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1.
As of Year 3 Month 4
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2.
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3.
Pending/ongoing projects:
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4.
Ft. Minx shipyard and fortress construction (Long term project: About 50% done, limited shipyard capability)
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5.
Road restoration and pavement: Currently working on eastern roads (almost complete), southern roads queued next (Can cancel queue for refund of 4 talents)
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6.
Seaside sculpture park: Pending location confirmation (Can refund 3 talents if cancelled)
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7.
Temple of Harmony restoration (Started)
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8.
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9.
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10.
This years taxation of the nobles came out to be 35 talents
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11.
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12.
Talents are a measurement of how much money from the royal treasury it takes to perform a project and the labor it takes
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13.
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14.
24.5 talent units ready for instruction upon payment/labor agreement
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15.
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16.
Open trade agreement with Brookwing: TBA, pending more information from Zyzmic
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17.
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18.
This month you acquired (In units) +2 wine, +4 timber, +1 silver, +2 slate, +1 iron, +2 carrot, and +3 citrus
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19.
You traded away: -4 timber and -2 gem units to Brookwing, and anticipate getting +3 silver and +2 salmon units in return soon, as well as giving -4 timber, -2 arctic linen, and -2 marineberry units to the relief effort to the west
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20.
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21.
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22.
Kingdom trade resources (In units): 9 wine, 6 wheat, 5 apple, 4 citrus, 2 carrot, 1 Marineberry, 9 sugar cane, 3 gem, 8 timber, 0 Arctic linen, 4 Chitinite(Ore), 4 Changeling Dye, 3 silver, 2 granite, 1 titanium, 1 iron, and 3 slate
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23.
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24.
Wine: Trade value high, usability low
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25.
Takes one year to make after fall harvest, a specialty of the southern region
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26.
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27.
Wheat: Trade value moderate, usability high
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28.
Used to make many types of food once ground
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29.
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30.
Apples: Trade value low, usability high
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31.
Fresh and juicy, though a common crop for your climate
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32.
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33.
Citrus: Trade value moderate, usability high
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34.
A crop that grow south of your current borders, high nutritional properties
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35.
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36.
Carrot: Trade value moderate, usability moderate
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37.
A more common cold weather crop, nutritious for herbivores but not in demand for meat eating creatures
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38.
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39.
Marineberry: Trade value moderate, usability high
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40.
Berries that grow in very cold and dry climates, known for it's deep blue color used in dyes and paints
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41.
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42.
Spices: Trade value very high, usability low
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43.
Intensely flavored powers and grinds from plants that grow to the far south
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44.
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45.
Salmon: Trade value moderate, usability moderate
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46.
A fish that swims in rivers and seas of the north, delectable to meat-eaters and omnivorous ponies alike
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47.
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48.
Timber: Trade value moderate, usability high
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49.
Wood, good for everything from homes to ships to pyres and rams
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50.
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51.
Arctic linen: Trade value moderate, usability high
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52.
A fine, soft cotton fabric, great to use for most garments from nightgowns to generals uniforms, loomed by House Regalia for generations
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53.
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54.
Iron: Trade value moderate, usability moderate
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55.
Basic metal in pure form right from the mines, needed extra refinement to create steel
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56.
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57.
Titanium: Trade value very high, usability moderate
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58.
Newly discover metal with superior qualities in the right hooves
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59.
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60.
Copper: Trade value low, usability moderate
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61.
Can be used to create bronze, very conductive of certain energies on its own
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62.
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63.
Misc metals: other types too low to be counted in units until discovery of major source is found
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64.
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65.
Chitinite: Trade value high, usability moderate
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66.
A metal that forms under ancient changeling hives, very hard to work with but has magic properties
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67.
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68.
Silver: trade value high, usability very low
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69.
A precious metal, mainly used in currency and jewelry (Can convert to 1 talent per unit)
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70.
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71.
Gold: Trade value very high, usability low
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72.
A precious metal, mainly used in currency, jewelry, and some obscure magic (can convert to 2 talents per unit)
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73.
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74.
Granite: Trade value moderate, usability moderate
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75.
Natural stone, beautiful when polished, harder than marble
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76.
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77.
Marble: Trade value very high, usability moderate
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78.
A beautiful form of pressed limestone, used in art and ornate architecture, with varied types
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79.
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80.
Slate: Trade value very low, usability high
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81.
A dark grey stone good for construction and stonecraft
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82.
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83.
Gems: Trade value moderate, usability moderate
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84.
Beautiful tiny geological formations, used in jewelry and magical items
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85.
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86.
Elkflax: Trade value moderate, usability moderate
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87.
A new material from the north that can make strong but flexible fabric, string, and rope
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88.
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89.
Arctic cotton: Trade value low, usability moderate
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90.
A soft cotton that grows in a tough plant in tundras, used to make arctic linen, hard to process without tools and training
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91.
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92.
Changeling dye: Trade value high, usability high
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93.
A dye made from ground changeling corpses, dark and surprisingly non-reflective
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94.
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95.
Fruit dye: Trade value high, usability high
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96.
Various dyes of bright natural colors, smells vaguely of the fruit it looks like
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97.
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98.
Blood dye: Trade value moderate, usability moderate
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99.
A dye made from concentrated blood and iron, gives a rich, ruby red color to nearly anything
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100.
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101.
Marine dye: Trade value high, usability high
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102.
A dye made from marrineberries, a specialty craft of the House Regalia, hard to create and takes time
758 4.93 KB 102
Kingdom trades and resources mid thread 15
By TentajackCreated: 2021-07-16 21:31:33
Updated: 2021-06-24 22:34:24
Expiry: Never
by Tentajack
by Tentajack
by Tentajack
by Tentajack
by Tentajack