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Royal quest 19 character list

By Tentajack
Created: 2022-03-25 21:28:38
Updated: 2022-04-14 02:46:08
Expiry: Never

  1. Salutations! As a monarch, you need to know a LOT of ponies, so here’s a quick list of notable ponies you’ve either met or heard of so far in the quest. Hooks are various amounts of information to give vital clues into a ponies personal life… and a hint to how you may get a social advantage over them. Be warned, however! Some hooks are insight to how a pony may have the advantage over you instead.
  2.  
  3. Note: The dates listed refer to when the kingdom of Stella was established, not all historical notes or tomes from other lands may use the same calendar
  4. (Also, if you need to find a filler name/description for a pony in your own cyoa/greentext, feel free to use these characters)
  5.  
  6.  
  7. Family and intimacies:
  8.  
  9. Frigid Flake: [Best friend/ secret lover] Your personal guard since youth, you grew up together and are closer than anypony else, promises he'll always be there for you as a loyal bodyguard, and while he has romantic feelings for you his loyalty and friendship is his priority. He was a unicorn but an accident with the royal wizard in 271 tuned him into a pegasus, you haven't talked about it much but he's adjusted well. Born in the year 255. Goes by the nickname of Fringe, better known than by his real name. Has begun to practice using a gem prosthetic horn. Can be a bit moody from time to time. Currently in a secret romance trio with yourself and Bloody Chalice.
  10. Hooks: Too many to count, you have him wrapped around your hoof
  11.  
  12. Bloody Chalice: [Official Consort and Lover] A bat pony who is the Heir to the Bloodroyal family, your Consort and father to your first foal. Born in the year 258. Sweet and a little naive, was quite sensitive for coming from a tough family, but he's grown since you've first met into a proper adult (mostly). Currently in a secret romance trio with you and Frigid Flake. His family bloodline requires him to consume pony blood for his magic and stamina but he has opted to consume blood of lesser animals as to avoid offending you or any mainlander. After having a crisis of faith, he has decided to keep his path of becoming a still-pious pony but no longer engage in more scandalous acts.
  13. Hooks: Practices Blood worship despite defying his vampiric natures, and has permitted non-public actions your culture would consider barbaric
  14.  
  15. Camellia: A bronze hybrid dragon with green fringes who hatched in the 8th month of 272. She is bonded to you, as an egg she spent two years together with you before hatching. She is a mix between gem-eater dragons and forest dragons.
  16. Hooks: Embarrassing hatchling stories (weak)
  17.  
  18. Scarlet Apus: Your (And Bloody's) newborn daughter, with red hair and a cream coat, who was born with the vampire nature of her fathers side of the family
  19. Hooks: Vampiric nature, may become reliant on blood to sustain herself as she grows older...
  20.  
  21. Mace Morningstar: Your earth pony half-uncle once removed, born in 213, a Knight Errant, who was gone for more than a decade on a vengeance crusade against a very dangerous cult who sought to destroy the royal family, came back successful but is hesitant to talk about it. Rough on the outside but has a gentle manner with friends.
  22. Hooks: Uses dark magic during combat via gauntlets, has a scandalous past that he dwells one sometimes, is considered a possible inheritor by the blood charter
  23.  
  24. Ponies of the castle and councils:
  25.  
  26. Lunar Beam: One of your newer personal bodyguards, a large earth pony from a construction family, easy going but quick to take action in a crisis.
  27. Hooks: Family has their hooves in much of the construction projects happening in the kingdom
  28.  
  29. Midnight Gaze: A rookie guard, a unicorn who specializes in light magic, slightly lanky but swift. Always looks out for her fellow guards, even superiors, as she is naturally empathetic.
  30. Hooks: none
  31.  
  32. Currentia: A bat pony who joined the guard a bit before the old king died, snarky but cute, great at sneaking and flanking maneuvers
  33. Hooks: nothing obvious, but she could be described as having an attitude problem...
  34.  
  35. Peony Blaze: An earth pony mare, a former unwilling fighter in Heartbuck’s forces, after capture she gave useful information immediately in return for protection, and has started rehabilitating into a second chance as a palace guard. Into mares.
  36. Hooks: She did assist with an assassination attempt against you, but nobody else in your kingdom knows exactly who she is… unless you want them to. She otherwise appreciates that you hold her freedom in your hooves. Other guards report her to have an affinity for fire magic in hoof-to-hoof combat.
  37.  
  38. Magnolia Brass: An older green earth pony mare guard with a hazel mane, served in the military [major] for 15 years before recently joining the royal guard [currently a knight]. Has a shallow scar that tuns vertically along her right eye and cheek. She has become aware of your newer ‘tastes’ in food with her observation talent
  39. Hooks: Likely to voice her concerns if you do not maintain your army or knights properly
  40.  
  41. Nymphesker Balefire: [Friend] Bastard lineage changeling born in 247, son of the old king Divine Spark and the queen of the changeling hive to the west, was imprisoned, has priority duty to his own hive before our kingdom. You bestowed upon him the title of Master of the Hunt, revitalized the huntspony tradition with his mercenary experience and connections, goes by the nickname Esker.
  42. Hooks: Bastard of Divine Spark (Already known by Spymaster Nymphadora), seems keen to help out Sapphire Rose more than other huntsponies, seems to be good friends with her
  43.  
  44. General Cyrus Firefeather: A griffon who served your father and the old king all over the kingdom. He has the most general know-how of how the kingdom was and is currently run. He has a sunny disposition, and is totally cool with you being slightly perverted.
  45. Hooks: Unknown, you might find some if you dig into the recent history around the former king or your parents death
  46.  
  47. Torrey Firefeather: Cyrus's teen aged son, you met him at a hearthswarming eve party and encouraged him to follow the profession of soldier in his heart, and have given him sparing practice
  48. Hooks: None, but you know how he fights when unarmed
  49.  
  50. General Stark Styles: A male hippogriff (Who mostly looks like a pegasus aside from the beak and talons) born in 230 and one of your generals, oversees operations in the northwestern regions and a weapons expert, a real professional who can balance diplomacy with fighting spirit
  51. Hooks: Not very mindful of civilian needs, but he seems interested in news from the inventors guild
  52.  
  53. General Seafoam: An earth pony mare in charge of overseeing coastal operations and the construction of Ft. Minx
  54. Hooks: none
  55.  
  56. General Thundercloud: A general in charge of the southwestern borders; he takes priority of the safety of his troops over all else
  57. Hooks: none
  58.  
  59. General Silver Axe: A pegasi stallion who specializes in bypassing forests and fauna to achieve his goals, he was able to gain victory over Crossing river’s forces by your side, and now oversees the newly reclaimed lands. He seems to have a good relationship with most huntsponies.
  60.  
  61. Spymistress Nymphadora: Pink maned 'queen' changeling in charge of all things espionage and secret under the crown. A very playful attitude for her position, but respects you and provides useful info, even in a crutch. Able for perform oviposition.
  62. Hooks: none
  63.  
  64. Renew Miracle: The royal doctor, a unicorn who's easy going about even the freakiest stuff, she's nearly seen it all... nearly.
  65. Hooks: Stands by her oath do do no intentional harm, but you can find ways to work around that
  66.  
  67. Whimsy Blast: The royal wizard, with a near-mastery over all basic spells, though she isn't quite as good as her predecessor yet, also experiments with alchemy and potions quite a bit. Has a strange accent from her former teacher, though she drops it when she gets angry
  68. Hooks: none
  69.  
  70. Brownie Bourbon: The royal chef, a mild demeanor but always making new dishes to try out.
  71. Hooks: Likes Frigid Flake
  72.  
  73. Sienna Shine: The granddaughter of Stareye, just barely into her marehood, not as well trained in the mystic arts but has much more broad potential in her skill set and power, but was not quite able to finish all her training before Stareye passed away
  74. Hooks: None
  75.  
  76. Everkeen Meadowlark: A scholarly male elk of House Meadow, currently the new regent, and primary royal advisor as such
  77. Hooks: Has a fondness for griffons
  78.  
  79. Azure Venture: A crystal mare from an eastern noble family, currently your secondary royal advisor
  80. Hooks: None
  81.  
  82. Fizzlethus: A previous candidate to become regent, you assigned him to become an assistant to the royal wizard to best use his knowledge and skills
  83. Hooks: none
  84.  
  85. Inky Tome: The royal librarian who guards the books and tomes of the royal family
  86. Hooks: A little blunt at times, and one of the few living ponies who knows the way to access the secret chamber of the library (She cannot read anything within by magical blackout). She came to the position unplanned and with little records, so she’s not great about filling in the gaps...
  87.  
  88. Prisoners in your dungeon:
  89.  
  90. Rosesong [Imprisoned and bound]: A sadistic gray scarred pegasus with pink and yellow hair that resembles a rose petal, who is a very capable and effective combatant. A former general and lifetime friend of the warlord Heartbuck who both deceived and attacked you in an attempt to have you attack Screwbuck. She barely failed to kill you, failed to kill herself or her surviving subordinate before capture, and was under long-term interrogation personally with your spymistress. After an exhibition of Nymphadora’s threats inflicted on a different pony, she broke, and now she remains imprisoned in a near-catatonic state.
  91. Hooks: You have her in your dungeon and broken her, you don’t think there’s anything more to get from her...
  92.  
  93. Dahlia Grace [Imprisoned]: A thief an con artist of many noble families, and recently, a murderer in her attempt to escape a bad score. Infamously agile, charismatic, and resilient to force, she holds many secrets about associates, fence caches, and the location of the Solarian Grimoire, though you had originally transferred her to your dungeon as an 'example' to use for Rosesong's interrogation. She provided you the location of a nearby cache in return for linens and good meals, but is no longer as happy to co-operate after having Nymphadora’s eggs actually stuffed into her.
  94. Hooks: She’s more charitable than she likes to let others know about, at least to the orphaned fillies and colts she would give boons to
  95.  
  96.  
  97. The bats from across the sea:
  98.  
  99. King Copper Wine: The currently ruler of the Isles of passion and Bloody’s father, a figure of strength to his people but is quite relaxed when in good spirits
  100.  
  101. Queen Aloe Verde: Wife of Copper Wine and mother of Bloody, she has a very graceful appearance, but underneath she has a very domineering personality and always finds a way to have her way
  102. Hooks: Seems to be more domineering than her husband, and keeps a tight hoof over her family
  103.  
  104. The masked pony: A bat pony of high esteem who always wears a beak-shaped mask and ornate robes, who knows quite a lot about the Blood Religion and the empty mare as the Arch-elder of the blood temple. You don't know his name yet, only his title.
  105. Hook: Bloody seems both reverent and intimidated in his presence, he has a way of getting in your head by charisma alone
  106.  
  107. Indigo Evening: A light blue bat pony, operating as a personal guard of Bloody Chalice.
  108.  
  109. Sunset Velvet: A dark red bat pony, operating as a personal guard of Bloody Chalice.
  110.  
  111. Bunny Copper: Bloody's older sister (Second to oldest of siblings), mainly out on her own adventures, a real free spirit with bravado for days
  112.  
  113.  
  114. Nobles and workers:
  115.  
  116. Governor Wartstache: An old diamond dog born in 210 with a fluffy white mustache normally posted in the southeastern region with great experience in both diplomacy and battle, an old friend of your family as well and former general before you appointed him as governor of your newest state.
  117. Hooks: Has no-longer-distant family he cares for in Honeybark, everypony knows it was your choice to make him the governor
  118.  
  119. Governor Lavender Pomfe: A periwinkle earth pony noble, he’s the governor of Wheatshire (the western state), and a standard of most nobility who shares their tastes and desires. He has a talent to get along with every creature, even if he’s a bit picky in his company.
  120. Hook: He’s already reached the top of his aspirations, he has no reason to threaten your place on the throne so long as you don’t give him one… that’s not to say he won’t if you make it worth his effort
  121.  
  122. Branch Sandsea: Half Saddle-Arabian commoner born in 251, brown mane in a bow and sandy mane covered by traditional Saddle Arabian dress is her regular look, another distant cousin you've met for the coronation and memorial of the old king. She currently lives in the capital, working as an artist. It’s been a while since you’ve seen her…
  123. Hook: On the blood charter as a possible inheritor of the throne if something should go horribly wrong
  124.  
  125. Governor Lucius Meadowlark: A noble elk of House Meadow, works as a governor to the crown in the northern state of Pinebrook and has retired from military service, honorable and responsible, if a bit busy, keen on wearing ascots
  126.  
  127. Galehaut Meadowlark: Only son of lord Meadowlark, a young deer and currently leader of a battalion of aerial troopers, who has proven his worth in battle many times for his young age, strong with wind magic
  128.  
  129. Governess Lily Dance: A green unicorn mare with bronze hair, current governess of the southern state of Pyrefield
  130.  
  131. Galehaut Goldwind: A distant cousin from a noble family, born in 244. A dumb, arrogant pegasi snob who hates your guts and drinks too much wine, but due to his family status will remain a recognized member of the noble court. No relation to the Meadowlarks.
  132. Hook: One of the inheritors listed in the blood charter. He really doesn’t like you.
  133.  
  134. Governess Gallop Goldwind: A yellow and bronze earth mare, mother to Galehaut Goldwind and Governess of the eastern state of Seatrot. You haven’t seen her since you were a young filly, but you remember that she’s as stubborn as her son, though much more intelligent and mature in most regards.
  135. Hook: The Goldwinds have a massive influence on other nobility, and unlike her son, Gallop seems to approve of you… or at least doesn’t seem to dislike you
  136.  
  137. Baroness Temple Melody: A noble unicorn mare of high standing, you know of her family from your childhood to be stiff and traditional. She was the most recent owner of the Solarian Grimoire before it was stolen by a thieving mare
  138. Hooks: She had captured the mare, Dahlia Grace, after the theft had gone wrong and killed many estate guards, and tortured her for a long time to get the location of the Grimoire. Temple had handed her to you in secret, but you have many questions about her reasons and methods...
  139.  
  140. Governess Sunrise Ripple: A noble born in 246 who’s usually in the capital to attend to the royal court, travels to get news and updates from some noble families. She seems to be a popular pony, but never seems to be betrothed to anypony with how busy she is. She has a talent for reducing materials and workload in a project with her bureaucracy, and you appointed her to become the governess of Lilypond in 274.
  141. Hooks: Not used to conversing outside nobility and guilds
  142.  
  143. Lady Lilac: A noble unicorn mare born in 222, has a high affinity with the other nobles and the temple of harmony. A little zealous but very self-sufficient.
  144. Hooks: More sociable if you are also ze
  145.  
  146. Oshposh Mygosh: A noble unicorn stallion born in 231, has a keen talent for finding natural resources for others to gather but is very biased against other kinds of ponies and creatures
  147. Hook: Due to his nature, the other nobles don’t like him as much as he’d like
  148.  
  149. Ludwig Von Butterscotch: A male crystal pony noble born in 233, nothing too notable about him other than a love of promoting industry in the kingdom
  150.  
  151. Lemon Twist: A noble pegasi mare born in 238, she has a talent for promoting tourism and loyalty, but is bad with bureaucracy
  152.  
  153. Hydro Breeze: A white pegasus engineer from Gypsum with a purple mane, currently working with the inventors guild in the capital, family runs a spa. Very focused on his work, aloof to anything else.
  154. Hooks: Some in the guild may dismiss his efforts as mere hijinks, but there’s something special about his developments if you can nourish them...
  155.  
  156. Glimmer Ore: A project head at the inventors guild who specializes in metal and weapons development.
  157. Hooks: Rumor has it she has a fling with a wizard in the magic guild, how scandalous!
  158.  
  159. Duke Spireton the Third: The high wizard of the magic guild and a noble, he oversees all the developments and funding the magic guild runs on, and is one of the most celebrated wizards of your time.
  160. Hooks: During your last visit, a unicorn went mad with dark magic, and while he understands the dangers of dark magic, he seems to operate a work environment that encourages risky behaviors for progress. He does, however, take responsibility and saftey precautions for all his subordinates when he can, even over his own desire for glory.
  161.  
  162. Blanca Wyrmheart: A unicorn stallion who was studying either potions or enhancement spells depending on his current whim, though a little arrogant whenever he made progress; he had fallen into using dark magic and went mad, and after a chance meeting with you during your visit to the magic guild, he attempted to enchanted your clothing with a dark armoring spell and ran away to avoid arrest.
  163.  
  164. Cinder Elklight: Son of Randolph Elklight, you met him in the new seaside town of Ft. Minx. The youngest Head recorded of the Elklight clan, he was on a quest to restore his clans honor and magic, you help set him on the right path and became friends.
  165. Hooks: He witnessed his father die in a magical backfire during a duel with Mace Morningstar
  166.  
  167. Mahogany Shine: A farming and ecology teacher in Riverbend, a grey-bearded male earth pony
  168.  
  169. Longious: A male elk adorned in silver horn jewelry in Riverbend, teaches both Stellar history and elk tribe history
  170.  
  171. Barnaby Wing: A male griffon teacher in Riverbend who teaches math and culture
  172.  
  173. Lily Rise: A female unicorn in Riverbend who teaches basic magic and magical history
  174.  
  175. Jam Def: A male earth pony, a combat trainer in Riverbend
  176.  
  177. Rich Memory: A male unicorn who runs a shop in Riverbend, knows his way around magic items and enchantments, father of a filly who has magical talent
  178.  
  179. Apricot Heart: A female earth pony, a farmer you met at the festival in Wallaby selling specialty hay-based foods and hot sauce. Wife of Lemon grass. Family came from central Stella to the west two decades ago.
  180.  
  181. Lemon Grass: A male earth pony you met in Wallaby, who’s family has been in the west for generations. Husband of Apricot Heart. Has six foals; Ribbon Grass, Feather Grass, Bermuda Grass, Yellow Star, Bluestem, and Lota grass
  182.  
  183. Timely Fashion: A male pegasus historian who’s studied the old tribes of the western frontier, probably could write a few history books with what he knows.
  184. Hooks: He might know more than what is currently written about pre-Stellar history… whenever or not he has permission to by the crown
  185.  
  186. Chamomile: A female earth pony with further history of the western region, dedicated to preserving the pre-expansion history of your kingdom
  187.  
  188. Silver Pigment: A female earth pony with a keen eye for artistic talent you met in Wallaby, though clearly set in the expectations of a noble for art
  189.  
  190. Grenadine: A silver female griffon with fringes of pink, a famous artist known for mastery of oil and baroque paintings, you gave her 1st place at an art contest
  191.  
  192. Brandy Red: An older artist who’s well known for his skill and expressive art in the baroque style
  193.  
  194. Tiffany Shine: and artist known for his work with stained glass across the kingdom, also a notable artist, given 3rd place at contest
  195.  
  196. Rocky Well: A talented illustrator who’s work you saw in Wallaby, given 2nd place at contest
  197.  
  198. Pickadilly Garden: An artist you met in Wallaby, who creates are unlike anything you’ve seen before, with a mind for the unreal and working outside conventional art. You gave him an invitation to visit you in the capital in the fall as you were impressed and gave him 4th place and honorable mention.
  199. Hooks: You still have an invitation for him to come to the capitol and the castle, though recent events have distracted both of you
  200.  
  201. Ink Heart: A librarian in the southern section of Stella, she knows you from before you were Queen with your many trips to read books not in your families own private library. Cousin to Inky Tome.
  202.  
  203. Frostfritz: One of Frigid Flake’s cousins, currently the only member of the family living in the family home, works as head guard of the city, hold the title of only frostborn guard in city currently
  204.  
  205. Honeydew Hoof: An author of romance books, possibly a pseudonym as you haven’t met directly. Wrote ‘Fluttering hearts’, was not impressive.
  206. Hooks: If you ever find out who she is, you could do whatever you wanted to; you’re the queen after all
  207.  
  208. Crossroad Cane: One of the owners of a trade caravan involved in a court case you settled
  209.  
  210. Etheria: A former tradespony involved in a court case you settled, was robbed by supposed tax ponies past the western border
  211.  
  212. Sassafras: A male griffon born in 238 who serves the kingdom as a high judge and magistrate, has invited you to rule over smaller court cases if you please. While not nobility, he does come from a well-to-do family and can gain approval from both Stellar nobility and griffon nobles from other lands.
  213. Hooks: None yet
  214.  
  215. Lumber Beam: A dapper earth pony who represents the artisans guild in matters of construction, a relative of Lunar Beam
  216.  
  217. Shell Ribbon: A dapper courtier, he’s a well known pony who deals in all forms of fashion and design
  218.  
  219. Silias Rattle: An earth pony mare and young architect, she specializes in fortresses and fortifications
  220. Hooks: Her project planes were the ones you approved, causing her renown to become supreme across the kingdom
  221.  
  222. Everblue: A male pegasus and architect who specializes in high-altitude projects and flight ready building
  223.  
  224. Lilymore: A unicorn mare and architect who can employ modern engineering practices into her work
  225.  
  226.  
  227. Lower-ranked military members:
  228.  
  229. Snowball: A newer trained soldier at the Peamane outpost, a lanky white unicorn stallion, a bit goofy even in under pressure. When not amused, tends to be meek, but talented with ice magic.
  230.  
  231. Iron Reed: A heavy weapons specialist at the Peamane outpost, an earth stallion with Clydesdale patterning who maintains all the cannons and ballistas
  232.  
  233. Whispering Steel: an earth mare that has just general skills for any situation, well rounded
  234.  
  235. Oakbeat: A commander stationed at the outpost in Peamane
  236.  
  237. Sergeant Mellon: the current leader of the squad stationed in Peamane, an older unicorn with a strict and bossy attitude but prioritizes his ponies over all else
  238.  
  239. Willowbrook: the commander normally stationed at Peamane, was away during your visit
  240.  
  241. Lance Fling: A pegasus stallion who uses spears and performs the weapons maintenance at the Peamane outpost
  242.  
  243. Sergeant Hobble Leaf: A female unicorn with a stubby horn, she’s a certified barber in Wheatshire and can handle all sorts of messy work. While not a field medic, her medical expertise comes in hoofy for helping the injured alongside the medics
  244.  
  245. Field Medic Blustauger: A male unicorn with an unusual dialect, he can cast many medicinal spells and is a master of precise telekinesis in surgery
  246.  
  247. Major Snuffleclaw: A female diamond dog who helped you in the battles against Crossing River
  248.  
  249.  
  250. Religious figures and members:
  251.  
  252. Opal River: The high patron of friendship, one of the leaders of the Order of Harmony, who helps everypony find their elemental aspect. She's an older white unicorn.
  253. Hooks: She has an ear out for inharmonious actions, so be mindful what you let her know or see
  254.  
  255. Luminous Sea: The elder patron of the moon within the temple, quite old now
  256.  
  257. Alexandria: A newcomer to the Order, a youthful green dragon from the far west who follows the order of loyalty. Helps with caring for Camellia in the capital.
  258.  
  259.  
  260. Huntsponies and performers:
  261.  
  262. Sapphire Rose: [Friend] A young huntsmare born in 247 you met in a trading town, who patrols the path between the capital and the eastern coast. She says she comes from a long family lineage of huntsponies, but the picture her great grandmother looks a lot like one of the lost royal family members. you cannot confirm at this time if that is true, only knowing for sure she's related to Esker in some way as a distant cousin. She is a good friend of yours whenever you’ve had time to spend with her.
  263. Hooks: She just so happens to be a distant cousin of yours AND Esker by means of a great aunt who disappeared from the family. She may be a valid inheritor on the blood charter...
  264.  
  265. Axel Woods: [Friend] A male half zebra huntspony you met in the middle of a Ursa Major battle, assigned to the main road between Ft. Minx and Riverbend. Stoic but dedicated to his skills.
  266.  
  267. Quiver Brawnwing: A male pegasus huntspony you met at a rest house in Wheatsnile, normally patrols the southern roads when not covering patrols of injured huntsponies. Attentive to his environment.
  268.  
  269. Zappasi: A changeling performer who specializes in practical tricks and illusions, he taught you some of what he knows, has an affinity with you as a performance partner
  270.  
  271. River Star: A grey pegasus with a powder blue mane. A cello and viola player you met in the capital theater, travels to perform in festivals during late summer.
  272.  
  273.  
  274. Warlords and foreign nationals:
  275.  
  276. Iceyane: A diplomatic deer representing the House Regalia, you successfully arranged trade with her nation
  277.  
  278. Zyzmic: A new Hippogriff warlord, now king of Brookwing. who overthrew Brawn Ironside's rule, came from a family of pirates and slaves, born in 247. Likes pole-arms, steak, and long flights on the beach. And crystals, apparently. You currently have an alliance with him and solidified it by helping to conquer an enemy warlord and reclaiming the land for both of your kingdoms.
  279. Hooks: Very fond of you, seems to give you favors and advantages for unknown reasons, the public was told he was the one to kill Crossing River despite his death by fillies days earlier
  280.  
  281. Swashwing: A young griffon fighter with allegiance to Zyzmic, with a very corn-walled accent and foul mouth.
  282.  
  283. Smoky Grimmore: A unicorn with allegiance to Zyzmic, with a notably southern accent and cool head. Good with both language and strategy.
  284.  
  285. ?: A griffon violinist who was with Zyzmic during the forest meeting, you didn’t really talk or take much notice of him
  286.  
  287. Wormtongue: The regent between the old kings death and your coronation. Was here to help you adjust to your royal duties before you turn 16, had retired at the end of year 272, lives in the capital. Has a peony pink mane and honeydew green coat.
  288.  
  289.  
  290. Warlords, enemy tribe leaders, foreign leaders, and lackeys:
  291.  
  292. Graph Stormwing: A griffon pirate lord, born 251 under a lunar eclipse, almost always on the seas or in a port, but a fierce enemy who can contest any navy.
  293. Hooks: His name still commands fear in your lands after the lost war against the pirates. Proceed with caution in any affairs he may be involved with. He is, however, possibly available for marriage if you play your cards right.
  294.  
  295. Adamant Hail: A pegasi warlord who rules over the Skypouncers to your south and SW.
  296. Hooks: Your sale of lands to his envoys didn’t quite go as expected, leaving him without a key area of western Honeybark he wanted in his bartering. It’s hard to say what his opinion of you is, as you have not been acquainted in person nor received any new trade offers from the Skypouncers yet, only a warning that their trade price expectations will remain high
  297.  
  298. Shining Lake: An older pegasi stallion, with a jade green coat and a scar, who is the loyal trading diplomat of Adamant Hail and the Skypouncers. He has a knack for bartering, and for recognizing the positive traits in creatures around him.
  299.  
  300. Grandfleet: A griffon envoy from the Skypouncers, has an appreciation for good game meat but speaks more directly than discreetly at times
  301.  
  302. Honingclaw: The other griffon envoy from the Skypouncers
  303.  
  304. Screw Buck: A male earth pony and son of Steel Buck, twin brother of Heart Buck, raised from a young age to become a strong warlord like his father. After the sudden death of Steel, he failed to anticipate the treachery of his sister and is now fighting a civil war in his lands for control. He is talented with close quarters combat, and a viable to threat to most soldiers.
  305. Hooks: Likely a colt with a stallion supremacy mindset like his father and many stallions in his lands. You may have a hard time dealing with him diplomatically. He is also a follower of Strength, any creature who follows the ‘new’ order elements will face a 50% diplomacy penalty.
  306.  
  307. Heart Buck: A female earth pony and would-be usurper of Steel Bucks lands, sibling of Screw Buck. With a stomp of her hoof on the ground, she can cause moderate to severe body tremors to any creature in the range of two meters, and commands the attention and loyalty of the ponies in her lands who reject the status quo.
  308. Hooks: She tried to send an assassin party after you in a way that would blame Screw Buck. She doesn’t know that you know it was her doing all along. Your spy network also suggests she will lose the civil war without outside help.
  309.  
  310. Silver Scream:A female griffon who was once a hoofmaiden to the Buck twins, she did not hesitate to side with Heart as soon as she was taught to fight, and remains close to her side whenever possible, no special talent notable but she is very skilled with her claws and wing blades
  311.  
  312.  
  313. Sonata Regal: A female unicorn and powerful unicorn wizard who avoided a humiliating fate by directly serving Steel Buck as his personal wizard and concubine. Might be the reason he’s suddenly dead. She has multiple combat spells, and a unique spell that exhausts any creature in its range aside from herself.
  314.  
  315.  
  316. ???:
  317.  
  318. The breezie in the dream: a force who spoke to you in a dream in a gazebo of light in a strange manner, seems to act as a mediator
  319.  
  320. The white unicorn: Another force who spoke to you in a dream in a gazebo of light in a stranger manner, but holds much wisdom. In a forced dream recall to the Clearing of the breezie, she has a curving and curly mane, likely the spirit of generosity
  321.  
  322. The shadow: A force who spoke to you in a dream on the moon
  323.  
  324. The blue unicorn: A ringleader of a circus in a dream you had, had silver hair
  325.  
  326. The tall pony: A lament figure who says ominous things. You feel connected to her, somehow... You think she also told the empty mare off at the end of one of your dreams
  327.  
  328. The empty mare: A bone white pony who's either in shadows or wearing some sort of skill whenever you've seen her in a dream. Given she's the icon of worship by the Bloodroyals, you're not sure why she appears to you specifically, but she confirmed she's not 'Luna', whoever that is...
  329.  
  330.  
  331. The gone (Mostly anyways) but not forgotten:
  332.  
  333. Brawn Ironside [dead]: Born in 246. Former earth pony warlord that lived to the south of your border, infamous for his deadly martial arts, overthrown and imprisoned in 272 and land was taken under Zyzmic's name, and executed soon after
  334.  
  335. Divine Spark [dead]: The old king, son of Piercing Shine, lived from 166-270, named you as his successor on his deathbed with no remaining direct and valid descendants still living. Most of the details of his life of written in sugar-coated books, but there are still some mysteries in his absence...
  336.  
  337. Breeze Star [Dead?]: Daughter of Divine Spark, raised to be a princess but insisted on going to war to fight like her father did. Her severed hoof was all that was ever found of her.
  338.  
  339. Blazing Star [dead]: Son of Divine Spark, raised to be a noble prince and very protective of his siblings, died in an assassination via poisoning
  340.  
  341. Warhearted [?]: A former fearsome bandit king who once ruled over what is now your western territory. Befriended the old king and became a general of Stella before your time. You don't yet know what became of him.
  342.  
  343. Branching Path [dead]: A former leader of a western tribe of earth ponies called the mud dancers, and ambassador, who fell in love with Divine Spark and became the old queen.
  344.  
  345. Steel wing [dead]: A merciless warlord and slaver from the old kings time, formerly based operations on Mt Pyre, who died in a fire attack long ago during a siege
  346.  
  347. Longinus Canterly [dead]: A unicorn who's adventures predated Stella. Legend goes he took a pegasi cloud city named New Cloudsdale within a week with only his own magic, among other feats.
  348.  
  349. Ink Doodle IV [dead]: A writer, mainly wrote biographies of the old king.
  350.  
  351. Chieftain Randolph Elklight [dead]: Born in 243. Former ruler of the Elklight territory leading the deer and elk 'tribes', former head of House Elklight in the north, died soon after his duel with Mace Morningstar in 272 in a cluster of lightning bolts from magical back-fire.
  352.  
  353. Steel Buck [dead]: Formerly a warlord who controlled land to the SE beyond other territories, was quietly allied with Ironside, who he considered a friend. Died in 272 under unknown circumstances with twin children.
  354.  
  355. Rainheart the Positive [Dead]: A pegasus mare who was supposedly a companion of the first King of Stella and became the 5th knight, a long, long time ago. Died 20 years after Stella became an established kingdom. Influenced the Order of Harmony.
  356.  
  357. Sasuga [Dead]: A diamond dog warlord to the west who ruled over the dig-dug-dogs, confirmed to have died in a freak accident when a summoned windigo backfired and created a deadly storm, freezing anyone caught outside of sealed shelter
  358.  
  359. Bandanna bandit [Dead]: An infamous unicorn robber of the northern region, famous for wearing bandannas all over his body to hide himself, who tried to mug you. Was promptly beaten to a pulp and was to be held in Riverbend’s jail, likely for life, but you recently transferred him to your personal dungeons, where he was sacrificed for a blood right when you gave birth to Scarlet
  360.  
  361. Tenor Swing [dead]: An assistant with the temple of the Order, was traveling with the Order's caravan around Stella until an unknown incident wiped out the whole party near the badlands in 273
  362.  
  363. Crossing River [dead]: A former deer tribal who became a warlord who excelled in coastal regions and naval combat. Had a pact with the old king but only with his name, not the kingdom. After multiple skirmishes with Brookwing, you worked with Zyzmic to fight back and Crossing died while failing to defend his territory from your combined forces via overdose in 273, being puppet-ed by fillies for a few days leading up to the fall of his capital.
  364.  
  365. Stareye the Whimsical [dead]: Previously an adviser to the old king a long time ago, she retired to train her granddaughter in the mystic arts, and had returned with her to act as your personal fortune tellers and mystics; she passed from her age in 274
  366.  
  367. Elderberry Potluck [Unknown]: A pony who sent a letter of unknown age to another pony named Blossom Lace, who had resided in a castle that was destroyed when the letter was written, and fled to where they both 'grew up'
  368.  
  369. Blossom Lace [Unknown]: A pony addressed in a letter of unknown age found in an abandoned dropbox, told to find the eldest daughter of a feuding family during times of near anarchy
  370. Hook: When could this have been? You feel vague unease about the fate of this pony...

Royal Quest charater refresher / manual

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Kingdom trades and resources mid thread 15

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Royal quest update preview

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Royal quest 17 character sheet/ Refresh

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Trades and resources thread 18/19

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