GREEN   10   0
   1426 7.86 KB    73

Bard Quest Simulator: Summary (DUPLICATE! THE WRONG ONE)

By Pleeny_the_Ill
Created: 2025-12-25 18:07:56
Updated: 2025-12-25 21:03:52
Expiry: Never

  1. 1.
    >The Quest:
  2. 2.
    In a world of fantasy and magic, all over the land there are ponies skilled in the arts of combat, magic, and everything in between who seek the thrill of adventure. They usually do so by accepting the quests offered by the honest populace that isn't short of issues for aspiring heroes to solve.
  3. 3.
     
  4. 4.
    You are one of such courageous ponies. You are a plucky earth pony, and a bard whose songs will magically improve the capabilities of your allies. You are a particular one, though, as you've decided to weave your strongest, most lecherous desires in your music. As a result, your powers can only affect mares, and you can reinforce them in more ways than a usual bard can. Unless noted otherwise, all the companions you'll join on your quests are mares as you specifically seek them out.
  5. 5.
     
  6. 6.
    As for the most recent events of your journey:
  7. 7.
    While in Meadowburg, a quest to parley with a kelpie you had met in the past went south. After your companion attacked her, the kelpie took you hostage, and then brought you with her to the ocean where she kept you for a week in a state of magical daze and servitude.
  8. 8.
     
  9. 9.
    After that, she released you not far from Port Sunrise. You made it to the harbor city where you met a former companion of yours, Knifepoint, which you went on a quest with. The rogue zebra mare turned out to be very receptive to your growth magic, and decided to have some fun with you this night.
  10. 10.
     
  11. 11.
    You also exchanged a couple magical mails with your your companions from Meadowburg. Brass Compass and Chara will arrive to the port city in two more days.
  12. 12.
     
  13. 13.
    >Threads
  14. 14.
  15. 15.
  16. 16.
  17. 17.
  18. 18.
     
  19. 19.
    >Rules/skills/inventory:
  20. 20.
     
  21. 21.
    Your mana, coins and experience are displayed at the top left of each posted picture. You recover 1 mana at the end of each quest, regardless of its outcome, and 1 mana whenever you travel. Traveling costs some coins. You also recover ALL your mana whenever you gain a level, in addition to gaining new abilities. How much bigger your abilities grow mare is also increased when you gain a level, and finally you gain 1 maximum mana too. You level up the next time you sleep to the next day after reaching the experience requirement.
  22. 22.
     
  23. 23.
    You have the following abilities which use mana. You do not need to be prompted to use mana, but some courses of action during quests may require you to use those.
  24. 24.
    >Basic song. You can spend 1 mana to grow a mare 1' taller
  25. 25.
    >Ode to perfection for 2 mana. Grows a mare 1' taller. In addition, the mare’s body changes to become prettier and curvier, in a way that pleases the affected mare. Also cures minor injuries, poison, illnesses and magic aliments when used.
  26. 26.
    >Sforzando for 1 mana. Grows a mare 4' taller. This lasts until the end of the day or until you start a second quest along this mare while under this effect. (you cannot do more than 1 quest with this effect active.)
  27. 27.
     
  28. 28.
    You have the following passive abilities. Those are triggered automatically.
  29. 29.
    >Toast to reunited friends: If you've travelled at least once AND completed at least 1 quest without a given companion mare since the last time you met her, the next time you grow her will cost no mana AND be doubled.
  30. 30.
     
  31. 31.
    You have the following items in your inventory in addition to your gold:
  32. 32.
    >Minor mage's armlet: Whenever you use mana, roll1d20 and add it to the armlet's charge. Whenever the charge reaches 50 or that the current charge ends with 1, the armlet generates 1 mana into its reserve and the charge is reset to 0. The armlet can hold up to 3 mana that you can use in place or in combination with your own. The charge and mana are displayed next to your mana.
  33. 33.
    >Return spell scroll: A consumable scroll which teleports the party to where they each woke up this day. Usually, this can allow you and your companions to abandon a quest without facing the direst consequences.
  34. 34.
     
  35. 35.
    >Mares you've met and grown thus far: (Like most stallions in this world, you're a few inches over 4' yourself, while mare are more aaround 4' even)
  36. 36.
     
  37. 37.
    Brass Compass:8'
  38. 38.
    You met her in Meadowburg at the beginning of your journey as a companion, and you travelled to Starpoint Keep with her. There, with your help she became a part of the Seekers which is a guild of adventurers focused on magic and archaeology. You spent a night with her at this point. You then travelled back to Meadowburg with her, but were separated when you got taken away by a kelpie during a quest. Your magic grew her to double her original size and made her leaner and gave her larger teats. While she was rather shy about her growth at first, she warmed up to her new appearance at this point.
  39. 39.
     
  40. 40.
    Board:5'
  41. 41.
    You met her in Meadowburg at the beginning of your journey as a companion and did a quest with her before spending a night with her. Your magic grew her and made her more muscular with more sculpted flanks. She comfortable with looking stronger.
  42. 42.
     
  43. 43.
    Brighthoof:6'
  44. 44.
    You met her in Meadowburg at the beginning of your journey as a companion. She was first suspicious of you as you took the side of a witch she wished to run out of town, but warmed up to you the second time you came to Meadowburg. There, you gifted her a potion after she was hurt during a quest, wich she greatly appreciated. Your magic grew her and made her more muscular with significantly larger flanks. She's rather eager to grow, but getting hurt during your last quest together prevented her from asking more of you.
  45. 45.
     
  46. 46.
    Ratchel:5'
  47. 47.
    You met her in Meadowburg at the beginning of your journey as a target of a quest, but eventually took her side as there was no case against her. You invited her to drink with you that evening, and she entrusted you with a rat companion that was gettting bored of the life as a mere rodent. Your magic grew her a bit taller.
  48. 48.
     
  49. 49.
    Hilda:6'' (not exactly a mare but she's here too.)
  50. 50.
    Said rat that Ratchel entrusted to you. From Ratchel's own words: as the witch imprinted on Hilda, the rat became more pony-like, gaining a pony-like mind and understanding of things as well as an unnatural longevity. She's boastful and rude but obedient. She's skilled in stealth and lockpicking. You carried her in your bag from Meadowburg to Starpoint Keep and back to Meadowburg, but she left you as the kelpie took you in the ocean. You still carry her rat money she gained on a quest she cleared on her own in Starpoint Keep. You've yet to discover if your magic works on her.
  51. 51.
     
  52. 52.
    Crystalyn:6'5'' (were she a standing earth mare)
  53. 53.
    You met her in Meadowburg at the beginning of your journey and stole a ring from her during a quest, distracting her with your magic. You met her again as you retuned to Meadowburg as she was the target of a quest. While you could make amends for the ring, a fight still broke with you companion which ended in Crystalyn taking you away into the ocean, under a mind-control spell. She released you on a beach near Port Sunrise a week later, without a word but with some pearls left in your bag. Your magic grew her larger with no other perticular change. She likes the idea of growing larger.
  54. 54.
     
  55. 55.
    Summer Nap:6'
  56. 56.
    You met her in Meadowburg at the beginning of your journey as a companion, and once more when you returned to meadowburg. Your magic grew her taller and made her curvier all over and way more feminine. She was embarrassed about the changed at first, and you didn't get to see more of that as teh quest you took on with her ended up with you being taken to the ocean.
  57. 57.
     
  58. 58.
    Meadowburg's barmaid:4'6''
  59. 59.
    You grew her without her consent on evening at the inn. While she was angry about it and told you not to do it again, she didn't seem to completely dislike the change. You didn't get her name.
  60. 60.
     
  61. 61.
    Chara:6'
  62. 62.
     
  63. 63.
    Knifepoint:7'
  64. 64.
     
  65. 65.
    Star Flow:4'9''
  66. 66.
     
  67. 67.
    >The items for sale you saw thus far:
  68. 68.
     
  69. 69.
    Meadowburg:
  70. 70.
     
  71. 71.
    Starpoint Keep:
  72. 72.
     
  73. 73.
    Port Sunrise lower city:

Witch Quest (MMP)

by Pleeny_the_Ill

Bard Quest MMP CYOA

by Pleeny_the_Ill

Bard Quest MMP CYOA : intermission

by Pleeny_the_Ill

Witch Quest MMP CYOA + prompts

by Pleeny_the_Ill

Milky Way /mmp/ story

by Pleeny_the_Ill