >You have a lot to talk about
  1523. 1523.
     
  1524. 1524.
    ()()()
  1525. 1525.
     
  1526. 1526.
    >You are Nightmare Moon
  1527. 1527.
    >Arcturus Station's silhouette of stacked disks and conical spires is long gone
  1528. 1528.
    >This humanity's largest station, while indeed impressive, is simply a hub; a nexus for the fleet
  1529. 1529.
    >One large station that can service several dozen capital ships at once is picturesque
  1530. 1530.
    >You prefer a network of smaller shipyards, with independent defense platforms sporting mass accelerator cannons spread throughout
  1531. 1531.
    >You smile, because you know that preference is purely Sean's influence
  1532. 1532.
    >Of course, you kept that all to yourself as you met with several Alliance officers on board
  1533. 1533.
    >More faces and names to file away, likely to never be seen again
  1534. 1534.
    >More conversations that you have had many times again and again
  1535. 1535.
    >Comparing Sean's memories with the current situation kept you attentive
  1536. 1536.
     
  1537. 1537.
    >For instance: there are more aliens present now, most of whom are representatives of the Citadel Council
  1538. 1538.
    >Talks with them was were things became interesting
  1539. 1539.
    >Apparently your team was already booked for an express flight to the Citadel the next day, where you would be seen to your Equestrian nationals before meeting the Council itself
  1540. 1540.
    >That certainly sped things along
  1541. 1541.
    >After a small ceremony with Alliance brass to mark the beginning of a friendship between this humanity and Equestria, you and your companions are on their way to the Serphent Nebulae and the Citadel
  1542. 1542.
     
  1543. 1543.
    >"Miss Nightmare Moon?"
  1544. 1544.
    >You look over at Sepia in her separate seat, which was tailored to accommodate quadrupeds comfortably
  1545. 1545.
    >Given the not-insignificant amount of non-humanoid species in Council space, having special seats ready makes sense
  1546. 1546.
    >Your assigned secretary pauses for a moment before saying,
  1547. 1547.
    >"I was thinking about that ceremony before we left."
  1548. 1548.
    >You tap your saddlebag laid before you, feeling the silver and gold olive branch you intend to deliver to Celestia
  1549. 1549.
    "Yes, what of it?"
  1550. 1550.
    >"After we rescue everypony here, are we just going to, well, leave?"
  1551. 1551.
    >You do not mind showing confusion on your face,
  1552. 1552.
    "What do you mean?"
  1553. 1553.
    >"When-"
  1554. 1554.
    >She stops and thinks it through
  1555. 1555.
    >You yourself start to remember conversations with Sean
  1556. 1556.
    >"I know we're not in a position to establish a colony or anything of the sort now, but when we get everypony back, not just from here, would it be wise to at least keep talking with these people?"
  1557. 1557.
    "Ah."
  1558. 1558.
    >Now you answer with what you and Sean brainstormed long ago,
  1559. 1559.
    "Perhaps. There are boons and risks to such a connection."
  1560. 1560.
    >"Risks?"
  1561. 1561.
    >You nod,
  1562. 1562.
    "It's not so apparent since we are forming a bond with civilized people, but think of the invasion."
  1563. 1563.
    >Out of the corner of your eye, you see Sour's ears flatten for a moment
  1564. 1564.
    >Sepia looks out the thin panoramic windows at the system's star
  1565. 1565.
    >"I see."
  1566. 1566.
    "Every venture comes with risk, of course. I'm not saying that this humanity will suddenly invade us, but to keep a connection here is to expose ourselves to an entire galaxy, with its trillions of actors both good and bad."
  1567. 1567.
    >Sepia thinks about that,
  1568. 1568.
    >"Didn't the prophet's ships have special engines?"
  1569. 1569.
    "Yes, and that's the caveat. I don't believe the technology here is capable of sending one of their ships to Equestria, so we have control there. Once we secure our home, having diplomatic relations with this galaxy could be fruitful."
  1570. 1570.
    >You join Sepia in looking out at the lone star
  1571. 1571.
    "But that is a long time from now. We will answer that question when we are ready. Until then, let us see to it that our ponies come home."
  1572. 1572.
     
  1573. 1573.
    >First thing's first: reaching the Citadel with this final mass relay transit
  1574. 1574.
     
  1575. 1575.
    >Ahead of the courier ship, at the end of a long queue, is one point in a network of mass relays that allows faster-than-light travel throughout this galaxy
  1576. 1576.
    >Leftovers from a galaxy-spanning empire that fell over fifty thousand years ago
  1577. 1577.
    >Hundreds have been found, almost all functional, and some might still be hidden
  1578. 1578.
    >When it is your ship's turn, it approaches what looks to you like a tuning fork fifteen kilometers long, half as long as a Covenant supercarrier
  1579. 1579.
    >Actually, taking in the shape, it reminds you of the two-pronged energy sword used by the Elites
  1580. 1580.
    >Long and thin beams made out of gray alien metal, pointing into the void towards its twin
  1581. 1581.
    >At the other end of the relay, where your ship maneuvers to be parallel to, the beams bulge outwards then meet to form a "C" shape
  1582. 1582.
    >In the center of that, three colossal gimbals, the largest being five kilometers in diameter, spin around a ball of white-blue energy
  1583. 1583.
    >At the speed the gimbals are spinning, even a glancing blow would obliterate your tiny diplomatic shuttle
  1584. 1584.
    >Long before you get too close, a connection between the courier ship's tiny mass effect drive and the mass relay is established
  1585. 1585.
    >Energy in the form of lighting leaps from the center of the gimbals and surrounds the ship in a mass effect field
  1586. 1586.
    >In an instant the mass of the ship and everything in it approach zero
  1587. 1587.
    >The relay launches you forward
  1588. 1588.
     
  1589. 1589.
    >In the next instant, you stop by the other mass relay thousands of light years away
  1590. 1590.
    >The main engines engage and you leave the exit area that is allocated for drift >In front of you is the heart of the Serphent Nebulae
  1591. 1591.
    >It will be some time before you reach the Citadel, hidden in the cloud of mauve dust that is light years wide
  1592. 1592.
    >Time enough to have a meeting
  1593. 1593.
    "Excuse me, but I must rest."
  1594. 1594.
     
  1595. 1595.
    ()()()
  1596. 1596.
     
  1597. 1597.
    >The dark concrete tunnel is very familiar
  1598. 1598.
    >Faint moonlight bleeds through the edges of the precisely-laid slabs that make up the roof, giving off just enough light to see vague shapes
  1599. 1599.
    >You check you helmet-mounted-display and see gibberish being displayed
  1600. 1600.
    >You blink and realize this is a dream
  1601. 1601.
    >You blink again and switch between different modes on your visor
  1602. 1602.
    >More gibberish until it all disappears, save for a single word in blood red lettering,
  1603. 1603.
    >"Run"
  1604. 1604.
    >You smile and turn around with a twirl
  1605. 1605.
    >She's right behind you
  1606. 1606.
    >Only her head is visible, twice as big as you
  1607. 1607.
    >Her eyes are voids directed at you
  1608. 1608.
    >Buck teeth set perfectly in a manic smile
  1609. 1609.
    >Color drained to monochrome
  1610. 1610.
    >You move in an instant
  1611. 1611.
     
  1612. 1612.
    >Boop
  1613. 1613.
    >Or you were going for a boop on her snoot
  1614. 1614.
    >She instead opens her mouth impossibly wide and lets you shove your whole arm inside the new abyss
  1615. 1615.
    >She chomps down with a chest-thudding clack of her teeth
  1616. 1616.
    >The two of you stand there motionless, staring at each other, waiting for the other to blink
  1617. 1617.
    >You feel nothing in your arm
  1618. 1618.
    >In fact, you start to feel a bubbling of excitement in your chest
  1619. 1619.
    >Staring into her blank black eyes, you find light deep within them
  1620. 1620.
    >Not from stars, but from singularities
  1621. 1621.
    >You try to discern what they're consuming to give off such light
  1622. 1622.
     
  1623. 1623.
    >Nightmare Moon finally blinks, replacing voids with aquamarine cat's eyes
  1624. 1624.
    >All of her color returns
  1625. 1625.
    >She looks down at you with a half-lidded glare
  1626. 1626.
    >You respond with a cheeky smile
  1627. 1627.
    >She snorts and leans back, chewing on your arm
  1628. 1628.
    >You step back and look down at the comically clean cross section now in your bicep
  1629. 1629.
    >No pain, no blood
  1630. 1630.
    >You can feel the "phantom" of your arm, but Nightmare's dream logic is denying its use
  1631. 1631.
    >With one cheek full, she tells you,
  1632. 1632.
    >"We wish you would play along for a little while."
  1633. 1633.
     
  1634. 1634.
    >With a deep sigh, you remember why you need to talk with her
  1635. 1635.
    "Not when someone's brought the war against machines here."
  1636. 1636.
    >She freezes, then shrinks to her real size
  1637. 1637.
    >Your arm returns to you and the tunnel is replaced by the surface of her moon
  1638. 1638.
    >She has you standing on the lip of a crater big enough to hide a Charon-class frigate
  1639. 1639.
    >The light of the sun is dimmed as it passes through the distant planet's atmosphere
  1640. 1640.
    >You find Nightmare Moon sitting on an artificial butte overlooking the crater
  1641. 1641.
    >"What have you found?"
  1642. 1642.
    >You tell her of the empty slaver ship drifting among the ruins of a destroyed pirate fleet
  1643. 1643.
    >You tell her how you found the Batarian captain dead in the ship’s pilot seat, a pink crystal shoved into his chest
  1644. 1644.
    >You tell her what Nihlus told you all
  1645. 1645.
    “The crystal was a calling card. These followers are in the overt stages.”
  1646. 1646.
    >”The Devil’s Hand was never mentioned to us during our time on Arcturus Station.”
  1647. 1647.
    “These people tend to not be discussed in public.”
  1648. 1648.
    >”Did they call themselves the Devil’s Hand in their original world?”
  1649. 1649.
    “That and many more. At least a dozen separate cells were being managed by The Computer.”
  1650. 1650.
    >”Do you have any ideas how followers of The Computer made their way to this galaxy?”
  1651. 1651.
     
  1652. 1652.
    >You don’t answer immediately
  1653. 1653.
    >Instead, after taking several deep breaths, you say,
  1654. 1654.
    “Take control. Keep me from losing myself.”
  1655. 1655.
    >When Nightmare Moon nods, you let yourself remember the worst
  1656. 1656.
    >Despite being warned, she almost loses control right then
  1657. 1657.
    >The dim light from the partial eclipse turns pink
  1658. 1658.
    >She sees an inverted pentagram fill up the crater
  1659. 1659.
    >She sees your suddenly stiff form change
  1660. 1660.
    >Your armor is gone
  1661. 1661.
    >Parts of your skin disappear to reveal crude cybernetics
  1662. 1662.
    >She hears several digital voices speaking in a language no human can understand
  1663. 1663.
    >All the while, you are trying your best to remember just Its monologues
  1664. 1664.
    >Its taunts
  1665. 1665.
    >Its promises
  1666. 1666.
    >All directed at you: the most interesting human It has ever found
  1667. 1667.
     
  1668. 1668.
    >When you find the line you were searching for, you let yourself remember the end
  1669. 1669.
    >That wonderful end
  1670. 1670.
    >The killing shot blasts out over the lunar surface
  1671. 1671.
    >Nightmare Moon snaps the scene back to her liking just in time to see you fall to your knees
  1672. 1672.
    >By the time she gets to you, you remember the next several years of freedom
  1673. 1673.
    >Seeing Luna again
  1674. 1674.
    >Keeping your horrible secret from her
  1675. 1675.
    >Meeting Claymore and then Nightmare Moon
  1676. 1676.
    >This last year
  1677. 1677.
     
  1678. 1678.
    >This time, Nightmare Moon picks you up and wraps you in a tight embrace
  1679. 1679.
    >It takes a moment for you to hug her back
  1680. 1680.
    >Your terror subsides, then disappears when she pulls away just enough to look into your eyes
  1681. 1681.
    >She waits for your answer, when you blink back into lucidity
  1682. 1682.
    “It sent one.”
  1683. 1683.
    >The aquamarine cat’s eyes wait
  1684. 1684.
    “One to this galaxy.”
  1685. 1685.
    >The magnitude of it all pulls you away, but she takes your chin in her hoof and pulls you back to look only at her
  1686. 1686.
    “It gave them all of my memories. Used the fusion reactors it had to send them everywhere. One for each place I was in. Oh no.”
  1687. 1687.
    >Despite it being a dream, you start to hyperventilate
  1688. 1688.
    >Nightmare Moon pulls you even closer
  1689. 1689.
    >Her eyes brighten
  1690. 1690.
    >Her irises flare from her slit pupils like fire
  1691. 1691.
    >You can not look away
  1692. 1692.
     
  1693. 1693.
    >”Here is what we will do, my little Spartan.”
  1694. 1694.
    >The scenery fades into nothingness as she speaks
  1695. 1695.
    >”We will find all of our ponies in this galaxy. We will bring all of them home. We will run through any who bar us. Then, we will find the one It has sent here and we will take our time with them.”
  1696. 1696.
    >A flurry of horrid images from those last words make you blurt out,
  1697. 1697.
    “No.”
  1698. 1698.
    >The flaming gems bore into you
  1699. 1699.
    >You relax, almost going limp
  1700. 1700.
    “Just stop him.”
  1701. 1701.
    >”Stop him?”
  1702. 1702.
    >The flames die down
  1703. 1703.
    “Stop him. We’ll figure out what to do then.”
  1704. 1704.
    >She blinks, her gaze lowering
  1705. 1705.
    >”Very well.”
  1706. 1706.
    >She starts to pull away
  1707. 1707.
     
  1708. 1708.
    >Your hands on her shoulders stop her
  1709. 1709.
    >You bring yourself up onto one knee, your head rising above hers
  1710. 1710.
    >It is then you realize what you’re about to do
  1711. 1711.
    >A thought of Luna stops you
  1712. 1712.
    “Dammit.”
  1713. 1713.
    >The fact you say that to the thought of Luna has you suddenly angry
  1714. 1714.
    “Dammit!”
  1715. 1715.
    >”Sean.”
  1716. 1716.
    >A hoof on your cheek catches you
  1717. 1717.
    >Her eyes are now worrying
  1718. 1718.
    >”Is it about her?”
  1719. 1719.
    >You clench your jaw and nod
  1720. 1720.
    >”She would not have you beating yourself over mere thoughts of her.”
  1721. 1721.
    >You stare down at her,
  1722. 1722.
    “What about if she saw what I wanted to do just then?”
  1723. 1723.
    >An eyebrow rises
  1724. 1724.
     
  1725. 1725.
    >You take a moment to look at yourself
  1726. 1726.
    >You are about to raid a compound built by followers of a computer from another universe that was made solely to erase humanity
  1727. 1727.
    >To rescue the younger sister of a good friend who is also missing and a love-eating bug queen
  1728. 1728.
    >You are sharing a dream with the dark side of a night princess from another universe
  1729. 1729.
    >And your heart aches for the both of them
  1730. 1730.
    >You have read so many books, fiction and non, mundane and fantastical
  1731. 1731.
    >None of them are as complex as the situation you find yourself in
  1732. 1732.
    >It is only now that the absurdity crashes down on you
  1733. 1733.
    “Fuck it.”
  1734. 1734.
     
  1735. 1735.
    >Your hands slide around to her withers and neck
  1736. 1736.
    >Her eyes widen when you pull her lips to yours
  1737. 1737.
    >Both of your heartbeats boom in your ears
  1738. 1738.
     
  1739. 1739.
    >You snap awake in your bed, heart racing
  1740. 1740.
    >Your lips tingle
  1741. 1741.
    >You sit up in your bed slowly
  1742. 1742.
    >A part of you thinks you have made a grave mistake
  1743. 1743.
    >Another thinks you did exactly what you needed to do
  1744. 1744.
    >You are not sure which part is which

Demons & Nightmares, M1

by Durr0694

Demons & Nightmares, M2

by Durr0694

Demons & Nightmares, M2.5

by Durr0694

Demons & Nightmares, M3

by Durr0694

Demons & Nightmares, M3.5

by Durr0694