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Draw a stage, and each player draws a character with 10 HP. Each player starts with 2 BARS.
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The game is played in turns, where each player rolls a d20 during a turn.
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If they wish to spend a BAR or ULT, they both declare what they spend or don't spend before any rolling.
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The player with the highest result gains ADVANTAGE. Only one player can have ADVANTAGE at a time, usually taking it from the opponent.
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If a player with ADVANTAGE gets the highest result again, they deal 1 HP damage to their opponent.
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Instead of rolling, a player can opt to automatically lose a roll in exchange for creating a BAR or ULT. This is declared before rolling, like with spending.
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BAR: Up to a maximum of 6 charges (you decide the amount). 1 or more charges can be spent for a +2 bonus to a roll per charge. Double the bonus if the BAR is fully charged. Recharges by 1 at the end of each turn, unless it was used that turn.
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ULT: Has 1 charge. Can be spent to instantly gain the highest result without rolling. Once used, is gone forever. Two ULTs used at the same time cancel out.
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You cannot mix the bonuses or effects from more than one RESOURCE. Ie: Only spend from 1 BAR at a time, and can't spend BAR when you NUKE.
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