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The Master's Legendary Quest - 14

By Trixiefap
Created: 2022-06-29 02:43:12
Expiry: Never

  1. [STATUS]
  2. >ANONYMOUS (cc) / SIR DUCKSALOT [HP: 25/25]
  3. [HP: 130/130][MP: 250/250][Stats: 10 PD, 165 MD / +15 MA base, +150 MA wep / +75 PA ranged]
  4. Inventory: Wallet, Bit pouch (112 bits, 3 small gems, 7 medium gems, 3 large gems), Roll of duct tape, Rope, Starswirl’s Notes: Portals, Potion-making Kit (Allows brewing of potions, E: +100% potion effectiveness), Blowdart, Blue herbs (3), Red herbs (1), Supply Medkit (2), Small mana potion (33%, 1), Lifeleaf (12), Rizzleberry bunch (7), Alchemy Book (Transmogrification), 9 oz. of Kablooie powder, 4 ounces of combustible powder, Wisp weed (8), 2 handfuls of bolts, Haze Flower (9), Yeti Hair (2), iPhone, Pickaxe (+10 PA, grants ability Mine), (Book) Introduction to Architecture, Screwdriver kit (reduces bolt and screw cost by 3), Socket wrench kit (reduces wheel & axle and nut cost by 1), 1 Oz. of Thermite, Four-Barrel Lead Ammo (14, +25 PA to fight), Black Marker, Hoofcuffs (3), Cock Ring, Ultimate Knowledge of Medical Expertise: Volume XXVII, Medium Healing potion (66% restore, 3), Firewood (2), Window of Reality (Allows you to see into the future of different possibilities of your choices with limitations), Iron-Hide Brew (3, +5 PA for 3 turns), 1 piece of coal, Iron ingot (4), Platinum Ingot (1), Small mana crystal (1, restores 33% mana), Uncut Ruby, Dr. Frank Fort’s Psychology 102: For Dummies, Dr. Frank Fort’s Love is in the Air: You and Your Ponymate, Dr. Frank Fort’s Back in Time: Guide to your Childhood, Dr. Frank Fort’s Post-Trotmatic Stress of Magic: When Spells Attack, Dr. Frank Fort’s Depression, Anxiety and All Those Unfortunate Thingamajigs: What to Do for a Friend Near You, Empty Chest, Shadow-Infused Rune, Doctor’s Mask, Crystal Poleaxe (2H, 35 PA, Grants Parry), Half-eaten Sandwich, Vial of Pod-Liquid (3), Magical Scroll: Temporary Horn, Medium Mana Crystal (1, restores 66% mana), Starswirl’s Notes: Healing, Medium Mana Potion (5, restores 66% MP), Unlocking Flask (4, removes manaseal), Double-bladed spear (+10 PA, +15 MA, E: Can attack spectrals. Abilities: Redheart Cummer (-1 MP, +25 magic dmg, 2 turn CD), Flamescythe (-1 MP, Good attack, +10 MA, 4 turn CD)), Picture of Inter-Dimensional Monster, Sunwhirl’s Findings, Medic-Issued Avian Chainmail Cap (+5 P.D./+1 M.D.), Medic-Issued Avian Chainmail (+7 P.D./+2 M.D.), Medic-Issued Avian Chainmail Talons (+5 P.D./+1 M.D.), Medic-Issued Avian Chainmail Sabatons (+3 P.D./+1 M.D.), Cookie-Top Cake (8 slices, +50% HP each)
  5.  
  6.  
  7. Current questlog (7/10 total):
  8. [Investigate Shadow] - Find it (0/1); Exterminate it (0/1); Report to Celestia (0/1)
  9. [Become a Legendary Doctor] - Master medical knowledge (0/1); Master medical experience (0/1); Doctor’s Kit (0/1); Master alchemical knowledge (0/1); Master healing spells (0/1); Get famous (Be known in Canterlot, Crystal Empire and Ponyville) (1/3); Learn Basic Psychology Knowledge (0/1)
  10. [Spear Mastery] - Learn Spear Juggling (0/1)
  11. [Vigilante Justice] - Track down and take in the thieves that attacked Pinkie Pie (0/3); Take in the engineer responsible for ripping your schematic (0/1)
  12. [Mare in the Family] - Ask a high-level Unicorn about uncurable diseases (1/1); Find a way to help Charm Rose’s brother (0/1)
  13. [Just like Clockwork] - Travel to Appleoosa and speak to Frizzy Gear (0/1)
  14. [In the Belly of the Beast] - Travel to Queen Chrysalis’ hive (0/1), Clear the hive of corruption (0/1), Negotiate with Queen Chrysalis (0/1)
  15.  
  16. Abilities: Basic hand to hand combat, Basic alchemy skills (Allows brewing of low-level potions and enchantments), Expert medical use (+75% medkit efficiency, removes poisons/diseases), Basic Veterinary knowledge (Allows kit usage on animals), Basic Engineering skills (Allows creation of simple mechanical devices), Ogre Dance (0-4 Fail, 5-9 Succeed, confuses enemy), Expert spear combat (+15 dmg, ½ crit chance), Call Shot (Call specific location to attack, focus dmg and -66% hit chance), Very High Magical Defense (+20 MD), Shoot dart (50% hit), Brew potion (non-com), Giga Buster (R, -3 MP, Good attack, +25 MA, 3 turn CD), Parry (50% hit, deflects enemy atk/counters 50% dmg), Heart’s Calling (5tcd, Gives 50% attack boost to entire party for next turn), Mine, Shoot (Shoots F.U.C.K.E.R.), Expert knowledge of magical properties (Allows learning of basic/intermediate/expert tomes/spellbooks and great control of magic), Weak Levitation (noncom), Luminate (Light source, free), Wallwalking (Lets your hands and feet stick to surfaces for 20 seconds, -4 MP), Ignite (-1 MP, Fire source, +25 MA, 50% chance to burn for 3 turns, 3tcd), Shockwave (-4 MP, AoE +36 MA each, 25% chance to stun for 3 turns each, 7tcd), Blessing of Harmony (-8 MP, releases a powerful magical spell that soothes, rejuvenates and calms any two targets that the blessing is given to, and removes all mental and spiritual status effects.), Teleport (-20 MP, Allows small distances to be traveled instantly, Com: Couple with another attack for x3 damage, 5tcd),
  17. Starswirl’s Restoration (-800 MP, heals the target for 100% of their HP, 10 turn CD), Ancient Wrath (-100 MP, +300 MA AoE split, 10 turn CD), Portal of Speedy Travels (-360 MP, Creates a portal to intended destination for a short period to a certain distance), Tesla’s Wrath (R, -15 MP, Good attack, +25 MA, ½ chance to blind target for 3 turns, 5 turn CD), Arcane Chains (R, -10 MP, immobilizes target for 5 turns, 5 turn CD), Aphitis Cuffs (-2 MP, Permanent manaseal until special word is spoken, strength increased proportional to time sealed), Invisibility (-50 MP, suppresses vision and hearing of others for 3 turns, 10 turn CD), Mirror Image (- 25/50/75/100/125/150 MP, multiplier increase of next turn by amount of copies, 8 turn CD), Vice Shout (-75 MP, immobilization AoE for 5 turns, 10 turn CD. Mana cost is free if Mask of the Dragon Aspect is equipped), Dragoon’s Roar (-100 MP, increases MD by 100 for 3 turns, 10 turn CD. Mana cost is free if Mask of the Dragon Aspect is equipped)
  18. Equipped: Redheart-inscribed ‘Legendary’ Doctor’s Trenchcoat (+15 HP to medkit usage), Mysterious markings, Amulet of Heart’s Calling (+5 HP), Avian Leather Boots (Lowers exhaustion), F.U.C.K.E.R. (R, +75 PA, 7 turn reload, 1 oz. of Kablooie powder per 24 shots {1 shot is one full reloaded round, fires all 4 for each shell}), Thick Winter Coat, Starswirl’s Wand (+200 MP, +150 MA, +125 MD), Grants ability Ancient Wrath), Highguard Robes (+12 MP, +15 MA, +10 MD)
  19.  
  20. >REDHEART: [HP: 140/140][Stats: 30 PD, 25 MD / +5 PA base, +40 PA wep]
  21.  
  22. Abilities: Moderate Spear Combat, Expert Med. Skill (+75% medkit efficiency, removes poisons/diseases), {S.S.S. +15 dmg with Anon’s/Red’s separate dmg.. 5 turn CD}, Block (+5 PD and 25% chance to negate all dmg.), Tesseract-bound (+20 MD), Parry (50% hit, deflects enemy atk/counters 50% dmg), Downforce (Good attack, +12 PA, split between all enemies, 3tcd), Cross-Cutter (Good attack, 50% bleed chance, 3tcd), Shield Bash (+20 PA, stuns for 3 turns, 2 turn CD)
  23.  
  24. Inventory: Medkit (2), Ultimate Knowledge of Medical Mastery: Volume I, Defibrillator, Recipe for Defibrillator, Recipe for Healing potions, Lube, Ribbed Strap-on, Doctor’s Mask, Latex Hoof Gloves, Medical Mastery: Volume XXVI
  25.  
  26. Equipped: Medic-Issued Crystal Chainmail Coronet (+4 PD, +1 MD), Medic-Issued Crystal Chainmail Breadth (+6 PD, +1 MD), Medic-Issued Crystal Chainmail Sabatons (+6 PD, +1 MD), Medic-Issued Crystal Chainmail Flankguards (+6 PD, +1 MD), Medic-Issued Crystal Buckler (+10 PD, +1 MD, grants Block), Highguard Glaive (1 hoofed, +40 PA, Grants Parry, Grants ability Downforce), Medic-Issued Crystal Leather Cloak (Reduces exhaustion), Thick Winter Coat
  27.  
  28. >PINKIE PIE: [HP: 105/105][MP: 25/50][Stats: 27 PD, 6 MD, -25%B / +100 PA wep / +15 PA ranged]
  29.  
  30. Abilities: Sugar Rush [Highly energetic attacks] (+3/+3 PA, hits twice), Party cannon (x3 damage, 5 turn CD), Darkstrike (Epic attack (rnd) single, or Good attack AoE split, 90% chance to bleed enemies hit, 7tcd), Parry (50% hit, deflects enemy atk/counters 50% dmg), Shoot Bow, Dodge (Passive: Increases chance to dodge by 10% / Active: Completely dodge the next incoming attack, 5 turn CD)
  31.  
  32. Inventory: Party Cannon, Various sweets, ??? (“Hammerspace, Nonny!”), Knife, Anal Beads, Bit pouch (1 bit), Quiver (empty) Equestrian Wildlife: A History of the Evolution of Animals
  33.  
  34. Equipped: Sir Prize and Miss Direction (+60/+40 PA, Grants Parry, Grants ability Darkstrike), Manticore Leather Armor (+12 PD, +6 MD, -25% chance to bleed), Crystal Leather Cloak (Reduces exhaustion), Hypno-Necklace (0-4 fail, 5-9 win, confuses enemy), Thick Winter Coat Hunting Bow (R, +15 PA), Quiver (3 yew arrows [+3 PA]), Element of Laughter (Grants magic, +50 MP up, grants ability Harmonic Laughter)
  35. >BERRY PUNCH: [HP: 220/220][Stats: 40 PD, 60 MD, +10% Fire D +15 HP / +44 PA wep]
  36.  
  37. Abilities: Throw beer bottle, Drunk Dragon (9.6x multiplier AoE, 24x against wood/frost, 3tcd), Fisticuffs (Basic attack), Do No Evil (Good Attack, +25 PA, 5tcd), Trample (+25 PA, 50% chance to crit for x2.5, 2tcd), Scorch (R, +30 MA, x2.5 and 75% chance to burn, 5tcd)
  38.  
  39. Inventory: Bit pouch (empty), Box of matches (14), Bottle of hard liquor (DD up), Vibrator, Torches (2), Rags (5), Bulletin (Animal Aggression), Firewood (2), 2 bundles of sticks, White Rum Flask (Increases alcohol-related abilities’ damage by x2)
  40.  
  41. Equipped: Clawed Thick Iron Horseshoes (Modified, +20 PA/+24 Claw PA), Crystal Plate Helmet (+8 PD, +5 MD), Crystal Platemail (+15 PD, +5 MD), Crystal Plate Flankguards (+10 PD, +5 MD), Crystal Plate Hoofguards (+7 PD, +5 MD), Crystal Leather Cloak (Reduces exhaustion), Thick Winter Coat, Neck-Ring of Kinich Ahau (Increases MD by 40, decreases fire damage by 10%, Grants ability Scorch)
  42.  
  43. >APPLEJACK: [HP: 240/240][MP: 50/50][Stats: 115 PD, 80 MD, +15 HP / +5 PA base, +50 PA wep]
  44.  
  45. Abilities: Treekicker (x2 damage, 2 turn CD), Lasso (Immobilizes enemy for 3 turns), Bash (Basic attack), Cyli-Spin (Good attack, +25 PA AoE split between enemies, 90% chance to stun affected enemies for 5 turns, 4tcd), Stratus Swing (R, +100 PA, +20 MA, ½ chance to crit for x3, 7tcd)
  46.  
  47. Thu’um: Voice Change (-5 MP, changes pitch and inflection of voice for a short time), Fury Wind (3 turn CD, +50 PA AoE solid, knockback out of combat), ~
  48.  
  49. Inventory: Flask (Apple cider), Tri-braid rope, apples (12), Bit pouch (1 bit), Dildo, Foal’s Guide to Magic (Gives basic knowledge of magical theory, allows learning of basic level spells, levitation and luminate)
  50.  
  51. Equipped: Stetson hat, Crystal Plate Helmet (+8 PD, +5 MD), Crystal Platemail (+15 PD, +5 MD), Crystal Plate Flankguards (+10 PD, +5 MD), Crystal Plate Hoofguards (+7 PD, +5 MD), Empire Express (2 hoofed, +50 PA, Grants ability Cyli-Spin), Crystal Leather Cloak (Reduces exhaustion), Thick Winter Coat, Mask of the Dragon Aspect (+60 MD, +75 PD, grants ability Thu’um), Element of Honesty (Grants magic, +50 MP up, Grants ability Harmonic Honesty)
  52.  
  53. >GABLE: [HP: 200/200][Stats: 20 PD, 12 MD / +10 PA base, +20 PA,+25 MA wep]
  54.  
  55. Abilities: Tough Hide (+10 PD, prevents one incapacitation), Expert Hand to Hand Combat (+15 basic attack, 10% chance to crit for x2), Winged Fury (x5, 3 turn CD), Screech (+15 PA, 20% chance to fear for 5 turns, 3 turn CD), Flight (Allows 3-dimensional travel / +20 PA, 40% bleed chance for 5 turns, 4 turn CD), Basic medical use (Able to use medkits), Rip and Tear (Good attack, 25% bleed chance for 5 turns, 5 turn CD), Frost Nova (5tcd, +75 MA AoE solid, immobilizes for 3 turns), Fish, Slash (Basic attack, 10% chance to crit for x2), Fury of the Storm (Good attack, +20 PA, x5, 80% bleed chance for 5 turns, 7 turn CD)
  56.  
  57. Inventory: Red Headband, Bit pouch (138 bits, 1 Large Gem), Karate Instruction Manual (Raises HtH combat ability), Fishing Rod and kit (Grants ability Fish)
  58. Equipped: Avian Leather Salet (+2 PD), Avian Leather Harness (+3 PD), Avian Leather Gloves (Modified: Fingerless, +1 PD), Avian Leather Greaves (+2 PD), Enchanted Talonguard Bracers (+12 MD), Thick Winter Coat, Sword of the Windigo Spirit (2H, +20 PA/+25 MA, Grants ability Frost Nova)
  59.  
  60. >IRON WILL: [HP: 275/275][Stats: +10 PD / +10 PA wep]
  61.  
  62. Abilities: Minotaur hide (+10 PD), Pummel (Basic attack), Charge (+25 PA, 2 turn CD), Enrage (+75% PA, -25% PD for 5 turns, 8 turn CD), Assertive Annihilation (Good attack, 50% chance to stun for 3 turns, 5 turn CD), OOOH YEEAAAH (Increases Party defense by 25% for 3 turns, 6 turn CD)
  63.  
  64. Inventory: Protein Shakes (3, increases HP by 20 temporarily), Bit pouch (277 bits), Coupon to Maregaze’s M&S Lover’s ‘Retreat’ (20% discount for one checkout), Yeti Hide
  65.  
  66. Equipped: Pure rock hard knuckles (+10 PA base), Microphone (Increases voice volume at will), Necktie, Thick Winter Coat
  67.  
  68.  
  69. >This ain’t gonna fly.
  70. >You very slowly get out of bed, trying not to make the mess any worse than it is as you reach over and shake Redheart awake.
  71. >”Red… Hey..”
  72. >Redheart stretches and yawns immensely, but after a moment her muzzle scrunches and she looks down.
  73. >The shade of red her cheeks turn could be mistaken for a sunset.
  74. >”Oh… Oh my…”
  75. “Check your hoof.”
  76. >She looks at you, then back at her arm, and pulls out her wet hoof and shakes it off.
  77. >”So we got pranked, did we?”
  78. “I think so…”
  79. >You ball up the sheets once Redheart gets out and throw them in the wastebin.
  80. “I know who did it, too.”
  81. >Redheart trots out to the bathroom as she speaks.
  82. >”Then get them back! My fur’s all matted… eugh..”
  83. >The door closes, leaving you to fend for yourself on cleanliness.
  84. >You settle for going into the kitchen and wetting a rag, wiping yourself off.
  85. >You rinse it off in the sink and look over to the left.
  86. >There are two extra pieces of that cake missing.
  87. >Oh, were they going to get it.
  88. >…
  89. >You and Redheart get dressed after taking some nice, long showers as Red sits upon one of the piss-free chairs and begins to read a little more.
  90. >”Just come back when you’re done, babe. We’re going out today, right?”
  91. “Yeah, just let me do this real quick…”
  92. >You gather your bearings and raise your hands in concentration, letting your markings flare up in power as you prepare multiple spells at once.
  93. >Hopefully this will work, and you won’t end up a splatter on a wall when you do it.
  94. >You close your eyes, and envision AJ and Pinkie’s room within your mind’s eye.
  95. >While you do this, you charge up within your hands a bit of lightning with a lumination spell to complete the loo.
  96. >With a final breath of confidence…
  97. Zap!
  98. >Used Teleport, Tesla’s Wrath (2/10)
  99. [-35 MP]
  100. >The instant you warp through dimensions and appear in front of Applejack and Pinkie Pie, you throw down the wrath spell and lightning arcs across your entire body, crackling against the floors and combined with the lumination spell, turns the entire room a vibrant, shocking, pulsing blue.
  101. >”AAAAAAAAAAH KILL IT KILL IT!”
  102. >”EEEEEEEEEEEEEEEEE!”
  103. “YOU HAVE ANGERED ME FOR THE LAST TIME! PREPARE TO TASTE MY REAL POWER!”
  104. >Disoriented and completely taken off-guard, Applejack falls off the bed and smacks her face on the ground trying to reach for her hammer, while Pinkie had jumped up on the bedpost and holds herself on it like an ornament, teeth chattering with her frightened eyes darting across the room.
  105. >You let off the light and lightning spell, and you focus one more that you have yet to test, hoping to finish it off.
  106. >Used Invisibility (1/10)
  107. [-50 MP]
  108. >A bubble suddenly forms around your body, making you completely transparent and soundproof from the inside.
  109. >It worked!
  110. >The stillness of the air renders the two mares nearly catatonic, but they slowly snap out of it.
  111. >Applejack slowly gets herself off the ground, shaking like a mess with dirty bedhead and sunken eyes as she looks around.
  112. >”…That was… that was Anon, righ’…?””
  113. >Pinkie slithers down the bedpost and back onto the sheets like a piece of paper, sinking into the sheets with a relieved look on her face.
  114. >”Wowie zowie… he.. he really got us good, huh AJ?…”
  115. >That’s when you make your move.
  116. >Used Teleport
  117. [-20 MP]
  118. Anon: [MP: 145/250]
  119. >You appear behind them right on their pillows, but they can’t tell.
  120. >As AJ hops back up on the bed, you reach out and suddenly throw them together, using your ‘magic’ fingers to wriggle and slide over their tummies.
  121. >”Whoa whoaaahahahahaha, hahahahahah s-stop!, Anon… I’m..hahahaha I’ma buck ya inta next s-s-sunday…”
  122. >”NONNY! HAHAHAHAHAHAAHAHAHAHH P-PLEASE I’M GONNA… GONNA PEEE~!”
  123. “What, like you made us last night!?”
  124. >”WE’RE S-SORRYHAHAHAHHAHAHA!”
  125. >After you get your fill and think they’ve had enough, you let go of them and your invisibility wears off, taking a noticeable dent in your mana.
  126. >Totally worth it as you see the sweaty, bed-stricken mares defeated, laying in front of you like prizes.
  127. “So, gonna prank us again?…”
  128. >They both take their time to catch their breaths and recompose themselves.
  129. >”…Probably, yeah..”
  130. >You reach out and they instantly start pushing you away.
  131. >”Wait WAIT! Okay, we’ll stop, Nonny!”
  132. >Pinkie nearly collapses into laughter again, and your work is done.
  133. >You jump off their bed, and start walking out of the room.
  134. >That is, if you hadn’t tripped and fallen on something.
  135. >You crash to the ground for the fourth time in a 12 hour period, and look to see what was going to get its ass kicked.
  136. >Until you realize it kicks ass itself.
  137. >It’s a bunch of beads.
  138. >That kind.
  139. >AJ and Pinkie haven’t noticed that you fell at all.
  140. >What would you like to do?
  141.  
  142.  
  143.  
  144. >Inspect Half-eaten Sandwich
  145. [A sandwich. Apparently not for a pony, as it has turkey and salami. Packed with meats and lettuce, onions and tomatoes, it really is a pristine sandwich that you would not mind eating, even if it was bit in half. However, upon inspection you see something glinting inside it, something dark.]
  146.  
  147. [QUEST DROPPED: SPEAR MASTERY]
  148. [You give Applejack your Pickaxe.]
  149. >”Hey AJ, here.”
  150. >You unstring the tool from your bag and toss it to her once she’s ready.
  151. >It takes a minute after being tickle-tortured.
  152. >”Ok… Ok, whoa. Ah don’t know what ya expect me ta do with this, Anon. Are we goin’ prospectin’ or something?”
  153. “Well, if we find any ores, it’d be a good way to get some extra cash since we’re not really in a position to get jobs right now. Plus, you can swing a lot better than I can, now.”
  154. >”Ah guess, if ya say so…”
  155. “Oh by the way, I invited Wheaties to the castle and she’s in the bedroom across from us, so if you wanna say hi, she’s here.”
  156. >Pinkie lights up like Celestia on caffeine.
  157. >”WHEATY’S HERE!? OHMYGOSHOHMYGOSHOHMYGOSHOHMYGOSH…”
  158. >As the pink party pony gets more and more excited, her body begins to vibrate at such an intense speed that she simply falls off of the bed and the momentum carries her right out the door, presumably to go see her new friend.
  159. >You look back at Applejack with a dumbfounded look on your face.
  160. >”What? Are ya honestly surprised by now?”
  161. >Fair point…
  162. “So I was thinking we could take her and the group out for some lunch and drinks. I have a plan about something, so we might take Gyro too, if that’s alright. My treat?”
  163. >AJ adjusts her hat and lazily throws the pickaxe over on her stuff.
  164. >”That sounds like a good plan ta me, partner. We’ll give ya your time to compose yourself.”
  165. “Wait, what?”
  166. >She looks at you with a deadpan expression.
  167. >”Ya don’t think we haven’t figured out what yer’ doin’? Ah mean, we appreciate ya givin’ us a break and all, but you’ve been procrastinatin’ goin’ to Chrysalis’ hive more than Applebloom when she gets history homework.”
  168. >Have you been procrastinating?
  169. >”Either way, I’m all up for a day out jus’ for some fun!”
  170. “Alright. Can you tell the others about it? I need some time to go meditate to see if I can’t work on my mana pool a little bit.”
  171. >”I don’t have any clue what ya mean, but sure.”
  172. “11 o’clock. Come get me if I’m in a trance or something, okay?”
  173. >She tips her hat as you leave the room, and you see nothing but pink and crystal gray blurs in the opposite open door.
  174. >You’re about to shrug it off and go back to tell Red of your success, but you had a sudden thought.
  175. >That wallwalking you did last night was kind of fun, but you still haven’t mastered it.
  176. >The ceiling is decently low due to the normal stature of ponies, so you might just be able to…
  177. >Looking up and bracing yourself, you focus your mana as your markings begin to smoothly glow, and you feel the spell take its effect.
  178. >Used Wallwalking (4/10)
  179. [-4 MP]
  180. >You plant one foot on the wall, and then in one quick swinging motion throw your other foot past it and right onto the ceiling.
  181. >With a large amount of hesitation, your wallfoot slowly detracts from the surface as you throw it up with all your might.
  182. >It barely touches the ceiling and your entire perspective flips, stumbling a bit from the weirdness of your orientation.
  183. >You get used to it.
  184. >Before you begin your plan, you fire it off one more time beforehand just to be sure it wouldn’t wear off.
  185. >Used Wallwalking (5/10)
  186. [-4 MP]
  187. >Then you’re off.
  188. >The first step is the hardest, as you nearly fall off right there with a little -squelch- sound coming from your other foot as you put all of the spell’s weight on it.
  189. >But you’re determined to become the Man of Steel.
  190. >Er, the Dark Knight.
  191. >Fuck, what do they call spidey? Iron Spider?
  192. >Fucking lame-ass piece of-
  193. >Whoa, you’re moving.
  194. >Your momentum shifts you forward and up, allowing you to stay on the ceiling as you walk, and eventually begin to jog.
  195. >Used Wallwalking (6/10)
  196. [-4 MP]
  197. >As you jog along the ceiling, going down the curve of the stairs, you think about why your coat or robe hasn’t gone up and revealed your pasty beta legs.
  198. >Now that you really think about it, are they beta anymore with your strength from lugging that armor and spear around?
  199. >Either way, you feel like you’re defying gravity right now, and it’s awesome.
  200. >You pass by a couple guards that you almost miss due to your wonderland imagination
  201. >”H-hey! Get off the ceiling!”
  202. >”How are you doing that?”
  203. >You look back and wave to them.
  204. “Just havin’ a jog!”
  205. >…
  206. >Used Wallwalking (9/10)
  207. [-4 MP/-4 MP/-4 MP]
  208. “Don’t stop me noooow, I’m havin’ such a good time, I’m havin’ a- Oh, hey!”
  209. >While you’re doing circuits around the Main Hall, you spot Shining Armor as he comes in from one of the locked doors, and he stares at you jaw-dropped.
  210. >”A-Anon!? What are you doing up there?”
  211. “Havin’ a jog.”
  212. >”On the ceiling?!”
  213. “Havin’ a jog.”
  214. >”Bro, you can’t run on the Palace’s ceiling!”
  215. “Havin’ a jog.”
  216. >”Did the blood rush to your head or something?”
  217. “Havin’ a defying-gravity jog. Oh, almost out…”
  218. >Used Wallwalking (10/10)
  219. [-4 MP]
  220. [Spell: Wallwalking has been fully learned, now working at 100% efficiency and able to upgrade.]
  221. “There we go. Alright, see ya Shining!”
  222. >You pole-vault out of the large gate back to the second floor as you hear Shining yell back at you.
  223. >”Where did you even learn that!?”
  224. >…
  225. >So much for the jog.
  226. >You do your best to run back to the hallway before you split.
  227. >And being completely upside down, that wouldn’t feel good at all.
  228. >You run down the curve of the stairs going up, and you decide it’s time.
  229. >You put your hands on the groundceiling, and you detach your feet, ready to flip down and land properly.
  230. >Success!
  231. >…Wait.
  232. >You’re hanging off of the ceiling by your palms now.
  233. >How did you…
  234. >…The spell affects your hands, too?
  235. >That’s interesting…
  236. >Just another second later, your hands stop sticking and you fall to the ground, completely unprepared.
  237. >You land on your ass again, and slowly get up after massaging your coccyx.
  238. >Only now is your asshole starting to feel better from that night.
  239. >
  240. “…200 degrees, that’s why they call me Mr. Fahrenheit…”
  241. >That song is stuck in your head, now.
  242. >Damn phone with human music on it.
  243. >With your wallwalking finished, you go back to your bedroom and open the door, seeing Redheart primmed and proper, dazzling white fur hidden beneath her polished armor.
  244. >”Hey, I heard the screams. Did it go well?”
  245. >You put two thumbs up and give a smile a dentist would be proud of.
  246. >She giggles a little bit as she finishes doing what she was doing.
  247. >You smell pancakes.
  248. “Ooh.”
  249. >”Want some?”
  250. >Redheart’s makin’ some delicious-smelling breakfast.
  251. >As the sweet, succulent waft reaches your nostrils, you realize something.
  252. >Until you got to the Palace, you and your group barely ate at all.
  253. >Maybe that’s why your stomach’s still growling.
  254. >What would you like to do?
  255. “I am absolutely starved, hon, but I think there may be bologna-based evil afoot. Keep the pancakes safe, I'm going to investigate the mystery of what dark condiments lay between these innocuous-looking slices of bread.”
  256. >Redheart gives you another strange look.
  257. >”Okay… Where’d you find meat?”
  258. >You probably shouldn’t answer that.
  259. >Taking your trusty fingers and wiggling them in the air for maximum threat, you slowly bring it down and pinch the bread on top, surgically removing it as if it were a tumor.
  260. >Laying it across your other hand, you do this with the lettuce, tomato, and finally the turkey until you find the core of the sandwich.
  261. >What lays in the center seems to be some sort of odd, black gem.
  262. >It’s not alive as there’s no magical presence, but you can tell this thing will shine once it’s wiped off from condiments ruining its sheen.
  263. >Whatever it is, it looks rather fragile, so you want to be careful.
  264. >What would you like to do?
  265.  
  266.  
  267. >From the looks of it, it doesn’t seem to pose any imminent danger.
  268. >You toss the sandwich aside in the trashbin as you become intrigued by this gem, and you walk over next to Redheart and start washing it off with water and a napkin.
  269. >”What’s that?”
  270. “I was just about to ask you the same thing.”
  271. >You finish cleaning up the mysterious object and hold it between your fingers.
  272. >Now that there’s nothing bogging down its shine, you can see that it’s more or less a black gem that really gleams in the light.
  273. >Well, a very dark gem. It’s black around the edges, but there is a small fade out to violet on the inside.
  274. >”I’ve… never seen anything like it.”
  275. “Me either… It came out of this sandwich that one of the shadowy monsters had before.”
  276. >”A sandwich?… Maybe he was hiding it in his stomach… could be important…”
  277. >You and Redheart both get lost in the aesthetic beauty of this gem, until you snap out of it and stow it away in your pocket.
  278. “I’ll make sure to ask Twilight about it.”
  279. [STRANGE BLACK GEM ADDED TO INVENTORY]
  280. >You watch Redheart cook for a moment, enjoying the little slice of life in the adventure that has become yours.
  281. “Well… anyways, If you want to go see Wheaties, Pinkie’s with her right now. We’re going out to lunch at 11, maybe ask Twilight to come if she wants, or her friends?”
  282. >”Alright, but where are you going?”
  283. “I’m going to meditate for a bit and see if I can’t do something about my mana.”
  284. >”Okay. Just don’t blow anything up, babe.”
  285. >Redheart puckers, and you give her a passionate kiss before leaving.
  286. “I’ll try not to. Save me some pancakes, too!”
  287. >”No promises!”
  288. >You exit the bedroom and look down near the ground.
  289. >By jove, the floor’s already repaired.
  290. >Now you need to find a place to meditate.
  291. >What would you like to do?
  292.  
  293. >The library would probably be your best bet for peace and quiet.
  294. >It takes a little time getting downstairs and going through the Main Hall, but you eventually make it to the world of books around 9:30 P.M.
  295. >Far out in the other end near the magical maladies category stands Twilight and Cadance, of all ponies.
  296. >They seem to be talking about something while reading a book of magical diseases.
  297. >As much as you’d like to say hi, you have a feeling this morning’s going to be the only time you’ll get to meditate.
  298. >You go upstairs in the library and find a secluded section of old history books that nopony ever goes to, and you sit down cross-legged.
  299. >It’s much more comfortable in the robe.
  300. >You close your eyes, lock your hands together and take a deep breath, beginning the sordid ordeal.
  301. >…
  302.  
  303. [MEDITATION]
  304. [Now that you have experience meditating, you are able to choose a variety of things to concentrate on.]
  305.  
  306. -Fortitude [Focus on your mana as a whole, expanding it overtime.] (Raises MP)
  307. -Might [Focus upon the potency of your magical flow, allowing more powerful abilities.] (Raises MA and chance to discover offensive spells)
  308. -Redoubt [Focus on strengthening your bastion of magic, allowing stronger defenses.] (Raises MD and chance to discover defensive spells)
  309. -Advanced/Specific [Concentrate the very nature of a spell you already own, and further its knowledge for greater effect.] (Trains a specific ability)
  310. -Clarity [Empty your mind of all thoughts and processes, letting your chi grow your mana in sheer magical potential.] (Slowly raises MP, MD and MA and chance to discover rare spells)
  311.  
  312. >What would you like to focus on, and for how long? _
  313.  
  314.  
  315. >Fortitude [1 Hour]
  316. [You align your chi with your mana flow, beginning to realize your magical limit. You gradually begin to bend its will, speeding up its flow and expanding your pool, stretching it farther and farther until it’s too far to shrink back, and your presence begins to fill it with the necessary mana, permanently increasing your magical power.]
  317. [YOU HAVE GAINED +5 BASE MP!]
  318. Anon: [HP: 130/130][MP: 255/255]
  319. >…
  320.  
  321. >You get up, your back a little sore from all the falling and now sitting like that for an hour.
  322. >It’s 10:30 A.M.
  323. >You go back downstairs and see something you didn’t expect.
  324. >Twilight was pacing across the largest main table, cleared of everything except for page after page of different diseases, and her own paper being written on at the speed of sound with her levitation.
  325. >She’s very frustrated about something.
  326. >Cadance seems to be gone, off to do her duties now.
  327. >What would you like to do?
  328.  
  329.  
  330. “Hey, are you okay?”
  331. >”UUUGH!”
  332. “…I take it you got that letter from Celestia, then?”
  333. >Twilight glares at you and she shoves a scroll in your arms with her magic, then continues writing.
  334. [ACQUIRED CELESTIA’S LETTER]
  335. “So uh, while I read this, did you want to learn some healing and portal magic?”
  336. >”Cadance told me about you finding Starswirl’s notes and that’s great, but right now I’m just a little bit busy. Come back when I’m not pulling my mane out!”
  337. >Either something must have really gotten to her, or Celestia’s given her a momumental task.
  338. [You open the scroll and begin to read the letter.]
  339.  
  340. My Faithful Subject,
  341.  
  342. (Twilight Sparkle) I ask you to hold on and stay strong. I have always told you of a day when an enemy would threaten Equestria that would not be able to be solved by using the Elements of Harmony, and that day is now. The future may look bleak, but there are many ponies (and a human), trying their best to eliminate this threat, and all we can do is have faith. I will ask you, however, to utilize your resources you have in the Crystal Empire and find something, anything relating to this shadow. I have fear that it is not from our world at all, but that does not rule out that it could be destroyed with something that destroys darkness.
  343.  
  344. In other news from Ponyville, most of the construction is completed, including your library. Your assistant Spike is also on his way to the Crystal Empire to meet you, safe and sound, I thought you might like that. The other ponies who’ve been injured in the initial attack have mostly healed, but there are those still mourning for the lives lost. Please, stay strong my student.
  345.  
  346. (Anonymous) I would like to congratulate you first on finding and learning Starswirl’s notes! Princess Cadance had sent me a letter with her postal service and they both came in within an hour of each other. In her letter, she told me that Twilight tells her that you are coming along nicely with your training in magic. I am astounded by your progress of magic, and would like to speak with you further on the matter when this shadow’s threat is vanquished.
  347.  
  348. On to more important matters, your friend Gyro Gear has been contacted by our royal army, and there is a very large shipment headed for Canterlot, Manehattan and Las Pegasus of your… interesting weapon. I hope you don’t mind that I took the liberty of renaming the invention while under our guard’s care, as your sense of humor, while endearing, might be lost on a few of my subjects. I appreciate your help with our defense, and I will be purchasing one of the coming smaller versions for myself and my sister due to our weakened state.
  349.  
  350. As for your research on the magical malady that is afflicting Steel Magnolia, I’m afraid I must’ve let a strand go without obliteration. It is called the Jovius Curse, a deathly magical illness that was thought to be eradicated centuries ago, but has unfortunately resurfaced in this poor stallion. The only way we could treat it was to completely destroy the magic from the victim, which would leave them weak, flightless and powerless. I would travel to the Crystal Empire myself to cure him, but I don’t have the magic to perform it. I wish there was another way, but any research is greatly appreciated. Before you try it, I do warn you that healing magic will not work on curses, as they’re an entirely different form of magic that healing does not cure.
  351.  
  352. With this knowledge, I hope that you find what you seek, but as much as I have faith in what you’re doing, I am going to draw the line on something that Cadance alerted me to in her letter. You have plans for entering the hive of Queen Chrysalis with a mentally detached changeling at your side. I’m aware of Cadance parting with one of her artifacts to aid you, and your budding magical powers, but it will not be enough. Their hive may be corrupted, but it is not a place for you to go, nor my other subjects. Luna and I will take care of it, and we are devising a plan as we speak - so I will have to ask you not to go into such a dangerous place. If you feel that you absolutely have to try such a suicidal tactic, I will not stop you, but I will stop you from taking anypony else with you. Now that you are a citizen of Equestria, and as much as I respect you, I will not hesitate to exercise force if you attempt to take your assembled group. If you really respect my word and rule, you will not go in there at all.
  353.  
  354. To reiterate, I know you’re helping, and you will be getting that medical license that you’ve asked for in time. (I bet you thought she didn’t remember?) I apologize for being so firm, but I have a great love and instinct for my subjects. Say hello to your group for me, and please send word if you need anything else.
  355.  
  356. Sincerely,
  357. Princess Celestia
  358.  
  359. [End Letter]
  360. >…
  361. >Damnit…
  362. >What would you like to do?
  363.  
  364.  
  365. “Well, I guess my plans for the hive have been shattered.”
  366. >”Sorry about that. Princess Celestia puts safety above all, and her judgement is usually right on these things. She said she’ll take care of it, though. Now where did I put the page on Ingorions!?”
  367. “What seems to have you so out of sorts, Twilight? Anything I can do to help?”
  368. >Twilight brushes past you as she sifts through papers faster than you can even comprehend that anyone could ever read that quickly.
  369. >”Not unless you want to stay here all day until Spike gets here.”
  370. “What is it?”
  371. >”I only have one pairs of eyes and I have to search this entire library and the next out in the Empire for everything and anything regarding to dark, black magic and anything that might have anything to do with darkness in general and I can’t stop to learn anything right now so please don’t try and --”
  372. “No, it’s okay. Anyways, I read that Spike’s alright now, that’s good.”
  373. >”Well, thanks to you.”
  374. >Twilight looks up for a moment and smiles slightly to you before returning her gaze back to the messy documents.
  375. “Can you talk while you work?”
  376. >”So long as it isn’t about Ingorions, shoot.”
  377. “Well, about this Jovius Curse. Can you tell me more about it, or curses in general?”
  378. >”So far I’ve only found history books talking about its place in the past, but nothing explaining what it actually is or how it was cured. It seems that knowledge rests with the Princess. Curses are considered dark magic, and rarely ever show up unless it’s poison joke, or a really, really bad pony. My knowledge on them is limited, but I know that must curses take a portion of the caster’s life-force to use, and certain ones are contagious, like the Jovius.”
  379. “Would a manaseal or some sort of drain weaken the curse’s effects?”
  380. >”That’s the gist of what Princess Celestia said in her letter of how she eradicated it. The bad news is that she and Luna are the only ones powerful enough to drain magic directly, so even learning that spell would be useless.”
  381. “What if we did something like a blood transfusion, but with magic? Can we completely drain him a different way and give him magic through other means?”
  382. >”Draining magic, as I’ve said, only works with very high magical power. Well, unless you have… nevermind.“
  383. “Alright. One more thing, uh, I saw you talking to Cadance before. Do you know if she got the healing spell to work, and if she tried it on the outpost guards?”
  384. >”She’s actually going to the hospital right now to try it out. She’ll be busy all day afterwards though, which is just PERFECT!”
  385. >She needs to calm down.
  386. >And you think you have just the thing.
  387. >Used Blessing of Harmony on Twilight and self
  388. [-8 MP]
  389. >The white glow begins to envelop you and Twilight’s form, and she stops to see what you’re doing.
  390. >You can see the softening expression of her face, and her legs nearly quiver from the relief.
  391. >”…That feels really good… Thanks, but are you really going to be doing that for every little problem?”
  392. “Is there something wrong with that?”
  393. >”It’s just a little awkward, I’d think… I’m not complaining, though. Anyways, it’s almost time for you guys to go to lunch. Redheart came down and invited me, but I’m a little busy.”
  394. “Okay. Thanks.”
  395. >She continues to look through her documents at a slightly slower pace.
  396. >It is 10:45 A.M.
  397. >What would you like to do?
  398.  
  399.  
  400.  
  401. >You turn back to Twilight as theories begin to pop in your head, knowing if anyone in Equestria could answer your questions, it would be her.
  402. “Wait, what did you mean but unless we have something, for the magic draining thing?”
  403. >”Huh?”
  404. “You just said nevermind in the middle of it.”
  405. >”It’s a small thought I had, but it wouldn’t have worked anyways, don’t worry about it.”
  406. >You decide to let it drop as you have other hypotheses begin to bud.
  407. “This curse was supposed to have been eradicated, right? The number of ponies who even know about it seems rather limited. Given that this seems to be a rather unique case, the curse can't have spread far… the pony in the hospital might even have been directly cursed… If curses take a portion of the caster's life force like you said… would it be possible to analyze the patient's magic and trace it back to whoever cursed him?”
  408. >Twilight stops for a second, thinking intently on your query.
  409. >”Hmm… To be honest, I’m not sure. We’ve been able to track who’s casted a spell from their magical signature. Considering the circumstances around Steel I would have to say we can’t. It’s been too long since the curse was cast, and the pony responsible is probably long gone by now, making any matching magical signature, well, unmatchable.”
  410. >So it’s a possibility, but it can’t happen here.
  411. “So, what if we found the caster anyways? Could we match whatever part of himself he left with the curse to him?”
  412. >”If you found him, yes, but there’s no telling who could’ve possibly done it since we can’t track the signal, so even if you found him there’d be no proof that he casted the spell unless we somehow got him right to Steel. If he casted the curse in the first place, that isn’t a very good idea either.”
  413. >Okay, that’s busted too.
  414. “So, the Jovius Curse dies when a user's magic is completely cut off, is the gist of it?”
  415. >”When it’s completely removed from their body and life-force, yes.”
  416. “What if we were to restrict him from accessing his own mana, sort of form a 'reservoir' so that the curse dies off and then we can flood his body with mana again?”
  417. >Twilight sets her papers down and stares at you.
  418. >”What are you getting at?…”
  419. “I found a spell at Fortuna Potions called the Aphitis Cuffs. It can indefinitely manaseal someone without hurting them, until a special word is spoken. Have they tried that yet?”
  420. >”I actually know the aphitis spell, Anon. If you put that on Steel Magnolias and allowed him to use his magic again, the curse’s strength would grow exponentially side by side with their magic. As soon as someone said that word, he’d die instantly. Although, I guess if it was to save his life, we could do that. We’d just have to make sure that word will never be accidentally said near him…”
  421. “Really?”
  422. >”Yes… But it’s far too risky. I wouldn’t want to let his life be decided on whether somepony or not says a word. You see, the more complicated or less-used the unseal word of the Aphitis Cuffs is, the more power you have to put into it to work.”
  423. “Oh.”
  424. >Damnit.
  425. “How about a teleportation or portal spell? Could we possibly separate him from the curse, or even his magic that way?”
  426. >”Anon, teleportation transports the physical body and everything that goes with it, so no you can’t split it. And portals don’t even work that way.”
  427. >Twilight keeps looking through her documents, and you realize you’re completely out of ideas.
  428. >You look around and spot the book on dark magic that you left on the table.
  429. >Grabbing it with levitation, you slowly float it over to Twilight’s table, and her eyes stick on it the instant she sees them.
  430. >”Ooh, Thank you, Anon! This’ll definitely help… I just hope I can find something in it…”
  431. “No problem. I’m not using it anymore anyways.”
  432. >She opens it up and sets it alongside her other documents, quill scribbling furiously again.
  433. >Suddenly, you get one more idea.
  434. >This one you should probably keep to yourself, but what if it was right?
  435. “I have one more thing. The Changeling might know a few more things about draining magic, considering they feed off of love. It might know where to start?”
  436. >”It won’t help you. And even if it would, it doesn’t know anything about draining magic other than love, so don’t bother.”
  437. “Right… So, since the hive plan's a bust… what should we do about the Changeling? You obviously know more about them than I do. I wouldn't feel right suddenly turning around and treating it like a prisoner… I suppose that's just a bit of outsider sentiment… but I've already stepped on enough toes trying to stick my neck out for it, so I'll trust your judgment on this one.”
  438. >Twilight sets everything down, and actually walks up to you to give you her full attention.
  439. >”Anon… We won’t be treating it like a prisoner. Since Celestia banned you from going to the hive, Shining’s already taken the liberty… of…”
  440. “Wait… what?”
  441. >She nods slowly.
  442. >”It’s for the best, Anon. It may be something with life, but it has no mind of its own and will not hesitate to turn on us. We all came to a consensus on it, and it’s already passed. Don’t worry about it anymore, okay?… I know how you feel, but if you still feel bad about it, then you can take it up with him.”
  443. “…”
  444. >So, that’s it. The changeling is gone, according to Twilight.
  445. >She returns to her work, and you take a quick glance at the clock.
  446. >10:55 A.M.
  447. >What would you like to do?
  448.  
  449.  
  450. “Where is he?”
  451. >”He’s in the top floor, probably cleaning up. A-anon!”
  452. >You leave without another word to her, and you take off out of the library running.
  453. >You go as fast as you can, going back to the stairs of the hallway and going up, hoping you can make it in time.
  454. >There’s no way you’re about to let this happen.
  455. >You know Twilight was telling you it was already gone so you wouldn’t go after him.
  456. >You at least want to check, if anything else.
  457. >Not very sure why, but you need to know.
  458. >You go past the second floor, the third, fourth and so on.
  459. >It takes nearly five minutes to reach the top, and you notice that the hallways are much shorter here, the Palace narrowing near the apex of its design.
  460. >There’s only a few doors, but you know which one he’s in.
  461. >Among the normal crystal doors on the sides, the one at the very end has metal reinforcements, a skybox, and two guards watching over it, in full armor unlike the other half-armored guards.
  462. >You have a feeling they’re not about to let you through, as they’re already staring with daring temptation.
  463. >You compose yourself and catch your breath, thinking.
  464. >What would you like to do?
  465.  
  466. >At this point, you’re calm and rational.
  467. >Going in there, whether through combat or protest or sneaking in, won’t do any good.
  468. >They’ve made their decision, and you’re not in a place to go against it right now.
  469. >You turn away and slowly go back down the stairs, knowing you couldn’t hold it against just him.
  470. >He probably was ordered by Celestia to do that, even.
  471. >You never did get the full details on what Twilight meant about a consensus.
  472. >It bogs you down that they didn’t include you, but then again, you’re an alien yourself, and while you’ve helped them a lot, it’s thinking highly of yourself they’d let you listen in on a royal meeting about the life of something else.
  473. >As much as you disagree with what’s happening, it probably was, and is, for the best.
  474. >You make your way down back to the bedrooms, and when you reach the hallway you see a pink party pony looking around, sticking her head in the different bedrooms.
  475. >”Nonny’s not here either… I wonder where he went…?”
  476. >Once you get close enough, Pinkie’s ear twitches and she looks at you, her face brightening instantly.
  477. >”NONNY!”
  478. “Hey, Pinkie.”
  479. >She immediately bounds up to you and starts pushing you downstairs.
  480. >”You’ve been gone a long time, mister! We thought we were gonna have to go without you, and I said I’d never leave a friend behind no matter what forever and ever and…”
  481. >Pinkie continues this tirade as she leads you back down to the Main Hall, and out of the Palace.
  482. >The brisk air meets your face, and you’re greeted by your party and Wheaties, all getting a bit impatient.
  483. >“I FOUND HIM!”
  484. >They all greet you curtly and bundle their coats up a bit tighter.
  485. >Except Berry who just takes another swig of the warming spirits.
  486. >Redheart comes up and starts to brush your robe off where Pinkie was pushing you as Applejack speaks.
  487. >”Where did ya go, Anon? Ah went up to the library to see if you were meditatin’ like ya said, but Twilight said you ran off somewhere up top so we thought we’d just wait here. What were ya doin’?”
  488. >Iron steps in, getting a little chilly himself.
  489. >”Does it matter where he’s been? Iron Will hasn’t seen the guy in days, and it’s about time we had some quality, kickass lunch!”
  490. >Applejack and the rest still seem to want to know.
  491. >What do you say?
  492.  
  493.  
  494. “It’s nothing important. I had a bit of chronic hero syndrome but I decided against it. Will’s right anyways, friends are more important. So, let’s see if Gyro wants to come and get something to eat, huh?”
  495. >A unanimous round of agreement escapes your party, and they set off before you even get a chance to blink.
  496. >They didn’t even ask about what happened.
  497. >They’re just glad you’re here.
  498. >Whether you made the right decision or not with the Changeling, you’re glad you’re here right now.
  499. >You quickly catch up and see that Wheaties has really taken to the other mares, laughing and joking with them.
  500. >You’re downwind of Iron and Berry, however, and the smell is starting to give you a mixture of disgust and arousal.
  501. >It’s like they tried to shower it off, but they’ve been in that room so long the smell of mating isn’t going to go away for a long, long time.
  502. >You suppose it’s a… form of training.
  503. >Is there anything you’d like to do on the way to Gyro’s shop?
  504.  
  505. >As you walk with the group, you decide a little more training is in order, at least with your levitation.
  506. >You slowly raise your free hand and the gun strapped across your body floats up, being the heaviest thing you’ve lifted so far with it.
  507. >After a little bit of walking, there’s a lull in conversation, and your name is called.
  508. >”Anon, what are you doing? I thought you gave up trying to be stupid, and now you’re waving around the boomstick with your unstable magic.”
  509. >Gable has a point.
  510. “I figured I might try and levitate something to train it up a bit. my skills in that department are weaker than a filly unicorn’s, still.”
  511. >”Then pick up Wheats, she’s the skinniest one here.”
  512. >Wheaties looks at Gable, then back at her body.
  513. >”I’m not that skinny…!”
  514. >Huh.
  515. >Applejack and Redheart having been wearing armor this whole time, and they’re noticeably larger than Wheaties now.
  516. >Berry has a beer gut or sorts, and Pinkie’s sweets make her the ultimate jiggler.
  517. >Wheaties doesn’t have armor or any oddities…
  518. >You raise both hands and she instantly feels what you’re trying to do.
  519. >”Anon, do you listen to everything your friends say?! I don’t wanna flyy! … Oh.. did you change your mind?”
  520. >No you did not fucking change your mind, you just can’t lift her at all.
  521. >Looks like you need stronger levitation before you can lift up a pony, much less a gun.
  522. >You keep it afloat, but with the barrel in the air just in case.
  523. >With attention diverted to you, Berry takes this time to keep it there.
  524. >”So, what’s with the robes? I thought you had armor to you know, protect you?”
  525. “I’ve become a bit more magic-oriented, and the armor wasn’t going to help me with that.”
  526. >”What kinda magic did you learn? You uuh, you’ve sure been spendin’ a lot of time with Twilight, that I hear.”
  527. >Berry’s waving her eyebrows at you.
  528. >..Oh, Oh!
  529. “Y-you too.”
  530. >Berry, Pinkie and AJ start laughing quite loudly while Redheart turns three shades more red.
  531. >”Nah, but really, what did you learn?”
  532. “Well, I can use healing magic and create portals.”
  533. >Everyone shut up instantly, besides the questioner, Berry.
  534. >”W-what?”
  535. “I can’t use them yet because I don’t have the mana, but I know them.”
  536. >You then feel a powerful slap on your back, and a gray arm shoves you into a one-sided hug.
  537. >”Our little boy’s growin’ up! If you ever need help with that magic thing, I bet it’s all just a simple issue that a little assertiveness won’t fix! Though, you gotta take my classes.”
  538. “You mean, pay you?”
  539. >”Well, yes.”
  540. “As we’re going to the place where I get my royalties?”
  541. >Iron clears his throat.
  542. >”It sounds like you’re accusing me of trying to squeeze the gold out of ya!”
  543. >You simply give him an incredulous stare.
  544. >”Er… Well you’re still paying for lunch, right?”
  545. >The entire group starts roaring in laughter, and you all get along happily as you round the corner to Gyro’s.
  546. >…
  547. >”Whoa, what’s happened here?”
  548. >”I don’t know… I’ve never seen renovation like this before.”
  549. >The rest of the party is speechless besides Berry and Redheart as the Great Scientific Wonder comes into view.
  550. >What is left of the shop remains at the forefront, still with the trademark crystal cog on the top.
  551. >However, the rest of the back has been demolished…
  552. >…And there’s an entire crew of construction ponies laying a foundation for a building nearly ten times its size.
  553. >With the back being taken down, you can see all the inventions and trinkets Gyro’s made over the years on full display, with some new hires working as security.
  554. >They have firearms smaller than your shotgun, with a single barrel and a revolving chamber.
  555. >It looks like the schematics worked out.
  556. >You and your group approach the store, walking inside by going around the back.
  557. >Amongst the chaos of nearly a hundred ponies browsing the wares of many new shelves, you see Gyro welding something with a torchlight near the front.
  558. >You get close to the counter, and he suddenly looks up, removing his mask to reveal one of the happiest expressions you’ve ever seen on him, even if it was smudged with dirt and grease.
  559. >He waves another stallion over to take his spot with the mask and torch.
  560. >”Hey, Anon! L-look around at this, man, it’s a-amazing, I-I-I just can’t… I can’t believe what’s going on, and you won’t either when I tell you!”
  561. “Oh really? What’s going on, man?”
  562. >He approaches you, and you decide to give him a little something you’ve learned.
  563. >You bend down a bit to hug him, and he meets your embrace just as fully as you, probably expecting it.
  564. >Used Blessing of Harmony on Gyro Gear
  565. [-8 MP]
  566. >The white glow that’s familiar with your entourage now cascades around you and Gyro, and the feeling catches him off guard.
  567. >When the glow subsides, you let go and see that he was almost dizzy from it.
  568. >”Wow, I-I guess I must’ve, uhm, missed you a bit…”
  569. “I might’ve done something there. But I want to ask you, what is all this?”
  570. >Gyro suddenly holds up a hoof.
  571. >He’s changed a little bit, being a bit more outgoing, forward.
  572. >He still stutters, but it seems to be a speech impediment anyways.
  573. >”C’mon, l-let me take you back to my office, uhm, so we can chat there, o-okay? You all c-can come too, and uh hi… Redheart…”
  574. >He shies a bit when he says her name, but she waves with a smile anyways.
  575. >”Good to see you, Mr. Gear.”
  576. >You and your group follow Gyro through the chaos until you reach a door you’ve never seen before, and he opens it, ushering the eight of you inside.
  577. >The feeling is grand.
  578. >There’s a makeshift air conditioner that’s cooling the entire room, and there’s hundreds of little gadgets and parts slung along the walls and shelves.
  579. >”I-It was finished yesterday… Whatever you did t-to make the guards come and get that invention, it worked a-and just… take a look at the sales pitch… here…”
  580. >Before you can say anything, he opens a drawer and gives you a sheet of paper with numbers and graphs on it, and points to where you should look.
  581. >The amount he’s grossing, you mistook for a phone number.
  582. >No wonder he’s doing renovations.
  583. >With the amount of shipping he has to do, he’s going to need his own warehouse to keep up.
  584. “Wow.”
  585. >”Y-yeah. Now that you’re here, I’ll, uhm, I’ll get that royalty thing ready for you okay? So, uh what’s been up w-with you?”
  586. >What would you like to say?
  587.  
  588.  
  589.  
  590. >Bit pouch: (112 bits, 3 small gems, 7 medium gems, 3 large gems)
  591.  
  592. >Might as well give him a quick rundown.
  593. “Oh, you know… fighting corrupted yetis and a god of hate while trekking through a dangerous tundra, just to come back to save a corrupted Princess Cadance.”
  594. >Gyro’s face mirrors that of Wheaties when you first told her.
  595. >”Jeez… S-so, you’re like, a hero?..”
  596. “I wouldn’t say that. I’ve just been doing what I needed to do. I’ve also been boosting my magic up and actually learned some healing and portal magic, but putting that aside-”
  597. >”W-wait, hold on… Uhm, did you just say uh, h-healing?”
  598. >You nod to affirm it, and his ears fall flat a bit.
  599. >Before he can say anything, Redheart finishes for him.
  600. >”We’ve all been surprised at what he can do when he puts his mind to it, trust us.”
  601. >”..R-right…”
  602. “Also, for the contracts you’ve been getting, I’ve been talking to Cadance and Shining Armor, as well as Celestia. They’re the reason you’ve got those.”
  603. >Gyro can’t help but smile at the newfound success you’ve managed to give him.
  604. “Anywho, I actually have somepony with me here you haven’t met yet. Gyro, this is my friend Wheaties.”
  605. >Being a bit miffed that you suddenly called her name, Wheaties makes her way through the group and stands at the front, waving to Gyro.
  606. >”Hello, hi… Wheaties..”
  607. >Gyro looks at you for a split second before returning his gaze, and offers her a hoof.
  608. >They bump their hooves awkwardly in a sign of greeting.
  609. >”G-gyro.”
  610. “We’re all going out to eat and get a few drinks. I insist that you come along, my friend.”
  611. >You pat him on the wither a few times, and he laughs nervously.
  612. >”W-well, uhm, I’d like to, b-but I’m just a little busy, and, you know, gotta, uh, …k-keep up with the workers, you know, uh… make sure they’re doing it r-right?…”
  613. >The entire party stares at him, completely unbelieving of what he’s saying.
  614. >”I, uh… already ate…?”
  615. >This time, a sudden pink blur rockets from the ceiling and pounces on Gyro.
  616. >Pinkie just used him as a trampoline!
  617. >”C’MON JY-JY! It’ll totally be the bestest funnest, super stupendoustest day EVER! You so gotta come with us and-”
  618. >She stops jumping on him and gasps, suddenly picking him up and twirling him like a ballet dancer.
  619. >”We can go CRYSTAL-SKATING, and and have a huge giant celebration party for your store and we could, OOOH, let’s make COG-SHAPED PARTY CAAAAKES!”
  620. >At the last word, she squeezes Gyro in a bone-crushing hug with the biggest smile on her face, and he looks like he’s about to pop.
  621. >Applejack thinks it’s time he gets some personal space.
  622. >“O-okay, Pinkie! He’s dyin’ over there!”
  623. >”Oh, hehe… sorry..”
  624. >She lets him go and he struggles to breath, pounding his smudged chest with a hoof to make sure he gets air back inside.
  625. >You look at Pinkie and see that she’s got grime on her fur that looks absolutely atrocious.
  626. “But first, uh, you both might need a shower.”
  627. >Gyro looks at Pinkie, realizing that his dirty condition did that to her.
  628. >To say he imitated Christmas lights by turning from green to red is an understatement.
  629. >”Y-yeah, I’ll uh, go hose off real quick.”
  630. >Pinkie didn’t seem to even be phased by it, and they both walk/bounce out of the store to go clean themselves off.
  631. >While you’re waiting, the door to the office suddenly bursts open, and two burly stallions with the same firearms push in a huge brown sack on a wheeled cart.
  632. >”Oof… This damn thing’s gonna give me a hernia..”
  633. >”Uh, Anonymous!?”
  634. “That’s me…”
  635. >You and your party look at the sack that gets dumped onto the ground, wondering what it could be.
  636. >One of the stallions leave while the other follows him, about to close the door right before he says something.
  637. >”There’s your royalties. If you feel like being generous, I could use me some of that treasure, eh?”
  638. >He slowly closes the door, still eyeing the bag.
  639. >Gable and Berry are at the sack so quick you didn’t even see them move.
  640. >”It’s his fucking money, look at this thing!”
  641. >”Duuuude, you can buy sooooo much rum with this!”
  642. >You swat them off like flies as they start to argue who gets their share, and you open the neck with your fingers.
  643. >Sure enough, this gigantic sack that on the floor reaches up to your neck has nothing but bits in it.
  644. >The inner jew cries out in such joy you can’t contain yourself.
  645. “OH GOYIM, CHECK’EM!”
  646. >Redheart approaches your side.
  647. >”Wait, you said that before back in the hospital room when we first met… u…”
  648. >Redheart takes a look into the bag of opportunities that you’ve earned, and she faints on the spot.
  649. >Applejack starts fanning her with her hat as you quickly open the door to the outside.
  650. “YO!”
  651. >The stallion that helped wheel it in looks back at you.
  652. >”What?”
  653. “How much is this?!”
  654. >”12,500!”
  655. >You just shit your pants.
  656. >No, literally, you’re pretty sure you skidmarked.
  657. >Bit pouch: (12,612 bits, 3 small gems, 7 medium gems, 3 large gems)
  658. >Redheart’s fainted, Iron’s now trying to get into your bag with Wheaties reprimanding him, Berry and Gable are still arguing over a share, and Pinkie and Gyro will be back soon.
  659. >What would you like to do?
  660.  
  661.  
  662.  
  663.  
  664. >As much as you’d like to tell these nipple-winged dick mongrels to get their hooves and claws off of your bag and calm their fucking tits, you have a more important issue to take care of.
  665. >You kneel down next to Redheart as AJ is still fanning her, and you lightly shake her awake.
  666. “Red… babe? Wake up. Hey… you alright?”
  667. >Redheart is shaken awake, her unfocused eyes locking onto your features.
  668. >”Huh… oh, what happened?”
  669. “We’re filthy rich, that’s what happened.”
  670. >”Right that’s why I.. fell I was just a bit shocked, that’s all.”
  671. >You help her up, still looking into her eyes.
  672. “Know what we’re gonna do with it?”
  673. >”What?…”
  674. “We must now spend disgusting amounts of money.”
  675. >Redheart giggles and takes another look in the bag, giddy from the news.
  676. >”Oh Anon, you’ll be getting this every week! I don’t think anypony’s ever been as rich as you and Gyro are going to be, oh, we have to do something with this!”
  677. “Right now, let’s just see where it takes us.”
  678. >As you say this, Pinkie and Gyro return from their hosing session, both still a bit damp from the high-powered water.
  679. >It didn’t slow Pinkie down from seeing what everyone was arguing about.
  680. >”Hey, what’s all the rrrrrrrruckus that’s making you guys fight!? Oh… Oooooooooooooohhhhh…”
  681. >Pinkie looks into the veil of opportunity herself, her eyes lighting up like a little kid watching fireworks.
  682. >”Wowie zowie.. that’s a lot of party money!!”
  683. >You look over at Gyro.
  684. >Then you look again, just now realizing you have no idea who this is.
  685. >It seems to be the timid scientist, but his coat is at least five shades lighter than it usually is.
  686. >His mane has a similar effect with its glossiness, now looking like normal hair instead of a plastic doll from engineering oil.
  687. >He’s almost like a pear his shade of green is so fair, and if you were a pony, you would go so far as to say he’s a bit handsome.
  688. >”H-hello? Anon?”
  689. “Oh! Uh, sorry. Good to see you cleaned up, that’s all… Hey, Pinkie.”
  690. >The cheery mare looks back at you with the cutest, biggest smile on her face.
  691. >”Nonny, you’re like… super-duper rich! Like Fancy Pants rich!”
  692. >Whoever that is.
  693. “Here…”
  694. [You give Pinkie 1,000 bits.]
  695. >Your bit pouch: (11,612 bits, 3 small gems, 7 medium gems, 3 large gems)
  696. >Pinkie’s bit pouch: (1,001 bits)
  697. “A little seed money for the real party planner. How about you lead the day today?”
  698. >”I’d love to, Nonny! Oh, we’re gonna have so much fun! You guys are gonna smile, oooh, I’m gonna fill our hearts up with sunshine today!”
  699. >Pinkie gives her signature bearhug to each member of the group, for hysterical results.
  700. >Berry just belches when she’s squeezed and doesn’t feel anything, Applejack expects it and crushes her back, Redheart’s eyes bug out of her head, Wheaties shrieks and tries to run away until Pinkie catches her, Iron Will squeaks like a chewtoy, Gable stops her completely with a death threat, and Gyro hides behind you the entire time.
  701. >Pinkie is Pinkie.
  702. >To save yourself from impending doom, you ask Gyro a question so she won’t interrupt.
  703. “So, before we go, do you mind if we buy something real quick? I just want to get some more defibrillators, kablooie powder, and see how much the weapons are.”
  704. >”Oh, okay. Uh, j-just follow me back out, and I’ll get you, hooked up… y-yeah.”
  705. >You heave the huge bag onto your back, your face showing obvious strain as you do your best to adjust to the intense weight on your shoulders.
  706. >Gyro then leads your party back out through the bustling store, and opens up the inventory.
  707. [Gyro Gear’s Great Scientific Wonders] - Owner: Gyro Gear
  708. >”So, uh, I can’t discount you more, even though I-I want to, but the, uh, warehouse is sort of taking up funds and, you know, don’t want to miss a payment… Anyways, uh, here.”
  709.  
  710. -Buy
  711. -Sell
  712. -Exit
  713. -Talk to Gyro Gear
  714.  
  715. >Buy
  716.  
  717. [UTILITIES]
  718. -Watch (“Gives you time of day wherever you go if inspected.”) {21 bits}
  719. -Compass (“Gives you ease of direction so you don’t get lost within the Tundra.”) {21 bits}
  720. -Oil Lamp (“A light source for whatever fine night may need you. Comes with oil!”) {34 bits}
  721. -Cutting Torch (“Whether you need fire or a weld, this is the torch for you.”) {255 bits}
  722. -Flying Pedalcopter (“A fully operational 1 pony flying machine, pedal-powered!”) (1,700 bits}
  723. -Grappling hook (“A device that can get you where you need to be!”) {425 bits}
  724. -Sonic Laser (“It makes a really high pitched noise, good for driving off animals and things like that.” {176 bits}
  725. [New!] -Magic Recombobulator (“Don’t let the uuh, jagged parts fool you… Just take a bit of magic and put it in, and it’s… refillable, uh mana potion, sort of. T-the real use of it is for, well enchanting…”) {85 bits}
  726. [New!] -Wing-Jets (“I-If you strap these onto wing joints, they’ll uh, use the magic from uh, flight to power these jets, a-and they’ll go… you know, faster.”) {1,425 bits}
  727.  
  728. [RECIPES]
  729. -(Recipe) Defibrillator (“It’s a new invention I made, just patented!”) {64 bits}
  730. -(Recipe) Fetlock Rocket (“It’s a slingshot, what are you, daft?”) {47 bits}
  731. -(Recipe) Kablooie-mite (“Used as a mining explosive, but I’d look the other way for other uses…”) {68 bits}
  732. -(Recipe) Multi-Tool (“I couldn’t think of a good name for this… What, Swiss Army Knife? What’s a Swiss?”) {85 bits}
  733. -(Recipe) Clockwork Robot (“Very expensive, but it’s a wonderful invention of mine that may never see the light of day…”) {212 bits and quest to finish}
  734. -(Recipe) Miniature Planetarium (“It’s got all the constellations, plus a little Celestia and Luna voicebox for the uuh, day-night transitions.”) {47 bits}
  735. -(Recipe) Snowsucker 6000 (“Sucks snow and ice right up, makes fresh drinking water, it’s, it’s really neat!”) {117 bits}
  736. [New!] -(Recipe) Lil’ Human (“I might’ve m-modeled it after you.. hope that’s alright…”) {117 bits}
  737. [New!] -(Recipe) Patented Power-Napper© (“One little shot o-of this and you’ll be, uh, awake like you had, you know, eight hours of sleep!”) {235 bits}
  738. [New!] -(Recipe) F.L.A.R.E. (“Since this is uh, my own invention, I can sell the schematics… r-right?”) {263 bits}
  739. [MISCELLANEOUS]
  740. -Kablooie Powder {20 bits per ounce}
  741. -Metal Pipe {13 bits}
  742. -Help with Blueprints/Engineering Lessons {Free, 1 hour session per shift}
  743. -Miniature Zeppelin {68 bits}
  744. -Electric Manifold (“I figured since I started making more defibrillators, I could maybe sell the uuh, the parts too…”) {21 bits}
  745. -High-speed Equestrian Airship (“Oh, this is not for sale, I’m holding onto it for Princess Celestia. … N-no, seriously, it’s not for sale, even with your royalties…”)
  746. -Defibrillator (“I have a-a million of them, now, so, yeah.”) {75 bits}
  747. [New!] -Robotic Catalyst (“This has hundred o-of capabilities, you know, uh, to make any kind of robot.”) {235 bits}
  748. [New!] -Circuit Board (“It’s a, a must-have for, uh, all of those computational needs.”) {235 bits}
  749. [New!] -Tarp (“I just have this c-covering some of, uh the inventions that need to stay, uhm, cool.”) {23 bits}
  750. [New!] -Engineering Toolkit (“Includes a screwdriver, a pair of pliers, a metal pipe, a metal file, a pair of scissors, a socket wrench, a Nail hammer, and a Corkscrew… I’ve been trying to make it, uh, all one t-tool, but haven’t had the, uh time. Y-you know, the multi-tool?”) { bits}
  751.  
  752. [FIREARMS (New!)]
  753. >”The uh, Protected Wither still has the ammo for this stuff, and uh, sells these too.”
  754.  
  755. -F.U.C.K.E.R. (“This is you, right here. Not in stock, gotta make more, but… if you ever need a spare, ask.”) {425 bits}
  756. [New!] -C.O.C.K. (“Compact Ordinance Chambered Kicker - The uhh, pistol. I’m sure you’ll be able to uh, a-afford it with those royalties, so…”) {333 bits}
  757. [New!] -D.I.C.K. (“Distance-Increased Cycled Kicker - This i-is the rifle, and it’s… It shoots really far, j-just like you predicted.”) {785 bits}
  758. [New!] -F.L.A.R.E. (“Frenulized Laser Arcanite Re-kicker Extreme - I was able to… uh, make a little change to t-the pistol, and wa’la… It shoots magic, instead of bullets! I haven’t had anyone, uh, b-buy it yet though…”) {425 bits}
  759.  
  760. >Flare, huh? [spoiler]The tip of a horse’s dick?[/spoiler]
  761. >Looks like Gyro Gear likes your humor and tried a little himself.
  762. >”So, uhm, what d-did you wanna buy, again..?”
  763.  
  764. -Buy item(s)
  765. -Inspect item(s)
  766. -Back to Menu
  767. -Exit
  768.  
  769.  
  770. >Inspect F.L.A.R.E.
  771. [This pistol-shaped firearm has the capacity to fire pure magic instead of kinetic ammunition. Whether it’s for the combat-challenged unicorn or those with an innate magical sense, It will utilize your mana as a form of ranged attack in the same vein as a hand/hoofheld weapon. (R, +50 MA, -5 MP per shot. Can choose a different aspect of magic to fire for different magical values. Currently set to Arcane.)]
  772.  
  773. >Inspect Magic Recombobulator
  774. [The intrinsic value of this item is in its enchanting possibilites. Acting as a potion and a trinket, it is a very useful item. (Large Mana potion, refillable with mana and contents can be enchanted for enhanced magical effects.)]
  775.  
  776. >Inspect (Recipe) Lil’ Human
  777. [Gyro’s most recent invention along with the F.L.A.R.E., it seems to be a miniature robot with painted green metals in the shape of a human, fingers and toes abound. You’re not sure how he figured out what your toes look like, but it’s accurate. (Program-oriented minion - Use it to program it for a simple task that a full-sized person or pony can’t do.)]
  778.  
  779. >Inspect High-Speed Equestrian Airship
  780.  
  781. “Hey, what’s the airship for, anyways?”
  782. >Gyro looks over at it for a second, and heavily sighs.
  783. >”Oh… I was s-supposed to, uh, be holding onto it for, you know, Princess Celestia, but… The pony who brought it here sort of left, and I, uh, have no idea how to fly it back. I’ve, uh, been looking for a pilot everywhere, but there’s no way I can learn it while I’m you know, so busy. It’s gonna be hard enough t-to go out with you guys..”
  784. “Oh. Well, if you can’t find a pilot, why don’t you let someone else try and figure it out while you’re working?”
  785. >”I c-couldn’t do that! Who know w-what any random pony could… just destroy it, I mean, leaving it unattended like that, I-I couldn’t, she’d… she’d kill me if something, uh happened to it.”
  786. “Then not a pony. What if I flew it?”
  787. >Gyro looks at you oddly.
  788. >”…Y-you want to fly an airship?”
  789. “My world’s a lot more technologically advanced than Equestria, so why not?”
  790. >Gyro tries looking around for an out, but he eventually stammers to respond.
  791. >”I-I… Well… uuhhh… Okay, I just… don’t think that’s a very good idea, but.. I-If you can find a pilot, to, uh, help you fly it, then we could all.. uh, deliver it together? I’d definitely, uh, put in a good word for Celestia, and stuff…”
  792. >Interesting…
  793. >You could definitely use that good word to the Princess for something you’ve been shot down on.
  794. >”So.. yeah, find a-a pilot, and we’ll uh, get started.”
  795. [QUEST ADDED: The Airship - Find a trained pilot (0/1); Learn the Airship’s controls (0/1); Fly the Airship to Canterlot (0/1)]
  796.  
  797. >”So, uh, what were you getting, again?”
  798.  
  799. -Buy item(s)
  800. -Inspect item(s)
  801. -Back to Menu
  802. -Exit
  803.  
  804.  
  805. >Inspect dick and cock
  806. >You only have one of tho-- oh, wait.
  807. [REDIRECTING COMMAND . . .]
  808.  
  809. >Inspect D.I.C.K.
  810. [The rifle that you and Gyro created for a shipment to the Princesses’ armies. Although made for a pony’s hooves, the trigger will work for claws and fingers and is just the right size to shoulder-holster. Its range is much farther than the other firearms, and can be attached with a scope for increased accuracy. (R, +150 PA, 10 turn reload, 1 oz. of Kablooie powder per shot, can shoot up to 2 miles away)]
  811.  
  812. >Inspect C.O.C.K.
  813. [The pistol that you and Gyro created for a shipment to the Princesses’ armies. Although made for a pony’s hooves, the handle can be adjusted for claws and hooves as well. It has the same precision as the rifle and is much easier to reload, but has less range and damage, but can also be dual-wielded with proper skill. (R, +40 PA, 3 turn reload after six shots, 1 oz. of Kablooie powder per round of shots)]
  814.  
  815. >”So, uh, what were you getting, again?”
  816.  
  817. -Buy item(s)
  818. -Inspect item(s)
  819. -Back to Menu
  820. -Exit
  821.  
  822.  
  823.  
  824. >You have selected Magic Recombobulator (85 bits), Defibrillator (75 bits), D.I.C.K. (785 bits), C.O.C.K. (333 bits), 2 F.L.A.R.E. (850 bits), and 10 oz. of Kablooie Powder (200 bits)
  825. >Total: 2,328 bits
  826. >Do you want to buy these items? Y/N
  827.  
  828. >N
  829. >You have selected Magic Recombobulator (85 bits), Defibrillator (75 bits), D.I.C.K. (785 bits), C.O.C.K. (333 bits), F.L.A.R.E. (425 bits), and 10 oz. of Kablooie Powder (200 bits), Sonic Laser (176 bits), Grappling Hook (425 bits)
  830. >Total: 2,504 bits
  831. >Do you want to buy these items? Y/N
  832.  
  833.  
  834. >Y
  835. [You have bought the selected items!]
  836. >Bit pouch: (10,108 bits, 3 small gems, 7 medium gems, 3 large gems)
  837. [You give Redheart the C.O.C.K. and Kablooie Powder (5)]
  838. [You give Gable the D.I.C.K. and Kablooie Powder (5)]
  839. [You give Iron Will your F.U.C.K.E.R., Kablooie Powder (9), and Four-Barrel Lead Ammo (14)]
  840. [You give Pinkie Pie the Sonic Laser and Grappling Hook]
  841.  
  842. >As you pass out the weapons to their new respective owners, looks are cast abroad.
  843. “Hey Iron, since I’m trying out this new one and I can use it with my wand, you can have my old one.”
  844. >You pass your shotgun to the stunned minotaur, and he weighs it in his hands with a growing smile on his face.
  845. >”Ohhh yeeaaah… Thanks, doc! I’m gonna enjoy having some firepower like this, after seeing you handle it? It’s gonna be… almost therapeutic…”
  846. >He takes to it very nicely.
  847. >”Oh boy, as if he didn’t have enough compensation issues, you’re giving him the boomstick?”
  848. >Berry is a little less enthusiastic, and so is Iron, who now sports a delicate shade of red on his cheeks from that comment.
  849. >You then pass Gable the newly invented rifle, which he takes with gusto.
  850. >”Heeey, Anon’s got me a birthday present! …Wait…”
  851. “What?”
  852. >”Did you get me this just to make a pun about having an eagle’s eye?”
  853. >The thought nearly makes you burst into laughter, but you manage to hold it back.
  854. “N-no, just thought you could use it the best.”
  855. >Gable still seems suspicious, but having massive firepower is sort of drowning his mind.
  856. >”Good enough for me, bonehead. If I had this growing up… My life would be a lot different.”
  857. >He aims down the sights and a few ponies caught in the crossfires shriek and flee, illiciting a dark chuckle from the gryphon.
  858. >Applejack takes Pinkie’s place of disapproval as the latter is a bit busy throwing grappling hooks into poor pony flanks.
  859. >”You guys and yer violent toys, c’mon now! What’re we even gonna need all these for, anyhow?”
  860. >Wheaties joins in as well.
  861. >”I know you’ve been in a few fights lately, but having all these weapons are going to make somepony nervous, so Applejack has a point…
  862. >With little reason to answer them, you pass the C.O.C.K. to Red.
  863. >Redheart becomes slightly concerned while she holds the pistol in her hooves.
  864. >”I have to agree with Applejack… Isn’t your firearm enough for the hive?”
  865. >Oh, that’s right.
  866. >You haven’t told them about Celestia’s news.
  867. >Then again, you might have an idea on how to change her mind, so you hold off for now.
  868. “I just feel like we’ll need them.”
  869. >”SORRYSORRYSORRY! I totally didn’t mean to throw it there, uh, Reddy?!”
  870. >You and Redheart look over at the commotion, and see that Pinkie’s ‘accidentally’ thrown her grappling hook at an unsuspecting mare… behind her tail.
  871. >The look on her face is priceless.
  872. >Redheart sighs and trots over, leaving you to speak longer with Gyro.
  873. “Thanks for all that. Anyways, are you ready?”
  874. >Gyro finishes the receipts that you’ve amassed from your buying spree, and waves another young mare up to the counter, and takes his spot as he climbs over.
  875. >”Uhm, yeah… ready.”
  876. >Redheart fixes the hook situation and the rest of the party joins you.
  877. >”Hmm… Where should we go first!? Ooh, how about the skating rink!? Or the Crystal Fair!?”
  878. >Wheaties corrects her.
  879. >”The fair’s over, Pinkie. Sorry… but it’ll be here next year!”
  880. >The news barely slows her down.
  881. >She begins to list off a whole tirade of names that you’ve never even seen during your time here.
  882. >Should you let Pinkie pick the next destination, or choose yourself?
  883.  
  884. “So, this recombobulator thing, would I be able to transfer the complete mana pool from someone into it? There’s this stallion named Steel Magnolias who’s in a coma, induced by something called the Jovius Curse. Since it’s a magical curse, completely removing the magic from him would kill it. Would this be able to do that?”
  885. >Gyro seems taken aback by your question.
  886. >”I’ve… uh, n-never thought about that. It has an upper l-limit to how much it can absorb, so I’m not sure it could take, uh, all of the magic from somepony… You could try, I guess, but I couldn’t imagine not having… you know, something.”
  887. “Alright. I’ve been looking for a way to drain mana and to hold it, so this should work.”
  888. >Gyro was about to say something else, but a much shriller, happier voice cuts in.
  889. >”I KNOW WHERE WE CAN GOOOO!”
  890. >Pinkie’s been listing off places to go and things to do the entire time it took your group to get out of the packed shop, with her bouncing around you at mach speed.
  891. >It seems she finally decided on a place.
  892. >”Oh, wait. Lunch first! I KNOW! Let’s go to … Hmm, wait. We have Gable, and Nonny. Wait, do you eat meat?”
  893. “I can eat anything, but I’d love some meat.”
  894. >Just thinking about tossing that sandwich with ham and turkey in it makes you die a little inside every time.
  895. >”Hmm… Ooooooh!”
  896. >Pinkie gets behind the group and, against all laws of physics, pushes every single one of you towards her destination like a big street sweeper.
  897. >…
  898. >”We’re heeere!”
  899. >You and the rest of the party get dumped onto the sidewalk in various positions.
  900. >”Pinkie… please, don’t ever do that again…”
  901. >Wheaties pops out of the mass of limbs and untangles everyone, helping Gyro up specifically.
  902. >They stare at each other for a moment, a little closer than normal.
  903. >Major blushing occurs, at least until Gyro turns around to help the others.
  904. >Gable and Iron were somehow twisted into a knot that only Pinkie could help them out of.
  905. >”Ugh… I’ve had chicken before, but this guy ain’t even plucked!”
  906. >”I’ve had bull meat myself, and you taste just like it, so watch your back next time you decide to chow down on my feathers!”
  907. >He stands up and starts preening his wings, when the group looks up to see where the pink problematic party pony has taken them.
  908. >She explains as you read the sign.
  909. >”I know it’s a sweet shop but it’s totally a restaurant too and they have meat pies, so you guys won’t be left out!”
  910.  
  911. [GUSTAVE ‘LE GRAND’S EXCITING, EXCEPTIONAL EXTRAORDINARY ÉCLAIRS!
  912.  
  913. Bonjour my friends, and welcome to the most tantalizing sweet shop in all of Equestria, hosted by none other than the illustrious Crystal Empire! Today’s special is Poison Joke Brûlée, and the special hour is Noontime! So join us, and let your taste buds be filled by nothing more than pure ecstatic pleasure.]
  914. >Is he french?
  915. “Is he french?”
  916. >Pinkie looks at you strangely.
  917. >”What’s a french? It sounds delicious! Let’s see if they have it!”
  918. >She suddenly disappears in a cloud of smoke, zipping inside as the rest of you go in normally.
  919. >The smell inside is like sweet heaven, and the hostess sounds like it too.
  920. >It’s another gryphon, actually.
  921. >The entire staff is all birdlion, not a pony waitress to be found.
  922. >”Welcome to Éclairs! Let’s see… Party of nine?”
  923. >Pinkie nods with an exuberant energy.
  924. >”Follow me, we have a dining hall just your size! Oh, hello doctor! Congratulations on winning the tournament!”
  925. “Er, thanks.”
  926. >The hostess begins to lead you back through the intense sugary smell.
  927. >Is there anything you’d like to do on the way?
  928.  
  929. >You and your group walk into the dining room where a few other waiters are setting up the seats.
  930. >Applejack comments on the stain-glass mural of the evolution of sweets.
  931. >”This place jus’ keeps gettin fancier and fancier. I might not have much of a sweet tooth, but Pinkie sure knows how ta’ pick ‘em!”
  932. >She pats her friend who proceeds to rocket away into the air and fall on one of the seats closest to the kitchen.
  933. >Pinkie’s antics are a great cover for your subtle ones, and you have just the idea.
  934. >As everyone walks in and starts taking their seats, you sort of hang back with Redheart and as Gyro passes you, you instantly walk forward when Wheaties comes in and you sandwich them next to Berry and Iron, which sets the table so you and Redheart sit together, and Wheaties and Gyro sit together.
  935. >It’s an interesting sight to see them nearly squished together, taking a moment to look around before they see that they’re rather close.
  936. >”Oh, I’m sorry-”
  937. >”Er, l-let me give you some more space-”
  938. >Before they can do that, you prop yourself on Gyro’s side and get nice and comfortable.
  939. >When you look to your right, you see that Red has a curious look on her face.
  940. >She waves you in with a hoof and you comply, her succulent white lips brushing your ear.
  941. >”Anon, I know what you’re doing.”
  942. “Oh, you do?”
  943. >”Do you really think… them..?”
  944. “Well, until they say something I don’t see why not, right?”
  945. >Red gives you a devious look, but the mood gets killed by a new waitress coming up.
  946. >”Welcome, you lively bunch! Did you guys need more time or are you ready to order?”
  947. >Berry starts it up first and slams a menu on the table.
  948. >”I’d like a… hot fudge sunday.”
  949. >The way she says it nearly makes Iron collapse, and you can definitely feel something start poking through your robes.
  950. >”And make it… extra big, with two cherries on top.”
  951. >You see her arm move slightly under the table, and Iron nearly jumps out of his seat.
  952. >”Oh, ahem, uh, yeah, what she said…nng..”
  953. >”Hey now, ya’ll better keep it clean for lunch!”
  954. >The waitress clears her throat and quickly writes her order down.
  955. >”What about you, miss?”
  956. >Pinkie didn’t even so much as look at the menu.
  957. >”I want a triple-double chocolate and sprinkle covered super soufleè with extra whip cream and strawberry ice cream on top! Oooh, and a big plate of trotberry cheesecake on top of a fudgecake on top of a normal cake all covered in rainbow frosting! Oh oh and a…”
  958. >Pinkie’s speech begins to increase in speed more and more, the waitress scribbling furiously and parchment flying off of her clipboard, creating a pile around her until she completely runs out.
  959. >”-with a big fat banana!”
  960. >”Er… One second, let me go get another notepad…”
  961. >The waitress leaves for a second as everyone at the table stares at Pinkie.
  962. >”…What?”
  963. >Well, she wouldn’t be back for a little while.
  964. >You take a gander at the menu, with Redheart looking over your shoulder.
  965. >There’s a million different things you could order, from ice cream to high-class desserts, and a small little section with actual main course meals, including some fish like cod or shrimp, marginally more expensive.
  966. >”Hmm… what should we get?”
  967. >What should you and Redheart order here?
  968.  
  969. >The waitress returns with another notepad, but Pinkie relents her onslaught of dessert-crushing orders after AJ gives her a little talk.
  970. >”Thank you..”
  971. >After that ordeal, AJ orders a slice of fried apple pie and a few oven-fresh apple fritters, Gable gets the shrimp and cheese kabob, Wheaties gets mead-baked pumpkin bread cherry pie…
  972. >…Then Gyro orders a glass of water.
  973. >”Er, I’m… N-not too hungry, b-but thanks..”
  974. >Finally, the order boils down to you and Redheart.
  975. “Hmm… Can I get a seared flounder in lemon-scampi sauce, with sides of steamed broccoli and riced pilaf?”
  976. >The table now diverts their gaze to you, stunned by your classical choice.
  977. >”…You can order for me, babe. I trust you.”
  978. >Redheart’s liking your style, now.
  979. “In that case… She’ll have the breaded eggplant steak, with potatoes au gratin and asparagus.”
  980. >The waitress writes down both orders with an impressed look on her face.
  981. >”Any desserts for you?”
  982. >You look at Redheart, wondering if she wants it.
  983. “Oh, well, after those… uuh, how about we get her to surprise us, anything on the menu?”
  984. >”I’m fine with that. Besides, if it turns out to be bad, we can just mooch off of Pinkie’s massive order.”
  985. >You both laugh a little bit and you look back at the waitress.
  986. “Randomize it, please. Surprise us!”
  987. >The petite gryphon smirks and sticks her quill behind her ear.
  988. >”Alright, I’ll see what I can do.”
  989. >As the morning tapers off to afternoon, you and your group are served their meals, also getting treated to the special hour brûlée.
  990. >You trade bites with your beloved Red, sensually giving each other a taste of what you were enjoying with arms crossed and others grossed out.
  991. >It doesn’t stop you from keeping your attention on her the whole time, complimenting her and making her feel more loved than ever before.
  992. >At some point, Berry spikes the milk and honey with her rum and everyone gets a little tipsy.
  993. >You even see Gyro and Wheaties making a little small talk of their own under the large, drunken banter of your group.
  994. >You finally get to eat some high-quality meat, and all in all, it is a very fun time.
  995. >Even if you gained ten pounds.
  996. >…
  997. [Party well fed! Skill and stat increases are boosted by 33% for the rest of the day.]
  998. >…
  999.  
  1000. >You stumble outside with a big, round, fish-and-cake stuffed belly, thinking to yourself that you couldn’t possibly eat another bite.
  1001. >Everyone is much happier and relaxed with their stomachs full and endorphins shooting throughout their bodies from the good tasting, and expensive meals.
  1002. >Pinkie’s bit pouch: (236 bits)
  1003. >Speaking of the super party mare, she hasn’t slowed down one bit since she started eating.
  1004. >”Guys guys! I know exactly where we’re gonna go next, and it’s gonna be sooo wicked!”
  1005. >She definitely seems sure of herself this time, and both she and AJ have unusual smiles.
  1006. >Should you let Pinkie continue, or take over?
  1007.  
  1008.  
  1009.  
  1010.  
  1011. “Alright, lead the way. Don’t try anything funny, though, I saw that smile!”
  1012. >Pinkie giggles and starts whispering something to AJ, and they share their own little secretive laugh as they start leading the group.
  1013. >You don’t like the sound of this one bit.
  1014. >With a little ways to go, you taper back around the group and give Iron Will a little nudge.
  1015. >”Huh? What’s up, doc? Need a little advice on the -romance-?”
  1016. >He starts wiggling his eyebrows for added effect.
  1017. “…No.”
  1018. >”Trust me, Iron Will has a keen sense of smell and I can tell you and the nurse haven’t done nothin’ all day. I mean, just this morning Berry woke me up with her-”
  1019. “Okay! Uh, no, I was going to ask you something else, I mean.”
  1020. >”Oh.”
  1021. “I was wondering if you ever thought about giving that microphone on your face to AJ. You’ve seen what that mask of hers can do, so I bet it would really amp up her vocal power.”
  1022. >Iron fiddles the mic between his fingers, looking at it longingly.
  1023. >”But… this is my baby!”
  1024. “Don’t you have a bunch back in your trailer?”
  1025. >”Well, no, not really. I never had a need for another mic when this bad boy’s been so good to me!”
  1026. >He gives it a little kiss like it really is his baby, petting it with a protective look on his face.
  1027. >”Listen, doc. I’ll see if I can’t get a deal in my next shipment of props for my next assertiveness program. That okay?”
  1028. “That sounds fine. Thanks.”
  1029. >He pats you on the back with his normal minotaur strength, which sends to parading down the street trying to keep your balance.
  1030. >”Yep, no problem, buddy! As soon as I can get back to my trailer, it’s as good as hers.”
  1031. >Hopefully your theory will work.
  1032. >…
  1033. >Pinkie and AJ finally stop, presenting the next destination like it was their prized possession.
  1034. >Your party steps inside, and you try to squint to adjust to the much dimmer light inside this building.
  1035. >”So, whaddya guys wanna watch!?”
  1036. >A theater.
  1037. >Well, not to be clichè, but this couldn’t have gone better for you and Redheart.
  1038. >And Gyro and Wheats, for that matter.
  1039. “Well, what’s the selection?”
  1040. >”I dunno, Pinkie. Anon’s never seen nothin’ in the likes of pony entertainment before.”
  1041. >”Totally! I bet you he hasn’t seen this movie that I’m thinking of~”
  1042. >”Oh, an’ what’s that?”
  1043. >”I think it should be a super duper pinkie surprise!”
  1044. >Pinkie then rushes up to the ticket counter and starts to order, Applejack assuring the rest of the party.
  1045. >”Now don’t ya’ll be thinkin’ we have a bad taste in, ya know, whatsitcalled… cimena? Just trust us is all I’m askin’, and it’ll be fine.”
  1046. >Berry is the first to sense something’s up.
  1047. >”Wait a second…”
  1048. >AJ smiles innocently, but her eyes deceive her as they dart across the room, looking for an out…
  1049. >”I can bring my drink in, right?”
  1050. >”..O-oh of course, Did ya think they wouldn’t let ya have a little fun here? Haha!”
  1051. >Berry nods in approval, already uncorking her flask again.
  1052. >”Then whatever you pick is fine by me.”
  1053. >The rest of the party looks a little less exuberant, but they’re not about to say anything.
  1054. >Is there anything you’d like to do while Pinkie’s getting the tickets?
  1055.  
  1056. >You utilize your tall human stature to look over the heads of other ponies in the theater to see what movies are playing right now.
  1057.  
  1058. [Movie listing:
  1059.  
  1060. -Sleeping Horse
  1061. -The Nameless Stallion
  1062. -Colt of Steel
  1063. -Princesses of the Ring
  1064. -Space Cowmares
  1065. -Elsa’s Estrus
  1066. -Little Filly]
  1067.  
  1068. >Weird, they didn’t have a rating system.
  1069. >No MPAA to keep the fillies from the raunchier stuff?
  1070. >Then again, these ponies are a good deal more modest than your world.
  1071. >You decide to see what was going on with the movies, but you see Pinkie laughing with the ticketmaster as he hands her some slips, and puts away a quill that wasn’t there before.
  1072. >Pinkie returns with nine tickets, and gives one to each of you that seem to have each of your names on them, saving the last two she had between her teeth for you and Iron.
  1073. >You take a look at the stub, seeing it say ‘Room 6, K13’.
  1074. >”Sorry everypony, one of them was booked so we could only get seven tickets to one room and two to the other! Don’t worry though, it’s all the same movie!”
  1075. >Pinkie covers her mouth with a hoof, stifling a giggle.
  1076. >Gyro takes a close look at his ticket, hesitantly glancing back up at the pink mare.
  1077. >”Uhm, these have our, uh, n-names on them… I don’t remember that happening the, uh, last time I was here?”
  1078. >Applejack is unusually quick to help out a speechless Pinkie.
  1079. >”Oh, that’s just a new policy they got, probably. Ah wouldn’t worry one bit!”
  1080. >The group decides not to question the Element of Honesty, and you look at your own ticket a little more closely.
  1081. >It says ‘Nonny’.
  1082. >Something’s going on here, and your gut is starting to think so too.
  1083. >…
  1084. >”Let’s go get some munchies!”
  1085. >A collective groan sounds throughout the party, Redheart voicing their concerns.
  1086. >”We just had a rather large lunch, Pinkie. Maybe just a drink?”
  1087. >The party agrees and you each get a soft drink for the coming movie, dwindling your gift to Pinkie even further.
  1088. >Pinkie’s bit pouch: (130 bits)
  1089. >You didn’t think much of the split before, knowing it was probably just chock full in one of the rooms.
  1090. >It’s not until you actually went to the rooms that you realize what’s about to happen.
  1091. >Coming to the back of the theater, the hallway splits into three, and you take a quick look at Redheart’s ticket.
  1092. >It says ‘Room 13, B12’.
  1093. >”Oh, I didn’t notice that before.”
  1094. >You can’t ask for a different ticket because they’re all named.
  1095. “Yeah, we’re separated. Oh well…”
  1096. >”I’ll see you after the movie, hun.”
  1097. >You give each other a quick peck on the lips, as Berry, Gable, Gyro, Wheaties, Redheart, Pinkie and AJ all go down to room 13.
  1098. >Leaving you with Iron.
  1099. >The feeling starts growing in your gut as the large hand suddenly pulls you in for a brohug.
  1100. >”Hey, at least this way we’re not distracted by the ladies. We get to actually see the movie, right?”
  1101. “Yeah…”
  1102. >The two of you start walking to the fifth room, handing the stubs to the doorkeeper, and you each get a seat in the K row, sitting down and preparing for the movie.
  1103. “Huh… There’s not too many ponies in here, is there?”
  1104. >”I noticed that. They’re all stallions, too. Must be an action flick, Iron bets you money!”
  1105. >You never got to see which movie they actually picked.
  1106. >Is there anything you’d like to do or say before the movie begins?
  1107.  
  1108.  
  1109. “If this is a pony version of Sex and the City, I'm going to become the Equestrian Ed Wood just to spite Pinkie and AJ, I swear on the sun and stars.”
  1110. >”Ed Wood?”
  1111. “He’s uhh… director for.. stuff.”
  1112. >”What kind of stuff?”
  1113. “…Let’s just say he was quite the man.”
  1114. >You can’t remember your own family or where you lived, but you can remember Ed Wood.
  1115. >Plan 9, man, thats a movie you need to watch again.
  1116. >Not that you can, being in Equestria and all.
  1117. >Your train of thought is suddenly disturbed by the flickering powerup of the projector, and a fidgeting pony trying to get the reel in the thing.
  1118. >Once its in, the film starts rolling and the opening credits display on the primitive screen.
  1119. >The music accompanying it is very, very sensual.
  1120. >”I’ve seen something like this before, I think… That music, it was in something else I watched, what was it called…”
  1121. >Iron trails off as the first characters of the movie show up, along with the title.
  1122. >Elsa’s Estrus.
  1123. >A mare and stallion fucking, right on screen.
  1124. >It’s a porno.
  1125. >Oh damn, they even have zoom in features, and that is messy.
  1126. >”Oh…”
  1127. “…”
  1128. >Fucking Pinkie and AJ.
  1129. >…
  1130. >This is their magnum opus, their prime prank that they’ll never top for the rest of their lives.
  1131. >”Again, Iron Will just wants to apologize…”
  1132. “It’s alright.”
  1133. >”I usually wear pants if I’m going to go see something like that, so… that doesn’t happen.”
  1134. >Well, if it’s any testament to the fact you and Iron Will are friends, seeing his dick for the second time could be sort of a bonding moment.
  1135. >You at least had room to hike up your knee, and a robe to cover that shit.
  1136. >He didn’t.
  1137. “It’s okay, really.”
  1138. >You and Iron Will are returning from the end of the movie with feelings of shame.
  1139. >You can see the rest of the group coming back from their own non-porn movie, happy as can be.
  1140. >What would you like to say to them when you return to them?
  1141.  
  1142.  
  1143.  
  1144.  
  1145. >You decide to wait and let them speak first.
  1146. >AJ and Pinkie’s faces are contorted with laughter as they see you and Iron come back, with the rest of the group completely out of the loop.
  1147. >”Hi Nonnyhahahaha..!”
  1148. >”How was it, partner? Everythin’ ya’ll ever dreamed, of?”
  1149. >As you start to speak, Iron suddenly brushes past you and starts pushing Berry into the bathroom.
  1150. >”H-hey! Where are we… Oh, well, damn, at least let me get ready~”
  1151. >The sounds coming from behind that door make your party back away a few feet.
  1152. >Redheart gains the upper hoof on the silence and asks the first real question.
  1153. >”So, what did you think of it, Anon?”
  1154. “She gave me and Iron tickets to Elsa’s Estrus.”
  1155. >Gable involuntarily snorts in laughter, immediately covering his beak and clearing his throat.
  1156. >”Well now. I bet you had a fun time, huh?”
  1157. >Wheaties stares in surprise.
  1158. >”B-but, we went to see Colt of Steel… Didn’t you?”
  1159. “No.”
  1160. >You look at the openly giggling AJ and Pinkie.
  1161. “So, I bet you guys think you're pretty clever, huh? I'll admit it took us a minute to get a BEAD on the situation,”
  1162. >You raise your eyebrows on every subsequent word you emphasize.
  1163. “With you STRINGING us along like that, but I can still get BEHIND a good prank. Just don't be surprised if you're the BUTT of the next joke.”
  1164. >Applejack looks completely confused.
  1165. >Pinkie, however, quickly goes from giddy to completely paranoid, sweating bullets and genuine laughter turning nervous.
  1166. >”Eheheh, s-sure Nonny, uh, did you want another ticket to see Colt of Steel…?”
  1167. “I’m alright, but thanks for asking.”
  1168. >…
  1169. >To get your minds off of certain things taking place in the lavatory, you all decided to spend a few bits at the arcade.
  1170. >You won against Pinkie at some good ol’ fashioned air hockey, but you know she let you win.
  1171. >After what seems like an eternity, Berry and Iron come back out, scaring a random mare that just saw a bulging Minotaur come out of the mare’s room.
  1172. >The rest of you watch as they come up with their legs weak and the smell they’re carrying even stronger.
  1173. “Ready?”
  1174. >”Er, yeah. Hey, Redheart, you got a minute…?”
  1175. >Red blinks and they start whispering to each other, and whatever Berry tells her makes her quite embarrased.
  1176. >Iron looks happy, now.
  1177. >You don’t want to know why.
  1178. “Alright, Pinkie, where next?”
  1179. >”You can take over, Nonny, I know you wanna go do some things you wanna do, right?”
  1180. >Being nice to you will not lower the severity of her impending doom.
  1181. >Should you take the offer and pick the next spot, or let Pinkie choose the next destination?
  1182.  
  1183. >You take a moment to think about where you’d like to go, while something else creeps up in your mind.
  1184. >Used Window of Reality
  1185.  
  1186. >The window begins to gleam, the light reflecting off of your face beginning to sizzle and shrink into nothingness.
  1187. >Two paths then split out from the blackness, a thick fog overtaking each separate path.
  1188. >Only then does the fog for the first path begin to dissipate, followed by the second.
  1189. >The first path shows what will happen if you try to get Wheaties and Gyro Gear together. There is an image of a golden coin dropping off of a high cliff, into a sea of radiant, soothing pink light. The splash blossoms into the shape of a heart before quickly fading into stagnancy.
  1190. >The second path shows what will happen if you abstain from bringing Wheaties and Gyro Gear together. The same coin from the first path instead rolls down the hill of the cliff, moving into a mountain of coins, being assaulted by heavy storm clouds and rainfall.
  1191. >…
  1192.  
  1193. >You decide it’s time to get a bit of business done before the day’s over.
  1194. >Taking a look at the clock, you see that it’s already 3:45 P.M.
  1195. “Alright, we had some fun, but I need to stop at another store while I’m thinking about it. You guys wanna go to the Wither again?”
  1196. >The group looks at each other, seeing no conflict.
  1197. >”I’m fine with that.”
  1198. >”Ya’ll better get them some ammo if you’re going there, at least.”
  1199. >”Yay, I get to see Mr. Ironsmith again! He was sooo nice when he made my armor!”
  1200. >”Ooh, this’ll be fun. Think they got a firing range?”
  1201. >”Uh, s-sure.”
  1202. >”Oh my, I don’t think I’ve ever been in that store… Always up for something new, I guess?”
  1203. >Redheart and Berry finally get done talking and simply nod at you.
  1204. >Berry has a relieved smile on her face, and Redheart looks like she’s about to throw up her lunch.
  1205. >”Yeah, let’s do it!”
  1206. >”Mhm…”
  1207. >With the party’s unanimous decision, you lead them out of the theaters back into the steadily warmer afternoon of the Crystal Empire.
  1208. >As much as you like this place and the way it looks, you’re actually starting to get a little homesick for Ponyville.
  1209. >Or maybe just Redheart’s home, it’s hard to tell.
  1210. >You’re all walking down the street, the Protected Wither already in sight.
  1211. >Is there anything you’d like to do on the way there?
  1212.  
  1213. “You okay? You don’t look so well.”
  1214. >You direct this question at Redheart, who’s more or less composed now.
  1215. >”Oh, I’m fine. I’ve had many, many years of nursing and plenty of experience that has desensitized me from certain things… But there’s still some issues that I have a… hard time handling.”
  1216. “Is it with what Berry was talking to you about?”
  1217. >”Yes… Just don’t ask me, okay?”
  1218. >You didn’t see anything out of the ordinary with Berry, but your curiosity gets the better of you.
  1219. “…I’m gonna ask anyways, and you know it.”
  1220. >She sighs, giving you a look as if she warned you.
  1221. >”If you want to know… She was asking if I had any special creams to help with rashes that doesn’t cause infection… down there.”
  1222. “…Oh. Oh!”
  1223. >”It’s not a disease, babe. They’ve just been at it, like…”
  1224. >You clear your throat, and she nods in silence, dropping the subject.
  1225. >To get your mind off of that image, you fall back to Gyro as you look handily at the F.L.A.R.E. he created.
  1226. “So, this gun can fire spells as bullets, huh? Like, I could cast a fire-based spell through it and it'd catch whatever it hit on fire? Does it work on spells with positive effects too, like shielding or power-ups? This is a cool little gadget, Gyro.”
  1227. >”Err, t-thanks. I didn’t really, uh, make it changeable like that, since… y-you know, that’d be impossible. See, there’s a little dial, h-here.”
  1228. >He taps his hoof on the underside of the barrel, and you can see a set of different icons with a switchdial.
  1229. >”If you, um, turn that knob, it changes from fire t-to ice, and ice to arcane, and so on…”
  1230. “Oh, I see.”
  1231. >”Actually, I was t-trying to make these little… cartridges, that hold specific spells i-inside them so you c-could cast a spell, um, without a horn, and it’d work as intended… It didn’t work out, though…”
  1232. >Interesting.
  1233. >”But anyways, w-we’re here.”
  1234. >You look up, and you suddenly see the Protected Wither right in front of you.
  1235. >You open the door for the rest of the members, Wheaties last.
  1236. >”Oh, this doesn’t look so safe… It’ll be safe, right?”
  1237. “Of course it will. I don’t think he’d let anypony start swinging weapons left and right.”
  1238. >She breaths in and wills herself to go in, and you walk in behind her, waving at the everpresent Mr. Ironsmith.
  1239. >His store was a good deal more packed than last you saw, but not nearly as much as Gyro’s.
  1240. >”Well, hello there young fella! I was hoping you’d come back once… Oh, well look who the moneybag dragged in, Gyro! How’s it hangin’?”
  1241. >”Uh… g-good.”
  1242. >The shopkeep twirls his mustache a bit, chuckling at the green stallion’s social ineptitude.
  1243. >”Good to hear. So, what brings you all here today?”
  1244. -Buy
  1245. -Sell
  1246. -Modify
  1247. -Talk to Mr. Ironsmith
  1248. -Exit
  1249.  
  1250.  
  1251. >Talk to Mr. Ironsmith
  1252. “So, since I’ve been shopping here a lot and I’m definitely giving you more money, I don’t suppose you could give us a disco-”
  1253. >”Nope.”
  1254. “…Even after all the business I br-”
  1255. >”No.”
  1256. “…Could I at least have another marker?”
  1257. >”… Well…. yea-No.”
  1258. >Fucking tease.
  1259. “Okay, fine, fine. Real question, how much would it be to make an armor out of this yeti hide base that my friend Iron Will here is wearing?”
  1260. >”I think I’ll take a look at it after we do business. I see you’re not just here for that, so I’d like to save the modifications for last, if that’s alright.”
  1261. “Sure.”
  1262.  
  1263. >Sell
  1264. “I’d like to sell back the armor I bought here, as I won’t be needing it anymore, along with a few other things.
  1265. >”Oh, that’s a darn shame. I was wonderin’ why you were wearing this frilly little dress.”
  1266. “…It’s a robe.”
  1267. >”It’s a big blue dress!”
  1268. “Why, I ask? Just doesn’t make much sense that a man of my stature should have to wear a dress? It’s a robe!”
  1269. >”I don’t know, but that’s what it is to me, anyways.”
  1270. “Also, is it alright if I sign them to boost the value like last time?”
  1271. >Mr. Ironsmith rubs his tufted chin.
  1272. >”On the armor, sure. Not that other stuff you got there.”
  1273. >You take your marker out of your inventory and sign each piece of armor with your name and Redheart’s Cutie mark before handing it to him.
  1274.  
  1275. >You have selected Coal (1), Iron Ingot (4), Medic-Issued Avian Chainmail Cap, Medic-Issued Avian Chainmail, Medic-Issued Avian Chainmail Talons, and Medic-Issued Avian Chainmail Sabatons to sell.
  1276. >”Hmm… I was thinking 10% resell for what you bought, but with the signatures of the tournament winner, I think I can go to 25%.”
  1277. >Transaction:
  1278. -Coal (2 bits)
  1279. -Iron Ingots (24 bits)
  1280. -Avian Chainmail Set, Signed (40 bits)
  1281. Total: 66 bits
  1282.  
  1283. >Do you want to sell these items? Y/N
  1284.  
  1285.  
  1286. >Items sold!
  1287. >Your bit pouch: (10,174 bits, 3 small gems, 7 medium gems, 3 large gems)
  1288.  
  1289. >”Pleasure doing business with ya. What else were you lookin’ for?”
  1290.  
  1291. -Buy
  1292. -Sell
  1293. -Modify
  1294. -Talk to Mr. Ironsmith
  1295. -Exit
  1296.  
  1297. >Buy
  1298.  
  1299. >”Alright, hairless. Show me the money.”
  1300.  
  1301. [ARMOR]
  1302. [Gryphon armor] (Use for Gryphons and Humans)
  1303. >“Some of this armor might just fit ya!”
  1304. >(AL) Avian Leather Set (+10 PD) {75 bits}
  1305. -Avian Leather Salet (2)
  1306. -Avian Leather Harness (3)
  1307. -Avian Leather Gloves (1)
  1308. -Avian Leather Greaves (2)
  1309. [Extras: Avian Leather Boots - No armor, but lowers exhaustion rate and looks very nice.] {15 bits}
  1310.  
  1311. >(AC) Avian Chainmail Set (+20 PD/+5 MD) {180 bits}
  1312. -Avian Chainmail Cap (5)
  1313. -Avian Chainmail (7)
  1314. -Avian Chainmail Talons (5)
  1315. -Avian Chainmail Sabatons (3)
  1316. [Extras: Avian Buckler (+10 PD)] {40 bits}
  1317.  
  1318. >(AP) Avian Plate Set (+40 PD/+20 MD/+15 HP) {600 bits}
  1319. -Avian Plate Helmet (8)
  1320. -Avian Platemail (15)
  1321. -Avian Plate Gauntlets (8)
  1322. -Avian Plate Cuisses (7)
  1323. [Extras: Avian Kiteshield (+40 PD)] {200 bits}
  1324. >[New!] (LR) Lionheart Regalia (+100 PD/+70 MD/+25 HP) {2,200 bits}
  1325. -Lionheart Helmet (20)
  1326. -Lionheart Cuirass (30)
  1327. -Lionheart Protectors (25)
  1328. -Lionheart Stompers (25)
  1329. -Lionheart Aegis (+75 PD/+ 30 MD)
  1330. [Extras: Lionheart Amulet (Raises HP by 40 and Grants ability Heroic Shout)] {500 bits}
  1331.  
  1332. [Pony-made Armor]
  1333. >(CL) Crystalline Leather Set (+10 PD) {65 bits}
  1334. -Crystal Leather Salet (2)
  1335. -Crystal Leather Protector (3)
  1336. -Crystal Leather Shoes (1)
  1337. -Crystal Leather Flankguards (2)
  1338. [Extras: Crystal Leather Cloak - No armor, but lower exhaustion rate and completes the set’s aesthetics.] {12 bits}
  1339.  
  1340. >(CL) Crystalline Chainmail Set (+20 PD/+5 MD) {160 bits}
  1341. -Crystal Chainmail Coronet (4)
  1342. -Crystal Chainmail Breadth (6)
  1343. -Crystal Chainmail Sabatons (4)
  1344. -Crystal Chainmail Flankguards (6)
  1345. [Extras: Crystal Buckler (+10 PD)] {36 bits}
  1346.  
  1347. >(CP) Crystalline Plate Set (+40 PD/+20 MD/+15 HP) {550 bits}
  1348. -Crystal Plate Helmet (8)
  1349. -Crystal Platemail (15)
  1350. -Crystal Plate Flankguards (10)
  1351. -Crystal Plate Hoofguards (7)
  1352. [Extras: Crystal Squareshield (+40 PD)] {180 bits}
  1353.  
  1354. >(HG) Highguard Plate Set (+100 PD/+70 MD/+25 HP) {2,500 bits}
  1355. -Highguard Plate Helmet (20)
  1356. -Highguard Platemail (30)
  1357. -Highguard Flankguards (25)
  1358. -Highguard Hoofguards (25)
  1359. [Extras: Highguard Shield Wall (+75 P.D./+30 M.D.)] {360 bits}
  1360.  
  1361. >”Also, there’s medic-issued armor for each of the pony armor and avian sets, for a small 10% embroidery fee.”
  1362.  
  1363. [WEAPONS]
  1364. >Swords
  1365. -Crystal Rapier (1 handed, +10 Physical Attack, Grants Parry) {50 bits}
  1366. -Crystal Zweihander (2 handed, +35 PA, Grants ability Crush) {80 bits}
  1367. -Highguard Longsword (½ handed, +40 P.A., Grants Parry, Grants ability Precision Strike) {140 bits}
  1368. -Hurricane’s Hoofblade (Pony only, 2 handed, +50 PA, Grants Parry, Grants ability Boundless Strikes) {250 bits}
  1369. [New!] -Blade of Maretonia (Pony only, 1 handed, +75 PA, Grants Parry, Grants ability Core Shot) {1,800 bits}
  1370. >Spears
  1371. -Crystal Lance (1 handed, +10 PA, Grants Parry) {50 bits}
  1372. -Crystal Poleaxe (2 handed, +35 PA, Grants Parry) {80 bits}
  1373. -Highguard Glaive (½ handed, +40 PA, Grants Parry, Grants ability Downforce) {160 bits}
  1374. -Renovated Pirouette (½ handed, +36 PA, Grants Block, Grants ability Intercept) {120 bits}
  1375. [New!] -White-Tail Trident (2 handed, +126 PA, Grants Parry, Grants ability Manadrill) {2,000 bits}
  1376.  
  1377. >Hammers/Maces
  1378. -Crystalforge Mace (1 handed, +15 P.A.) {50 bits}
  1379. -Crystalforge Hammer (2 handed, +40 PA, Grants ability Hammertime) {85 bits}
  1380. -Highguard Morningstar (½ handed, +55 PA, Grants ability Whirlwind) {175 bits}
  1381. -Empire Express (2 handed, +50 PA, Grants ability Cyli-Spin) {150 bits}
  1382. [New!] -Puddinghead’s Warhammer (2 handed, +175 PA, Grants ability Centrifuge Slam) {2,400 bits}
  1383.  
  1384. >Axes
  1385. -Crystalline Hacker (1 handed, +12 Pa) {40 bits}
  1386. -Clarion Battleaxe (2 handed, +36 PA, Grants Block) {85 bits}
  1387. -Highguard Sparthaxe (½ handed, +50 PA, Grants Block, Grants ability Battlestorm) {145 bits}
  1388. -Crystalforge Cutter (2 handed, +45 PA, Grants ability Chop) {100 bits}
  1389. [New!] -Bullion’s Waraxe (2 handed, +160 PA, Grants ability Goreslice) {2,400 bits}
  1390.  
  1391. >Daggers
  1392. -Crystal Stiletto (1 handed, +5 PA) {20 bits}
  1393. -Clarion Twins (DW, +12/+12 PA, Grants ability Backstab) {70 bits}
  1394. -Highguard Poniards (DW, +25/+25 PA, Grants ability Ambush) {125 bits)
  1395. -Sir Prize and Miss Direction (DW, +60/+40 PA, Grants ability Darkstrike, Grants Parry) {Sold Out}
  1396.  
  1397. >Ranged
  1398. -Quiver (“Required to hold arrows properly! It holds 24 with our special space-expanding pattern.”) {20 bits}
  1399. -Longbow (R, +10 PA, +5 Balsa) {25 bits}
  1400. -Crossbow (R, +20 PA, +7 Balsa) {40 bits}
  1401. -Crystal Composite Bow (R, +36 PA, +10 Balsa or +3 Crystal) {80 bits}
  1402. -Highguard Recurve (R, +64 PA, +1 quiver of Balsa or +20 Yew or +10 Crystal or +3 Hollowmetal) {185 bits}
  1403. [New!] -Jen’rai (R, +96 PA, +full quiver of Hollowmetal, grants ability Homing Arrow) {750 bits}
  1404.  
  1405. -Balsa Arrows (R) {10 bits per 4 / 40 bit fill}
  1406. -Yew Arrows (R, +3 PA) {15 bits per 4 / 75 bit fill}
  1407. -Crystal Arrows (R, +10 PA) {20 bits per 4 / 90 bit fill}
  1408. -Triple-reinforced Hollowmetal Arrows (R, +20 PA) {40 bits per 4 / 185 bit fill}
  1409. -Hunting tips (Adds +5 PA and 75% chance to bleed) {+25% bits to arrow price}
  1410. -Four-Barrel Lead Ammo (Adds +25 PA, set of 24 shells (shell = 4 shots), only usable with shotgun and slingshot) {150 bits per box}
  1411. [New!] -Rifle Lead Slug (Adds +50 PA, set of 12 cases (1 case per shot), only usable with rifles and slingshot) {250 bits per box}
  1412. [New!] -Concise Lead Ammo (Adds +25 PA, set of 72 bullets, only usable with pistols and slingshot) {100 bits per box}
  1413. >”That’s my entire selection, plus the same embroidery cost if you desired. The ranged shelf is full so please feel free to buy plenty! Now, what’ll it be?”
  1414.  
  1415. -Buy item(s)
  1416. -Inspect item(s)
  1417. -Back to Menu
  1418. -Exit
  1419.  
  1420.  
  1421.  
  1422.  
  1423. >You have selected 1 box of Rifle Lead Slugs (250 bits), 1 box of Concise Lead Ammo (100 bits), and 1 Highguard Shield Wall (360 bits)
  1424. >Total: 710 bits
  1425. >Do you want to buy these items? Y/N
  1426.  
  1427.  
  1428. >Y
  1429. [You have bought the respective items!]
  1430. [You give Redheart 1 box of Concise Lead Ammo and the Highguard Shield Wall.]
  1431. [You give Gable 1 box of Rifle Lead Slugs.]
  1432.  
  1433. >”I see you got a few more little ranged contraptions there. Hey, bullets sell better than arrows, so I’m not complainin’.”
  1434.  
  1435. >Talk to Mr. Ironsmith
  1436. “Now, Will here has a yeti-hide base that could use the same treatment that you gave to Pinkie's manticore hide. What's the damage going to be on that?”
  1437. >”Well, let’s see here…”
  1438.  
  1439. >Modify
  1440.  
  1441. >”Alright, let me see this base ya got here.”
  1442. >”No problemo, brother.”
  1443. [Iron Will gives the shopowner Yeti-Hide Base.]
  1444. >Mr. Ironsmith regards the skin carefully.
  1445. >”I can make this into full armor, definitely. Since this is the full skin and not just the hide from that manticore you gave me, I can even reinforce it, if you were wantin’ to pay for it…. When did you want it done, by?”
  1446. “I don’t really have a time limit, this time. Definitely before tomorrow, though.”
  1447. >”Hmm… Let me give you a few specs, see what you like, then.”
  1448.  
  1449. [4:00 P.M.]
  1450. [Normal Armor]
  1451. >Yeti-Hide Armor (+24 PD, +12 MD, -50% chance to bleed)
  1452. -5 hours (50 bits)
  1453. -3 hours (80 bits)
  1454. -2 hours (125 bits)
  1455. -90 minutes (“This is what you made me do, last time, puttin’ my whole team on it.”) {180 bits}
  1456. -45 minutes (“If you’re in a real hurry, I’ll get on it myself, but it’ll cost you.”) {300 bits}
  1457. [Reinforced]
  1458. >Reinforced Yeti-Hide Armor (+40 PD, +25 MD, -100% chance to bleed)
  1459. -5 hours (100 bits)
  1460. -3 hours (150 bits)
  1461. -2 hours (230 bits)
  1462. -90 minutes (“If you want it reinforced in a hurry, I’ll have to get on it myself here.”) {320 bits}
  1463. -45 minutes (“I’d have to call in this greasebag’s entire team to help with that!”) {600 bits}
  1464.  
  1465. >”I will note that if you bring me some leather supplements, I could reinforce that manticore armor the pink one has, too. If you want any of this to offer more protection, I’d suggest going down to Fortuna and getting them enchanted. Now, what can do you for time?”
  1466.  
  1467. >Which option would you like to choose?
  1468.  
  1469.  
  1470. >You have selected 3 hours for Reinforced Yeti-Hide Armor.
  1471. >Total: 150 bits
  1472. >Do you want to modify this item? Y/N
  1473.  
  1474.  
  1475. >Y
  1476. >”Good! I’ll have it done by 7 P.M. sharp, make sure you’re back to pick it up!”
  1477. “Got it.”
  1478. >Mr. Ironsmith calls out one of his employees and sets up the deal, the nameless stallion taking the hide back to be worked.
  1479. >”Alright, son. What else did you need?”
  1480.  
  1481. >Talk to Mr. Ironsmith
  1482. “What did you mean by leather supplements before?”
  1483. >”Oh, any raw material we could use, whether it’s scraps or similar hides. If you want that manticore armor reinforced, I’d say… At least ten scraps, or one really good hide. Better yet, if you’re looking for quality, find another manticore hide!”
  1484. “Ah, I see. Any advice on where to get them?”
  1485. >He regards you carefully.
  1486. >”Well, seeing as how you’re no stranger to doing the nasty deed, your best bet would be to get some from another animal, and go hunting. If you don’t feel like doing that, well, there’s not too many places that would be sellin’ raw leather like that. I’d either check to see if Ms. Stringtie has any resources at her shop, or if worst comes to worst, head down to Appleoosa. They’re always packin’ hides.”
  1487. “Okay, thanks.”
  1488.  
  1489. >”Now, anything else you needed, hairless?”
  1490.  
  1491. -Buy
  1492. -Sell
  1493. -Modify
  1494. -Talk to Mr. Ironsmith
  1495. -Exit
  1496.  
  1497. >Exit
  1498. “I think that’ll be all for now. Thanks for the business.”
  1499. >”T’was a pleasure. Remember, 7 o’clock!”
  1500. >With a wave, you and your party exit the shop and back into the afternoon sun.
  1501. “Hey, Iron?”
  1502. [You give Iron Will your Crystal Poleaxe.]
  1503. >A casual toss is met with a confused catch, Iron examining the spear that is nearly as long as he is.
  1504. >”Whoa… Isn’t this the thing you found in the palace when we fought those weird-ass black monsters?”
  1505. “Yeah. Figured you could use it more than I could.”
  1506. >A thankful nod is all you really get before he starts swinging.
  1507. >”Hoh boy, you can hear it whistling through the air! Normally I’d opt for my fists in any combat situation, but with the stuff we’ve been takin’ on… this probably isn’t that bad of an idea.”
  1508. >He sets up the sheath and he drapes it over his back, now better equipped.
  1509. >Before you think about where to go next, you turn back to Gyro.
  1510. “So, you were about to say something about the draining and holding of magic. Was the cartridges related to that? What was the problem with storing spells like you were talking about?”
  1511. >Gyro readjusts his glasses, thinking about your query.
  1512. >”Well… Uh, t-to put in laystallion’s terms, spells, in their, uh, ph-physical form make it impossible to, uh, store them because they’re so complex… It’s not feasible to do it the w-way I wanted to do it, and there’s no other way to… you know, do it.”
  1513. “Oh, I see.”
  1514. >”I’m not saying that it’s… not possible to do it at all, it’s just… The magic is out of my realm. I’m n-not a wizard, just a s-scientist.”
  1515. >Gyro isn’t even a unicorn, he’s an earth pony. Not even crystal, at that.
  1516. >His knowledge of magic is astounding taking that into account.
  1517. >Of course, you’re one to talk.
  1518. >It’s a little after 4 p.m.
  1519. >What would you like to do?
  1520.  
  1521.  
  1522. “How about we split up for the day, guys? Do our own thing? I need to head back to the alchemy store and to the hospital real quick, maybe check on those guards.”
  1523. >They look around at each other, not expecting this sudden change of course.
  1524. >”Well, I guess Iron and I can go see what’s happening at the bar, right?”
  1525. >”A chance to arm wrestle the biggest stallions in town? Count me in!”
  1526. “Actually Iron, is there any chance you could go to your trailer and order some more mics?”
  1527. >Iron stops admiring his biceps and nods at you.
  1528. >”Right, right, forgot about that. I’ll be back in a jiffy, sugarlump.”
  1529. >He gives Berry a big smooch on her cheek that she reluctantly takes, and the minotaur takes off quickly, wanting to get back as soon as possible.
  1530. >Applejack breaks the following silence by throwing an arm around the abandoned mare.
  1531. >”Ya know what? Ah think I’ll join ya, BP. Give ya some company while yer waitin’ for your bullfriend.”
  1532. >Pinkie rears up and starts bouncing even more than usual.
  1533. >”I’m with AJ, let’s partaaay!”
  1534. >Even Gable joins in.
  1535. >”You still owe me that drink, Berry.”
  1536. >While the group begins discussing who’s coming, you nudge Gyro and Wheaties.
  1537. “And you two should hang out some more. There’s plenty of daylight left, and you guys seem to be getting along. Go ahead and go with them.”
  1538. >Wheaties and Gyro look at each other, a bit of blush already forming.
  1539. >”Er… did you want to-”
  1540. >”I-I could, I guess, if that’s what you-”
  1541. >”Of course, I-I mean… yeah.”
  1542. >”Y-yeah.”
  1543. >After another second or two of awkward staring, they wordlessly follow the retreating drunkards as they make their way to the bar, leaving you alone with Redheart.
  1544. >”I’m not going anywhere. Let’s go, babe.”
  1545. “Are you sure?”
  1546. >Redheart slaps your leg playfully.
  1547. “Haha, alright. I’m just doing what I said though, it’ll probably get boring.”
  1548. >You and Redheart start walking in the opposite direction, headed for Fortuna Potions.
  1549. >You feel like you’ve been neglecting your magic training, so you scan the immediate area for anything that you can pick up with your levitation.
  1550. >There’s nothing that’s heavy enough to give you a workout, but nothing light enough to where you’re actually able to pick it up.
  1551. >Not without stealing something, anyways.
  1552. >Oh, there we are!
  1553. >You heave the double-bladed spear out of your pack that you decided to keep, snap it together, and slowly levitate it above your head.
  1554. >It’s a good deal heavier than the shotgun that Iron now possesses, and the strain just tells you it’s working.
  1555. >Is there anything else you’d like to do on the way there?
  1556.  
  1557. >By the time you reach the store with Red, you feel like the spear you’re levitating is a good deal lighter than before.
  1558. >Your mana’s a bit shrunken from using it for so long, but no pain, no gain.
  1559. [-20 MP]
  1560. >You reach Fortuna Potions, and let Redheart in first like the gentleman you are.
  1561. “Beauty before age.”
  1562. >”Oh my, how noble~”
  1563. >Letting her go first is a good way to stare at her ass, too.
  1564. >Mmm.
  1565. >Your increasingly lewd thoughts are suddenly broken by another familiar voice.
  1566.  
  1567. [Fortuna Potions - Owner: Sunwhirl the Stached]
  1568. >”Oh, welcome back Anonymous! I trust that you’ve brought the notes with you? Oh, sorry, manners- How are you doing this fine afternoon?”
  1569.  
  1570. -Buy
  1571. -Sell
  1572. -Modify/Enchant
  1573. -Talk to Sunwhirl
  1574. -Exit
  1575.  
  1576. ...

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