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Timberwolf Study, Part Three

By Hearthsong
Created: 2025-12-16 06:21:53
Updated: 2025-12-16 07:07:49
Expiry: Never

  1. 1.
    Bit of a shorter one this time by about 1000 words, but sometimes that's just how it is.
  2. 2.
     
  3. 3.
    Part Three:
  4. 4.
    >It's a new day, you're looking for a new cave, and (you)'re still the cranky immortal wizard, Hermitnon.
  5. 5.
    >Why a new cave?
  6. 6.
    >Well, there may have been some miscalculations
  7. 7.
    >Laughing it off when that Zebra almost fell in the moat
  8. 8.
    >Stealing Purple's grimoire to see if she had any interesting spells you could crib
  9. 9.
    >Total mixed bag there, for every cool ritual it's like she purposefully piled in a bunch of dumbass cantrips to make up for it
  10. 10.
    >Why does she even have a moustache growing spell, what the Hell is this mare doing in her spare time?
  11. 11.
    >Most costly by far though was scaring the piss out of, and pissing off Yellowquiet
  12. 12.
    >Apparently blasting her into next week with the sheer power of your Thu'um is one thing, but using those squirrels as incentive for your training program is the kind of thing she isn't going to let go
  13. 13.
    >It seems that has left her with a bone to pick with you
  14. 14.
    >And when one of that group has an issue, it spreads like a virus until they're all dealing with it
  15. 15.
    >So when you heard voices traipsing around your literal neck of the woods calling out for you, now seemed like the best time to relocate
  16. 16.
    >Way too many ponies were getting a good idea of where to track you down for your liking
  17. 17.
    >And it gives you the opportunity to tackle another aspect of your Timberwolf study that required a bit more hoofwork than lazing around the cave
  18. 18.
    >Today's subject:
  19. 19.
    >'What the Hell are these things even doing out here'
  20. 20.
    >It's been on your mind for some time now
  21. 21.
    >Timberwolves don't eat food, so they don't necessarily need hunting grounds
  22. 22.
    >But they absolutely have territory, and a fucking ton of it, as you discovered before when hunting down your initial subjects
  23. 23.
    >So, cloaked in a potent combination of a chameleon spell and a cantrip to neutralize your scent, you traipse through the Everfree to observe the various nests the Timberwolves have claimed
  24. 24.
    >After a few hours you've already found some interesting common traits to their dens
  25. 25.
    >First off, none of the assembled wolves were at a size where you could comfortably dub them as 'Timberpups'
  26. 26.
    >Which makes some sense, you really doubt they have any working organs made out of wood pulp and bark inside them
  27. 27.
    >Finding that shit out proved to be a huge ordeal
  28. 28.
    >You can't dissect them, they seem very reluctant to staying dead
  29. 29.
    >And staying still is a pretty important part to the organ identification process
  30. 30.
    >Either way that means these things aren't boning to make more of them
  31. 31.
    >Bit of a ramble there, focus
  32. 32.
    >Secondly, you may have missed out on a vital part of their 'diet'
  33. 33.
    >Every den you've uncovered so far has been in the vicinity of something magical
  34. 34.
    >A small pack haunting the blocked off entrance of the Mirror Pool
  35. 35.
    >Scratch marks on the boulder seemed to suggest they really wanted in
  36. 36.
    >Another bordering a swamp you didn't like the looks of
  37. 37.
    >Especially those flowers floating on the lilypads
  38. 38.
    >The biggest congregation seems to be near that old rotting castle, however
  39. 39.
    >The sheer amount of magic emanating from the ruins makes your teeth hurt
  40. 40.
    >And an odd sense of... longing
  41. 41.
    >Regret?
  42. 42.
    >You've never explored the castle - beyond some scraps of civilization fully devoured by time and nature, it's pretty much the only hint that Ponykind ever actually settled in the Everfree
  43. 43.
    >Making it pretty much the most obvious place ponies might go to look for people squatting in the Forest, aside from the Zebra
  44. 44.
    >And her one-in-a-million luck finding a perfectly hollowed out living tree to dwell in
  45. 45.
    >Still
  46. 46.
    >Even if the other nests don't set you on edge, there's still the matter of them resonating with magic
  47. 47.
    >Do they use magic to sustain themselves? Does the ambient mana perhaps make them duplicate?
  48. 48.
    >And if either of those aren't accurate, then what draws them to such areas in the first place?
  49. 49.
    >You start to wonder
  50. 50.
    >This forest, this 'unnatural aberration' is over a millennium old
  51. 51.
    >What if you weren't the first magic-obsessed hermit to squat in it?
  52. 52.
    >Shit, you're not even the only one doing that right now
  53. 53.
    >The Zebra may not be magical, but her alchemy is a damn good substitute for a bit of horn waving and incantations in a lot of cases
  54. 54.
    >Maybe... maybe these dens weren't the result of natural migration by the Timberwolves
  55. 55.
    >But a very deliberate placement
  56. 56.
    >To what end, though?
  57. 57.
    >You've stalked the breadth of the Everfree and you haven't found any other neighbors beyond the aforementioned zebra
  58. 58.
    >Living ones, at any rate
  59. 59.
    >Did whoever set up these sentinels get ran out of the forest?
  60. 60.
    >Or did time simply do what it does best and take them out?
  61. 61.
    >Heavy shit, Hermitnon
  62. 62.
    >But that's the sign of progress baby
  63. 63.
    >One venture opens up new avenues to explore and get more answers
  64. 64.
    >For now though you have a secondary objective to accomplish
  65. 65.
    >And after bullying some bats out of a nice, cozy den
  66. 66.
    >You got yourself a new cave to call home
  67. 67.
    >Just shuffle around the moss a bit, carve out a new moat outside for future Timberwolf subjects
  68. 68.
    >and it's like you never even moved out
  69. 69.
    >Now...
  70. 70.
    >It would probably cause more problems in the long run
  71. 71.
    >But it would be really funny to steal some of Purple's chairs so you could get some use out of that Furniture Animation spell
  72. 72.
    >And hey, you still have that chameleon spell going
  73. 73.
    >Time to go out on the town

Timberwolf Study, Part One

by Hearthsong

Kingnon Snippet

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Timberwolf Study, Part Two

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Timberwolf Study, Part Three

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Timberwolf Study, Part Four

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