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trades and economy thread 21.5
By TentajackCreated: 2022-10-14 02:21:14
Updated: 2022-10-18 05:15:03
Expiry: Never
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As of Year 4 Month 10
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>Pending/ongoing projects:
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Ft. Minx shipyard and fortress construction (Long term project: About 80% done, limited shipyard capability)
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Road restoration and pavement: southern roads (just completed)
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Seaside sculpture park: Pending location confirmation (Can refund 3 talents if cancelled)
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Temple of Harmony restoration (ongoing, about 50% done)
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Sky citadel prototype project (Nearly complete, 80% done)
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Restoration of Lilypond bay shipyard and docks (Ongoing, 30% done, extremely limited capacity)
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Honeybark roadwork (ongoing, 20% done)
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Construction of a military fort in Honeybark (ongoing, 10% done)
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Seatrot port town development [Ongoing, 50% done already!]
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Castle renovation [60% done]
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Temple-assisted Orphanage project [just started, 5% done]
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>Taxes and kingdom budget:
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This years taxation of the nobles came out to be 30 talents
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Talents are a measurement of how much money from the royal treasury it takes to perform a project and the labor it takes, and you can gain this measure of wealth via taxes of
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nobility (dependent on noble favor), direct sale of goods to the public, or trade with other nations
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26 talent units worth of wealth are ready for use
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>Trade arrangements
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Established trade agreement with Brookwing: Now that the war is over, your advisors anticipate civilian needs being fulfilled, and expect to barter luxuries soon
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Proposed trade agreement with House Regalia: Pending, your envoys have returned!
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>Kingdom trade resource gain (In units):
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Since the last report, you gained +1 marineberry, +3 arctic linen, +7 units of silver, and an enchanted crown via a trade with House Regalia, and +1 fine gems, +1 gems, +2 timber, +2 apple, +1 wine, and +3 wheat
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>You now have:
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9 wine, 12 wheat, 6 apple, 4 citrus, 3 carrot, 2 salmon, 2 Marineberry, 6 sugar cane, 4 gem, 2 fine gems, 8 timber, 3 Arctic linen, 4 Chitinite(Ore), 3 Changeling Dye, 12 silver, 3 granite, 1 platinum, 2 titanium, 1 highland steel, 5 iron, 5 slate, 2 elkflax
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>Item index
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Wine: Trade value high, usability low
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Takes one year to make after fall harvest, a specialty of the southern region
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Wheat: Trade value moderate, usability high
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Used to make many types of food once ground
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Apples: Trade value low, usability high
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Fresh and juicy, though a common crop for your climate
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Citrus: Trade value moderate, usability high
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A crop that grow south of your current borders, high nutritional properties
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Carrot: Trade value moderate, usability moderate
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A more common cold weather crop, nutritious for herbivores but not in demand for meat eating creatures
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Marineberry: Trade value moderate, usability high
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Berries that grow in very cold and dry climates, known for it's deep blue color used in dyes and paints
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Spices: Trade value very high, usability low
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Intensely flavored powers and grinds from plants that grow to the far south
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Peakleaf: Trade value high, usability moderate
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An herb that grows in high altitudes and rocky mountainsides, it is well known for its smoking properties and is mostly grown by the skypouncers
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Salmon: Trade value moderate, usability moderate
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A fish that swims in rivers and seas of the north, delectable to meat-eaters and omnivorous ponies alike
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Sugar cane: Trade value moderate, usability moderate
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A plant that can be refined for sugar, or eaten as is by most ponies and deer
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Timber: Trade value moderate, usability high
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Wood, good for everything from homes to ships to pyres and rams
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Arctic linen: Trade value moderate, usability high
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A fine, soft cotton fabric, great to use for most garments from nightgowns to generals uniforms, loomed by House Regalia for generations
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Iron: Trade value moderate, usability moderate
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Basic metal in pure form right from the mines, needed extra refinement to create steel
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Titanium: Trade value very high, usability moderate
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Newly discover metal with superior qualities in the right hooves, very light and flexible without being brittle
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Copper: Trade value low, usability moderate
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Can be used to create bronze, very conductive of certain energies on its own
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Highland steel: Trade value varies from high to moderate, usability high
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A special way of forming steel at high altitudes, using wing wind and extreme altitude change to temper: Takes a while to refine, but is light and durable, it's a specialty of the
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Skypouncers to create (Requires 1 timber and 1 iron per unit, and a varied amount of time)
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Platinum: Usability moderate, trade value very high
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A metal discovered only recently, it's hard to obtain in large quantities, and most of its properties are still unknown; can be sold off for 4 talents
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Misc metals: other types too low to be counted in units until discovery of major source is found (Except gold, being the backing of raw value)
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Chitinite: Trade value high, usability moderate
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A metal that forms under ancient changeling hives, very hard to work with but has magic properties
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Silver: trade value high, usability very low
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A precious metal, mainly used in currency and jewelry (Can convert to 1 talent per unit)
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Gold: Trade value very high, usability low
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A precious metal, mainly used in currency, jewelry, and some obscure magic (can convert to 2 talents per unit)
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Granite: Trade value moderate, usability moderate
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Natural stone, beautiful when polished, harder than marble
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Marble: Trade value very high, usability moderate
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A beautiful form of pressed limestone, used in art and ornate architecture, with varied types
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Slate: Trade value very low, usability high
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A dark grey stone good for construction and stonecraft
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Gems: Trade value moderate, usability moderate
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Beautiful tiny geological formations, used in jewelry and magical items
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Elkflax: Trade value moderate, usability moderate
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A new material from the north that can make strong but flexible fabric, string, and rope
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Arctic cotton: Trade value low, usability moderate
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A soft cotton that grows in a tough plant in tundras, used to make arctic linen, hard to process without tools and training
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Changeling dye: Trade value high, usability high
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A dye made from ground changeling corpses, dark and surprisingly non-reflective
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Fruit dye: Trade value high, usability high
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Various dyes of bright natural colors, smells vaguely of the fruit it looks like
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Blood dye: Trade value moderate, usability moderate
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A dye made from concentrated blood and iron, gives a rich, ruby red color to nearly anything
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Marine dye: Trade value high, usability high
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A dye made from marrineberries, a specialty craft of the House Regalia, hard to create and takes time
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Love: Trade value moderate, usability ???
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It makes the world go around, right? Changelings seem to thrive on it, but how one even gets a unit of love to trade is not yet known to you
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(If you're reading this, I love you guys, and I love that you love my mares. Truly that is the real treasure)
by Tentajack
by Tentajack
by Tentajack
by Tentajack
by Tentajack