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As of Year 4 Month 4
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>Pending/ongoing projects:
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Ft. Minx shipyard and fortress construction (Long term project: About 60% done, limited shipyard capability)
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Road restoration and pavement: Eastern roads are completed, and work on the southern roads will start this month
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Seaside sculpture park: Pending location confirmation (Can refund 3 talents if cancelled)
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Temple of Harmony restoration (Started, about 30% done)
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Sky citadel prototype project (Started, 40% done, pending roll for progress speed)
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Restoration of Lilypond bay shipyard and docks (Just declared, 0% done [obviously])
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Honeybark roadwork (just started, 5% done)
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Construction of a military fort in Honeybark (just started, 2% done)
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Seatrot port town development [20% done, basic infrastructure being built first, will pause at 50% to let you decide to visit]
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Castle renovation [15% done]
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>Taxes and kingdom budget:
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This years taxation of the nobles came out to be 30 talents
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Talents are a measurement of how much money from the royal treasury it takes to perform a project and the labor it takes, and you can gain this measure of wealth via taxes of nobility (dependent on noble favor), direct sale of goods to the public, or trade with other nations
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40 talent units worth of wealth are ready for use
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Established trade agreement with Brookwing: Now that the war is over, your advisors anticipate civilian needs being fulfilled, and expect to barter luxuries soon
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Proposed trade agreement with House Regalia: Pending, your envoys are due to come back soon
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>Kingdom trade resources (In units):
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Over the last of Autumn, Winter, and the start of Spring, you have gained +2 wine, +2 wheat, +2 apple, +1 citrus, +1 carrot, +5 timber, +1 elkflax, +3 iron, +1 slate, +1 platinum, and +1 titanium
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You have also successfully engineered how to refine highland steel, but doing so will require the use of a full unit of timber and a full unit of iron to process
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You now have:
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11 wine, 9 wheat, 7 apple, 4 citrus, 3 carrot, 2 salmon, 1 Marineberry, 9 sugar cane, 4 gem, 1 fine gem, 10 timber, 0 Arctic linen, 4 Chitinite(Ore), 4 Changeling Dye, 5 silver, 3 granite, 1 platinum, 2 titanium, 1 highland steel, 6 iron, 5 slate, 2 elkflax
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Pending trade:
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>The leader of House Regalia would like 2 wine, 3 apple, 3 sugar cane, and 1 changeling dye
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>In exchange, they are offering 7 units of silver, 3 arctic linen, 1 marineberry, and a crown made of spirit-enchanted silver and opals
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You accepted the offer and will need a week to ensure it is completed
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Wine: Trade value high, usability low
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Takes one year to make after fall harvest, a specialty of the southern region
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Wheat: Trade value moderate, usability high
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Used to make many types of food once ground
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Apples: Trade value low, usability high
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Fresh and juicy, though a common crop for your climate
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Citrus: Trade value moderate, usability high
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A crop that grow south of your current borders, high nutritional properties
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Carrot: Trade value moderate, usability moderate
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A more common cold weather crop, nutritious for herbivores but not in demand for meat eating creatures
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Marineberry: Trade value moderate, usability high
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Berries that grow in very cold and dry climates, known for it's deep blue color used in dyes and paints
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Spices: Trade value very high, usability low
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Intensely flavored powers and grinds from plants that grow to the far south
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Peakleaf: Trade value high, usability moderate
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An herb that grows in high altitudes and rocky mountainsides, it is well known for its smoking properties and is mostly grown by the skypouncers
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Salmon: Trade value moderate, usability moderate
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A fish that swims in rivers and seas of the north, delectable to meat-eaters and omnivorous ponies alike
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Sugar cane: Trade value moderate, usability moderate
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A plant that can be refined for sugar, or eaten as is by most ponies and deer
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Timber: Trade value moderate, usability high
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Wood, good for everything from homes to ships to pyres and rams
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Arctic linen: Trade value moderate, usability high
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A fine, soft cotton fabric, great to use for most garments from nightgowns to generals uniforms, loomed by House Regalia for generations
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Iron: Trade value moderate, usability moderate
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Basic metal in pure form right from the mines, needed extra refinement to create steel
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Titanium: Trade value very high, usability moderate
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Newly discover metal with superior qualities in the right hooves, very light and flexible without being brittle
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Copper: Trade value low, usability moderate
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Can be used to create bronze, very conductive of certain energies on its own
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Highland steel: Trade value varies from high to moderate, usability high
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A special way of forming steel at high altitudes, using wing wind and extreme altitude change to temper: Takes a while to refine, but is light and durable, it's a specialty of the Skypouncers to create (Requires 1 timber and 1 iron per unit, and a varied amount of time)
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Platinum: Usability moderate, trade value very high
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A metal discovered only recently, it's hard to obtain in large quantities, and most of its properties are still unknown; can be sold off for 4 talents
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Misc metals: other types too low to be counted in units until discovery of major source is found (Except gold, being the backing of raw value)
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Chitinite: Trade value high, usability moderate
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A metal that forms under ancient changeling hives, very hard to work with but has magic properties
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Silver: trade value high, usability very low
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A precious metal, mainly used in currency and jewelry (Can convert to 1 talent per unit)
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Gold: Trade value very high, usability low
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A precious metal, mainly used in currency, jewelry, and some obscure magic (can convert to 2 talents per unit)
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Granite: Trade value moderate, usability moderate
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Natural stone, beautiful when polished, harder than marble
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Marble: Trade value very high, usability moderate
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A beautiful form of pressed limestone, used in art and ornate architecture, with varied types
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Slate: Trade value very low, usability high
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A dark grey stone good for construction and stonecraft
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Gems: Trade value moderate, usability moderate
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Beautiful tiny geological formations, used in jewelry and magical items
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Elkflax: Trade value moderate, usability moderate
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A new material from the north that can make strong but flexible fabric, string, and rope
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Arctic cotton: Trade value low, usability moderate
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A soft cotton that grows in a tough plant in tundras, used to make arctic linen, hard to process without tools and training
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Changeling dye: Trade value high, usability high
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A dye made from ground changeling corpses, dark and surprisingly non-reflective
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Fruit dye: Trade value high, usability high
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Various dyes of bright natural colors, smells vaguely of the fruit it looks like
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Blood dye: Trade value moderate, usability moderate
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A dye made from concentrated blood and iron, gives a rich, ruby red color to nearly anything
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Marine dye: Trade value high, usability high
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A dye made from marrineberries, a specialty craft of the House Regalia, hard to create and takes time
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Love: Trade value moderate, usability ???
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It makes the world go around, right? Changelings seem to thrive on it, but how one even gets a unit of love to trade is not yet known to you
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Trades and resources thread 18/19
By TentajackCreated: 2021-11-18 01:55:17
Updated: 2022-03-25 22:05:43
Expiry: Never
by Tentajack
by Tentajack
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