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Demons & Nightmares, M4, Pt. 1

By Durr0694
Created: 2025-07-28 03:14:08
Updated: 2025-10-19 07:01:53
Expiry: Never

  1. 1.
    >While you and Nightmare Moon sleep side-by-side next to the corvette's slipspace drive, you straddle her back as she glides through the dreamscape at the speed of thought
  2. 2.
    >At some point the small fleet had transitioned from the firmament in which the planet Equis resides to the populated galaxy Chrysalis was shunted into
  3. 3.
    >Screening well ahead of the two ships, the two of you search for a adequate place to drop out of this galaxy's unused slipspace
  4. 4.
    >Since the dreamscape doesn't care for dimensions, you look for people dreaming
  5. 5.
     
  6. 6.
    >According to Luna's observations the dreamscape is perceived by everyone in a way that makes sense to the individual, albeit with a few core rules
  7. 7.
    >Many perceptions are very similar while a few exceptions can drive an ill-prepared outside observer insane
  8. 8.
    >To Luna and Nightmare Moon, the dreamscape appears as the cloudless night sky with Equestria underneath
  9. 9.
    >Nebulae and clusters of "stars" are formed wherever ponies sleep in close proximity
  10. 10.
    >To you it is just the void
  11. 11.
    >The black around small dream bubbles to you is the ultimate unknown
  12. 12.
    >Every threat that your imagination conjures up is just behind you, below you, above you, and just beyond the black in front of your eyes
  13. 13.
    >Staying out of sight for now, but yet at the same time sliding leisurely closer
  14. 14.
     
  15. 15.
    >Now, with you and Nightmare together, it is a mix
  16. 16.
    >The void is there beyond the dreams, but the demure dream bubbles are now bright colorful stars
  17. 17.
    >The location of the individual stars roughly equates to the individual's physical location
  18. 18.
    >And since it's an entire galaxy filled with people who dream, the dreamscape to you two is practically a map of this particular Milky Way
  19. 19.
     
  20. 20.
    >Nightmare aims for a remote system in Alliance space, her speed and focus unrestricted by the distance from her body
  21. 21.
    >You both scan the dream stars of people sleeping on transiting ships, orbital stations, and some of the planets themselves
  22. 22.
    >Some are bright, some are dim
  23. 23.
    >Some small, some large, some fluctuating
  24. 24.
    >Every color and color combination can be found in one star or another
  25. 25.
    >Some allow you to see into the dream, some are opaque
  26. 26.
    >Each of these attributes display the state of mind for that individual, and the meanings can be different for each person
  27. 27.
    >Luna and Nightmare Moon have the best intuition for all of this
  28. 28.
    >You are learning, but for the most part you go along for the ride
  29. 29.
    >Now, when you're passing another planet, it's you who spots someone's-no, somepony's dream that doesn't belong
  30. 30.
    >In its center you see a white unicorn on a wooden stage
  31. 31.
     
  32. 32.
    >You tap the side of Nightmare's neck
  33. 33.
    >She turns and looks at where you're pointing
  34. 34.
    >In the next instance the two of you are accelerating towards a planet's surface where a pink and white dream is shining
  35. 35.
    >Both of you are so focused on the young mare's dream that a moving star, likely one of a hover car's dozing passenger, clips Nightmare's legs
  36. 36.
    >She gets yanked out from under you instantly
  37. 37.
    >Surprised, you continue on and meteor into the target a moment later
  38. 38.
     
  39. 39.
    >Luckily the physics of this dream is forgiving
  40. 40.
    >You don't crunch and bounce, but flatten into a paper-thin pancake face-down onto furnished wood
  41. 41.
    >You strain to peel your face off of the floor, but once you do your body pops back to its normal shapes
  42. 42.
    >You look up
  43. 43.
    >Sweetie Bell is standing at the front of the stage, performing warm ups with her voice
  44. 44.
    >Beyond is a massive old theater
  45. 45.
    >All of the thousands of red seats are empty, though the stage lights are on
  46. 46.
    >You stand up slowly
  47. 47.
    >Despite it being a cartoonish dream, you feel sore from that fall
  48. 48.
    >You look up, but don't see your partner descending from the stage's rafters
  49. 49.
    >You clamp down on a sudden pang of panic
  50. 50.
    "Ah, she'll come along shortly."
  51. 51.
    >"Who?"
  52. 52.
    >You look back at Sweetie Bell, who had flipped around in an instant
  53. 53.
    >She has that dream-trance dim in her eyes
  54. 54.
    >She's not lucid
  55. 55.
    >And if Nightmare Moon's not here to take control of the dream, then asking questions might just make her wake up
  56. 56.
    >So you roll with the dream
  57. 57.
     
  58. 58.
    >You shrug,
  59. 59.
    "The director. She got caught up on something on the way here. We just have to wait a little."
  60. 60.
    >"Oh."
  61. 61.
    >Whatever string of tangents she was on which led to this scene is now broken
  62. 62.
    >Now you take the lead,
  63. 63.
    "You can continue to warm up until she arrives, then we can start."
  64. 64.
    >She nods slowly, then instant-flips back around
  65. 65.
    >It's still Sweetie's dream and her mind could snap to another thought even with your presence
  66. 66.
    >So you take several quiet steps to remain in her field of vision
  67. 67.
    >She asks impulsively,
  68. 68.
    >"Do you want to warm up?"
  69. 69.
    >You realize that she probably doesn't recognize you
  70. 70.
    >It has been about six years since you last talked to her and her sister
  71. 71.
    >She sure has grown since then
  72. 72.
    >You spot the musical note that is her cutie mark
  73. 73.
     
  74. 74.
    >You shake your head,
  75. 75.
    "I'm not one to sing. I'm just a stagehand."
  76. 76.
    >She tilts her head
  77. 77.
    >Her eyes become just a little brighter
  78. 78.
    >"Why don't you want to sing?"
  79. 79.
    >Two years of refusing to partake in impromptu musicals flash through your mind
  80. 80.
    >Sweetie Bell, her subconscious focused on you, can sense the aura of embarrassment and stubbornness forming around you
  81. 81.
    "I-"
  82. 82.
    >You push away from those thoughts, only to dredge up much more unpleasant memories
  83. 83.
    >You cannot stop yourself from saying,
  84. 84.
    "I didn't like those songs,"
  85. 85.
    >You try to stop yourself, but your mind works against you and starts playing one of the songs you did sing
  86. 86.
    >You hear several oscillators quietly play a harmony out of nowhere, with one tinkling out a beat
  87. 87.
    >It takes a lot of will to cease the music before the vocals could start
  88. 88.
    >'Though little Sweetie Bell here would sing it wonderfully with you.'
  89. 89.
    >You "physically" reel from that thought and the voice in your head that said it
  90. 90.
    >You want to wake up, but you cannot
  91. 91.
    >Sweetie Bell's eyes become lucid, and she sees you for the first time
  92. 92.
    >Right as you're failing to hold back a cascade of dark thoughts that twist the space around you
  93. 93.
    >"Sean?"
  94. 94.
     
  95. 95.
    >It it then Nightmare Moon arrives
  96. 96.
    >She impacts the stage with the velocity of an artillery shell
  97. 97.
    >Her blurry form explodes into black smog
  98. 98.
    >Sweetie Bell, restricted to normal movements in the alicorn's presence, turns around to see the twinkling cloud
  99. 99.
    >She gasps and scrambles back, stumbles, then pushes herself back into you
  100. 100.
    >You gently stop her with a hand on her shoulder, your thoughts mercifully clear again
  101. 101.
    "Sweetie Bell, it's okay."
  102. 102.
    >You look up at Nightmare as she coalesces back into her true form sans armor
  103. 103.
    >Her frustration is obvious
  104. 104.
    "Everything alright?"
  105. 105.
    >Her aquamarine cat's eyes look up in exasperation
  106. 106.
    >She sighs
  107. 107.
    >"It seems that me standing up after a fall is frightening enough to bring about a night terror."
  108. 108.
    >She closes her eyes and takes a deep breath, but stops halfway
  109. 109.
    >You see her tongue work along one cheek, then the other
  110. 110.
    >She shrugs,
  111. 111.
    >"I might have snarled in the poor girl's direction."
  112. 112.
    >She mocks the expression and her bright white fangs flash against her lips
  113. 113.
    >"I had to calm her down. Apologies for the delay."
  114. 114.
     
  115. 115.
    >You look down at Sweetie Bell,
  116. 116.
    "Miss Bell, what's your situation?"
  117. 117.
    >She looks up at you, blinking
  118. 118.
    >"My what?"
  119. 119.
    "Your situation. The planet you're on; it's a human colony, right?"
  120. 120.
    >She remembers and nods,
  121. 121.
    >"Yeah. There are some other aliens, but most of them are nice."
  122. 122.
    "So the people there are treating you well?"
  123. 123.
    >She nods again
  124. 124.
    >"Yeah."
  125. 125.
    >She smiles sheepishly,
  126. 126.
    >"I'm kind of a celebrity."
  127. 127.
    "Okay, then we'll be diplomatic. Can you tell the leader of the colony that you have people coming to take you back to Equestria?"
  128. 128.
    >She looks at you strangely,
  129. 129.
    >"Take me back?"
  130. 130.
    >You hesitate,
  131. 131.
    "Do you want to go back?"
  132. 132.
    >Then you realize she's remembering what exactly happened to her back in Ponyville
  133. 133.
    >Had Nightmare Moon not taken control, the quiet theater would certainly be replaced by the Carasol Boutique
  134. 134.
    >A moment before it had been blown apart and burned down by Wraith mortar fire
  135. 135.
     
  136. 136.
    >"Did-did Rarity-?"
  137. 137.
    >She can only say her older sister's name before the vice in her chest becomes too much
  138. 138.
    >Even with Nightmare walking right up to the two of you, the space around Sweetie's pink mane distorts
  139. 139.
    >You lay a hand on her shoulder,
  140. 140.
    "We're looking for her. Applebloom and Scootaloo are still waiting for you."
  141. 141.
    >The mention of her best friends lifts her out of her despair
  142. 142.
     
  143. 143.
    >Then she remembers something else and looks up at Nightmare Moon,
  144. 144.
    >"What about the others?"
  145. 145.
    >The alicorn lifts an eyebrow,
  146. 146.
    >"Others?"
  147. 147.
    >"The other ponies. They found us all over."
  148. 148.
    "All over this galaxy?"
  149. 149.
    >She nods
  150. 150.
    >"They're trying to get us all together. I'm going to get picked up in a few days."
  151. 151.
    >You look up at Nightmare,
  152. 152.
    "We'll have to be diplomatic when we get there anyways, it seems."
  153. 153.
    >She nods, then looks up,
  154. 154.
    >"The fleet will pass us by shortly."
  155. 155.
    >You sigh,
  156. 156.
    "Alright. Miss Bell, tell those in charge that there'll be a change of plans for them. We'll make contact and sort things out."
  157. 157.
    >She looks at you for a time, then says reservedly,
  158. 158.
    >"Okay."
  159. 159.
    >She probably has made new friends in the months she's been here
  160. 160.
    >You pat her shoulder
  161. 161.
     
  162. 162.
    >Nightmare speaks,
  163. 163.
    >"We must go, Spartan."
  164. 164.
    >You nod, then look down at Sweetie Bell
  165. 165.
    "We're getting everypony home, Miss Bell. Just hang on a little longer. Nightmare Moon."
  166. 166.
    >The two of you smile,
  167. 167.
    "Let's leave her something pleasant."
  168. 168.
    >With a snap of your fingers, she plucks you out of Sweetie Bell's dream and immerses her back into it by leaving a self-playing piano to sing along to
  169. 169.
     
  170. 170.
    >Nightmare Moon pulls you up with impossible acceleration away from the planet sprinkled with dreams
  171. 171.
    >She isn't lying about the fleet of two ex-Covenant ships passing you
  172. 172.
    >Being in slipspace, they are going faster than light
  173. 173.
    >Thankfully, speed doesn't matter when your mass is zero, and the dreamscape doesn't give a damn about different dimensions
  174. 174.
    >Not that anything that can dream lives naturally in slipspace
  175. 175.
     
  176. 176.
    >You both slam back into your bodies and snap awake
  177. 177.
    >Nightmare Moon stands up and lights up her horn to activate the console you were sleeping under
  178. 178.
    >You, having slept in your armor, activate your comms,
  179. 179.
    "Bridge, Sierra."
  180. 180.
    >Captain Mizzen answers with her ancient yet strong voice
  181. 181.
    >"Sierra, Bridge, go ahead."
  182. 182.
    "Captain, change of plans. Turn the fleet back around and set course for this planet."
  183. 183.
    >Nightmare, working on the console that is sharing its screen with one on the bridge, highlights the disturbance in slipspace Sweetie Bell is on
  184. 184.
    >"Is there a human colony there, Sierra?"
  185. 185.
    "Affirmative, and a pony."
  186. 186.
    >The Captain's voice doesn't change from its professional tone
  187. 187.
    >"We're to rescue them?"
  188. 188.
    "We'll punch back into real space some distance away. I don't want to scare the colonists and any orbital traffic more than we already will. We'll establish contact and conduct negotiations."
  189. 189.
    >"Understood, altering course. Anything else?"
  190. 190.
    "We'll certainly have more developments when we get there, Captain. I'll have a fleet-wide briefing once we get more information. Sierra out."
  191. 191.
     
  192. 192.
    >You cut comms, then strain your stiff muscles as you stand up
  193. 193.
    >The single huragok left on the corvette, Glides Low, floats close to you and gives a concerned whine
  194. 194.
    >You and Nightmare Moon have been hugging the modified slipspace drive for hours now
  195. 195.
    >With the Forerunner's tech welded onto it, the Engineers have been constantly checking it, even when not in use
  196. 196.
    >You're pretty sure that the previous shipmaster had to punitively condition them from removing the additional hardware
  197. 197.
    >You step aside and let the floating compulsive fixer check on the drive
  198. 198.
    >The purple pillar in the room just forward of the corvette's engines is inert right now, but in a few hours it will allow the ship to pass back into real space
  199. 199.
    >
  200. 200.
     
  201. 201.
    ()()()
  202. 202.
     
  203. 203.
    >You and Nightmare spend the remaining hours in slipspace touring the ship
  204. 204.
    >All of the ponies, most being seasoned terrestrial sailors with a few specialist exceptions, are in an expectant mood
  205. 205.
    >They have gone through their first deployment without seeing any combat, which is both a blessing and a curse
  206. 206.
    >On one hand: they have gotten their proverbial space feet wet without disaster
  207. 207.
    >On the other: you still do not known how they will react when the time finally comes
  208. 208.
    >Pirates throwing cannonballs and insults at you on the high seas is one thing
  209. 209.
    >Pirates firing coilguns and missiles at you in the vast void is another
  210. 210.
    >You voice this observation to Nightmare Moon as the two of you walk down the deserted hallway to the bridge
  211. 211.
    >She shrugs with her black wings
  212. 212.
    >"If the pirates and slavers of your memories have not changed, then we need not be concerned."
  213. 213.
    >You nod as you wait for the door at the end of the purple hallway to unlock and slide open
  214. 214.
    "Right, and no one in this galaxy knows about Covy ships yet."
  215. 215.
     
  216. 216.
    >The bridge, located at the front of the ship with a view outside instead of the usual Covenant doctrine of being tucked into the armored center, is buzzing with the low hum of dozens of inside voices
  217. 217.
    >You manage to catch one of the ponies announcing over the ship's intercom system, "One minute to real space transit," as you cross the large open bridge towards the hologram
  218. 218.
    >The rhythm of your armored boots and Nightmare's bare hooves cut above the noise
  219. 219.
    >In the center of the domed room is a massive hologram that is half buried into the floor
  220. 220.
    >The corvette and the battlecruiser are being displayed right now, with graphs of Equestrian text showing the stats of decently-running vessels
  221. 221.
    >Above each ship you note their respective names:
  222. 222.
    >Their Majesties' Ship Nocturnal
  223. 223.
    >Her Majesty's Ship Doppelganger
  224. 224.
    "We finally agreed on names, it seems."
  225. 225.
    >"Much to my sailors' relief."
  226. 226.
     
  227. 227.
    >Captain Mizzen walks around the translucent hologram to join the two of you
  228. 228.
    >Her salty coat underneath her old navy uniform and her bleached mane tucked under her worn tricorn hat is evidence enough of her age
  229. 229.
    >Her sea blue eyes are still sharp and boring into you and Nightmare
  230. 230.
    >"We accrued so much bad luck on that last voyage, we're bound to get into a shooting match here."
  231. 231.
    >You nod,
  232. 232.
    "With how this galaxy is, Captain, it's probable. Plenty of pirates preying on these colonies. And then there're the Terminus systems. I wouldn't be surprised if some warlord got a hold of one of ours. Hopefully we can get the Alliance to back us up if we have to do some raiding."
  233. 233.
    >Another familiar voice answers you,
  234. 234.
    >"I can help with that."
  235. 235.
    >You all turn to Sour Dough
  236. 236.
    >You've been meeting with him constantly for weeks after the invasion was fought off, and you still can't believe how much your brother-in-law has grown
  237. 237.
    >Same sandy coat and black mane, but his bright blue eyes have a fire in them
  238. 238.
    >He's also smiling a lot more than when you first met almost a decade ago
  239. 239.
    >"Especially if we waylay some pirates for them."
  240. 240.
    >You cross your arms,
  241. 241.
    "If our luck is as bad as the Captain fears, then that'll be sooner rather than later."
  242. 242.
    >And talking lightly about it is asking for fate to send you a curve ball, but getting intel from pirate captains and favors from the Alliance will save you precious time
  243. 243.
     
  244. 244.
    >A pony down in one of the shallow "pits" that flank the hologram calls out,
  245. 245.
    >"Ten seconds to real space transit."
  246. 246.
    >The ship's intercom repeats the announcement and everyone, even you, plant their feet or brace against something
  247. 247.
    >Covenant ships transit in and out of slipspace seamlessly, and so do UNSC ships to an extent, but the first jump had this crew thrown off of their hooves when they jumped out faster than intended and "slammed the brakes"
  248. 248.
    >But there have been around a dozen slipspace transits since then, so you all feel no shift in the ship's artificial gravity this time
  249. 249.
    >The hologram shrinks the two warships down to nothing, then brings up a light-delayed view of the system you had just jumped into
  250. 250.
    >A main sequence star orbited by a couple of baked rocks, a gas giant, and a somewhat habitable world
  251. 251.
    >The planet itself is sandy and red, but the topology and surrounding space is quickly eaten up by icons
  252. 252.
    >After some time, the ship's many sensors start picking up real time information and place down an overwhelming amount of Covenant glyphs onto the hologram
  253. 253.
    >Captain Mizzen manipulates the dispay to focus on the planet, with more data streaming in as she does so
  254. 254.
    >Equestrian text slowly replaces the glyphs as the in-house software translates, but you have learned well enough to speed read the readings
  255. 255.
    >In the pile of layering glyphs, clusters of "reclaimers" become highlighted on the planet, densely packed into a few towns sprinkled around a continent-spanning mountain range
  256. 256.
    >Above the largest town is a fleet of five small ships
  257. 257.
    >One is actually on the surface, right next to the colony
  258. 258.
    >The other four are way too close together as they loiter in high orbit
  259. 259.
     
  260. 260.
    >All four of you lean in towards the hologram
  261. 261.
    >Captain Mizzen focuses in on the ships
  262. 262.
    >Other glyphs denoting unknown biologicals populate the obvious warships, which are all different from each other
  263. 263.
    >That is the clear giveaway for all of the navy veterans
  264. 264.
    >Then there is the bulky one on the surface inside the colony
  265. 265.
    >The unknown aliens are swarming the streets the ship, herding humans towards it
  266. 266.
    >In the few seconds you observe, several colonists stop and annotating glyphs of "deceased" appear next to them
  267. 267.
    >In the middle of the largest group of captured humans is another glyph that is immediately translated into Equestrian:
  268. 268.
    >Unicorn
  269. 269.
    >You kick yourself inwardly for opening your mouth and tempting faith
  270. 270.
     
  271. 271.
    >"Slavers."
  272. 272.
    >The bridge becomes quiet and turns to the alicorn
  273. 273.
    >Nightmare Moon's eyes are dark
  274. 274.
    >Her voice is low and invites no debate,
  275. 275.
    >"Captain, bring this fleet to battle stations."
  276. 276.
    The Captain nods and turns to the rest of the bridge
  277. 277.
    >"Battle stations. Engines: all ahead full. Helm: take us right to that fleet, and somepony get me Speaker."
  278. 278.
    >A pony in one of the pits turns and slams her hoof on a projected button on her console
  279. 279.
    >The recording of a clanging bell plays all over the ship
  280. 280.
    >The few ponies milling about the bridge gallop to their assigned stations
  281. 281.
    >Some leave and some arrive
  282. 282.
    >All have a grim look about them
  283. 283.
    >This is the first time that bell sounded with enemy ships in sight
  284. 284.
     
  285. 285.
    >Captain Mizzen marches over to the front of the bridge to a console with a large screen
  286. 286.
    >The officer manning the console next to her reports,
  287. 287.
    >"Ma'am, I have Speaker."
  288. 288.
    >Mizzen hops onto the platform made for ponies to reach the screen and presses a button on its corner
  289. 289.
    >Speaker's uncanny form appears on it
  290. 290.
    >The feed seems to come from a wide-angled lens, since it shows all of the raised dais in the center of the battlecruiser's bridge
  291. 291.
    >Behind Speaker, changelings swarm about under dim purple lights
  292. 292.
    >Yet in the seething scene you see the five members of Team Claymore standing at the consoles on the dais, unbothered by the hundreds of changelings buzzing and shuffling around them
  293. 293.
     
  294. 294.
    >The Captain asks,
  295. 295.
    >"Speaker, are you aware of the situation?"
  296. 296.
    >His default-calm voice comes through in a thin layer of static,
  297. 297.
    >"I've been informed that pirates are attacking this colony and are stealing humans along with one of your citizens. Since we're accelerating, I assume we are going to engage these pirates?"
  298. 298.
    >"That is correct. At the least we are going to prevent them from leaving this system with those captives. Sean? Nightmare Moon?"
  299. 299.
    >The two of you leave Sour at the hologram to join her
  300. 300.
    "Captain?"
  301. 301.
    >"What is their weaponry, do you think?"
  302. 302.
    >You remember from your time here
  303. 303.
    "Coilguns and missiles, with lasers for point defense. Those are the standard for warships. With these little frigates, though, I'm not worried about them piercing the Doppelganger's shields."
  304. 304.
    >The captain thinks for a moment
  305. 305.
    >"Will they flee once they see us?"
  306. 306.
    >Nightmare Moon answers,
  307. 307.
    >"Perhaps, but we must cut off their most obvious escape route regardless of their cowardice."
  308. 308.
    >She reaches out on the hologram and highlights two sections of space away from the planet
  309. 309.
    >One on the other side of the planet
  310. 310.
    >The other is a ways behind their fleet, relative to you
  311. 311.
    "The two mass relays connected to this sector are in those directions,"
  312. 312.
    >You look to Speaker and Team Claymore
  313. 313.
    "If they try to run, we'll focus on disabling the landed ship and boarding it. We’ll take out the others. If the lander happens to stay put, we'll put together an assault force."
  314. 314.
    >Speaker and Henri nod,
  315. 315.
    >"Understood."
  316. 316.
     
  317. 317.
    >You step back and tell the Captain,
  318. 318.
    "We have some time before the combat maneuvers begin."
  319. 319.
    >The naval officer mare sitting next to you all frowns,
  320. 320.
    >"Why?"
  321. 321.
    >Her distorted reflection in your golden visor is probably what makes her clamp her jaw shut
  322. 322.
    "Why do we have time?"
  323. 323.
    >She takes a moment to unclench her jaw and nod
  324. 324.
    >"Don't they have hours to get out of there?"
  325. 325.
    >Given that she and the rest of this crew hadn't seriously thought about fighting in space until three months ago, and with how frantically busy everyone on this ship has been since then, you find this understandable
  326. 326.
    "Light has a set speed we only notice in space. The civilizations of this galaxy have some ways around it in terms of communication, but there aren't any comm buoys around here. It'll be some time before the light of our arrival reaches those guys' sensors."
  327. 327.
    >You gesture to the hologram, still showing Sour the fleet of ships
  328. 328.
    "Even then, everyone here uses thermals to detect ships, and those too can't see faster than light on their own. We've got a huge advantage with our own sensors."
  329. 329.
    >Captain Mizzen nods,
  330. 330.
    >"We can react much faster than them."
  331. 331.
     
  332. 332.
    >You turn to the screen, crossing your armored arms
  333. 333.
    "With that said, I should have had us jump in closer."
  334. 334.
    >Nightmare Moon replies with a firm tone,
  335. 335.
    >"We couldn't know."
  336. 336.
    >You purse your lips and nod
  337. 337.
    "Right. Let's just hope we can catch them."
  338. 338.
    >Captain Mizzen turns to another mare at a console and asks for ETA
  339. 339.
    >You know she's not satisfied with the response and she's thinking about pushing the engines further
  340. 340.
    "Don't damage the engines yet. If they do get away, we have ways of tracking them. Plus if the colony got out a distress call, then we'll has have Alliance ships here within hours. If we can link up with them, these guys will have a whole wolfpack after them."
  341. 341.
    >The Captain glances up at you,
  342. 342.
    >"Can't they just outrun us all?"
  343. 343.
    "Maybe the Alliance ships if they get a big-enough lead, but our slipspace drives aren't restricted to the Mass Relay system. These routes across the galaxy can get pretty windy, especially if some relays are guarded. If we can get an idea of where they're going, we can head them off."
  344. 344.
    >The Captain shuffles in place
  345. 345.
    >"And that's only if this slaver ship escapes?"
  346. 346.
    "Correct."
  347. 347.
    >You step away to look at Nightmare, Mizzen, and Speaker
  348. 348.
    "This'll be quite the debut for us, so let's not disappoint."
  349. 349.
     
  350. 350.
    >You all wait for a long time as the distance is closed
  351. 351.
    >Captain Mizzen and Speaker exchange the status of their ships, despite both of them having seen such data before you entered the bridge
  352. 352.
    >Speaker talks of how the hive is acclimatizing to the battlecruiser
  353. 353.
    >Queen Chrysalis' hive, before the ship they're now crewing crashed into it, was a three-dimensional maze of tunnels that were interrupted by chambers of varying utility
  354. 354.
    >Covenant ships, with the exception of the corvette, is similar in the layout of it's interior and then some
  355. 355.
    >The ship's tangle of deck ways aren't symmetrical along the ship’s axis and, thanks to the Covenant's creative use of artificial gravity, many hallways change orientation between ends
  356. 356.
    >There are very few ladders, but still
  357. 357.
    >Corkscrews, two floors instead of floor and ceiling on some decks, and all of them look the same
  358. 358.
    >While you and the other Spartans have previous experience, the Equestrians find it mind-boggling
  359. 359.
    >The changelings, on the other hand, just want to switch the boat's color scheme to something that doesn't remind them of Princess Cadence or Professor Sparkle
  360. 360.
     
  361. 361.
    >You walk away from the small talk and approach Sour Dough
  362. 362.
    >He's been manipulating the hologram this whole time, looking at the raid and sifting through the still-onrushing data
  363. 363.
    >He has a look of pure concentration on his face
  364. 364.
    >You watch him silently in a way a stranger would find creepy
  365. 365.
    >Finally he sighs, stops, and rubs his eyes
  366. 366.
    >"So much data and all we can do is close the distance."
  367. 367.
    >You nod,
  368. 368.
    "Yeah."
  369. 369.
    >"You and Jane ever had to wait like this?"
  370. 370.
    "As part of a naval engagement? No."
  371. 371.
    >You have to remember long ago for anything similar
  372. 372.
    >It's been eight years
  373. 373.
    "We had to stuff ourselves into slispace-capable drop pods for Torpedo. We spent hours in those pods before falling onto Pegasi Delta."
  374. 374.
    >You look at the hologram
  375. 375.
    "With that, it was just us and the Covenant at the refinery,"
  376. 376.
    >A pause
  377. 377.
    "And the ships we didn't see above the refinery."
  378. 378.
    >"Yeah."
  379. 379.
    >The two of you both stare at the sobering display
  380. 380.
    >You know he's feeling a deep frustration, mingling with the memory of terror from many weeks ago when he learned that his wife and family were being hunted by a Brute kill team half a continent away
  381. 381.
    >You yourself are feeling a smoldering resignation, with the occasional tic of much darker thoughts
  382. 382.
     
  383. 383.
    >Scenes like this one had played out before you many times
  384. 384.
    >Most of them were face to face and the tormentors unable to outrun you, with the dark thoughts threatening to fill your head and become manifest
  385. 385.
    >You glance down at Sour
  386. 386.
    >If he had to look at more than faceless points of data, would he become startled by what springs out of nowhere in his head?
  387. 387.
    >Possible
  388. 388.
    >The mindset of ponies are practically the same to humans
  389. 389.
    >A hyper-social pack-prey species that brought itself into civilization, with the biggest difference between them and humanity being innate access to a powerful field known simply as "magic"
  390. 390.
    >A thousand years of peace and an aversion to violence were swept away by the invasion, laying bare a will to survive not just by evasion and strength of numbers, but a willingness to turn and enact violence on a threat
  391. 391.
    >Said violence includes everything from biting to throwing celestial bodies around like baseballs
  392. 392.
     
  393. 393.
    >Some time later, and over an hour before entering engagement range, the slaver pirates react
  394. 394.
    >The ships in orbit begin to reorient facing you
  395. 395.
    >They arrange themselves into a loose diamond formation square on to your approach
  396. 396.
    >They remain stationary for now
  397. 397.
    >Now is the time to choose whether or not to send a message
  398. 398.
    >A quick talk between Captain Mizzen, Speaker, and yourself conclude to keep this fleet as mysterious as can be and keep quiet
  399. 399.
    >The fact that your two ships are accelerating straight towards the slaver fleet at an impressive rate is enough of a statement
  400. 400.
     
  401. 401.
    >The raiding force in the colony begins herding what captives they have towards the ship,
  402. 402.
    >Several slavers, defenders, and captives die in the first few minutes as the fighting intensifies
  403. 403.
    >Sweetie Bell is still in the middle of the captive press of humans as the collective is pushed at the cost of those on the outer layer of the press
  404. 404.
    >The ship itself has a perimeter of slavers around it, but it is surrounded by small teams of humans
  405. 405.
    >Many minutes slip away as the slavers drive their captives onto the ship
  406. 406.
    >Everyone looking at the situation becomes restless as the last of the living captives are pulled and shoved into the ship, followed by the surprisingly well-drilled retreat of the ship's security
  407. 407.
    >These aliens, at least the ground team, are professionals
  408. 408.
    >Yet thanks to the efforts of the colony's defenders, their departure is delayed long enough that you might catch them
  409. 409.
    >That is: if the militarized mass transport ship is as slow as it looks
  410. 410.
     
  411. 411.
    >It isn't
  412. 412.
     
  413. 413.
    >As soon as the ramp doors close, the bulk lander shoots off the ground
  414. 414.
    >Estimates are produced in seconds, and it doesn't look good
  415. 415.
    >Captain Mizzen talks with Speaker again
  416. 416.
    >A plan is set
  417. 417.
    >The distance closes as the transport ship breaks through the atmosphere
  418. 418.
    >The diamond formation starts to move with it, making damn sure to block you, but they might as well be standing still compared to your velocity
  419. 419.
    >Just before you enter the pirate's suspected engagement range, your two ships make their moves
  420. 420.
    >The corvette cuts its acceleration by a tiny fraction, allowing the battlecruiser to pull ahead
  421. 421.
    >Nocturne then ducks in close to the underside of the shielded Doppleganger, filling the view from the bridge
  422. 422.
    >All of the corvette's weapons are readied
  423. 423.
    >The battlecruiser's only offensive option is a single plasma torpedo launcher, hastily repaired days before, but damage isn't its role in this engagement
  424. 424.
    >The officers focusing on the enemy fleet start reporting
  425. 425.
    >"All four ships have fired railcannons."
  426. 426.
    >"Transport ship has passed lower atmosphere, is accelerating."
  427. 427.
    >Captain Mizzen, with Speaker still listening, responds coolly,
  428. 428.
    >"Both ships: divert course down by point five degrees. Once the projectiles pass, reverse angle. Maintain acceleration."
  429. 429.
    >She isn't going to damage the engines by shoving them into flank speed, but she sure as hell isn't going to slow down
  430. 430.
    >At this speed, your two ships are on the borderline of experiencing light distortions
  431. 431.
    >Not enough to mess with time, but enough to make landing a straight shot on you difficult
  432. 432.
    >The same went for your shots, of course, but you're counting on your homing plasma torpedoes for this flyby
  433. 433.
     
  434. 434.
    >Speaker's image flickers and the battlecruiser's acceleration dips for an instant
  435. 435.
    >A watch officer reports,
  436. 436.
    >"One hit on Doppleganger. The other three shots missed."
  437. 437.
    >You hear Hitomi call out from behind Speaker,
  438. 438.
    >"Minimal damage to shields."
  439. 439.
    >Now that should scare them proper
  440. 440.
     
  441. 441.
    >As your fleet corrects its course, Captain Mizzen mutters, "Now it's our turn," before ordering, "Fire all torpedoes."
  442. 442.
    >The corvette shudders as every torpedo is fired to either side and below you
  443. 443.
    >The battlecruiser's single torpedo is launched upwards
  444. 444.
    >You turn to the hologram, which Sour had switched to encompass your engagement
  445. 445.
    >Data is still streaming in and cluttering up the display, but your outgoing fire is all too obvious
  446. 446.
    >Your fleet is already leaving the fired rounds behind as you blast through the enemy's formation
  447. 447.
    >No missiles are fired at you from the ships
  448. 448.
    >Instead you watch as each one turns in a random sidelong direction to try and evade the incoming balls of magnetically-condensed plasma
  449. 449.
    All of the torpedoes find their targets and home in
  450. 450.
    >You can tell that at least the two small ships to either side of you are going to die
  451. 451.
    >They're smaller than UNSC frigates, and even a heavy Paris class gets crippled by a single torpedo hit amidships
  452. 452.
    >The kinetic shields sported by every warship in this galaxy does nothing against pure plasma
  453. 453.
    >And two of the torpedoes are heading for them at an inescapable angle
  454. 454.
    >You let the watch officers monitor the doomed ships and focus on the transport
  455. 455.
    >It has accelerated more and is now practically out of the planet's atmosphere
  456. 456.
    >You cannot remember specifics, but it is around this distance from the planet that ships can engage their eezio core and jump from one star system to another
  457. 457.
    >Now is the crucial moment
  458. 458.
    >A plasma torpedo would destroy the lightly armored ship outright, along with the broadside heavy plasma cannons
  459. 459.
    >The lances are point defense weapons that can be very accurate
  460. 460.
    >Accurate enough to disable engines without damaging other systems
  461. 461.
    >The problem is their relatively short range
  462. 462.
    >Hence your speed
  463. 463.
    >At this rate, you will hit the ship within thirty seconds
  464. 464.
    >No one speaks
  465. 465.
     
  466. 466.
    >A cylinder of blue distortion forms around the ship a second before its mass turns to near-zero and it blasts itself to another system
  467. 467.
     
  468. 468.
    >Gasps, hisses, and quiet curses sound all around you
  469. 469.
    >Captain Mizzen, Nightmare Moon, and yourself glare at the empty space
  470. 470.
    >The Captain takes a deep breath before turning to a watch officer
  471. 471.
    >"What's the status on the remaining ships?"
  472. 472.
    >The reply comes instantly in monotone,
  473. 473.
    >"Enemy ships two and four destroyed. One evaded and jumped ten seconds ago. Three's engines and main weapon are gone. Life support is still active."
  474. 474.
    >"Any escape pods launched?"
  475. 475.
    >"Negative, Captain."
  476. 476.
    >"Any survivors at all?"
  477. 477.
    >"Nine signs still onboard, Captain."
  478. 478.
    >The scowl on Mizzen's craggy face matches her tone,
  479. 479.
    >"Bring the fleet around and plot an intercept course to that crippled ship. Sean, Nightmare Moon."
  480. 480.
    >You both turn to face her squarely
  481. 481.
    >"A boarding is in order."
  482. 482.
    >You and Nightmare glance at each other,
  483. 483.
    >She sees your near-imperceptible grin
  484. 484.
    >You see the gleam in her aqua eyes
  485. 485.
     
  486. 486.
    ()()()
  487. 487.
     
  488. 488.
    >Two hours later, you join Nightmare Moon as she paces back and forth mechanically along the hangar's port door, currently shut
  489. 489.
    >It takes that long to turn, decelerate, and approach the stricken pirate ship
  490. 490.
    >The first forty minutes sees you, Nightmare, and Sour finding Aden and Shal, then marching over to the hanger and briefing the platoon of Equestrian Marines
  491. 491.
    >After the briefing, the platoon diffuses around the large circular hanger, littered with heavy equipment, Shal's inert phantom dropship, and piles of wooden crates
  492. 492.
     
  493. 493.
    >At first most of the ponies are visibly giddy, excited by such a unique opportunity as being the first Equestrians to board an enemy ship in space on their own terms
  494. 494.
    >That giddiness slowly evolves into nervousness with so much time to think about what might go wrong
  495. 495.
    >The sergeants try to keep the ponies busy with securing everything to the deck, but that lasts only another thirty minutes before there is nothing else to do but wait
  496. 496.
    >All thirty-three ponies are currently going through a cycle of rechecking the gear on themselves and their buddies, asking if anything new is happening, playing cards, and staring at a point in space somewhere in or outside of the hangar
  497. 497.
     
  498. 498.
    >The minutes tick by and you change your pace
  499. 499.
    >You stop at one end of the shielded hangar door and wait
  500. 500.
    >When Nightmare reaches the other end you resume pacing, passing her in the middle
  501. 501.
    >She glances at you inquisitively on the first pass
  502. 502.
    >It is on the seventh pass that you notice a faint, but unnatural tingle pulse around the side of your body opposite to her
  503. 503.
    >With your helmet on, you look closely at the nearby marines
  504. 504.
    >As the black alicorn passes by the closest one, you see their ears snapping up for an instant, their tails twitching, and their active resistance against looking around either at her or at where they feel like they are being watched from
  505. 505.
    >Even Aden, who has sat back-straight next to the crates holding all of your weapons this whole time, occasionally turns his golden visor towards her, then you
  506. 506.
    >With nothing else to do, everyone involuntarily focuses on the unsettling aura emanating from Nightmare
  507. 507.
     
  508. 508.
    >Sour, now donned in the sage-green spaced plating of marine armor, drifts over to the two of you
  509. 509.
    >His helmet and self-contained-breathing-apparatus hangs from a short strap tied to his back, dangling opposite of his rifle rig
  510. 510.
    >The fur in the white stripe on his snout is standing up, but his voice is steady when he asks,
  511. 511.
    >"Lady Moon, do you know why you're giving off an aura of fear?"
  512. 512.
    >Lady Moon, that's a new one
  513. 513.
    >His whispering is almost drowned out by the ambiance of the hangar, but the ears of the nearby marines perk up
  514. 514.
    >Both you and Nightmare stop
  515. 515.
    >She raises her head and searches for an answer in the ceiling
  516. 516.
    >"No."
  517. 517.
    >She looks down at Sour, smiling
  518. 518.
    >"Answering that mystery will only spoil it."
  519. 519.
     
  520. 520.
    >The platoon sergeant announces ten minutes to intercept
  521. 521.
    >The lieutenant orders everypony to assemble by squad at the port door
  522. 522.
    >You and Aden gather your rifles and join them
  523. 523.
    >Shal is already with them with his ranger's harness and teardrop-shaped needler rifle
  524. 524.
    >Three squads of ten ponies each, with first squad having the platoon leader, platoon sergeant, and platoon medic
  525. 525.
    >With everyone having a small magical radio set, and this being the only platoon on this deployment, there is no need to bring a dedicated radiopony
  526. 526.
    >Sour attaches himself to first squad, Aden and Shal to second, and you to third
  527. 527.
    >Five minutes to go, and the lieutenant gives his signal to Nightmare
  528. 528.
    >The alicorn smiles before dissolving into smog
  529. 529.
    >The opaque ink slowly expands to fill the whole hanger
  530. 530.
    >A small open space forms around the platoon, lit up by dozens of aquamarine eyes
  531. 531.
    >They look over everyone one last time, before facing forward
  532. 532.
     
  533. 533.
    >Two minutes
  534. 534.
    >You connect to the bridge,
  535. 535.
    "Open port side."
  536. 536.
    >None of you sans Nightmare see it, but you can hear the reinforced door sliding away into its recess
  537. 537.
    >Now their is a just a thin shield between all of you and the void
  538. 538.
    >In each squad, the unicorns start their spells
  539. 539.
    >Instead of squad automatic or anti-tank weapons, each squad has two unicorns
  540. 540.
    >All of them are old Canterlot Guard, with their defensive spell sets supplemented by newer spells learned a year ago
  541. 541.
    >Now they all prepare a brand new spell that they've been practicing for a full month
  542. 542.
    >Each unicorn pair concentrates as an oily two-toned bubble begins to form around each squad
  543. 543.
    >They are all porous for now, but the magic casters need as much prep as they can get to have your crude method of EVA work
  544. 544.
     
  545. 545.
    >One minute
  546. 546.
    >It's a long wait
  547. 547.
    >If a marine is not casting a spell, they're psyching themselves up
  548. 548.
    >The unicorns wait until the last few seconds to make their bubbles airtight and pressurized
  549. 549.
    >Ten seconds,
  550. 550.
    >You order the bridge,
  551. 551.
    "Cut gravs."
  552. 552.
    >The ambiance of the hangar changes
  553. 553.
    >You feel a sense of falling
  554. 554.
    >You all push yourselves up off the floor
  555. 555.
    "Nightmare."
  556. 556.
    >The eye-filled smog nudges the bubbles forward and through the blue-tinged shielding
  557. 557.
     
  558. 558.
    >The sounds of the hangar disappear as well as most of Nightmare's eyes
  559. 559.
    >Captain Mizzen navigated the corvette well and brought you within several hundred meters, as well as synchronize with the tumbling motions of the drifting pirate vessel
  560. 560.
    >That's still several hundred meters of traveling through space untethered with all of the stars and the planet spinning around you
  561. 561.
    >Nightmare doesn't allow any of you to see outside her smog as she pushes and pulls you along, but it's probably for the better
  562. 562.
    >You have never been comfortable with extra vehicular activity during training, even after several exercises
  563. 563.
    >Everypony here would be stricken with either terror or awe
  564. 564.
    >The unicorns need the least amount of distractions right now
  565. 565.
    >You look at your pair and their breathing is steady
  566. 566.
    >Their eyes are half shut and the light of their horns as well as the bubble itself is consistent
  567. 567.
    >It takes a few minutes until your bubbles start to decelerate
  568. 568.
    >The other marines stay quiet as they float in place for the benefit of the unicorns
  569. 569.
    >They all glance at you at some point, and you give each of them a nod
  570. 570.
     
  571. 571.
    >Finally, Nightmare's voice echoes through bubbles in a whisper,
  572. 572.
    >"Contact in five, four."
  573. 573.
    >All of you gently twist yourselves so your feet and hooves face "down"
  574. 574.
    >The smog expands "below"
  575. 575.
    >Out of the darkness emerges a hull of sun-bleached metal
  576. 576.
    >You all activate magnetic and insulated boots as you land
  577. 577.
    >Except for one marine next to you, who activates one boot too early and slams himself sidelong into the hull with a clang
  578. 578.
    >He reflexively deactivates the boots and floats upwards, starting a panicked string of curses
  579. 579.
    >You reach out and grab him by one flailing leg, pulling him down so he can attach to the hull properly
  580. 580.
    >He mumbles out a shaky, "Thanks."
  581. 581.
    >He then shivers, "Celestia, that metal's cold."
  582. 582.
    >And he contacted it for only an instant
  583. 583.
    >Already some of the air you brought over from the corvette is freezing on the void-exposed shell
  584. 584.
    >You look to the closest set of cat's eyes and ask,
  585. 585.
    "How are we looking, Nightmare?"
  586. 586.
    >Several more sets of eyes open and stare at you,
  587. 587.
    >"All touched down and accounted for. First and second are moving towards where the engines were. They'll find an opening."
  588. 588.
    "Then let's get moving to the airlock."
  589. 589.
    >You turn to the squad leader,
  590. 590.
    "On me."
  591. 591.
    >With that, you turn in the direction of the ship's bow and take the short stomping strides one takes with magnetic boots in null gravity
  592. 592.
    >The squad follows, gaining the rhythm they've practiced for days on end
  593. 593.
     
  594. 594.
    >Your memory and the hours of visual scanning are proven right when you reach the front of the hundred-meter-long ship
  595. 595.
    >It's an old ship built somewhere in the Terminus systems, but it's a poor copy of an even older Turian frigate design
  596. 596.
    >There are no windows for you to breach
  597. 597.
    >The main airlock is located right behind the helm
  598. 598.
    >You find the faint outline of the door and a small latch for the panel cover
  599. 599.
    "Cutter."
  600. 600.
    >The marine, lugging much more than just his armor, rifle, and SCBA, stomps his way over next to you
  601. 601.
    >The rusted-steel earth pony removes his glare shades off of the front of his bucket, but pauses and asks in his Boston analogous accent,
  602. 602.
    >"You, uh, wanna try the hatch first, Spartan? Just 'n case?"
  603. 603.
    >After a pause, you reach down and pull on the latch
  604. 604.
    >The cover hinges over, and you're greeted with a very familiar orange holographic interface
  605. 605.
    >Cutter glares at it suspiciously
  606. 606.
    >"Huh. They still have the door powered?"
  607. 607.
    >You guess,
  608. 608.
    "Must be connected to life support."
  609. 609.
    >"No mechanical safety bolt? An emergency manual release lever or somethin'?"
  610. 610.
    "Nope. Not for something made out in the Terminus systems. Out there, any safety standards above minimal are for chumps."
  611. 611.
    >You're grateful that you had worked with these symbols plenty of times to memorize standard galactic code
  612. 612.
    >Not that it matters since you're denied when you attempt to open the outer airlock
  613. 613.
    >You try again for good measure, but you get another flash of red
  614. 614.
    >You shrug,
  615. 615.
    "Locked, and I've got nothing to slice into it with. It was worth a try."
  616. 616.
     
  617. 617.
    >You close the panel and slap the marine on the shoulder
  618. 618.
    "Alright, Cutter, your turn."
  619. 619.
    >He grins and attaches a custom welder's mask to his helmet, but keeps it up
  620. 620.
    >He then takes out a shiny insulated apron and gloves and puts them all on over his armor
  621. 621.
    >"Here, you might want to hold this out. Keep everypony else from goin' blind."
  622. 622.
    >He gives you a bundled-up wool blanket
  623. 623.
    >You unfold it and drape it as wide as you can over Cutter and yourself
  624. 624.
    >"Hinges should be here and here, right?"
  625. 625.
    "Should be."
  626. 626.
    >"Perfect."
  627. 627.
    >He pulls out what looks to you like an ancient plasma torch
  628. 628.
    >Holding onto it with his mouth, Cutter finally takes out a black metal canister that is partially encasing a particularly large white crystal
  629. 629.
    >Both objects have Miss Sparkle's cutie mark printed on them
  630. 630.
    >Cutter screws the canister into the bottom of the torch, then pushes down metal clasps built into the torch
  631. 631.
    >With one last visual inspection, Cutter gives the tool an appreciative nod before headbanging his welder's mask down and announcing,
  632. 632.
    >"Lightin' the match!"
  633. 633.
     
  634. 634.
    >He twists a valve at the base of the fuel tank's throat by a quarter turn, then holds down a trigger on the torch
  635. 635.
    >A small blue jet of plasma bursts into existence, emitting a quiet hiss
  636. 636.
    >He mutters to himself,
  637. 637.
    >"'ere we go."
  638. 638.
    >He throws the valve fully open
  639. 639.
    >The small blue flame instantly surges into a roaring white hot jet
  640. 640.
    >Nightmare's smog turns from an inky black to a glaring pearlesent
  641. 641.
    >You're surprised the whole thing doesn't fly out of Cutter's hooves
  642. 642.
    >Instead he quickly jabs the enchanted cutting torch down
  643. 643.
    >The jet practically punches a hole into the seal of the airlock
  644. 644.
    >Nothing explodes, so it seems the airlock was already vented
  645. 645.
    >He does two deep cuts in twenty seconds, leaving two glowing rends in the seal
  646. 646.
    >Just to be sure, he uses the last of the crystal’s energy to cut out the central panel
  647. 647.
    >Of course the outer door doesn't just float off, so you turn to one of the battle mages
  648. 648.
     
  649. 649.
    ()()()
  650. 650.
     
  651. 651.
    >You are Captain Mizzen
  652. 652.
    >It has been over fifteen minutes since the boarding party shoved off
  653. 653.
    >Meanwhile you have been switching your monitoring back and forth between the team's progress and the surrounding space
  654. 654.
    >And Speaker as he provides overwatch with his ship
  655. 655.
    >Tied to this dead vessel, your corvette is extremely vulnerable
  656. 656.
    >And while Speaker has cooperated fully so far, you still don't trust him
  657. 657.
    >At least you have Sean's fellow Spartans on that battlecruiser
  658. 658.
    >After witnessing Jane's performance at Shining and Cadence's wedding, you are sure that five of them can subdue the whole hive on that ship
  659. 659.
     
  660. 660.
    >You switch the hologram back to the colony
  661. 661.
    >More heavy vehicle traffic is inbound to the raided settlement from the surrounding towns
  662. 662.
    >At least the relief response is fast and thorough
  663. 663.
    >You had to be the first and only response to a pirate raid quite a few times
  664. 664.
    >Too few of those times you were able to catch up to the pirates
  665. 665.
    >You hope you can catch these ones
  666. 666.
     
  667. 667.
    >You switch back to your own vessel and the one the away team is boarding
  668. 668.
    >Just in time to see something blast out from where Sean's team is located
  669. 669.
    "What was that?"
  670. 670.
    >An officer hesitates before answering,
  671. 671.
    >"It looks like a door hatch, Captain. They must have breached the airlock."
  672. 672.
    "I see. Well, if they're flinging them into space, let's keep an eye out for the second one-"
  673. 673.
     
  674. 674.
    >"Captain, another ship has jumped into the system."
  675. 675.
    >The officer's words make you stop and fling the view of the hologram out to the whole area around the planet
  676. 676.
    >A new cluster of data points start forming up on the other side of the planet
  677. 677.
    >Focusing on that and stripping away the pileup of data, you see the outline of an entirely new ship
  678. 678.
    >While the ones you just fought were a mixture of stout and blocky shapes, this one is long and sleek
  679. 679.
    >It accelerates from its jump at an impressive rate, gunning for what looks like a slingshot maneuver around the planet
  680. 680.
    >"This is Speaker, moving to screen you, Captain."
  681. 681.
    >You keep yourself from rolling your eyes
  682. 682.
    >Oh, how thoughtful that he does not even wait for orders
  683. 683.
    >The battlecruiser diverts from its loitering circle around you and stops in between you and where the new ship will careen around the planet
  684. 684.
     
  685. 685.
    "Any hails directed out way?"
  686. 686.
    >The officer in charge of the communication station consults her subordinates, then turns to you,
  687. 687.
    >"Negative, Captain, but there appears to be traffic between the new contact and the colony."
  688. 688.
    >Another officer speaks up,
  689. 689.
    >"Captain, I've been analyzing the new ship and I believe this a Systems Alliance vessel if Spartan Sean's descriptions are accurate."
  690. 690.
    >You nod at this
  691. 691.
    >It would make sense for a human ship respond to a human colony’s distress
  692. 692.
    >It will probably check the status of the colony and get their story before taking a look at your never-before-seen ships
  693. 693.
    "Then we'll let them come to us,"
  694. 694.
    >You stare at the new contact
  695. 695.
    "But why just one ship?"
  696. 696.
     
  697. 697.
    >No answer comes, so you consult your officers and come up with a new plan
  698. 698.
    >Mere minutes after you finish you get a call,
  699. 699.
    >"Nocturnal, this is Nine-Four."
  700. 700.
    >You walk over to the nearest comms station and answer Sean,
  701. 701.
    "Go ahead, Nine-Four."
  702. 702.
    >"Nocturnal, we've secured the ship and have nine pirates in custody. Prepping them for transfer."
  703. 703.
    "Understood, Nine-Four. Wait one."
  704. 704.
    >You call Speaker, who picks up immediately,
  705. 705.
    "Doppelganger, move alongside the pirate ship and prepare a hanger to receive the boarding party and prisoners. I will contact the Alliance ship to conduct negotiations."
  706. 706.
    >"Understood, Nocturnal."
  707. 707.
    >On the video screen for Doppelganger’s bridge, you see Henri point to Kaleb and Kate, and the three Gammas leave the command dais along with a dozen changlings
  708. 708.
    >You cut the feed and switch back to Sean,
  709. 709.
    "Nine-Four, plan bee. The Nocturnal and Doppelganger are changing positions. You will be taking the prisoners to Doppelganger."
  710. 710.
    >"Understood. I was going to suggest that anyway. These guys are all Batarians. We'll remain in the ship until Doppelganger is in place. Be advised, the prisoners only have an hour of air."
  711. 711.
    "We stand advised."
  712. 712.
    >"Nine-Four out."
  713. 713.
    >He doesn't ask why the ships are trading places, but then again he's busy with the platoon securing the prisoners
  714. 714.
    >He and Nightmare Moon trust you to handle things
  715. 715.
     
  716. 716.
    >You turn to the pits
  717. 717.
    "Helm, have us switch positions with Doppelganger. Comms, keep a watch for any signals that come our way."
  718. 718.
    >Both stations give you an, "Aye, Captain."
  719. 719.
     
  720. 720.
    ()()()
  721. 721.
     
  722. 722.
    >You are Henri
  723. 723.
    >You, Kaleb, and Kate take your time navigating through the battlecruiser to get to the port hangar that Speaker had designated as the one he'll receive the boarding party at
  724. 724.
    >Apparently the prisoners only have so much air left, but you're more worried about walking in on something the hive doesn't want you to see
  725. 725.
    >None of the little bug ponies have made a move on you or your team yet, but your gut is telling you that it's only a matter of time
  726. 726.
    >It's why you're keeping at least two people on the bridge at all times
  727. 727.
     
  728. 728.
    >When you enter the three-story hangar, you can see that the cloud of inky black that is Nightmare Moon is seconds away from the hangar
  729. 729.
    >The local star is streaming into the vast space, casting stark shadows against the back walls
  730. 730.
    >All of the changelings in the room are taking cover in said shadows
  731. 731.
    >While the hangar's shields are blocking out the harmful radiation as well as keeping the atmosphere in, that star is making your anti-glare software kick in
  732. 732.
    >The light is cut down to only artificial when Nightmare Moon's cloud passes the shield and starts to spread along it
  733. 733.
    >On the stern side of the docking platform that bisects the rectangular room, the smog moves to reveal three large multicolored bubbles as they land on the lowermost deck
  734. 734.
    >They pop one by one with a rush of mixing air
  735. 735.
    >Each squad of the Equestrian marine platoon surrounds three black-bagged pirates, each with a unique yet equally dirty set of work clothes
  736. 736.
    >Lots of leather, or at least synthetic analogues
  737. 737.
    >All of them are shivering from spending hours at minimal life support
  738. 738.
    >All of their wrists are bound behind their backs, and by the limited look of their hands you can tell that they're not human
  739. 739.
    >Sean said they are Batarians, but you can only go off of your imagination and his single-sentence description buried in the dozens of other species descriptions of this galaxy
  740. 740.
    >"Four-eyed bipeds that were falling out of the Council's favor due to their state-wide practice of slavery."
  741. 741.
    >That knowledge is some six years old, so things could have changed, but if these guys are mere pirates then you probably don't have to worry about a Batarian navy on the offensive
  742. 742.
    >You'll have to get more intel, but Hitomi would be more than happy to do that work once you gain access to the so-called extranet of this galaxy
  743. 743.
     
  744. 744.
    >The smog condenses on the shield, blocking the sunlight
  745. 745.
    >You hear Nightmare Moon whisper over the battlecruiser's comm net,
  746. 746.
    >"Kill the lights."
  747. 747.
    >Now the whole hangar, which can service over a dozen pelican dropships, dips into darkness
  748. 748.
    >You're not sure what the alicorn is planning, but Sean trusts her, so you do as well
  749. 749.
    >Your low-light vision, along with infrared sensors in your helmet, let you see the marines, Spartans, and Shal silently retreat to the edges of the hangar, leaving the pirates in the middle of the now-dark hangar
  750. 750.
    >Nightmare once again whispers into the comms,
  751. 751.
    >"Speaker, enact plan: Nightmare Theater."
  752. 752.
    >"Excuse me, Miss Moon, Nightmare Theater?"
  753. 753.
    >"Ask Hitomi. She will know."
  754. 754.
     
  755. 755.
    >You suppress a smirk
  756. 756.
    >Only your intel specialist, obsessed with information above everything else, has read the absurdly long document Sean has been writing and rewriting in his suit since he first started his universe hopping
  757. 757.
    >A number of unconventional solutions to unconventional problems, from the hopelessly serious to insultingly silly, he had brainstormed and even gamed out in dreams with Princess Luna and—later—Nightmare Moon
  758. 758.
    >His inability to be surprised shined when you and Team Claymore ran into him over a year ago and he dragged your team along in the pursuit of that rogue Prophet
  759. 759.
    >His advice to "don't overthink and just roll with it" has stuck with you ever since
  760. 760.
     
  761. 761.
    >So now you and Claymore are rolling with this plan
  762. 762.
     
  763. 763.
    >Hitomi begins by instructing changelings to mass up in the deck ways connected to the ground floor
  764. 764.
    >You look up the plan yourself while you wait
  765. 765.
    >Nightmare Theater is actually the first "big" plan on the list
  766. 766.
    >It has a general objective, along with its own volume of variants and contingencies
  767. 767.
    >There are even some after action reports authored by Sean and the moon alicorns, which you decide to read later
  768. 768.
    >Hitomi speaks faster, gaining back your attention,
  769. 769.
    >"Claymore, Nine-Four, One-oh-Three, get set to shadow the pirates. The marines are to bypass and secure critical systems. Nightmare, on your mark."
  770. 770.
    >You look over at the blind and cuffed Batarians
  771. 771.
    >Left alone, they are talking to each other, trying to gather together while blind
  772. 772.
    >Even with the language barrier, you can tell that they are frightened
  773. 773.
    >With IR illumination to allow your night vision to see in the dark chamber, you watch the aliens shuffle towards the center of the smooth purple floor
  774. 774.
     
  775. 775.
    >You spot something above them
  776. 776.
    >A large tendril of smog drifting downwards from high above
  777. 777.
    >You are reminded of an old time lapse vid from earth, where the underside of an arctic ice flow extends a shaft of frozen water down to an ocean floor populated by starfish
  778. 778.
    >The opaque smoke sparkles in the sickly green of your helmet's IR light as it lowers closer to the black-bagged heads of the prisoners
  779. 779.
    >The talking gets louder
  780. 780.
    >Their movements become erratic
  781. 781.
    >Then you feel an acute cold trickle down your spine
  782. 782.
    >You almost snap around, but hold
  783. 783.
    >It's Nightmare Moon's aura
  784. 784.
    >No one, not even herself, knows how it works or how to turn it off
  785. 785.
    >Yet when she wills it, she can expand it and intensify it
  786. 786.
    >From how your instincts are insisting that a grizzly death is fast approaching, that girl is throwing all of the dials as far as they can go
  787. 787.
    >The pillar of smoke continues to descend above the cluster of Batarians' heads
  788. 788.
    >Suddenly, nine individual tendrils shoot out from the pillar, arching down
  789. 789.
    >They all grab a black bag and pluck it off of the pirate's head
  790. 790.
     
  791. 791.
    >You see their faces
  792. 792.
    >Two sets of two black eyes, one over the other
  793. 793.
    >No nose, just segmented plates of cartilage
  794. 794.
    >Sharp teeth
  795. 795.
    >The pirates snap their heads around, then back away from the suddenly twinkling pillar of smog
  796. 796.
    >It drops into the middle of them with a surge of tiny stars giving them something to look at
  797. 797.
    >Silent, the nine of them slowly back away from the column of light
  798. 798.
    >The lights stop twinkling, then disappear entirely
  799. 799.
    >On the other side of the smog, the Batarian closest to the hangar door pauses and squints his four eyes
  800. 800.
    >In you ear, Nightmare Moon whispers,
  801. 801.
    >"Go."
  802. 802.
     
  803. 803.
    >Nightmare Moon shows the alien something that makes him scream
  804. 804.
    >Then a giant horse's mouth opens out from the smog and snaps down on the pirate
  805. 805.
    >Two of the eight don't run immediately and instead watch, stunned as a massive equine face turns toward them
  806. 806.
    >The muffled screams of the half-eaten one is cut off when Nightmare chomps down and swallows
  807. 807.
    >One of them finally turns and runs straight towards your position
  808. 808.
    >The other simply topples over backwards, the back of his head bouncing on the deck with a meaty thump
  809. 809.
     
  810. 810.
    >The retreating screams and cacophony of boots and hooves on the deck fade away as you focus on the Batarian running at you
  811. 811.
    >Even with his hands tied behind his back, he sprints full-tilt in the darkness, unaware that he'll run face-first into a wall
  812. 812.
    >You'd rather he not kill himself like that, so you step out to stand just beside his path
  813. 813.
    >Arm outstretched, you grab him and spin him back around
  814. 814.
    >The Batarian stops and tries to look at you, but you had activated your suit's photoreative panels
  815. 815.
    >In this darkness, he cannot see you
  816. 816.
    >Bellowing out a string of curses, he lunges forward, then to one side, but you hold firm of him
  817. 817.
    >Aquamarine spotlights burst into existence and shine down on the two of you
  818. 818.
    >You both look up to see Nightmare's eyes staring at you, only they are many times larger than normal
  819. 819.
    >That equine mouth smiles with glowing, bloodstained square teeth
  820. 820.
    >Smog creeps out from underneath her and consumes the supine form of the fainted pirate
  821. 821.
     
  822. 822.
    >Inspiration hits you
  823. 823.
    >You take one hand and grab your Batarian's cuffs and the back of his waist belt, then grab the back of his hairless head with your other
  824. 824.
    >You lift him bodily up towards Nightmare
  825. 825.
    >When she starts gliding towards you, his curses turn into desperate pleading
  826. 826.
    >To who, you're not sure
  827. 827.
    >Her smile becomes wider and wider, splitting up to beyond her eyes
  828. 828.
    >The pirate thrashes about in your hold and kicks back, but your augmented strength is more than enough to lock him in place
  829. 829.
    >When she stops just in front of you, she opens her mouth
  830. 830.
    >Behind the buck teeth are rows and rows of shark's teeth, canines, an octopus's beak, a snake's fangs
  831. 831.
    >She lets him give out one long scream before snapping down on both of you
  832. 832.
     
  833. 833.
    >You're not crushed, but enveloped in black with Nightmare's cyan magic flowing around you
  834. 834.
    >Your still-screaming pirate is yanked out of your grasp
  835. 835.
    >Her magic recedes from you and the smog is pulled back
  836. 836.
    >If it weren't for your helmet anti-glare, the system's sun would have blinded you
  837. 837.
    >Nightmare Moon, back to her normal proportions, smiles at you as she levitates three clumps of smog above the hangar's floor
  838. 838.
    >"Thank you for the offering, Henri."
  839. 839.
    >You shrug, then look around the now-empty space while ignoring your alert sixth sense
  840. 840.
    >Comm traffic is busy with teams reporting the pirates' positions and Hitomi coordinating to herd them towards the holding cells
  841. 841.
     
  842. 842.
    >You point to the three man-sized clouds, two of which are still writhing
  843. 843.
    "Can they hear us?"
  844. 844.
    >She shakes her head,
  845. 845.
    >"Even without a sound barrier, they're too busy with the feeling of being eaten alive to think about what we are saying."
  846. 846.
    >The wording makes you pause,
  847. 847.
    "You mean you aren't actually eating them?"
  848. 848.
    >She inhales deeply, chin up
  849. 849.
    >"I do not eat pirates, my dear Spartan."
  850. 850.
    >Her smile becomes mischievous,
  851. 851.
    >"Misbehaving fillies, though? I will neither confirm or deny."
  852. 852.
    "Right."
  853. 853.
     
  854. 854.
    ()()()
  855. 855.
     
  856. 856.
    >You are Captain Mizzen
  857. 857.
    >The Alliance ship is in orbit above the colony
  858. 858.
    >It has its tapering prow pointed towards you, but it makes no aggressive maneuver as your two ships disengage from the tumbling pirate wreck
  859. 859.
    >You glance between the readout of the new ship and the "situation" Spartan Emily is sharing to you from inside the battlecruiser
  860. 860.
    >By accident, you broadcast the pirates' panicked screams to the bridge crew for several seconds
  861. 861.
    >Awkward silence follows for several minutes while you wait for the Alliance ship to hail you
  862. 862.
     
  863. 863.
    >When the communications officer announces an incoming hail, you feel relief despite the significance of the upcoming dialogue
  864. 864.
    >You have the new radio channel set to a console off to the side, facing the purple curving wall of the bridge
  865. 865.
    >It is set to audio only for now, but if they want a face-to-face talk, then you have agreed that this new batch of humans were to see as little as possible for the initial contact
  866. 866.
     
  867. 867.
    >When you open the channel, you hear somepony with a deep male voice
  868. 868.
    >They were just speaking ponish, so at least there's that
  869. 869.
    >You take a silent breath and recite the speech you had made up mere minutes ago,
  870. 870.
    "Alliance vessel, this is Captain Mizzen of Their Majesties' Ship Nocturnal. We have come here to retrieve a citizen lost to us that we have tracked to this world. According to a source, said pony was treated well by the colonists. We are grateful for their hospitality and regret we could not have arrived sooner. We engaged the fleet of Batarian slavers upon arrival, but we were unable to prevent the ship that abducted our citizen and dozens of your colonists from escaping. We are currently extracting information from the survivors of our fight, and will share with you whatever we might learn. Once we know where the ship is going, we will capture it, rescue all aboard, and bring them home. Are you willing to join us in that endeavor?"
  871. 871.
    >You take slow, deep breaths as you wait for a response
  872. 872.
    >For an ad hoc greeting, that was alright
  873. 873.
    >You had decades of sailing the high seas and dealing with all manner of groups on your own
  874. 874.
     
  875. 875.
    >After some time, the message crosses the distance and arrives at the lone human ship
  876. 876.
    >After some more time, the deep voice answers,
  877. 877.
    >"This is Captain Anderson of the ess-ess-vee Normandy. I greet you, Captain Mizzen, and relay to you the thanks of the colonists of New Canton. Your intervention had cut the raid short and saved many human lives. Under the circumstances we can accept whatever information you find, but we are the vanguard of a flotilla and cannot leave this colony undefended until it arrives. Do you plan on leaving soon, Captain?"
  878. 878.
    >The answer comes easily enough after the hours of debate between you, Nightmare and Sean, Speaker, and the intel team,
  879. 879.
    "That depends on how fast we can extract information from the pirates and the nature of said information. I will inform you when we learn anything, Captain Anderson."
  880. 880.
    >"Very well, Captain Mizzen."
  881. 881.
     
  882. 882.
    >With a tentative connection established, you take a slow, silent breath before taking the next step
  883. 883.
    "With that all said, Captain Anderson, may the Nocturnal and Doppelganger approach New Canton so that we can conduct,"
  884. 884.
    >You make sure to pronounce the new word correctly,
  885. 885.
    "In-person negotiations? I understand that several other Equestrians were found around Citadel space. I have a team that wants to ask about them."
  886. 886.
     
  887. 887.
    >Now with the request sent, you wait with a hint of nervousness in your chest that you haven't felt since your first days as a Captain
  888. 888.
    >The response comes after enough time for the Alliance Captain to have a discussion with somepony,
  889. 889.
    >"You may, Captain Mizzen. Can your team land in New Canton's main spaceport? My executive officer and the surviving colonial leadership will meet them there."
  890. 890.
    "Thank you, Captain Anderson."
  891. 891.
    >You allow yourself to take a long, drawn out breath in through your nose and out through your mouth
  892. 892.
    >This is going as well as it can
  893. 893.
     
  894. 894.
    ()()()
  895. 895.
     
  896. 896.
    >You are Henri
  897. 897.
    >The final Batarian is dumped into his individual cell by Nightmare Moon
  898. 898.
    >The cell's translucent blue shield flickers on, and the smog coalesces into her true form in the center of the brig
  899. 899.
    >The room is kept dark, and only she and a few of the pony Marines are visible to the aliens
  900. 900.
    >Not that any of them want to look at her, having retreated to the farthest corners
  901. 901.
    >She casts another spell, causing all of them to slowly lay down and fall into a deep sleep
  902. 902.
    >At a gesture from her you, Sean, and Sour Dough walk into the brig from the single doorway
  903. 903.
     
  904. 904.
    >Sean walks over to the farthest cell and stares at the prone figure behind the shield
  905. 905.
    >He asks Nightmare,
  906. 906.
    >"You think this one is an officer?"
  907. 907.
    >She walks to his side and nods,
  908. 908.
    >"He was the most collected."
  909. 909.
    >"We'll start with him, then."
  910. 910.
    >The two of them take a seat next to the cell and rest themselves against the flat purple wall
  911. 911.
    >You look to Nightmare, then the Batarian, then Sean,
  912. 912.
    "You're going to look into his dreams?"
  913. 913.
    >"At this point it'll be nightmares, but yeah. Better to be nightmares; less likely for them to get lucid and start actively resisting."
  914. 914.
    >He shakes his head before looking back up at you,
  915. 915.
    >"This might take a while, Henri. We'll let you know when we find something."
  916. 916.
    >You nod and turn to leave, but stop and look to Sour Dough
  917. 917.
    "You want to come up to the bridge, specialist?"
  918. 918.
    >The stallion shakes his head,
  919. 919.
    >"I'll stay and forward anything to the rest of the intel team. Gotta make sure Sepia stays in the loop."
  920. 920.
    >You take one last look at Sean and Nightmare Moon resting right next to each other
  921. 921.
    >Any closer and her head would be resting on his shoulder
  922. 922.
    >You turn and leave
  923. 923.
     
  924. 924.
    ()()()
  925. 925.
     
  926. 926.
    >You are Sean B094
  927. 927.
    >Heights are this guy's deepest fear
  928. 928.
    >Not the strangest one you've encountered, even with his profession in mind
  929. 929.
    >Most ships don't have windows, and even the freefall sensation of null-gravity can mean nothing when you're safe inside of a ship
  930. 930.
    >That's why Nightmare set up an intricate pattern of floating platforms high enough to take in the curvature of a fictional planet
  931. 931.
    >An eclipsed sun is positioned just so that the extensive mountain ranges around the edges of the eclipse's projection are contrasted by their shadows
  932. 932.
    >No wind or other nonsensical ambiance is needed
  933. 933.
    >The sight of the planet below with no safe ship to hold on to is keeping him immersed
  934. 934.
    >He's practically crawling along the narrow nondescript platforms, forced to look down whenever he reaches the end of one and has to bridge himself over to the next
  935. 935.
    >The only reason he is moving at all is due to you gliding after him
  936. 936.
    >He occasionally turns his head far enough to see your form out of the corner of his eyes
  937. 937.
    >It's not your human form in SPI armor
  938. 938.
    >At some point in the past, this Batarian came across a documentary on similar animal species found across the galaxy
  939. 939.
    >Certain sharks from earth seem to have unnerved him
  940. 940.
    >So now you are a dull-eyed great white, cruising through the air to occupy his dreaming mind while Nightmare Moon sifts through his memories
  941. 941.
     
  942. 942.
    >Bringing up memories can affect the dream, so you don't mind when the planet starts to change colors and landmasses
  943. 943.
    >Your Batarian doesn't notice as he's too busy trying not to lose himself as he stretches across a particularly large gap
  944. 944.
    >His feet lose their grip and he claws at the other side, letting out a scream as his legs swing underneath him
  945. 945.
    >One panicked glance around to you motivates him to pull himself up and keep crawling
  946. 946.
    >But once he rises to his hands and knees you notice that he's cradling something in one arm
  947. 947.
    >It's Sweetie Bell, or at least an imitation of her
  948. 948.
    >And it's her as a filly with a blank flank, not the young mare she is today
  949. 949.
    >It has no expression and is limp like a doll, yet you're intrigued
  950. 950.
    >How does he, a pirate who wasn't down on the ground, know of the pony they had just abducted?
  951. 951.
    >Could they have known of her beforehand?
  952. 952.
    >You couldn't directly access the ship, so you don't know if they had pictures
  953. 953.
    >Unlikely
  954. 954.
    >Or perhaps they were briefed on her by someone
  955. 955.
    >Perhaps this wasn't an opportunistic raid
  956. 956.
     
  957. 957.
    >You swim through the thin air closer to the pirate officer, making him stand up onto his feet
  958. 958.
    >Nightmare's search has the planet's atmosphere and the position of the stars changing rapidly
  959. 959.
    >You have to keep him focused on getting away from you
  960. 960.
    >You force him to start running, the unicorn doll held in his arms like a rugby ball
  961. 961.
    >He leaps over gaps now, barely taking time to look at you
  962. 962.
    >You change things up by ducking under the platforms around him
  963. 963.
    >Your dorsal fin drifting through the pattern makes him hyperventilate as he tries to get away
  964. 964.
    >No, not get away, but get to something
  965. 965.
    >Someone
  966. 966.
     
  967. 967.
    >That someone is a ways away, clad in the universal vacuum rated armor of this galaxy
  968. 968.
    >Behind him is a projection of a binary star system with three baked rocks and a gas giant orbiting around it
  969. 969.
    >You note that system and look back at the man's armor
  970. 970.
    >It's jet black with a tinted visor
  971. 971.
    >The only adornment in the armor is a small pink crystal embedded in the sternum
  972. 972.
    >You freeze
  973. 973.
    >The pirate keeps running towards the man, galvanized all of a sudden
  974. 974.
    >After a series of risky leaps, he hurls the doll of Sweetie Bell at the figure, shouting in his language that easily translates to,
  975. 975.
    >"You want her? You can have her!"
  976. 976.
    >The momentum of the throw causes him to stumble towards a void in the platforms
  977. 977.
    >He doesn't jump, but lets his legs give out and he falls down to the planet below
  978. 978.
    >The three of you look to see the doll hit the man
  979. 979.
    >They both explode into a pink inverted pentagram that engulfs the sky
  980. 980.
    >The music blasts into your ears
  981. 981.
     
  982. 982.
    >You're standing before you realize you're awake
  983. 983.
    >"Sean?!"
  984. 984.
    >You snap your head down at Sour Dough, fists shaking
  985. 985.
    >He stiffens up
  986. 986.
    >"Are-are you alright?"
  987. 987.
    >You take a deep breath and relax your hands
  988. 988.
    >Sour glares at something behind you
  989. 989.
    >You turn
  990. 990.
    >Nightmare Moon is still laying against the wall with her eyes closed
  991. 991.
    >Her horn is still lit an eerie cyan
  992. 992.
    >Now you relax fully
  993. 993.
    >You look at the prone pirate in his cell
  994. 994.
    "Open it."
  995. 995.
    >The marine by the cell door controls gives you a worried look
  996. 996.
    >"Sir?"
  997. 997.
    "I need to check something."
  998. 998.
    >The marine hesitates, but complies and deactivates the cell's shield
  999. 999.
    >You walk in with Sour Dough right behind you
  1000. 1000.
    >You stoop over the Batarian and examine his clammy forehead
  1001. 1001.
    >He shivers and mumbles, but doesn't wake up
  1002. 1002.
    >Nothing
  1003. 1003.
    >When you take out your knife you hear you brother-in-law whisper alarmingly,
  1004. 1004.
    >"Sean, what are you doing?"
  1005. 1005.
    >You answer in monotone,
  1006. 1006.
    "Checking for marks."
  1007. 1007.
    >You slice down the front of his leather vest and pull both it and his undershirt open
  1008. 1008.
    >His mottled sternum is bare
  1009. 1009.
    >No brands, no tattoos
  1010. 1010.
    >You sheath your knife and step back out of the cell
  1011. 1011.
    >When the shield is reactivated, you look to the marines posted here
  1012. 1012.
    "We need to check all of them.'
  1013. 1013.
    >Sour asks,
  1014. 1014.
    >"For marks?"
  1015. 1015.
    "Yes. For a specific one."
  1016. 1016.
     
  1017. 1017.
    ()()()
  1018. 1018.
     
  1019. 1019.
    >You are Nightmare Moon
  1020. 1020.
    >Two hours after your interrogation of the slavers, you and two others are being shuttled down to the colony
  1021. 1021.
    >On your left is Sour Dough
  1022. 1022.
    >Spy for Equestria, brother to many, father of one with another on the way
  1023. 1023.
    >Compared to Sean's earliest memories of him, you are glad that his potential is being realized
  1024. 1024.
    >There is, however, the problem of his suspicion towards you
  1025. 1025.
    >Understandable with your reputation and how he learned of your relationship with Sean and Luna
  1026. 1026.
    >Gaining trust will take time
  1027. 1027.
    >On your right is Sepia
  1028. 1028.
    >Celestia's former secretary and, if her testimony is correct, the very first casualty of the prophet's invasion
  1029. 1029.
    >She never saw it coming, and did not have a pleasant time in the world she was shunted into
  1030. 1030.
    >You're surprised at how quickly she had picked herself back up and volunteered for this mission
  1031. 1031.
    >Her old position was filled already, yes, but to turn around and risk herself again is quite the show of spirit
  1032. 1032.
    >You guess it's because she was able to chose the challenging adventure this time
  1033. 1033.
     
  1034. 1034.
    >Shal announces imminent landing and there is the slightest of tilts in the Phantom
  1035. 1035.
    >The three of you do a final check on your "uniforms," which are just matching black business suits
  1036. 1036.
    >Sepia and Sour had to borrow a couple from the ship's wardrobe (the Captain holds quite the collection) while you simply apply your shapeshifting abilities
  1037. 1037.
    >Perhaps it looks silly, but perhaps it looks more civilized and ordered that just your fur coats
  1038. 1038.
    >When the side ramp opens, a rush of cool air flows into the cabin, along with an unsettling smell of acid and burning filth
  1039. 1039.
    >This universe has its own spin to it, but you easily recognize the smell of a battle's aftermath in the wind
  1040. 1040.
    >The three of you also regret not having sunshades
  1041. 1041.
    >The afternoon sun has not yet dipped below the blocky prefab buildings surrounding the smaller landing pad
  1042. 1042.
    >As your eyes adjust, a small cluster of humans moves from the front of the Phantom over to the side ramp
  1043. 1043.
    >A couple of them are wearing white two-piece suits
  1044. 1044.
    >One is limping in damaged tan armor that was hastily cleaned
  1045. 1045.
    >The last three are in pristine black armor, wearing open-faced helmets
  1046. 1046.
    >One has a red stripe running down one side and has a small white 'N7' stenciled over his breast, which denotes him one of humanity's best soldiers in this galaxy
  1047. 1047.
    >His face looks familiar
  1048. 1048.
     
  1049. 1049.
    >You all step down and onto the weathered pseudo-concrete
  1050. 1050.
    >You step forward and bow briefly to the group, black wings out,
  1051. 1051.
    >You hide your razor teeth as you try to be as formal as you can,
  1052. 1052.
    "Ladies, gentlemen, thank you for allowing us to discuss matters in person."
  1053. 1053.
    >The N7 nods politely,
  1054. 1054.
    >"We all wish it was under better circumstances, ma'am."
  1055. 1055.
    >That voice adds to the face,
  1056. 1056.
    >You first introduce yourself, then you introduce Sepia and Sour Dough as your assistant and liaison to the Equestrian Marines respectively
  1057. 1057.
    >The colony leaders introduce themselves
  1058. 1058.
    >The N7 is the last to speak,
  1059. 1059.
    >"I'm Commander Shepard, Executive Officer of the ess-ess-vee Normandy. These two are Lieutenant Alenko and Private Jenkins."
  1060. 1060.
    >You take a slow breath to keep a calm look on your face
  1061. 1061.
    >Sean's memories flow against your concentration, threatening to break it
  1062. 1062.
    >You try to shove it all aside as you keep the conversation moving
  1063. 1063.
     
  1064. 1064.
    "I must first ask the leaders of this colony if there is any assistance we can provide to them. Are you able to cope with the casualties and damage you've sustained?"
  1065. 1065.
    >The man in battle-damaged armor gives a small bow
  1066. 1066.
    >His heavy French accent would have made his answer in English somewhat amusing, were it not for his injuries,
  1067. 1067.
    >"Thank you, ma'am. No. We can hold on until the rest of the Alliance arrives."
  1068. 1068.
    >John Shepard nods to the colonists
  1069. 1069.
    >"In the meantime, we can discuss the information your people 'extracted' from the Batarians, Miss Moon."
  1070. 1070.
    >He raises an arm and activates his omnitool, bringing up the report forwarded from his captain
  1071. 1071.
    >Just behind you, you hear Sepia inhale greedily
  1072. 1072.
     
  1073. 1073.
    >The Commander displays a certain binary star system
  1074. 1074.
    >"We've identified the system your captain mentioned in her report. It's in the Terminus Systems, colloquially known as Bittoew. Most people in the Terminus use it as a refueling and heat-dump point. Using it as a meeting place makes sense if everyone is armed enough to fend off third parties."
  1075. 1075.
    >You nod,
  1076. 1076.
    "If what our prisoners tell us is true, then a second meeting will take place there."
  1077. 1077.
    >Commander Shepard brings up a galactic map, highlighting this system and Bittoew
  1078. 1078.
    >Even with a small screen, you can see clearly the slice of the Skylian Verge and some of the Terminus Systems sitting between here and there
  1079. 1079.
    >"With just one surviving escort, they won't risk getting caught by even one Alliance ship. They'll slowly snake their way up there, while we can take a direct route."
  1080. 1080.
    >You're ears and brow rise
  1081. 1081.
    "Your captain will join us?"
  1082. 1082.
    >"He will, but we don't want to leave this colony undefended while it's been battered like this, even for just a day."
  1083. 1083.
    "Understandable. Do you know when the rest of your fleet will arrive?"
  1084. 1084.
    >The Commander turns off his omni tool
  1085. 1085.
    >"Thirteen hours. Another group was actually scheduled to come here next week, but then we got the distress call at Arcturus station and that group was unavailable, along with most of our other frigates."
  1086. 1086.
    >The colony's defender smiles ruefully,
  1087. 1087.
    >"Turnaround?"
  1088. 1088.
    >The Commander sighs and his fellow marines nod,
  1089. 1089.
    >"Yes. Unfortunate timing."
  1090. 1090.
    "Indeed."
  1091. 1091.
     
  1092. 1092.
    >Nobody in your fleet would dare give the slavers such a lead, on top of the hours they already have
  1093. 1093.
    >At the same time, all of you have agreed that cooperating with the Systems Alliance and the Citadel Council would be for the best in the long run
  1094. 1094.
    >And you still need to link up with the ponies that were already found here
  1095. 1095.
    >A plan forms in your mind, but you don't like it
  1096. 1096.
    >Sean won't like it, but he'll understand
  1097. 1097.
    "Excuse me, but I must propose something to those in orbit."
  1098. 1098.
    >You look to your assistants,
  1099. 1099.
    "Can you confirm who else is in Citadel space?"
  1100. 1100.
    >They nod courteously,
  1101. 1101.
    >"Yes, ma'am."
  1102. 1102.
    >Both of them pull thick binders out of their smooth, form-fitting suits, perplexing the gathered humans
  1103. 1103.
    >Holding back a smile, you bow and turn to climb back into the Phantom's dark hold
  1104. 1104.
    >You knock on the hatch separating the cabin from the cockpit with a hoof
  1105. 1105.
    >It takes a suspiciously long time for your two pilots to open the hatch
  1106. 1106.
    >Long enough for you to look out and see Sour and Sepia cross referencing the ponies the Commander has on file with the most up to date list of Equestrians shunted or missing
  1107. 1107.
    >They are flipping through a lot of pages
  1108. 1108.
    >Shal opens the hatch and you catch his helmet hissing as it latches shut
  1109. 1109.
    >And there's a curious new smell as you step into the small space
  1110. 1110.
    >Something that's emanating from the copilot sitting stiffly in her seat and deliberately not meeting your questioning look
  1111. 1111.
    >Neither of them say anything as you approach the center console and connect comms to the Nocturnal
  1112. 1112.
    >Captain Mizzen answers and you get her up to speed as well as propose your plan
  1113. 1113.
     
  1114. 1114.
    ()()()
  1115. 1115.
     
  1116. 1116.
    >You are Sean
  1117. 1117.
    >You join Aden and team Claymore on the command dais on Doppelganger’s bridge
  1118. 1118.
    >The changelings have managed to alter the color of the already dimmed lighting
  1119. 1119.
    >Now the dark purple and blue hull has a sickly green tint to it
  1120. 1120.
    >Speaker is talking with both Captain Mizzen and Nightmare Moon
  1121. 1121.
    >You've heard Nightmare's sitrep and her proposal on your way over
  1122. 1122.
    >Captain Mizzen and Speaker had voiced concerns which were worked out
  1123. 1123.
    >You had stayed silent as you walked
  1124. 1124.
    >Now all of your fellow Spartans step aside so you can make your way to Speaker
  1125. 1125.
    >He has a wide hologram feed of both Nocturnal's command deck and the Phantom's cockpit
  1126. 1126.
     
  1127. 1127.
    >Everyone looks to you as you stop across from Nightmare
  1128. 1128.
    >"What do you think, Sean?"
  1129. 1129.
    >Despite the fact that the two of you are just looking at an image of each other, you feel something cold form in the back of your head
  1130. 1130.
    >It doesn't make you spine crawl, but instead calms you as would a rogue cool breeze in a hot cave
  1131. 1131.
    >You're glad for the sensation, because your head is overheating
  1132. 1132.
    >Her plan, on its own, shouldn't be a problem
  1133. 1133.
    >But with you, and with what's possibly waiting at the end of this chase, you're more than unsure now
  1134. 1134.
    >There's a horrible tightness in your chest
  1135. 1135.
    >You're willing to admit to yourself that you're afraid
  1136. 1136.
    >Then you look over at your fellow Spartans
  1137. 1137.
    >You can't see their faces behind their golden visors, but instead see how they stand close with you and beside you
  1138. 1138.
    >All of them trust you and you trust all of them
  1139. 1139.
     
  1140. 1140.
    >You look back at Nightmare and nod,
  1141. 1141.
    "It's daring, but we can do it."
  1142. 1142.
    >Kaleb throws out,
  1143. 1143.
    >"We can do daring."
  1144. 1144.
    >Captain Mizzen coughs to hide a chuckle
  1145. 1145.
     
  1146. 1146.
    >Nightmare Moon interjects, her attention still on you,
  1147. 1147.
    >"Then I will inform the Normandy's ex-oh, Commander Shepard, of our plan."
  1148. 1148.
    >She pats Shal and his copilot's shoulders, both of whom have been sitting there stiffly this whole time, and leaves the Phantom with you wondering about that name
  1149. 1149.
    >Shepard
  1150. 1150.
    >You knew a Shepard from when you were here before
  1151. 1151.
     
  1152. 1152.
    ()()()
  1153. 1153.
     
  1154. 1154.
    >You are Captain Mizzen
  1155. 1155.
    >Several minutes later and you're speaking to Captain Anderson through a video link
  1156. 1156.
    >Even though you have only seen young and augmented humans up close, you instantly recognize the captain as an older seadog
  1157. 1157.
    >Not as old and sore in the joints as you, perhaps
  1158. 1158.
    >You can't help but feel some jealousy
  1159. 1159.
    >Still, he is more cordial to you now than when the two of you were just talking
  1160. 1160.
    "I look forward to seeing what the Normandy can do."
  1161. 1161.
    >"Likewise with Nocturnal, captain. Though,"
  1162. 1162.
    >Anderson frowns,
  1163. 1163.
    >"I haven't spoken with the captain of Doppelganger. Is there a good reason for that?"
  1164. 1164.
    >You sigh,
  1165. 1165.
    "Doppelganger's acting captain is not a pony, Captain Anderson. He and those crewing the battlecruiser are what we call changelings. They look like bug ponies, but they are a completely different species. All of them are subservient to their Queen, who we have come to learn is also held captive by Batarian slavers. We've reached a tentative agreement to work together to rescue her. I don't trust them, but we have insurance should they go rogue."
  1166. 1166.
    >"That being?"
  1167. 1167.
    >This is another part of this deployment that you don't like, but understand
  1168. 1168.
    >It is confusing enough for this galaxy to have colorful ponies that speak a human language and mirror human cultures suddenly appear
  1169. 1169.
    >It would be even more confounding to learn that humans from another firmament are riding along with more ponies that are crewing ships made by another alien species
  1170. 1170.
    >Sean gave several examples where him being truthful about his origins led to trouble that threatened not only himself, but the very firmaments that he was in
  1171. 1171.
    >You yourself pointed out that if the ponies already here knew him or Jane, they would surely have talked about them and rendered any secrecy moot
  1172. 1172.
    >But Sean argued discretion regardless, so you agreed to not mention the Spartans directly if no one from here brings them up
  1173. 1173.
    "Specialists. They know how to deal with changelings, and we're keeping them onboard Doppleganger at all times. They can operate the battlecruiser, locked in the bridge, by themselves if they have to. It shouldn't come to that."
  1174. 1174.
    >The frown comes again
  1175. 1175.
    >The possibility of the battlecruiser parked right next to his comparatively tiny frigate doesn't sit well with the captain
  1176. 1176.
    "Trust me, Captain Anderson, all the changelings want right now is to get their Queen back. They understand that working with us will get them to their Queen. Once that happens, we'll gain complete ownership of the Doppleganger."
  1177. 1177.
    >"And you have those specialists in place should the changelings refuse to give up the ship?"
  1178. 1178.
    >You nod with confidence,
  1179. 1179.
    "Correct, captain. One way or another. And I hope it will be the start of a productive partnership."
  1180. 1180.
    >He takes a deep breath, then nods reluctantly
  1181. 1181.
    >"Very well, Captain Mizzen. When will you leave?"
  1182. 1182.
    "I have one more personal transfer happening right now. Once that is complete, we'll depart and see who can get to Bittoew first."
  1183. 1183.
     
  1184. 1184.
    ()()()
  1185. 1185.
     
  1186. 1186.
    >You are Sean
  1187. 1187.
    >You, Aden, and the other half of the platoon are waiting for the Phantom to return to the Doppleganger
  1188. 1188.
    >Hitomi is here too, but she's not coming with you
  1189. 1189.
    >She's here getting as much information out of you as possible about her new omni-tool and its functions
  1190. 1190.
    >Nightmare Moon came up in the Phantom with several, donated by the colonists of New Canton
  1191. 1191.
    >Sour and Sepia, staying on the planet, have theirs already
  1192. 1192.
    >It only takes a few minutes to form her own encryption key, connect Hitomi with the local network, and contact them
  1193. 1193.
    >Sour's voice is scratchy from the encryption process, but you hear each other clearly enough
  1194. 1194.
    >Hitomi reminds Sour to record and collect as much as he can on his trip into Citadel space
  1195. 1195.
    >He says that he'll acquire a cargo ship packed with full data servers just for her
  1196. 1196.
    >She hesitates long enough for you to butt in, telling him that his special talent may be covert operations, which includes intelligence gathering, but right now he is a marine ordered to safeguard the diplomatic team
  1197. 1197.
    >He acknowledges and Hitomi disconnects
  1198. 1198.
    >You notice her head drooping down
  1199. 1199.
    "Don't expect him to actually get you a ship of Alexandria."
  1200. 1200.
    >She crooks her head up at you, sidelong, then shrugs
  1201. 1201.
    >"I know. Jane would probably kill us both if he did."
  1202. 1202.
    >You let her comment go for a few seconds, then smile wickedly,
  1203. 1203.
    "Ya know, back in the old days stallions did wed multiple mares."
  1204. 1204.
    >Her helmet snaps back up to look at you squarely
  1205. 1205.
    >You match her glare, hips aside with your knuckles resting on them
  1206. 1206.
    >Even a non-Spartan can picture your cheeky smile
  1207. 1207.
    >"Shut up."
  1208. 1208.
    >Hitomi finally turns sharply away
  1209. 1209.
    >You cheerfully tell her,
  1210. 1210.
    "You'll have to talk to Jane about it, first, then wait a few years."
  1211. 1211.
    >"Shut up. You're as bad as Kaleb."
  1212. 1212.
    >She restrains herself enough to not stomp as she walks out of the hangar
  1213. 1213.
    >Which means she'll no longer bother you about the omni-tool
  1214. 1214.
    >You're fine with that, too
  1215. 1215.
    >She's a smart enough girl to figure it out on her own
  1216. 1216.
     
  1217. 1217.
    >The Phantom arrives and the rest of you board
  1218. 1218.
    >You and Aden stand next to Nightmare Moon silently as the ramp closes
  1219. 1219.
    >With your backs to the hull and the cabin darkened, no one notices a trail of smog that snakes out of Nightmare's tail, hugging her leg down to the floor and crossing over to yours
  1220. 1220.
    >You sense the tendril race up your body and stop at the back of your helmet
  1221. 1221.
    >Defying reality, Nightmare Moon's essence phases through the titanium alloy armor and into the back of your skull
  1222. 1222.
    >An icy chill that reminds you of a late October's night fills your head as her thoughts mingle with yours
  1223. 1223.
    >Memories of your first time merging, violent and painful, flash through your conscious
  1224. 1224.
    >Both of you concentrate as your inner voices speak,
  1225. 1225.
    >”Your old friend has moved up in the world.”
  1226. 1226.
    >Her most recent memories flash through your mind
  1227. 1227.
    “Commander? N7? He certainly didn’t rest on his laurels after Elysium.”
  1228. 1228.
    >”And he now the XO of a ship you’ve never seen in your time here.”
  1229. 1229.
    “It’s a damn shame I can’t reveal myself. Maybe after we rescue Sweetie Bell and Chrysalis.”
  1230. 1230.
    >”As long as you refrain from causing too much panic and I am suddenly asked many more questions.”
  1231. 1231.
    “Yeah, a friend coming back from the dead tends to do that.”
  1232. 1232.
    >”Will you suffer being without me for this long?”
  1233. 1233.
    >You take a deep breath
  1234. 1234.
    >There are doubts
  1235. 1235.
    >Another cool breeze flows through your head and down your spine
  1236. 1236.
    >”You are yourself again, Sean, and you won’t be alone this time. I know you will succeed.”
  1237. 1237.
    >You smile
  1238. 1238.
    “And I trust you not to scare the living daylights out of every leader you meet.”
  1239. 1239.
    >A quick glance into your imaginings makes her chuckle out loud
  1240. 1240.
    >”Only you can jest and yet be sincere too.”
  1241. 1241.
    “Only for you, Nightmare Moon.”
  1242. 1242.
    >You enjoy the cool breeze again
  1243. 1243.
     
  1244. 1244.
    >When the Phantom lands in Nocturnal’s hangar again, you all disembark
  1245. 1245.
    >You and Nightmare walk over to the still open bay door
  1246. 1246.
    >Shal asks over comms,
  1247. 1247.
    >”Miss Nightmare Moon, do you need to be shuttled back down to the planet?”
  1248. 1248.
    >”There will be no need, Ranger. Thank you.”
  1249. 1249.
    >When you reach the edge, you both stop and turn to each other
  1250. 1250.
    >You suddenly want to do many things, even in public
  1251. 1251.
    >She hesitates too, but then snorts and smiles at you
  1252. 1252.
    >”We both know this is not a final goodbye.”
  1253. 1253.
    >You nod, then resist looking over to see if anybody is watching
  1254. 1254.
    >Instead, you step toward her and bend down
  1255. 1255.
    >Her long horn clinks against your visor as she presses her forehead to your helmet
  1256. 1256.
    >You tell her in a low voice,
  1257. 1257.
    “In case it’s a long time until we meet again,”
  1258. 1258.
    >There are words you really want to say, but you think of Luna and keep them inside,
  1259. 1259.
    “I’ll keep dreaming, Moony.”
  1260. 1260.
    >She sighs, then smiles sadly,
  1261. 1261.
    >”And I will find them, my little Spartan.”
  1262. 1262.
    >She steps back and with a beat of her wings she throws herself through the shield
  1263. 1263.
    >You stand up as she turns back to face you and spreads her wings to their full span
  1264. 1264.
    >She starts to slide down as she drifts away, but before she escapes your view from the hangar, she dissolves into sparkling black smog and rockets down towards thicker atmosphere
  1265. 1265.
    >You finally turn to find Aden standing next to you
  1266. 1266.
    >”She’s quite the showoff.”
  1267. 1267.
    >You nod
  1268. 1268.
    “You should have seen her when we hijacked a Scarab and dropped it onto Ponyville.”
  1269. 1269.
    >Your chest flutters as you remember her on the exposed top deck, roaring with laughter as she shields the walking mining platform from incoming plasma rounds while you direct its weapons against the reinforcing armor column
  1270. 1270.
    >Aden looks at you
  1271. 1271.
    >”Is that why you’re so smitten with her?”
  1272. 1272.
    >You shrug
  1273. 1273.
    “Partially.”
  1274. 1274.
    >The deck rumbles as the hangar’s blast door slides over the shield
  1275. 1275.
    “She’s also a part of Princess Luna. Only now she’s her own complete person.”
  1276. 1276.
    >”How did that come about?”
  1277. 1277.
    >The blast door seals shut, and you lead your brother towards the crew quarters
  1278. 1278.
    “We’ve got time now. I’ll need it, ‘cause it’s a long story that starts a thousand years ago.”

Demons & Nightmares, M1

by Durr0694

Demons & Nightmares, M2

by Durr0694

Demons & Nightmares, M2.5

by Durr0694

Demons & Nightmares, M3

by Durr0694

Demons & Nightmares, M3.5

by Durr0694