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Kingdom trades and resources mid thread 15

By Tentajack
Created: 2021-07-16 21:31:33
Updated: 2021-06-24 22:34:24
Expiry: Never

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    As of Year 3 Month 4
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    Pending/ongoing projects:
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    Ft. Minx shipyard and fortress construction (Long term project: About 50% done, limited shipyard capability)
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    Road restoration and pavement: Currently working on eastern roads (almost complete), southern roads queued next (Can cancel queue for refund of 4 talents)
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    Seaside sculpture park: Pending location confirmation (Can refund 3 talents if cancelled)
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    Temple of Harmony restoration (Started)
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    This years taxation of the nobles came out to be 35 talents
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    Talents are a measurement of how much money from the royal treasury it takes to perform a project and the labor it takes
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    24.5 talent units ready for instruction upon payment/labor agreement
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    Open trade agreement with Brookwing: TBA, pending more information from Zyzmic
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    This month you acquired (In units) +2 wine, +4 timber, +1 silver, +2 slate, +1 iron, +2 carrot, and +3 citrus
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    You traded away: -4 timber and -2 gem units to Brookwing, and anticipate getting +3 silver and +2 salmon units in return soon, as well as giving -4 timber, -2 arctic linen, and -2 marineberry units to the relief effort to the west
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    Kingdom trade resources (In units): 9 wine, 6 wheat, 5 apple, 4 citrus, 2 carrot, 1 Marineberry, 9 sugar cane, 3 gem, 8 timber, 0 Arctic linen, 4 Chitinite(Ore), 4 Changeling Dye, 3 silver, 2 granite, 1 titanium, 1 iron, and 3 slate
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    Wine: Trade value high, usability low
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    Takes one year to make after fall harvest, a specialty of the southern region
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    Wheat: Trade value moderate, usability high
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    Used to make many types of food once ground
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    Apples: Trade value low, usability high
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    Fresh and juicy, though a common crop for your climate
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    Citrus: Trade value moderate, usability high
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    A crop that grow south of your current borders, high nutritional properties
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    Carrot: Trade value moderate, usability moderate
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    A more common cold weather crop, nutritious for herbivores but not in demand for meat eating creatures
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    Marineberry: Trade value moderate, usability high
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    Berries that grow in very cold and dry climates, known for it's deep blue color used in dyes and paints
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    Spices: Trade value very high, usability low
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    Intensely flavored powers and grinds from plants that grow to the far south
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    Salmon: Trade value moderate, usability moderate
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    A fish that swims in rivers and seas of the north, delectable to meat-eaters and omnivorous ponies alike
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    Timber: Trade value moderate, usability high
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    Wood, good for everything from homes to ships to pyres and rams
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    Arctic linen: Trade value moderate, usability high
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    A fine, soft cotton fabric, great to use for most garments from nightgowns to generals uniforms, loomed by House Regalia for generations
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    Iron: Trade value moderate, usability moderate
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    Basic metal in pure form right from the mines, needed extra refinement to create steel
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    Titanium: Trade value very high, usability moderate
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    Newly discover metal with superior qualities in the right hooves
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    Copper: Trade value low, usability moderate
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    Can be used to create bronze, very conductive of certain energies on its own
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    Misc metals: other types too low to be counted in units until discovery of major source is found
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    Chitinite: Trade value high, usability moderate
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    A metal that forms under ancient changeling hives, very hard to work with but has magic properties
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    Silver: trade value high, usability very low
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    A precious metal, mainly used in currency and jewelry (Can convert to 1 talent per unit)
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    Gold: Trade value very high, usability low
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    A precious metal, mainly used in currency, jewelry, and some obscure magic (can convert to 2 talents per unit)
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    Granite: Trade value moderate, usability moderate
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    Natural stone, beautiful when polished, harder than marble
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    Marble: Trade value very high, usability moderate
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    A beautiful form of pressed limestone, used in art and ornate architecture, with varied types
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    Slate: Trade value very low, usability high
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    A dark grey stone good for construction and stonecraft
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    Gems: Trade value moderate, usability moderate
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    Beautiful tiny geological formations, used in jewelry and magical items
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    Elkflax: Trade value moderate, usability moderate
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    A new material from the north that can make strong but flexible fabric, string, and rope
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    Arctic cotton: Trade value low, usability moderate
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    A soft cotton that grows in a tough plant in tundras, used to make arctic linen, hard to process without tools and training
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    Changeling dye: Trade value high, usability high
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    A dye made from ground changeling corpses, dark and surprisingly non-reflective
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    Fruit dye: Trade value high, usability high
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    Various dyes of bright natural colors, smells vaguely of the fruit it looks like
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    Blood dye: Trade value moderate, usability moderate
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    A dye made from concentrated blood and iron, gives a rich, ruby red color to nearly anything
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    Marine dye: Trade value high, usability high
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    A dye made from marrineberries, a specialty craft of the House Regalia, hard to create and takes time

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