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Kingdom trades and resources mid thread 15

By Tentajack
Created: 2021-07-16 21:31:33
Updated: 2021-06-24 22:34:24
Expiry: Never

  1. As of Year 3 Month 4
  2.  
  3. Pending/ongoing projects:
  4. Ft. Minx shipyard and fortress construction (Long term project: About 50% done, limited shipyard capability)
  5. Road restoration and pavement: Currently working on eastern roads (almost complete), southern roads queued next (Can cancel queue for refund of 4 talents)
  6. Seaside sculpture park: Pending location confirmation (Can refund 3 talents if cancelled)
  7. Temple of Harmony restoration (Started)
  8.  
  9.  
  10. This years taxation of the nobles came out to be 35 talents
  11.  
  12. Talents are a measurement of how much money from the royal treasury it takes to perform a project and the labor it takes
  13.  
  14. 24.5 talent units ready for instruction upon payment/labor agreement
  15.  
  16. Open trade agreement with Brookwing: TBA, pending more information from Zyzmic
  17.  
  18. This month you acquired (In units) +2 wine, +4 timber, +1 silver, +2 slate, +1 iron, +2 carrot, and +3 citrus
  19. You traded away: -4 timber and -2 gem units to Brookwing, and anticipate getting +3 silver and +2 salmon units in return soon, as well as giving -4 timber, -2 arctic linen, and -2 marineberry units to the relief effort to the west
  20.  
  21.  
  22. Kingdom trade resources (In units): 9 wine, 6 wheat, 5 apple, 4 citrus, 2 carrot, 1 Marineberry, 9 sugar cane, 3 gem, 8 timber, 0 Arctic linen, 4 Chitinite(Ore), 4 Changeling Dye, 3 silver, 2 granite, 1 titanium, 1 iron, and 3 slate
  23.  
  24. Wine: Trade value high, usability low
  25. Takes one year to make after fall harvest, a specialty of the southern region
  26.  
  27. Wheat: Trade value moderate, usability high
  28. Used to make many types of food once ground
  29.  
  30. Apples: Trade value low, usability high
  31. Fresh and juicy, though a common crop for your climate
  32.  
  33. Citrus: Trade value moderate, usability high
  34. A crop that grow south of your current borders, high nutritional properties
  35.  
  36. Carrot: Trade value moderate, usability moderate
  37. A more common cold weather crop, nutritious for herbivores but not in demand for meat eating creatures
  38.  
  39. Marineberry: Trade value moderate, usability high
  40. Berries that grow in very cold and dry climates, known for it's deep blue color used in dyes and paints
  41.  
  42. Spices: Trade value very high, usability low
  43. Intensely flavored powers and grinds from plants that grow to the far south
  44.  
  45. Salmon: Trade value moderate, usability moderate
  46. A fish that swims in rivers and seas of the north, delectable to meat-eaters and omnivorous ponies alike
  47.  
  48. Timber: Trade value moderate, usability high
  49. Wood, good for everything from homes to ships to pyres and rams
  50.  
  51. Arctic linen: Trade value moderate, usability high
  52. A fine, soft cotton fabric, great to use for most garments from nightgowns to generals uniforms, loomed by House Regalia for generations
  53.  
  54. Iron: Trade value moderate, usability moderate
  55. Basic metal in pure form right from the mines, needed extra refinement to create steel
  56.  
  57. Titanium: Trade value very high, usability moderate
  58. Newly discover metal with superior qualities in the right hooves
  59.  
  60. Copper: Trade value low, usability moderate
  61. Can be used to create bronze, very conductive of certain energies on its own
  62.  
  63. Misc metals: other types too low to be counted in units until discovery of major source is found
  64.  
  65. Chitinite: Trade value high, usability moderate
  66. A metal that forms under ancient changeling hives, very hard to work with but has magic properties
  67.  
  68. Silver: trade value high, usability very low
  69. A precious metal, mainly used in currency and jewelry (Can convert to 1 talent per unit)
  70.  
  71. Gold: Trade value very high, usability low
  72. A precious metal, mainly used in currency, jewelry, and some obscure magic (can convert to 2 talents per unit)
  73.  
  74. Granite: Trade value moderate, usability moderate
  75. Natural stone, beautiful when polished, harder than marble
  76.  
  77. Marble: Trade value very high, usability moderate
  78. A beautiful form of pressed limestone, used in art and ornate architecture, with varied types
  79.  
  80. Slate: Trade value very low, usability high
  81. A dark grey stone good for construction and stonecraft
  82.  
  83. Gems: Trade value moderate, usability moderate
  84. Beautiful tiny geological formations, used in jewelry and magical items
  85.  
  86. Elkflax: Trade value moderate, usability moderate
  87. A new material from the north that can make strong but flexible fabric, string, and rope
  88.  
  89. Arctic cotton: Trade value low, usability moderate
  90. A soft cotton that grows in a tough plant in tundras, used to make arctic linen, hard to process without tools and training
  91.  
  92. Changeling dye: Trade value high, usability high
  93. A dye made from ground changeling corpses, dark and surprisingly non-reflective
  94.  
  95. Fruit dye: Trade value high, usability high
  96. Various dyes of bright natural colors, smells vaguely of the fruit it looks like
  97.  
  98. Blood dye: Trade value moderate, usability moderate
  99. A dye made from concentrated blood and iron, gives a rich, ruby red color to nearly anything
  100.  
  101. Marine dye: Trade value high, usability high
  102. A dye made from marrineberries, a specialty craft of the House Regalia, hard to create and takes time

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