TEXT   222   0
   1134 7.64 KB    133

Trades and resources thread 18/19

By Tentajack
Created: 2021-11-18 01:55:17
Updated: 2022-03-25 22:05:43
Expiry: Never

  1. As of Year 4 Month 4
  2.  
  3. >Pending/ongoing projects:
  4. Ft. Minx shipyard and fortress construction (Long term project: About 60% done, limited shipyard capability)
  5. Road restoration and pavement: Eastern roads are completed, and work on the southern roads will start this month
  6. Seaside sculpture park: Pending location confirmation (Can refund 3 talents if cancelled)
  7. Temple of Harmony restoration (Started, about 30% done)
  8. Sky citadel prototype project (Started, 40% done, pending roll for progress speed)
  9. Restoration of Lilypond bay shipyard and docks (Just declared, 0% done [obviously])
  10. Honeybark roadwork (just started, 5% done)
  11. Construction of a military fort in Honeybark (just started, 2% done)
  12. Seatrot port town development [20% done, basic infrastructure being built first, will pause at 50% to let you decide to visit]
  13. Castle renovation [15% done]
  14.  
  15.  
  16.  
  17. >Taxes and kingdom budget:
  18. This years taxation of the nobles came out to be 30 talents
  19. Talents are a measurement of how much money from the royal treasury it takes to perform a project and the labor it takes, and you can gain this measure of wealth via taxes of nobility (dependent on noble favor), direct sale of goods to the public, or trade with other nations
  20.  
  21. 40 talent units worth of wealth are ready for use
  22.  
  23. Established trade agreement with Brookwing: Now that the war is over, your advisors anticipate civilian needs being fulfilled, and expect to barter luxuries soon
  24. Proposed trade agreement with House Regalia: Pending, your envoys are due to come back soon
  25.  
  26. >Kingdom trade resources (In units):
  27.  
  28. Over the last of Autumn, Winter, and the start of Spring, you have gained +2 wine, +2 wheat, +2 apple, +1 citrus, +1 carrot, +5 timber, +1 elkflax, +3 iron, +1 slate, +1 platinum, and +1 titanium
  29.  
  30. You have also successfully engineered how to refine highland steel, but doing so will require the use of a full unit of timber and a full unit of iron to process
  31.  
  32. You now have:
  33. 11 wine, 9 wheat, 7 apple, 4 citrus, 3 carrot, 2 salmon, 1 Marineberry, 9 sugar cane, 4 gem, 1 fine gem, 10 timber, 0 Arctic linen, 4 Chitinite(Ore), 4 Changeling Dye, 5 silver, 3 granite, 1 platinum, 2 titanium, 1 highland steel, 6 iron, 5 slate, 2 elkflax
  34.  
  35. Pending trade:
  36. >The leader of House Regalia would like 2 wine, 3 apple, 3 sugar cane, and 1 changeling dye
  37. >In exchange, they are offering 7 units of silver, 3 arctic linen, 1 marineberry, and a crown made of spirit-enchanted silver and opals
  38. You accepted the offer and will need a week to ensure it is completed
  39.  
  40. Wine: Trade value high, usability low
  41. Takes one year to make after fall harvest, a specialty of the southern region
  42.  
  43. Wheat: Trade value moderate, usability high
  44. Used to make many types of food once ground
  45.  
  46. Apples: Trade value low, usability high
  47. Fresh and juicy, though a common crop for your climate
  48.  
  49. Citrus: Trade value moderate, usability high
  50. A crop that grow south of your current borders, high nutritional properties
  51.  
  52. Carrot: Trade value moderate, usability moderate
  53. A more common cold weather crop, nutritious for herbivores but not in demand for meat eating creatures
  54.  
  55. Marineberry: Trade value moderate, usability high
  56. Berries that grow in very cold and dry climates, known for it's deep blue color used in dyes and paints
  57.  
  58. Spices: Trade value very high, usability low
  59. Intensely flavored powers and grinds from plants that grow to the far south
  60.  
  61. Peakleaf: Trade value high, usability moderate
  62. An herb that grows in high altitudes and rocky mountainsides, it is well known for its smoking properties and is mostly grown by the skypouncers
  63.  
  64. Salmon: Trade value moderate, usability moderate
  65. A fish that swims in rivers and seas of the north, delectable to meat-eaters and omnivorous ponies alike
  66.  
  67. Sugar cane: Trade value moderate, usability moderate
  68. A plant that can be refined for sugar, or eaten as is by most ponies and deer
  69.  
  70. Timber: Trade value moderate, usability high
  71. Wood, good for everything from homes to ships to pyres and rams
  72.  
  73. Arctic linen: Trade value moderate, usability high
  74. A fine, soft cotton fabric, great to use for most garments from nightgowns to generals uniforms, loomed by House Regalia for generations
  75.  
  76. Iron: Trade value moderate, usability moderate
  77. Basic metal in pure form right from the mines, needed extra refinement to create steel
  78.  
  79. Titanium: Trade value very high, usability moderate
  80. Newly discover metal with superior qualities in the right hooves, very light and flexible without being brittle
  81.  
  82. Copper: Trade value low, usability moderate
  83. Can be used to create bronze, very conductive of certain energies on its own
  84.  
  85. Highland steel: Trade value varies from high to moderate, usability high
  86. A special way of forming steel at high altitudes, using wing wind and extreme altitude change to temper: Takes a while to refine, but is light and durable, it's a specialty of the Skypouncers to create (Requires 1 timber and 1 iron per unit, and a varied amount of time)
  87.  
  88. Platinum: Usability moderate, trade value very high
  89. A metal discovered only recently, it's hard to obtain in large quantities, and most of its properties are still unknown; can be sold off for 4 talents
  90.  
  91. Misc metals: other types too low to be counted in units until discovery of major source is found (Except gold, being the backing of raw value)
  92.  
  93. Chitinite: Trade value high, usability moderate
  94. A metal that forms under ancient changeling hives, very hard to work with but has magic properties
  95.  
  96. Silver: trade value high, usability very low
  97. A precious metal, mainly used in currency and jewelry (Can convert to 1 talent per unit)
  98.  
  99. Gold: Trade value very high, usability low
  100. A precious metal, mainly used in currency, jewelry, and some obscure magic (can convert to 2 talents per unit)
  101.  
  102. Granite: Trade value moderate, usability moderate
  103. Natural stone, beautiful when polished, harder than marble
  104.  
  105. Marble: Trade value very high, usability moderate
  106. A beautiful form of pressed limestone, used in art and ornate architecture, with varied types
  107.  
  108. Slate: Trade value very low, usability high
  109. A dark grey stone good for construction and stonecraft
  110.  
  111. Gems: Trade value moderate, usability moderate
  112. Beautiful tiny geological formations, used in jewelry and magical items
  113.  
  114. Elkflax: Trade value moderate, usability moderate
  115. A new material from the north that can make strong but flexible fabric, string, and rope
  116.  
  117. Arctic cotton: Trade value low, usability moderate
  118. A soft cotton that grows in a tough plant in tundras, used to make arctic linen, hard to process without tools and training
  119.  
  120. Changeling dye: Trade value high, usability high
  121. A dye made from ground changeling corpses, dark and surprisingly non-reflective
  122.  
  123. Fruit dye: Trade value high, usability high
  124. Various dyes of bright natural colors, smells vaguely of the fruit it looks like
  125.  
  126. Blood dye: Trade value moderate, usability moderate
  127. A dye made from concentrated blood and iron, gives a rich, ruby red color to nearly anything
  128.  
  129. Marine dye: Trade value high, usability high
  130. A dye made from marrineberries, a specialty craft of the House Regalia, hard to create and takes time
  131.  
  132. Love: Trade value moderate, usability ???
  133. It makes the world go around, right? Changelings seem to thrive on it, but how one even gets a unit of love to trade is not yet known to you

Royal Quest charater refresher / manual

by Tentajack

Kingdom trades and resources mid thread 15

by Tentajack

Royal quest update preview

by Tentajack

Royal quest 17 character sheet/ Refresh

by Tentajack

Trades and resources thread 18/19

by Tentajack