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spawnpony reference/guide

By Guest
Created: 2023-08-26 22:04:08
Expiry: Never

  1. 1.
    this is a spawnpony reference/guide. with the spawnpony plugin, you can easily put ponies on every single map in the game, even the mare maps if you dare.
  2. 2.
    the server plugin is available here. https://github.com/EtraIV/SpawnPony
  3. 3.
     
  4. 4.
    >why do this over making a dedicated maremap
  5. 5.
    1. its very minimalistic and clean. after the initial model downloads you never have to download anything again no matter how many maps.
  6. 6.
    2. if features are added, the configs could be comparatively easy to update.
  7. 7.
    3. its simpler, you dont have to learn hammer or have the map source files or whatever, you can even find coordinates while actually playing since its not a cheat.
  8. 8.
     
  9. 9.
    >why wouldn't you use this
  10. 10.
    1. you can only place ponies. no fun textures or other props (yet, probably trivially easy to add new models to the plugin)
  11. 11.
    2. you cannot replace props either. so things like the derpy payload aren't an option (i bet a plugin like this already exists, though probably not pony specific, likely trivially easy)
  12. 12.
    3. you cant have those fancy animation activators when close
  13. 13.
    4. you cannot have a 'normal' version of the map unless you make a copy of the normal map and give the config a unique name to work with. but then, this removes the benefit of not having to download maps, while giving none of the benefits of having a specific maremap
  14. 14.
     
  15. 15.
     
  16. 16.
     
  17. 17.
    ###1; PLACEMENT
  18. 18.
  19. 19.
    a. cp_marecenaryponk (https://ponepaste.org/9221) also has a fuckload of animations with comments telling you their approximate location on the map, check it out for examples
  20. 20.
    2. select scout, and run around the map you are working with using "cl_showpos 1" to find coordinates of your standing position and direction on the map
  21. 21.
    a. different classes have different eyelevel heights, so i recommend playing as scout
  22. 22.
    3. put those coordinates into the config, under the poner you wanna manipulate
  23. 23.
    a. these coordinates can be rounded or as specific as you like
  24. 24.
    4. in the position area, the z axis number is the characters eye height ingame. since you picked scout, you would subtract 65 from this value, so the pony would spawn on the ground instead of at eye height
  25. 25.
    a. "position" "-5697 -1629 65" // x y z, original, yuck
  26. 26.
    b. "position" "-5697 -1629 0" // x y z, UPDATED, PERFECT, muah sherrifs kiss
  27. 27.
    5. save as "mapnamerc1whatever.cfg"
  28. 28.
    6. reload the map on your server (eg. map_mercenarypark) to see your changes ingame
  29. 29.
    if you did all this right there should be a poner on the map.
  30. 30.
     
  31. 31.
     
  32. 32.
     
  33. 33.
    ###2; PROSTRATS
  34. 34.
    1. set mp_tournament 1 to remove timelimit and sv_cheats 1 so you can noclip
  35. 35.
    2. ponies can also be your angles. the pitch and roll items are optional but can really improve a scene. check mercenarypark for examples of it being used
  36. 36.
    a. "angles" "0 146 0" // pitch yaw roll, aka "look up and down/look left and right/rotate like a spaceship"
  37. 37.
    b. "angles" "60 146 40" //now shes looking down and tilting her head quizzically, that silly mare
  38. 38.
    3. i have not found a max limit and it doesn't seem to impact performance. you cannot overdose, fullsend it
  39. 39.
    4. on some characters, in some configs, there are bodytype lines. they dont seem to be necessary but i only used ponka. it seems like 3 is pegasus and 8 is unicorn, but from my limited testing with derpy it seemed to work fine without it. i assume this is how you select which of the three .mdl files to use, but for the most part all three have the same animations
  40. 40.
    a. "bodygroup" "3"
  41. 41.
    5. animations can also be used by any race of pony. so pinkie can use the rainbow dash ones and so on.
  42. 42.
    6. use comments //. the bigger the project becomes the more necessary organization is. think xbox huge brother. categorize by room, describe where the mare is on the map, describe the animation, etc
  43. 43.
    a. /* and */ dont fucking work though, very frustrating. normally that would be a comment block so just spam the fuck out of //
  44. 44.
     
  45. 45.
     
  46. 46.
    ###3; VARIABLES
  47. 47.
    ##PONIES
  48. 48.
    1. mdl_pp //pinkie pie
  49. 49.
    "models/enhanced_ponies/vn_enh_pinkiepie.mdl"
  50. 50.
    2. mdl_fs //fluttershy
  51. 51.
    "models/enhanced_ponies/vn_enh_fluttershy.mdl"
  52. 52.
    3. mdl_ts //twilight spawkle
  53. 53.
    "models/enhanced_ponies/vn_enh_twilightsparkle.mdl"
  54. 54.
    4. mdl_ra //rarity
  55. 55.
    "models/enhanced_ponies/vn_enh_rarity.mdl"
  56. 56.
    5. mdl_rd //rainbow dash
  57. 57.
    "models/enhanced_ponies/vn_enh_rainbowdash.mdl"
  58. 58.
    6. mdl_aj //applejack
  59. 59.
    "models/enhanced_ponies/vn_enh_applejack.mdl"
  60. 60.
    7. mdl_bp //berry punch
  61. 61.
    "models/enhanced_ponies/vn_enh_berrypunch.mdl"
  62. 62.
    8. mdl_dh //derpy hooves
  63. 63.
    "models/enhanced_ponies/vn_enh_derpyhooves.mdl"
  64. 64.
    9. mdl_f //flitter
  65. 65.
    "models/enhanced_ponies/vn_enh_flitter.mdl"
  66. 66.
    10. mdl_cc //cloud chaser
  67. 67.
    "models/enhanced_ponies/vn_enh_cloudchaser.mdl"
  68. 68.
    11. mdl_lh //lyra heartstrings
  69. 69.
    "models/enhanced_ponies/vn_enh_lyra.mdl"
  70. 70.
    12. mdl_bb //bonbon
  71. 71.
    "models/enhanced_ponies/vn_enh_bonbon.mdl"
  72. 72.
    13. mdl_vs //vinyl scratch
  73. 73.
    "models/enhanced_ponies/vn_enh_vinyl_scratch.mdl"
  74. 74.
    14. mdl_mc //miss cheerilee
  75. 75.
    "models/enhanced_ponies/vn_enh_cheerilee.mdl"
  76. 76.
    15. mdl_ct //carrot top
  77. 77.
    "models/enhanced_ponies/vn_enh_carrottop.mdl"
  78. 78.
    16. mdl_dd //daring do
  79. 79.
    "models/enhanced_ponies/vn_enh_daringdo.mdl"
  80. 80.
    17. mdl_trixie //trixie lulamoon
  81. 81.
    "models/enhanced_ponies/vn_enh_trixie.mdl"
  82. 82.
     
  83. 83.
     
  84. 84.
     
  85. 85.
    ##ANIMATIONS. note, you can keep the comments so you know what they are doing by reading the configs.
  86. 86.
    #GREAT
  87. 87.
    "amazement" //shows surprise well
  88. 88.
    "Breathing_lay_base" //cat pony
  89. 89.
    "Breathing_sit_base" //just sitting there
  90. 90.
    "Breathing_stand_base" //better than idle. bit more movement
  91. 91.
    "Conga" //what you think. model actually moves. if you wanna "connect" the animations, theres around 75 units between each, see mercenarypark for an example
  92. 92.
    "dancing" //cute little ditty, nice standing prance
  93. 93.
    "dancing_head" //versatile. "i cant think of what to put here" jest werks tier
  94. 94.
    "eating_sit_something_long" //versatile. can be used near health packs ezily, or operating a forklift, etc
  95. 95.
    "eating_something2nd" //looks like she is doing the headbutt taunt. almost interactive
  96. 96.
    "Flying_stationary" //floating animation. great pegasus default animation
  97. 97.
    "Flying_stationary2x" //floating animation. great pegasus default animation, faster
  98. 98.
    "Fly_stationary_Prepwned" //floating animation, with forelegs up more. sort of vertical stance
  99. 99.
    "Fly_stationary_Prepwned2x" //floating animation, with forelegs up more. sort of vertical stance, faster
  100. 100.
    "headbang2x" //silly headbang. its as good as it sounds
  101. 101.
    "headbang_reverse2x" //king
  102. 102.
    "Jump" //cutest little fuarkin hop
  103. 103.
    "Jump2x" //cutest little fuarkin hop, FAST
  104. 104.
    "my_life" //another forearm dance, looks like shes saying go left
  105. 105.
    "pinkie_hop" //you know it, you love it
  106. 106.
    "pinkie_hop2x" //more of what you love
  107. 107.
    "rainbowdash_idlefighting" //trex mode, awesome posture
  108. 108.
    "rainbowdash_lowerhit_slower" //cute little front hoof strike
  109. 109.
    "rainbowdash_spinningattack" //leg helicopter, very silly, good speed
  110. 110.
    "rainbowdash_stuckpose" //closest thing to a ragdoll. when i see this, i hear OOF
  111. 111.
    "rainbowdash_superattack" //SUUUPER KIIIIICKU, FRONTO FLIPPU, HAYAAHAYAYAI
  112. 112.
    "rainbowdash_superjump" //cute big front flip
  113. 113.
    "rainbowdash_tailshot_slow" //tail whip, its silly and i love it
  114. 114.
    "relaxed_pose" //very comfortable pose, rancho relaxo tier
  115. 115.
    "Robot" //domo arigato mr roponko
  116. 116.
    "sensual_butt_movement" //ass WIGGLE
  117. 117.
    "Swimming_Genma" //amazing swim idle animation
  118. 118.
    "Swimming_Genma2x" //amazing swim idle animation
  119. 119.
    "twilight_attack_slower" //deranged, if you want a creepy look i think this works well
  120. 120.
    "twilight_attack2nd_slower" //wait.. waiiiit.. adorable head swipe
  121. 121.
    "twilight_blackhole" //silly floating thing, looks like shes surprised
  122. 122.
    "twilight_preparing" //very cute, conveys an indecisive emotion
  123. 123.
    "twilight_superattack" //very autistic but well animated. anime pose
  124. 124.
    "twilight_superattack_slow" //very autistic but well animated. anime pose, different pace
  125. 125.
    "twilight_superattack_slower" //it just seems to get more ridiculous as time lets it
  126. 126.
    "twilight_stuck" //same thing as rainbowdash_stuckpose?
  127. 127.
    "Walking_walk_Theshabbycat" //cute little dance, not really a walk
  128. 128.
    "Walking_walk_Theshabbycat2x" //cute little dance, not really a walk, faster
  129. 129.
    "wingles" //an extreme version of dancing head, funny
  130. 130.
     
  131. 131.
    #situationally great
  132. 132.
    "amazement2nd" //same as amazement, but the model runs away. i have it so she runs into a wall and its funny
  133. 133.
    "Crawling_Genma" //crawls on all fours. pretty silly, i see applications somewhere
  134. 134.
    "Crawling_Genma2x" //crawls on all fours. pretty silly, faster
  135. 135.
    "flying_fast" //superman flying. but obviously inplace. would be funny on a map with an air jumppad
  136. 136.
    "skating_normal" //on an ice level, would be top tier
  137. 137.
    "Sprint_Argo2x" //great run, but the character doesn't move, so only great for shenanigans
  138. 138.
    "Sprint_Genma" //reasonable looking run, would look great on a treadmill
  139. 139.
    "Sprint_Genma2x" //another great run, looks powerful
  140. 140.
    "Sprint_Gaohaq" //less powerful looking sprint but still great
  141. 141.
    "Trot_Genma" //a poner jog, would look great in the right context
  142. 142.
    "reverse_walk_fast" //i used it like she were walking into a wall and thought it turned out cute
  143. 143.
    "twilight_attack" //subtly jerky head, maybe good if thats the intention
  144. 144.
    "Walk_Damagek" //good creepy walk, slowly coming toward you
  145. 145.
    "Walk_Damagek2x" //a bit more normal walk
  146. 146.
    "Walk_Genma" //another good slow walk
  147. 147.
    "Walk_Genma2x" //brisk walk
  148. 148.
    "Walk_happy_Argo" //shes coming, lots of head movement
  149. 149.
    "Walk_happy_Argo2x" //o lawd she comin, belongs in an [s4s] polarbear gif
  150. 150.
    "Walk_Taceo2x" //lots of great options for movement, no great options for moving characters
  151. 151.
     
  152. 152.
    #good
  153. 153.
    "caramel_dancing" //pretty played out but a good model adaptation
  154. 154.
    "cyhadals_dance1st_2x" //sunshine sunshine ladybugs awake. pretty fast and a little jank.
  155. 155.
    "cyhadals_dance2nd_2x" //sunshine sunshine ladybugs awake. pretty fast and a little jank. mirrored, so good for partner taunts
  156. 156.
    "eating_something" //eating like chips or something
  157. 157.
    "eating_something3rd" //actually standing and eating, the madmare
  158. 158.
    "headbang" //slower headbang
  159. 159.
    "idle" //stands and slightly wiggles. boring
  160. 160.
    "kick_back" //kicks out left backleg
  161. 161.
    "pony_shocked" //lifts a hoof and recoils a bit, pretty cute, kind of boring
  162. 162.
    "rainbowdash_crumpleblast" //dinosaur mode, frontu STRIKU with both hooves
  163. 163.
    "rainbowdash_frontalkick_slow" //dinosaur mode, kicks then stance, better pace i think
  164. 164.
    "rainbowdash_kickback_slow" //good rear kick, better pacing i think
  165. 165.
    "rainbowdash_wingsshield_slower" //UP down UP down UP down UP
  166. 166.
    "skating_normal2x" //looks like she is nervously shuffling. little jank, but pretty cute
  167. 167.
    "somersault2x" //frontflip, better speed then normal"
  168. 168.
    "somersault_reverse" //backflip
  169. 169.
    "twilight_attack2nd" //silly head swipe
  170. 170.
    "twilight_attack2nd_slow" //silly head swipe
  171. 171.
    "twilight_bigbangattack" //a karate stance
  172. 172.
    "twilight_bigbangattack_slow" //a karate stance, pretty good pace
  173. 173.
    "twilight_bigbangattack_slower" //a karate stance, but slow enough that it feels like a magical thing
  174. 174.
    "twilight_littlejump_frontal" //cute little swipe jump
  175. 175.
    "twilight_littlejump_frontal_slower" //cute little swipe jump
  176. 176.
    "twilight_preparing_slower" //less thinking, more "did i step in something"
  177. 177.
    "twilight_ready_slow" //little head butt
  178. 178.
    "WCD3" //forearm dance, crosses arms
  179. 179.
    "WCD4" //forearm dance, in an infinity pattern
  180. 180.
     
  181. 181.
    #decent
  182. 182.
    "drinking_something_sit" //feels like a worse eating, but if you are wanting her to drink this is probably better
  183. 183.
    "drinking_something2nd" //mirrored
  184. 184.
    "kick_back2nd" //both back legs, pretty slow looking, but cute
  185. 185.
    "rainbowdash_eagledive_slow" //action is completed kind of smooth but end result is that it looks pretty eh
  186. 186.
    "rainbowdash_frontalkick" //dinosaur mode, kicks then stance
  187. 187.
    "rainbowdash_kickback" //good rear kick.
  188. 188.
    "rainbowdash_lowerhit" //cute little front hoof strike. bit too fast i think
  189. 189.
    "rainbowdash_wingsshield" //UP down UP down UP down UP, bit too fast
  190. 190.
    "somersault" //frontflip, pretty slow, 2x is better but not bad
  191. 191.
    "twilight_bigbangattack_slow" //some karate type shenanigan
  192. 192.
    "twilight_block_slower" //heil hoofler
  193. 193.
    "twilight_ready" //little head butt, bit too fast
  194. 194.
    "WCD" //forearm dance, high hooves, slaps every hoof in a 45 degree radius. doesn't loop well
  195. 195.
    "WCD2" //forearm dance, alternates hindhooves while pushing forearms forward. looks offbalance and strange
  196. 196.
     
  197. 197.
    #meme tier
  198. 198.
    "anthro_walk" //bruh
  199. 199.
    "anthro_walk2x" //BRUH
  200. 200.
    "rainbowdash_airattack2nd" //really stupid looking move, kind of fast
  201. 201.
    "rainbowdash_airattack2nd_slower" //really stupid looking move, bit better pace
  202. 202.
    "rainbowdash_eagledive_slower" //silly looking
  203. 203.
    "rainbowdash_ko" //these are just stupid to look at. fighting game knockout animation, good pace
  204. 204.
    "rainbowdash_ko2x" //these are just stupid to look at. fighting game knockout animation, bit faster
  205. 205.
    "rainbowdash_strikegroundattack_slower" //this one made me laugh so hard, its like this weird slide, looks like shes slipping through a grate
  206. 206.
    "Sprint_Gaohaq2x" //i hear cartoon percussion looking at this, its hilarious
  207. 207.
    "twilight_air_attack" //very autistic looking head jerking. perfect if thats what you are going for
  208. 208.
    "twilight_air_attack_slower" //very autistic looking head jerking. perfect if thats what you are going for
  209. 209.
    "twilight_air_freezeray_dual_slow" //goofy, way too much movement
  210. 210.
    "twilight_air_freezeray_dual_slower" //goofy, no way to put this on a map without it looking awful i think but its silly
  211. 211.
    "twilight_kick" //i dont know how this is a kick. its like this wacky head butt
  212. 212.
    "twilight_kick_slower" //wacky head butt with some suspense
  213. 213.
    "twilight_ko" //seems a bit slower than rd ko
  214. 214.
    "twilight_ko2x" //i dont know if its different
  215. 215.
     
  216. 216.
    #too slow/fast. not necessarily a bad thing but i think theres a clear winner and didn't want to put these in other categories
  217. 217.
    cyhadals_dance1st cyhadals_dance2nd rainbowdash_frontalkick_slower rainbowdash_kickback_slower rainbowdash_crumpleblast_slow rainbowdash_crumpleblast_slower rainbowdash_superattack_slow rainbowdash_superattack_slower rainbowdash_tailshot_slower twilight_bigbangattack_slow twilight_blackhole_slower twilight_block twilight_block_slow twilight_littlejump_frontal_slower twilight_preparing_slow twilight_ready_slower Trot_Genma2x
  218. 218.
     
  219. 219.
    #does not seem to have an animation
  220. 220.
    ragdoll ACT_DIERAGDOLL kick_combo bat_ears
  221. 221.
     
  222. 222.
    #animations representing the act themselves not the end result you probably want
  223. 223.
    sitting_down_reverse sitting_down sit2nd_up sit_down sit2nd_down sit_up sit_up2nd
  224. 224.
     
  225. 225.
    #extremely jank. probably not what you want
  226. 226.
    rainbowdash_airattack_slow rainbowdash_airattack rainbowdash_airattack_slower rainbowdash_finalairattack_slower rainbowdash_finalairattack rainbowdash_eagledive twilight_air_freezeray_dual twilight_attack3rd twilight_attack3rd_slower twilight_kick_slow
  227. 227.
     
  228. 228.
     
  229. 229.
    /* EVERY POSSIBLE ANIMATION LIST.
  230. 230.
    how you find this is by opening the pony_female_*_animations.mdl files in a text editor. there should be a list at some point of everything they can do, i grepped all the files for Breathing_sit_base is how i figured this out. probably an easier way
  231. 231.
     
  232. 232.
    ragdoll ACT_DIERAGDOLL Sprint_Argo Sprint_Argo2x Robot Walk_Taceo Walk_Taceo2x Flying_stationary Flying_stationary2x Fly_stationary_Prepwned Fly_stationary_Prepwned2x Breathing_sit_base Conga Crawling_Genma Crawling_Genma2x Jump Jump2x my_life Sprint_Gaohaq Sprint_Gaohaq2x Sprint_Genma Sprint_Genma2x Swimming_Genma Swimming_Genma2x Trot_Genma Trot_Genma2x Walk_Damagek Walk_Damagek2x Walk_Genma Walk_Genma2x Walk_happy_Argo Walk_happy_Argo2x Walking_walk_Theshabbycat Walking_walk_Theshabbycat2x WCD WCD2 WCD3 WCD4 Breathing_lay_base Breathing_stand_base kick_combo dancing flying_fast caramel_dancing dancing_head kick_back pinkie_hop pinkie_hop2x pony_shocked sensual_butt_movement somersault somersault2x sitting_down headbang headbang2x sit_down sit_up sit2nd_down sit2nd_up relaxed_pose kick_back2nd wingles idle reverse_walk reverse_walk_fast reverse_walk_faster amazement amazement2nd anthro_walk anthro_walk2x cyhadals_dance1st cyhadals_dance2nd cyhadals_dance1st_2x cyhadals_dance2nd_2x drinking_something drinking_something_sit drinking_something2nd eating_sit_something eating_sit_something_long eating_something eating_something2nd eating_something3rd skating_normal skating_normal2x rainbowdash_airattack rainbowdash_airattack_slow rainbowdash_airattack_slower rainbowdash_airattack2nd rainbowdash_airattack2nd_slower rainbowdash_crumpleblast rainbowdash_crumpleblast_slow rainbowdash_crumpleblast_slower rainbowdash_eagledive rainbowdash_eagledive_slow rainbowdash_eagledive_slower rainbowdash_finalairattack rainbowdash_finalairattack_slower rainbowdash_frontalkick rainbowdash_frontalkick_slow rainbowdash_frontalkick_slower rainbowdash_idlefighting rainbowdash_kickback rainbowdash_kickback_slow rainbowdash_kickback_slower rainbowdash_ko rainbowdash_ko2x rainbowdash_lowerhit rainbowdash_lowerhit_slower rainbowdash_spinningattack rainbowdash_spinningattack_slow rainbowdash_spinningattack_slower rainbowdash_strikegroundattack rainbowdash_strikegroundattack_slower rainbowdash_stuckpose rainbowdash_superattack rainbowdash_superattack_slow rainbowdash_superattack_slower rainbowdash_superjump rainbowdash_tailshot rainbowdash_tailshot_slow rainbowdash_tailshot_slower rainbowdash_wingsshield rainbowdash_wingsshield_slower twilight_air_attack twilight_air_attack_slower twilight_air_freezeray_dual twilight_air_freezeray_dual_slow twilight_air_freezeray_dual_slower twilight_attack twilight_attack_slower twilight_attack2nd twilight_attack2nd_slow twilight_attack2nd_slower twilight_attack3rd twilight_attack3rd_slower twilight_bigbangattack twilight_bigbangattack_slow twilight_bigbangattack_slower twilight_blackhole twilight_blackhole_slower twilight_block twilight_block_slow twilight_block_slower twilight_kick twilight_kick_slow twilight_kick_slower twilight_ko twilight_ko2x twilight_littlejump_frontal twilight_littlejump_frontal_slower twilight_preparing twilight_preparing_slow twilight_preparing_slower twilight_ready twilight_ready_slow twilight_ready_slower twilight_stuck twilight_superattack twilight_superattack_slow twilight_superattack_slower Crawling_Genma_reverse Crawling_Genma_reverse2x Trot_Genma_reverse Trot_Genma_reverse2x somersault_reverse sitting_down_reverse somersault_reverse2x headbang_reverse headbang_reverse2x sit_up2nd anthro_walk_reverse anthro_walk_reverse2x skating_normal_reverse skating_normal_reverse2x sit2nd_up2nd nothing
  233. 233.
     
  234. 234.
    bat_ears < this was exclusively on only one of the .mdl files. doesn't seem to do anything, but maybe relevant to bodygroup line
  235. 235.
    */

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