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trades and economy thread 21.5

By Tentajack
Created: 2022-10-14 02:21:14
Updated: 2022-10-18 05:15:03
Expiry: Never

  1. As of Year 4 Month 10
  2.  
  3. >Pending/ongoing projects:
  4. Ft. Minx shipyard and fortress construction (Long term project: About 80% done, limited shipyard capability)
  5. Road restoration and pavement: southern roads (just completed)
  6. Seaside sculpture park: Pending location confirmation (Can refund 3 talents if cancelled)
  7. Temple of Harmony restoration (ongoing, about 50% done)
  8. Sky citadel prototype project (Nearly complete, 80% done)
  9. Restoration of Lilypond bay shipyard and docks (Ongoing, 30% done, extremely limited capacity)
  10. Honeybark roadwork (ongoing, 20% done)
  11. Construction of a military fort in Honeybark (ongoing, 10% done)
  12. Seatrot port town development [Ongoing, 50% done already!]
  13. Castle renovation [60% done]
  14. Temple-assisted Orphanage project [just started, 5% done]
  15.  
  16. >Taxes and kingdom budget:
  17. This years taxation of the nobles came out to be 30 talents
  18. Talents are a measurement of how much money from the royal treasury it takes to perform a project and the labor it takes, and you can gain this measure of wealth via taxes of
  19. nobility (dependent on noble favor), direct sale of goods to the public, or trade with other nations
  20.  
  21. 26 talent units worth of wealth are ready for use
  22.  
  23. >Trade arrangements
  24. Established trade agreement with Brookwing: Now that the war is over, your advisors anticipate civilian needs being fulfilled, and expect to barter luxuries soon
  25. Proposed trade agreement with House Regalia: Pending, your envoys have returned!
  26.  
  27. >Kingdom trade resource gain (In units):
  28.  
  29. Since the last report, you gained +1 marineberry, +3 arctic linen, +7 units of silver, and an enchanted crown via a trade with House Regalia, and +1 fine gems, +1 gems, +2 timber, +2 apple, +1 wine, and +3 wheat
  30.  
  31. >You now have:
  32.  
  33. 9 wine, 12 wheat, 6 apple, 4 citrus, 3 carrot, 2 salmon, 2 Marineberry, 6 sugar cane, 4 gem, 2 fine gems, 8 timber, 3 Arctic linen, 4 Chitinite(Ore), 3 Changeling Dye, 12 silver, 3 granite, 1 platinum, 2 titanium, 1 highland steel, 5 iron, 5 slate, 2 elkflax
  34.  
  35.  
  36. >Item index
  37.  
  38. Wine: Trade value high, usability low
  39. Takes one year to make after fall harvest, a specialty of the southern region
  40.  
  41. Wheat: Trade value moderate, usability high
  42. Used to make many types of food once ground
  43.  
  44. Apples: Trade value low, usability high
  45. Fresh and juicy, though a common crop for your climate
  46.  
  47. Citrus: Trade value moderate, usability high
  48. A crop that grow south of your current borders, high nutritional properties
  49.  
  50. Carrot: Trade value moderate, usability moderate
  51. A more common cold weather crop, nutritious for herbivores but not in demand for meat eating creatures
  52.  
  53. Marineberry: Trade value moderate, usability high
  54. Berries that grow in very cold and dry climates, known for it's deep blue color used in dyes and paints
  55.  
  56. Spices: Trade value very high, usability low
  57. Intensely flavored powers and grinds from plants that grow to the far south
  58.  
  59. Peakleaf: Trade value high, usability moderate
  60. An herb that grows in high altitudes and rocky mountainsides, it is well known for its smoking properties and is mostly grown by the skypouncers
  61.  
  62. Salmon: Trade value moderate, usability moderate
  63. A fish that swims in rivers and seas of the north, delectable to meat-eaters and omnivorous ponies alike
  64.  
  65. Sugar cane: Trade value moderate, usability moderate
  66. A plant that can be refined for sugar, or eaten as is by most ponies and deer
  67.  
  68. Timber: Trade value moderate, usability high
  69. Wood, good for everything from homes to ships to pyres and rams
  70.  
  71. Arctic linen: Trade value moderate, usability high
  72. A fine, soft cotton fabric, great to use for most garments from nightgowns to generals uniforms, loomed by House Regalia for generations
  73.  
  74. Iron: Trade value moderate, usability moderate
  75. Basic metal in pure form right from the mines, needed extra refinement to create steel
  76.  
  77. Titanium: Trade value very high, usability moderate
  78. Newly discover metal with superior qualities in the right hooves, very light and flexible without being brittle
  79.  
  80. Copper: Trade value low, usability moderate
  81. Can be used to create bronze, very conductive of certain energies on its own
  82.  
  83. Highland steel: Trade value varies from high to moderate, usability high
  84. A special way of forming steel at high altitudes, using wing wind and extreme altitude change to temper: Takes a while to refine, but is light and durable, it's a specialty of the
  85. Skypouncers to create (Requires 1 timber and 1 iron per unit, and a varied amount of time)
  86.  
  87. Platinum: Usability moderate, trade value very high
  88. A metal discovered only recently, it's hard to obtain in large quantities, and most of its properties are still unknown; can be sold off for 4 talents
  89.  
  90. Misc metals: other types too low to be counted in units until discovery of major source is found (Except gold, being the backing of raw value)
  91.  
  92. Chitinite: Trade value high, usability moderate
  93. A metal that forms under ancient changeling hives, very hard to work with but has magic properties
  94.  
  95. Silver: trade value high, usability very low
  96. A precious metal, mainly used in currency and jewelry (Can convert to 1 talent per unit)
  97.  
  98. Gold: Trade value very high, usability low
  99. A precious metal, mainly used in currency, jewelry, and some obscure magic (can convert to 2 talents per unit)
  100.  
  101. Granite: Trade value moderate, usability moderate
  102. Natural stone, beautiful when polished, harder than marble
  103.  
  104. Marble: Trade value very high, usability moderate
  105. A beautiful form of pressed limestone, used in art and ornate architecture, with varied types
  106.  
  107. Slate: Trade value very low, usability high
  108. A dark grey stone good for construction and stonecraft
  109.  
  110. Gems: Trade value moderate, usability moderate
  111. Beautiful tiny geological formations, used in jewelry and magical items
  112.  
  113. Elkflax: Trade value moderate, usability moderate
  114. A new material from the north that can make strong but flexible fabric, string, and rope
  115.  
  116. Arctic cotton: Trade value low, usability moderate
  117. A soft cotton that grows in a tough plant in tundras, used to make arctic linen, hard to process without tools and training
  118.  
  119. Changeling dye: Trade value high, usability high
  120. A dye made from ground changeling corpses, dark and surprisingly non-reflective
  121.  
  122. Fruit dye: Trade value high, usability high
  123. Various dyes of bright natural colors, smells vaguely of the fruit it looks like
  124.  
  125. Blood dye: Trade value moderate, usability moderate
  126. A dye made from concentrated blood and iron, gives a rich, ruby red color to nearly anything
  127.  
  128. Marine dye: Trade value high, usability high
  129. A dye made from marrineberries, a specialty craft of the House Regalia, hard to create and takes time
  130.  
  131. Love: Trade value moderate, usability ???
  132. It makes the world go around, right? Changelings seem to thrive on it, but how one even gets a unit of love to trade is not yet known to you
  133.  
  134. (If you're reading this, I love you guys, and I love that you love my mares. Truly that is the real treasure)

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