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The Master's Legendary Quest - 19

By Trixiefap
Created: 2022-06-29 02:53:34
Expiry: Never

  1. >An overpoweringly strong flame of yellow and white rockets out of your lips with such volume that you’re surprised that it wasn’t coming from Ator.
  2. >The fire rocks his world, the heat and force apparently being enough to send him rolling back.
  3. >His head even hits the far wall, sending more vibrations through the walls and breaking off boulders and smoke that make it quite the spectacle.
  4. “THAT’SH WHAT YEH GET, YOU BIG RED BASTARD!”
  5. >>”Gggh, I will introduce you to the core of the planet!”
  6. >He’s still stunned though, and you’re already at Gable.
  7. >You open up the lantern as you stare listlessly at his ashes, and you ready an orb to be used as you very gently take it out of its home.
  8. “Yah bett’r work… shtupid magic…”
  9. >You’ve been drunk more than you’ve been sober at this point in your life, and doing it for so long’s given you some perks.
  10. >You can’t tell anyone just how many stallions have tried to blindside you to have their way, when you would’ve gladly obliged if they’d just asked.
  11. >But one thing you’ve never liked is getting hit from behind.
  12. >And that’s what this asshole dragon is doing!
  13. >You turn around and only have a split second to channel your ring’s fire control from the blue, writhing fire that puts your drake to shame.
  14. >Dropping the lantern and raising your hooves, your ring gleams in protest of its master about to die and all of its power is exerted into your action.
  15. >As the flames hit you, they split apart by some odd invisible barrier that sends two jets of molten gas away from you and Gable, keeping the both of you and the lantern safe from harm.
  16. >You can feel the power behind it though, and it’s not gonna last long.
  17. >You don’t give a fuck.
  18. >Why not? Well, you should know.
  19. >As you were blown back, your back hoof knocked into the orb you had set out, and it drifted into Gable’s body.
  20. >Used Alicorn’s Tears! (1 left)
  21. >You focus on diverting the flames of an ancient dragon as a powerful white light begins to shine and fill the entire cavern with pure light.
  22. >Streams of magic start flowing around him, black returning to brown and white, flesh becoming whole, and soul being returned to body.
  23. >It’s actually working.
  24. >You’d be crying in love and happiness right now if you weren’t trying to keep this fucker from turning the whole thing into a saturday night barbeque.
  25. >But eventually Ator gets his point across, or so he believes, and relents his stream of immortal fire thinking that you were nothing but a black smear on an even blacker rock.
  26. >You look up at Ator as the smoke clears, and his eyes widen in surprise.
  27. >Is that fear you smell on him?
  28. “PFfffffhahahahahaaaaahahaa! Oh sshhhit, that’sh funny, oh-”
  29. >>”How did you survive?!”
  30. >You turn your hooves up with a blissful smirk on your face, revealing the elemental bracers.
  31. >You knew there was some reason why you were able to do that.
  32. >>”No matter, I will just have to silence you with my claws!”
  33. >”Over my dead body.”
  34. >You and Ator immediately divert your attention to the third voice.
  35. >There, standing proud and armorless, is a stone-looked Gable, without scar or blemish.
  36. >He’s also fucking hot.
  37. “AYY!”
  38. >As you run up and squeeze the life out of your revived friend, you end up squeezing the air out of him, which made him make a weird sound like ‘lmao’ or something.
  39. >You’re too drunk and happy to notice.
  40. >And you’re too busy thinking about how sexy he got without those scars.
  41. “Yeh’re… yeh’re really here…”
  42. >Gable wipes some drool off of your cheek with a bemused look on his face, but then he suddenly looks up in fright.
  43. >”…Maybe now’s not the best time for cheery reunions.”
  44. >You look back and see Ator prepping another smoke-out, probably to kill the guy he thought was dead.
  45. >That’s not gonna happen on your watch.
  46. “Time’t’g’!”
  47. >”What happened?! Didn’t I-”
  48. “NTIHNHN!”
  49. >You grab the lantern’s handle with your tail and start pushing Gable back involunarily, your face pressed into his feathers.
  50. >As the heat of the room starts to raise dramatically, he follows your direction without objection, and the two of you start running out.
  51. >But wait.
  52. >Why run?
  53. >You reach over and chomp Gable’s tail.
  54. >”AAGH- What the hell?!”
  55. >You get him to stop, and you jump on top of his back at the same instant the fire comes screaming at the entrance.
  56. >You wrap your hooves around Gable’s neck, putting your bracers at the forefront.
  57. >And you suddenly get pushed back by the sheer force of Ator’s dragon breath, the invisible barrier acting as a shield.
  58. >As you start to slide along the ground, you realize this isn’t going to pan out well.
  59. >You and the completely bewildered Gable are about to head into the boob treasure again.
  60. >Tittytrap.
  61. >Booby trap, whatever.
  62. >Your drunken streak will not be broken however, and you stick your hoof in featherfag’s spine to get his attention.
  63. “Ey’, shtart flappin’!”
  64. >”F-fine, just let me loose!”
  65. >You shift your weight off of his back a little, and he starts pumping his wings frantically, sending you and the path of the fire upwards.
  66. >And now you have your own Ator-fueled bubble transport!
  67. >Anon thinks he’s so smart, let him see your ass now!
  68. >And maybe see your ass later, you haven’t decided yet.
  69. >The point is, you and Gable end up exploding out of the mountain and into the fresh air of the sunrise as the fire rockets the two of you into the air.
  70. [Ghastly Gorge Dungeon completed! Nine Rings Map updated!]
  71. “WOOOOHOOO! TEAM RRROCKET BLASHTSH OFF AGAIN!”
  72. >”How drunk are you, Berry?”
  73. “I wash grievin’.”
  74. >”Over me?”
  75. >You say nothing, instead opting to stick your tongue in Gable’s beak like the amazing fuckin’ bird he is.
  76. >His eyes widen in surprise, but probably not because of that.
  77. >The two of you just shared your first kiss after being dead for a while and then getting blasted out of a mountain like a cannon, soaring through the air with a bubble of smoke and fire headed towards the train station.
  78. >Guess he gets over it though, as he kisses you back.
  79. >It takes a minute for the two of you to realize what just happened.
  80. >You slowly split apart and gather your bearings, Gable trying to hide his blush by looking around.
  81. >”Well, looks like we made it out. I can see the train station from up here.”
  82. >You let down your guard so the bubble pops now that you’re high in the air, and the cool breeze of the night is a very welcome change from the sweltering cave.
  83. >Gable then shifts you to a proper flying position, and looks at you carefully.
  84. >”How did you manage…?”
  85. >You hold up the lantern with your tail, smiling bright and wide with a little giggle.
  86. >You saved his life again, after all, he owes you now.
  87. >Wait, why’s your tail so light?
  88. >You look down and see a white lantern falling towards the forest.
  89. “NOONONONO!”
  90. >”Hold on!”
  91. >Sensing the urgency in your slurred voice, he holds on to you and rockets down towards it.
  92. >Keeping himself as aerodynamic as possible, he extends his talons out, reaching closer and closer to the flailing artifact…
  93. >He manages to catch it right before it hits one of the pine trees, and he swoops out over the forest, using his momentum to carry the two of you to the station.
  94. >”Gotcha… Here. Don’t drop it again.”
  95. >You wordlessly put the lantern in your bag and ruffle his feathery do with your cheek, giving him a half-assed hug.
  96. >”Now, did you get the ring?”
  97. >You open your eyes in horror.
  98. >…
  99.  
  100. [-45 bits]
  101. [You give Gable Sword of the Windigo Spirit, D.I.C.K., Charity’s Hope, and Gable’s Headband.]
  102. >Feeling the lovely flat ground of civilization is wonderful.
  103. >After Gable had set you down, he turned around and started yelling.
  104. >You were drinking a little more, so you can’t remember what he was saying, but it was something about responsibility and wasting time.
  105. >Screw that.
  106. >You stopped listening until he tired himself out, which wasn’t until you were halfway to Appleoosa on another carriage that barely cost 50 bits.
  107. >Now you sit here laughing and singing, with Gable just looking out of the window like a spoilsport.
  108. >You weren’t singing with him though.
  109. >You ended up sharing a ride with these two unicorns that looked rather uncomfortable with your shameless advances.
  110. >If they’re too prudish to have a little carnal fun, then that’s their problem.
  111. >You didn’t want them anyways if they were just going to think you were crazy telling them about the dragon who’s ass you kicked.
  112. >What you care about is that blockhead with no emotion that you saved.
  113. >You look over at the frightened stallion and let your breath flow across his nostrils, which makes him gag.
  114. “Hhhhey, I’m gonna go check out my friend over there… I’ll be back soon, stud~”
  115. >He says nothing for fear of getting touched again as you get off your drunken flanks and walk to the other side, sitting down next to the callous birdlion.
  116. “Ey.”
  117. >No response.
  118. >He’s just looking out there, a sullen expression plastered on his face.
  119. >You can’t blame him too much, since he sort of died in there.
  120. >And it’s the second time.
  121. >He’s come back to life more than a spiky haired idiot with steroid-abuse.
  122. >You’re not about to let him get down, though.
  123. >Not unless it’s on you.
  124. “I know yer’ all, ‘shit, I died again’, but man, ya gotta learn how to love what ya got. Here, take a drink.”
  125. >He looks back at you for a second.
  126. “I did promise you one, remember?”
  127. >Gable looks at the swiggity swaggity bottle you’re shaking around, trying to stay as composed as possible.
  128. >But eventually, the temptation becomes too great, and he wraps his talons around the neck, taking a plentiful drink of the Berry Punch elixir.
  129. >Wrong move, beakboy.
  130. >He must notice it too, because he sours up and coughs a bit.
  131. >”That’s pretty damn strong. … Oh.”
  132. >Now he’s feeling it.
  133. >You look up towards the carriage rider while Gable tries to keep his lunch.
  134. “So when’re we gettin’ to Appleoosa?”
  135. >The driver’s window is slid across, and he looks back at you after a solid whack to the horsepower.
  136. >”Appleoosa you said?”
  137. “Yeh!”
  138. >”Well I just came back to the station from there, this trip’s to Vanhoover!”
  139.  
  140. >Wait, what?
  141. “Huh?”
  142. >”Yeah, we’ll be there in five minutes!”
  143. >Gable sighs in frustration.
  144. >”You picked the wrong carriage, too?”
  145. “Hay, I was just tryin’ to save our bits by doin’ a ride-along!”
  146. >”Do you even know how far we are from Appleoosa now? We’re going to have to take an express train straight through with the shipments to get there before they notice anything, and that isn’t gonna be fun!”
  147. “Gettin’ real tired of your shit, featherfag.”
  148. >One of the unicorn civilians tries to intervene, obviously scared for his life.
  149. >”We c-can pay for your ride back if you want-”
  150. “SHUT UP, CUNTBOY NOBODY ASKED YA!”
  151. >”Hey, we need the help, it’s not like we have jobs!”
  152. “So?!”
  153. >”We’re here!”
  154. >The driver suddenly stops the carriage, completely oblivious to the situation that was getting out of hoof.
  155. >”Welcome to Vanhoover! At this wonderfully modern city that’s competing for world power over technological advancement against Manehattan, you’ll find the Equestria-famous Vanhoover Aquarium and the Clopilano Suspension Bridge! … Get out, I got a schedule to full and I only get paid by the fare.”
  156. >You, Gable and the loser unicorns file out of the ride while they run as far away as possible from you, and then the two of you step into the big city.
  157. >Well, the other big city.
  158. >There’s nothing of note here, at least from what you know about the place.
  159. >You just gotta get back down to Appleoosa.
  160. >But first…
  161. “Gable, I know we’re all… tryin’ to go south, but why not spend some time up?”
  162. >”Excuse me?”
  163. “We’ve been fightin’ dragons and elementals, and as soon as we get down there we gotta convince an evil queen to not start an Equestria-wide war… Why not have a day off, huh? Get some shuteye? I got enough bits for that hotel right there!”
  164. >Gable looks around, getting a bit glassy-eyed from the drink you gave him.
  165. >”…Kh, I don’t know.”
  166. “C’mon, you fuckin’ died again, don’t you deserve a lil’ rest?”
  167. >Gable looks at you for a long moment, then back at the busy streets.
  168. >”Well, it would be nice to feel normal for a little while- hey!”
  169. >You’re already dragging him to the hotel.
  170. >The Vanhoover Vagina Vortex.
  171. >That’s what you’re calling it anyways.
  172. >…
  173.  
  174. [-100 bits]
  175. >You wave goodbye to the flustered and red-faced receptionist at Gable drags you away upstairs.
  176. “Hey, you mind lettin’ me go now?!”
  177. >”Are you going to stop chasing after her?”
  178. “She was a bitch, what else should I’ve done?”
  179. >”Maybe if you hadn’t called her that after staring at her in silence for a whole minute, she would’ve been just fine.”
  180. “You saw the way she was gawking, just judging me, like she’s so high and mighty!”
  181. >”Yeah, that’s so surprising.”
  182. >You push Gable off of you and walk ahead of him to your room, giving him a slap with your tail.
  183. “Watch it buddy, or you might not get dessert tonight~”
  184. >Gable trails off behind you, giving you an odd look.
  185. >”…I have a sudden feeling of dread and anticipation all of a sudden. What’re you gonna do?”
  186. >You find the door as he speaks, pushing the key through the door as you open it and look at him with lazy eyes.
  187. “Not a question of what, birdboy.”
  188. >You walk into the room, making sure to put a little extra sway in your hips as you look inside.
  189. >Holy hell, this room’s better than your house!
  190. >It’s all white and clean and… a projector!
  191. >Oh.
  192. >…
  193.  
  194. [Present]
  195. >So that’s how that happened.
  196. >You must’ve gotten him with one of your Punch’s, and had a wild crazy night.
  197. >You look over and pull down the covers, seeing the messy mane of feathers that was Gable.
  198. >So…
  199. >Two down.
  200. >You chuckle silently to yourself as you get up and stretch.
  201. >You remember the feeling of him already.
  202. >Wow, you really do.
  203. >Being that drunk usually leads to some kind of amnesia, but you remembered everything from last night.
  204. >Well, you should probably get your armor on and get going, then.
  205. >Red and Iron are gonna be pissed when they find out what you two were doing that took you so long.
  206. >What would you like to do?
  207.  
  208.  
  209. >Inspect Bit pouch: (35 bits, 3 Gargantuan Gems)
  210. [Gargantuan Gem = 640 bits per gem]
  211. [Total: 1,955 bits]
  212.  
  213. [Note: <Before confronting the shadow in the final battle, make a quick stopover to BEAT THE EVERLOVING FUCK out of Ator, on the general principle of FUCK THAT SHITLORD.> Taken.]
  214.  
  215. >Inspect Nine-Rings Map
  216. [It seems to be a map of Equestria itself, with an emphasis on the northern mountains being detailed with the land under it only sporting names in general areas, and fiery rings marking some sort of treasure.
  217.  
  218. “Far over the Crystal Mountains’ desire
  219. To dungeons deep and caverns mire
  220. We must away; ere’ break of day
  221. To find our long forgotten fire
  222.  
  223. And we shall become gods once again”
  224.  
  225. Smokey Mountain, the clean hoof ( )
  226. Winter Tundra, the choker (X)
  227. Ghastly Gorge, the back (-) [Lost]
  228. White Tail Woods, the tail ( )
  229. Macintosh Hills, the crown ( )
  230. Rumbling Rock Ridge, the armed hoof ( )
  231. Manehattan, the running leg ( )
  232. Foal Mountain, the striking leg ( )
  233. Hollow Shades, the halo ( )
  234.  
  235. Nearest dungeon: Smokey Mountain, South]
  236.  
  237. >It’s disappointing.
  238. >Not selling your moral compass short, you made the right decision.
  239. >You just can’t help but feel like you ruined a good way to get rid of the shadow.
  240. >Maybe if you were thinking more clearly, the issue might’ve been looked at from a different perspective.
  241. >But then again, who the hell cares?
  242. >Anon’s got this shit, with those markings and magic that’s still more powerful than yours.
  243. >And just because you lost one doesn’t mean you can’t find seven more, right?
  244. >Either way, looks like it’s time to hit the road.
  245. >You pull on your armor and get all your stuff ready, and you walk over to Gable on his side of the queen-sized bed.
  246. >You then raise your hoof up as if you’re going to gently shake him awake.
  247. >Nope.
  248. >You slap him upside the head, to which he snaps his eyes open and writhes in pain.
  249. >”Gghhh, damnit! What’d I ever do to you?…”
  250. “Nice hangover, huh?”
  251. >Gable gives you a death stare.
  252. >It’s quickly replaced by confusion as he looks around.
  253. >”How did we get here?… What is this place?”
  254. “Hotel.”
  255. >”Where?”
  256. “Vanhoover.”
  257. >”…Did we-”
  258. “A lot.”
  259. >Gable looks at you for a moment in a way you’ve never seen him look.
  260. >You can’t help but smile a bit.
  261. “Having trouble remembering? I’ll give you a refresher if you want.”
  262. >Gable shakes his head, getting himself out of bed.
  263. >”No, that’s… Vanhoover? We need to get going.”
  264. >You nod and shove his things into his arms, and you walk out of the room.
  265. “I’m gonna go check on some routes, get ready and meet me down there.”
  266. >”Yeah, yeah.”
  267. >As you leave the room, you hear him mutter under his breath.
  268. >”…Finally pop my cherry and I can’t even remember it…”
  269. >Damn, if you’d have known that you wouldn’t have got him drunk.
  270. >Oh well.
  271. >You traverse down the staircase and back to the lobby, where you see a different receptionist than last night.
  272. >Good, at least it won’t be awkward.
  273. >You walk up and catch her attention.
  274. “Hey, got a sec?”
  275. >”Sure, what can I do for you, miss?”
  276. “What’s the fastest way to Appleoosa from here?”
  277. >The energetic mare pulls out an atlas from her desk, looking through travel routes.
  278. >”Let’s see here… The fastest route there is to take an express train down through Ponyville, and take a passenger train from there to your destination. If you take the express that leaves in… 20 minutes, you’ll make it there within the day.”
  279. >That’s a lot quicker than before.
  280. >Crystal Empire must -really- be out of the way then.
  281. “How far away is the express train?”
  282. >She points down the left side of the hotel door.
  283. >”It’s on your left down here about a mile away to the station, a big sign that says ‘Vanny Express Lines’, you won’t miss it.”
  284. >A mile, huh?
  285. >It’s currently 9:10 A.M.
  286. >It’ll be close even if you left now.
  287. >What would you like to do?
  288.  
  289.  
  290. >You nod to the receptionist and she waves goodbye.
  291. >Don’t have much time, so you’re going fast.
  292. >You move back up the stairs, and lo and behold, you bump into the eponymous avian cat on the way up.
  293. >”Whoa, what’s the hurry?”
  294. “We got 20 minutes to go a mile to get on the express train, can we get going?”
  295. >Gable takes you by the hoof and leads you back down the stairs.
  296. >”Yeah, I’ll go ahead and fly us there if we’re that tight on time. This is the last time it’s happening though, got it?”
  297. “I think you just like me riding you.”
  298. >Gable groans quietly, and he pushes the front door open, leading the two of you back into the city air.
  299. >He throws you up on top of his back, and takes flight immediately, throwing himself up into the air as if you weren’t even weighing him down at all.
  300. >He’s very strong, so you felt before.
  301. >And as you hold him right now in the midst of this flying, you realize he’s like a big fat teddy bear, with the soft feather and fur.
  302. >Maybe it’s a byproduct of being restored to his prime, but still.
  303. >He might just be the biggest, baddest, and hottest guy you’ve ever bagged with all three qualities.
  304. >Wait, why are you harping on him?
  305. >Oh fuck, you better not be falling for him.
  306. >That’s shit ain’t gonna fly.
  307. “Hey bozo, can we get a move on?”
  308. >”I can move you to the ground, if you’d like.”
  309. >Still in control.
  310. >Welp.
  311. >Is there anything else you’d like to do before reaching the express train?
  312.  
  313.  
  314. >The ride is silent for a little while, just enjoying flying over all the ponies’ heads down there and going past all of these tall as hell buildings.
  315. >Even dodging a few of the other pegasi and gryphons hogging up the air traffic.
  316. “So featherboy, you do realize anon is going to hug you to death after we tell him what happened, lucky we got another use out of this thing; I heard one more time and you get a free meal.”
  317. >”Very funny. I’ve been meaning to ask you something about that, though.”
  318. “What, about what happened?”
  319. >He looks at you for a second before beginning to descend toward the station.
  320. >”I don’t want you telling Anon about my death.”
  321. “Wait, what?”
  322. >”You can tell him about the rest of it, getting that lantern instead of the ring, the fact we have a free pass to keep someone alive, even our drunken night if you want. Just don’t tell him or anyone else that I died again. I don’t need the stress.”
  323. “Uh…”
  324. >You shift forward a bit on him to make sure you were hearing this right.
  325. “Can you give me a better reason?”
  326. >”Whether or not it was me being careless, or taking something on that I shouldn’t have doesn’t matter. The fact that I’ve had to be literally revived twice, which is a chance nobody ever gets in the history of this world, just shows how useless I am in this whole thing. I’m just a brawler, I can’t handle this level of danger. As soon as we get back to Anon, I’m backing out of this.”
  327. “You can’t be serious!”
  328. >Gable shakes his head slowly.
  329. >”I’m not going to help if I’m going to keep dying. You’ll need that other revival you have there, considering how dangerous his mission is. Don’t let me waste it. I’ve already made up my mind.”
  330. >What do you say?
  331.  
  332.  
  333. “Pfft… you really think Anon won't figure what’s going on when you tell him?”
  334. >Gable pumps his wings slowly for a gentle landing at the station, a few minutes ahead of the train.
  335. >”What do you mean? If nobody tells him, we don’t tell him there were two orbs, how could he figure out? He’s not omnipotent, so it won’t matter.”
  336. >Point taken.
  337. >But you still have to be honest, right?
  338. “Fine. I can't force you to stay with us, I guess. Even if the two things that did you in were a super-powered alicorn princess and the living flame of a seven-story-tall DRAGON, neither of which ANY of us were prepared for.”
  339. >”That’s not the point.”
  340. “Just a thought here -and I won’t tell him you got cooked if you don’t tell him I said this- I’m pretty sure that Anon’s trying his best, but he gets a little stuck in his own head sometimes. He probably handed you that amulet thing because he figured ‘Oh Gable's such a fuckin’ badass the only thing I can give him to make him more awesome is piles of fuckin’ gold and bits’, y’know? Turns out big-ass gemstones don't make very good armor; so rather than us keep quiet about what’s literally fucking killing us, maybe we should speak up and tell our apparently fearless leader that some defense or a weapon you don't have to hug the enemy to use would be sweet. Basically, I just think you need some better gear, and the second we can let’s buy you more stuff. We got over 2,000 bits between us right now.”
  341. >He looks away in thought, unable to come up with a rebuttal.
  342. >You clinch it by finishing up, giving him a little playful push to emphasis it.
  343. “Or you can quit, I’m not passing judgement or anything. I just think we’re better off with you than without you, catass… Look, I can’t tell you to leave or go and Anon will say the same. I know I’m staying with him even though the only thing I got going is this ring around my neck. I’m staying with him until the end, but that’s just me. I just want you to know that, as corny as it sounds, you’re our friend and we care about you. No matter what.”
  344. >Gable looks you in the eyes.
  345. >His normally stoic and resolved countenance has been shattered, replaced by uncertainty and… well, emotion.
  346. >You’re not a mopey pony, but damned if you didn’t want to hug him right there.
  347. >You know what? Fuck it.
  348. >You step forward and wrap your hoof around him softly, reassuring him.
  349. “You’ll be useful. A lot more than some of us, no offense to them. From now on, we’re just gonna play it smart, okay?”
  350. >A long time passes before you start to let go, unsure if it worked.
  351. >As you loosen your grip however, you feel a hand wrap around your shoulders, caressing you with frailty you didn’t know he had.
  352. >Gable’s actually hugging you back?
  353. >This just got weird.
  354. >You push him away, and the two of you start laughing together, which was a nice sound after all of the worry and fake demeanors.
  355. >”…I’ll see what happens, alright? Maybe I can get some training down there, you never know.”
  356. “Thanks, bozo. Let’s get on the train before it leaves, huh?”
  357. >You and Gable nod at each other, and run up onto the express train.
  358. >Going forward first, you’re stopped by the ticketmaster.
  359. >”20 bits per pony, extra 10 if you’re goin’ to the end of the line.”
  360. “Where’s that?”
  361. “Ponyville.”
  362. >Shit.
  363. >Gable comes from around you and hands the tired mare a sack of bits.
  364. [Gable gives the Ticketmaster 78 bits.]
  365. “Whoa, how’d you keep that? I couldn’t even find it when you- er, yeah.”
  366. >”Guess I’m lucky.”
  367. >As Gable goes past you into the train, you note the glint of his necklace.
  368. >Yeah, he definitely needs some real armor, holy shit.
  369. >You get on the train with him, and find a booth just as the locomotive rolls out.
  370. >The two of you sit down, ready for a long, all-day journey.
  371. >”So, what now?”
  372. “Hrm…”
  373. >What would you like to do?
  374.  
  375.  
  376. >There’s an idea.
  377. “Y’know what’d be really cool? We should figure out some sorta awesome team-up move, like you use that sword to freeze someone in place, and then I like burn the hell out of ‘em with my Drunk Dragon! Or something like that, I dunno. You got any cool ideas we could work on?”
  378. >Gable looks at you like you just contracted a deadly disease.
  379. >”I’m sorry, did you get hit in the head on the way in?”
  380. “Alright, I might’ve gotten carried away, but we need something a little more than what we got right now. If we’re actually working together in the heat of combat, might boost our chances of survival, right?”
  381. >He thinks for a moment, tapping talons on the table.
  382. >”I guess it’s an idea. I’ve never thought of combos, but then again, I’ve never had experience with magic until this thing. Maybe we can come up with some ideas and work on them after we get out of this train.”
  383. “Alrighty, what do you have in mind?”
  384. >As you and Gable begin to discuss battle tactics, you think about your ring’s power, and how it boosted your fire breath when you went full retard against Ator.
  385. >If you could just find a way to replicate that…
  386. >…
  387.  
  388. [You feel your presence leave the mind of Berry Punch, drifting into the abyss of subreality.]
  389.  
  390. >Who would you like to change perspectives to?
  391. -Anonymous
  392. -Redheart
  393. -Berry Punch (X)
  394. -Iron Will
  395. -Gable
  396.  
  397. >Redheart selected!
  398. [REDIRECTING MIND . . .]
  399. >…
  400.  
  401. >You are Nurse Redheart.
  402. >Jolted awake by a strange presence, you look around at the sight before you.
  403. >Anon’s still sleeping soundly on your form, exhausted by the last few days’ events.
  404. >You definitely don’t blame him, and you want to make sure he’s okay.
  405. >Sure, he’s really grown into his own in the medical field, but you try to do what you can for him.
  406. >It’s just a testament to how far you’ve come with him, ever since he got wheeled into your hospital that day nearly a month ago.
  407. >Whether it be fighting terrible monsters, exorcising alicorn princesses, getting over petty sexual fantasies or living the good ones, it’s been a wild ride so far.
  408. >And you have no intention of stopping now.
  409. >You love him too much for that.
  410. >You gently rub Anon’s shoulders, looking around at the rest of the carriage.
  411. >Iron Will’s still a log on the other bench, still not awake yet.
  412. >And Five’s still stock still, staring out of the window as if it were looking for threats.
  413. >But the windows are shining bright now.
  414. >As much as you know you all need this escort, having a changeling still doesn’t set right with you at all.
  415. >To get your mind off of it, you sit up a bit and open the driver’s window.
  416. “Excuse me, how far is it to Appleoosa now? We’ve been travelling over 30 hours.”
  417. >The driver shackles the reigns again, looking back with a tired, yet happy expression.
  418. >”We’re gettin’ real close. We’ll be there within the hour now. I definitely didn’t get lost at all.”
  419. >That was oddly specific.
  420. >”Thanks.”
  421. >You close the window, deciding not to go after that bit of logic.
  422. >Best to stay quiet when you’re still getting to where you need to go.
  423. >You just hope Berry and Gable will be okay out there.
  424. >But now you’re up, and probably not going to get back to sleep.
  425. >What would you like to do?
  426.  
  427.  
  428.  
  429.  
  430. [SAVE FILES]
  431. -Anonymous (19% completed)
  432. -2 (empty)
  433. -3 (empty)
  434.  
  435. >Inspect Save File 1 (Anonymous)
  436. [You have been plunged into a pastel-colored world with no memory of your previous life. Awakening into a hospital, you befriended the creatures of the world including a mare named Nurse Redheart, who has taken care of you. But as soon as you started to get settled, something attacked Ponyville and destroyed the town! The shadow that passed over destroyed many lives, and along the path to find this shadow you’ve recruited many into your party along the way, as well as many more to come. You left for Canterlot to meet the rulers, Princesses Celestia and Luna, who’ve had their magic and life force taken by the shadow that haunts the land, as has tasked you with finding and annihilating it once and for all. So, with your party you’ve travelled across Equestria to the Crystal Empire, saved the masses with problems small and large, and saved Princess Cadance from the shadow’s grasp. Now you’re on your way to Appleoosa and the Badlands to find Queen Chrysalis’ hive to cleanse it of the shadow’s corruption, and hopefully rid it from this innocent world forever. As of right now, you currently have Nurse Redheart, Berry Punch, Iron Will, and Gable in your party. Previous party members include Applejack, Pinkie Pie and Zecora. With changing perspectives, you are currently Redheart, on your way to Appleoosa as you wait for Berry and Gable to return from their adventure.]
  437.  
  438. This is a text adventure-style RPG-oriented CYOA. Use the command list to interact with the environment and find information to aid you on your adventures. There is a battle/stat system that’s explained (along with a more comprehensive history of the game so far that’s been archived) within the pastebin below. The Other command is a new feature, whose purpose is to perform actions not allowed within the normal commands. Use it wisely! Otherwise, enjoy the game and if you have any questions, try the IRC channel below and we’ll be happy to answer them!
  439.  
  440. IRC: Rizon.net: #TextAdventureAnonymous
  441. Story and Battle System: http://pastebin.com/u/Themasters
  442.  
  443. Commands:
  444. >Help - Shows command list
  445. >Inventory - Shows inventory and stats
  446. >Speak - Speak to x
  447. >Look - Look around the current room/setting, adds additional information
  448. >Go - Go to x (Direction/item/person etc.)
  449. >Search - Search for x
  450. >Grab/give - Grab x and add it to inventory, or give something from it.
  451. >Drop - Remove x from your inventory.
  452. >Use - Use x from inventory or environment
  453. >Attack/Defend - Attack x, or defend from it
  454. >Equip - Equip x to you or others
  455. >Status - Shows status of Anon and other party members (specifically stats, no items)
  456. >Recipes - Shows known recipes
  457. >Inspect - Inspects x, adds additional information
  458. >Check/Add to Quest Log - Checks or adds something to your quest log
  459. >Other - Custom command for extra freedom, case by case basis if accepted
  460. >Directory - Checks the Directory
  461. >Change - Changes perspective of narration between party members (Limit 3 per thread)
  462.  
  463. Post suggestions below, no more than two per turn!
  464.  
  465.  
  466. >You want to peg Pinkie Pie.
  467. >You have no idea why, but you think it’d be kind of fun.
  468. >In a sick, twisted, totally out of character way.
  469. >As you sit with Anon resting on your lap, you look out at the window’s bright light.
  470. >The sun is so potent here.
  471. >You wonder how Celestia’s been doing after being drained by that horrible monster.
  472. >She and Luna must be getting exhausted with what little power they have.
  473. >You’ve noticed that the days have slowly been getting longer.
  474. >Soon, the heavenly bodies are going to stop completely.
  475. >You hope that doesn’t happen.
  476. >How long will it be before you finally face off with the Shadow?
  477. >It’s been so long since you first left Ponyville with him.
  478. >Travelling to Canterlot, getting your ass smacked by him and Berry, so embarrassing.
  479. >Seeing that abomination, and the leaders of your nation who the most powerful beings of Equestria, get leeched and brought down to nothing.
  480. >Following clue after clue, picking up ponies as you’ve went through the Everfree Forest, that mysterious cave with the magical tree, seeing Anon get his magic.
  481. >Finding an enchantment that was thought to be the Shadow’s weakness, but turned out to be useless.
  482. >Travelling to the Crystal Empire, watching Anon go through that tournament.
  483. >Fighting each other, then the Windigo after finding that poor guard dead at the hands of the Shadow.
  484. >Coming back only to fend off a corrupted Princess Cadance and Rainbow Dash.
  485. >Having to leave with a changeling at your side, and fighting those trainrobbers.
  486. >Sending Berry and Gable off on a quest for some fire ring.
  487. >And now here you are, about to visit a town in the Wild South to clear a hive of changelings from corruption, and to try and coax Queen Chrysalis, Equestria’s primary enemy, into an Alliance while your leaders are down.
  488. >Quite a journey so far, and yet you suspect there will be much more.
  489. >One thing you never expected though, is to fall in love.
  490. >You never thought you’d be lucky enough to find someone as amazing as Anon.
  491. >You were doubting you’d ever find anyone, to be honest.
  492. >Even after all that’s happened, it turns out you’ll come out of this war with a life to share with him.
  493. >You couldn’t ask for more.
  494. >Sure, you’ve definitely thought about it.
  495. >When the barmare mistook you and him for a married couple, it sort of freaked you out.
  496. >And when Anon started talking about kids…
  497. >You just don’t know.
  498. >It’s a scary thought, going into something like that.
  499. >Where would you even get an earring to fit him?
  500. >Or in this case, a ring since he’s told you wedding rings go on the finger in his world.
  501. >Oh look at you, thinking about this!
  502. >You shake your head in protest, trying to wiggle the topic out of your mind.
  503. >You can think about it later!
  504. >In fact, you haven’t finished your mastery book, have you?
  505. >You silently rummage through your pack and pull it out, beginning to read the final chapters.
  506. >…
  507.  
  508. [Finished Ultimate Knowledge of Medical Mastery: Volume I!]
  509. [Finished Medical Mastery: XXVI!]
  510. [LEARNED QUICK-FIX! (Allows you to use two medkits per turn)]
  511. [LEARNED BIOMEDICAL TRANSFUSION! (Can re-brew a healing potion into a mana potion and vice versa at the cost of any enchantments)]
  512. [Medical Skill Experience: (1,025/1,500)]
  513. [1 Hour has passed.]
  514. >…
  515.  
  516. >As soon as you close your last book, a huge bump sends the carriage careening off to the side, jolting the entire cabin.
  517. “Oh! Dear me…”
  518. >”Uugh…”
  519. >Looks like Anon and Iron are up.
  520. >Anon braces himself on his elbow, rubbing his head as he looks around.
  521. >”Damn… How long was I out?”
  522. “Over a day. You must’ve been pretty tired, huh?”
  523. >Iron throws himself up into sitting position.
  524. >This wasn’t a good idea, as his large stature sends his head into the ceiling, and an audible thump echoes.
  525. >”Hooh!”
  526. “Are you alright?”
  527. >He nods slowly, trying not to fall over again.
  528. >”Iron Will is -always- okay! Where are we, anyways?”
  529. >As if on queue, the driver opens his back window and peeks his muzzle through.
  530. >”We’re here, everypony! One stop to Appleloosa!”
  531. >Anon takes a quick look out of the window, and you step up behind him.
  532. >Quite a town!
  533. >You expected two blocks of wooden shacks, at the most.
  534. >But when you look out of the window, you see a hustling, bustling town of leather-clad stallions and mares with horse-drawn carriages, horse-drawn horse-drawn carriages, and what seems to be like an entire city of homes surrounding one tumbleweed-filled plaza of many diverse shops.
  535. >It’s almost as prosperous as Ponyville, come to think of it.
  536. >”Wow, let’s hope we can find somewhere to stay.”
  537. >Anon is the first to open the doors, and he helps the rest of the party out while giving you special attention.
  538. >”Thanks for being my pillow through the night, babe.”
  539. “Don’t worry, I have you tonight.”
  540. >”Oh, I’ll fluff up my gut just for you. Let’s find the nearest baking store.”
  541. >You giggle a bit as Five exits the carriage, and the instant the doors close, the driver flips the reigns and heads off back to the Gorge.
  542. >Another good thing about being with a guy like Anon, he always knows how to make you smile.
  543. >You look out to the town of Appleloosa with the rest of the party, almost a bit intimidated by what’s here.
  544. >Thankfully, Anon starts up with his leader-like resolve.
  545. >”So, let’s get priorities straight, first off. Our main objective here is to get to the Hive and clear it out, hopefully strike a deal with Chrysalis. We’ll probably need to prepare ourselves first though, so let’s get ourselves as ready as possible. Since we have to wait for Berry and Gable to return, we have a bit of time to do what we’d like. And since last time I didn’t do that so well, I’m giving you the torch, Red.”
  546. “Huh?”
  547. >”You can lead us on for now. Whether you wanna check out the shops, look around, get a room, whatever. Sound good?”
  548. “Uh… Alright. I suppose I can do that…”
  549. >So you’re the leader right now, okay…
  550. >Before you start making any decisions, you look over at the wooden post, and you check out the directory.
  551.  
  552. [“YEEEEEEEEEEEEEEHAW.”]
  553.  
  554. >Hotels and Inns<
  555. -Salt Block Saloon (Hosts shows, skits, rooms and drinks; 50 bits per night per pony, and don’t forget to check out the more ‘ravishing’ performances…)
  556. -Chief Thunderhooves’ Reservation (Native dancing, singing and chanting, buffalo cuisine and more; 20 bits per teepee per night, maximum capacity of 8)
  557.  
  558. >Stores<
  559. -Frizzy Gear’s Engineering Emporium (Sells Scientific/Engineering gizmos)
  560. -Magical Oddities (Sells magical items, trinkets, and enchanting/alchemy ingredients)
  561. -Rye and Juniper’s Raiments (Sells cloth and leather armor as well as farming gear)
  562. -Eagle Eye Exchange (Sells ranged weapons and ranged weapons accessories)
  563. -Native Needs (Sells alchemy/brew ingredients and materials)
  564. -The Wooden Wheel (Sells transportation and transportation services)
  565.  
  566. >Civil Services<
  567. -Sheriff’s Office: Deputy Silverstar
  568. -Dr. Goodwill’s Clinic
  569. -Healing Tent of ‘Smears on Faces’
  570.  
  571. [New Postage]: Wild South Drought of 344 (Age III) continues to devastate the water supplies and production of Appleloosa, Dodge Junction and Applewood! Inflation skyrockets further and riots are becoming commonplace with the increasing desperation for a basic equine right. Attempts to contact the weather control teams of Ponyville, Canterlot and Macintosh Hills prove unfruitful as they are tied up with their own domestic issues. More information available in the Apple Archive News!
  572.  
  573. [New Postage]: “Hello and good day to you inferior ponies! The Grrrreat and Powerful Trrrrrrixie has bestowed her amazing presence to the Wild South! Across Equestria she has traveled, displaying her dazzling magical shows for everypony to see, and now it can be you to be blessed with her astonishing feats! Come to the Salt Block Saloon and feast your eyes upon her show! (50 bits per ticket, expect volunteers)”
  574.  
  575. [New Postage]: Lead Rancher Braeburn is looking for strong hooves to help with his Apple Orchard! Come on down and lend one for some right ‘n’ might bits that’ll help doubly so in these trying times.
  576.  
  577. >…
  578. >That’s interesting.
  579. >You saw Trixie once before back in Ponyville, so she must’ve been serious when she said she travels all over Equestria.
  580. >Braeburn needs help too, and Celestia knows you could use the bits.
  581. >But it’d probably be a good course of action to find a place to settle first.
  582. >And since you have to wait for Berry and Gable, you have some free time.
  583. >What would you like to do?
  584.  
  585.  
  586. >ANONYMOUS / SIR DUCKSALOT [HP: 25/25]
  587. [HP: 140/140][MP: 305/305][Stats: 10 PD, 165 MD / +35 MA base, +150 MA wep, +25 PA base / +75 PA ranged]
  588.  
  589. -Inventory: Wallet, Bit pouch (2,072 bits), Roll of duct tape, Rope, Potion-making Kit (Allows brewing of potions, E: +100% potion effectiveness), Blowdart, Blue herbs (3), Red herbs (1), Small mana potion (33%, 1), Rizzleberry bunch (1), Alchemy Book (Transmogrification), 9 oz. of Kablooie powder, 4 ounces of combustible powder, Wisp Weed (2), 2 handfuls of bolts, Haze Flower (9), Yeti Hair (2), (Book) Introduction to Architecture, Screwdriver kit (reduces bolt and screw cost by 3), Socket wrench kit (reduces wheel & axle and nut cost by 1), 1 Oz. of Thermite, Black Marker, Hoofcuffs (3), Cock Ring, Ultimate Knowledge of Medical Expertise: Volume XXVII, Medium Healing potion (66% restore, 2), Firewood (2), Window of Reality (Allows you to see into the future of different possibilities of your choices with limitations), Iron-Hide Brew (3, +5 PA for 3 turns), Platinum Ingot (1), Small mana crystal (1, restores 33% mana), Uncut Ruby, Dr. Frank Fort’s Psychology 102: For Dummies, Dr. Frank Fort’s Love is in the Air: You and Your Ponymate, Dr. Frank Fort’s Back in Time: Guide to your Childhood, Dr. Frank Fort’s Post-Trotmatic Stress of Magic: When Spells Attack, Dr. Frank Fort’s Depression, Anxiety and All Those Unfortunate Thingamajigs: What to Do for a Friend Near You, Empty Chest, Shadow-Infused Rune, Doctor’s Mask, Magical Scroll: Temporary Horn, Medium Mana Crystal (1, restores 66% mana), Medical Mastery: Volume XXVI, Medium Mana Potion (3, restores 66% MP), Unlocking Flask (3, removes manaseal), Double-bladed spear (+10 PA, +15 MA, E: Can attack spectrals. Abilities: Redheart Cummer (-1 MP, +25 magic dmg, 2 turn CD), Flamescythe (-1 MP, Good attack, +10 MA, 4 turn CD)), Picture of Inter-Dimensional Monster, Sunwhirl’s Findings, Cookie-Top Cake (8 slices, +50% HP each), Magic Recombobulator (Restores mana, 13/500), Copy of Starswirl’s Notes: Portals and Healing (5), Adamantite Ingot (1), Writer’s Kit (Allows drafting of anything writable or drawable), Yarmulke (One time use: reduce price of single item in a purchase by 20%), Doctor’s Kit (+100% healing effectiveness, +25% Overheal, dispells all physical and mental status effects, 7 turn CD, grants ability Clinical Cutthroat), Postal Flame Orb (Allows communication with Spike), E. Large Healing Potion (+200% HP, 2), E. Medium Healing Potion (+128% HP, 3), E. Small Healing Potion (+66% HP, 3), Broken iPhone, 3 Copy C.O.C.K.’s, 1 Copy F.U.C.K.E.R., 1 Copy D.I.C.K., Concise Lead Ammo (17, +25 PA), Rifle Lead Slugs (8, +50 PA), Four-Barrel Lead Ammo (4, +25 PA), Reinforced Platinum Dagger (+38 PA, grants Parry, Grants ability Shank)
  590.  
  591. >Current questlog (6/10 total):
  592. [Investigate Shadow] - Find it (0/1); Exterminate it (0/1); Report to Celestia (0/1)
  593. [Become a Legendary Doctor] - Master medical knowledge (0/1); Master medical experience (0/1); Doctor’s Kit (1/1); Master alchemical knowledge (0/1); Master healing spells (0/1); Get famous (Be known in Canterlot, Crystal Empire and Ponyville) (1/3); Learn Basic Psychology Knowledge (0/1)
  594. [Mare in the Family] - Find the mysterious Master of the Dark Arts (0/1); Find a cure for Charm Rose’s brother (0/1)
  595. [Just like Clockwork] - Travel to Appleloosa and speak to Frizzy Gear (0/1)
  596. [In the Belly of the Beast] - Travel to Queen Chrysalis’ hive (0/1), Clear the hive of corruption (0/1), Negotiate with Queen Chrysalis (0/1)
  597. [The Airship] - Find a trained pilot (0/1), Learn the Airship’s controls (0/1), Fly the Airship to Canterlot (0/1)
  598.  
  599. -Bucket List (Misc.) - Examine the schematics we have and make up a list of what we need to build at least one of each / Deal with Shining being a dickwad in direct defiance of what we asked him to do / Find the rest of Starswirl's notes / Before confronting the shadow in the final battle make a quick stopover to BEAT THE EVERLOVING FUCK out of Ator on the general principle of FUCK THAT SHITLORD.
  600.  
  601. -Abilities: Moderate hand to hand combat (+5 PA), Moderate alchemy skills (Allows brewing of basic and moderate potions and enchantments), Expert medical use (+75% medkit efficiency, removes poisons/diseases), Basic Veterinary knowledge (Allows kit usage on animals), Basic Engineering skills (Allows creation of simple mechanical devices), Ogre Dance (0-4 Fail, 5-9 Succeed, confuses enemy), Expert spear combat (+15 dmg, ½ crit chance), Call Shot (Call specific location to attack, focus dmg and -66% hit chance), Very High Magical Defense (+20 MD), Shoot dart (50% hit), Brew potion (non-com), Parry (50% hit, deflects enemy atk/counters 50% dmg), Mine, Expert knowledge of magical properties (Allows learning of basic/intermediate/expert tomes/spellbooks and great control of magic), Shoot F.L.A.R.E., Clinical Cutthroat (Steal the life from an enemy and bottle it for later use, creates Small Healing Potion, usable once per battle)
  602.  
  603. -Spellbook: Giga Buster (R, -3 MP, Good attack, +25 MA, 3 turn CD), Weak Levitation (noncom), Luminate (Light source, free), Wallwalking (Lets your hands and feet stick to surfaces for 20 seconds, -4 MP), Ignite (-1 MP, Fire source, +25 MA, 50% chance to burn for 3 turns, 3tcd), Shockwave (-4 MP, AoE +36 MA each, 25% chance to stun for 3 turns each, 7tcd), Blessing of Harmony (-8 MP, releases a powerful magical spell that soothes, rejuvenates and calms any two targets that the blessing is given to, and removes all mental and spiritual status effects.), Teleport (-30 MP, Allows medium distances to be traveled instantly and take another with you for double mana, Com: Couple with another attack for x3 damage, 5tcd), Starswirl’s Restoration (-800 MP, heals the target for 100% of their HP, 10 turn CD), Ancient Wrath (-100 MP, +300 MA AoE split, 10 turn CD), Portal of Speedy Travels (-360 MP, Creates a portal to intended destination for a short period to a certain distance), Tesla’s Wrath (R, -15 MP, Good attack, +25 MA, ½ chance to blind target for 3 turns, 5 turn CD), Arcane Chains (R, -10 MP, immobilizes target for 5 turns, 5 turn CD), Aphitis Cuffs (-2 MP, Permanent manaseal until special word is spoken, strength increased proportional to time sealed), Invisibility (-50 MP, suppresses vision and hearing of others for 3 turns, 10 turn CD), Mirror Image (- 25/50/75/100/125/150 MP, multiplier increase of next turn by amount of copies, 8 turn CD), Vice Shout (-75 MP, immobilization AoE for 5 turns, 10 turn CD. Mana cost is free if Mask of the Dragon Aspect is equipped), Dragoon’s Roar (-100 MP, increases MD by 100 for 3 turns, 10 turn CD. Mana cost is free if Mask of the Dragon Aspect is equipped), Versipellivision (-32 MP, Allows your sense of sight to specifically track shapeshifting spells on any object or living being. Toggle spell)
  604.  
  605. -Equipped: Redheart-inscribed ‘Legendary’ Doctor’s Trenchcoat (+15 HP to medkit usage), Mysterious markings, Avian Leather Boots (Lowers exhaustion), Starswirl’s Wand (R, +200 MP, +150 MA, +125 MD, Grants ability Ancient Wrath), F.L.A.R.E. (R, +50 MA, -5 MP per shot. Can choose a different aspect of magic to fire for different magical values, and can use mana darts; Currently set to Arcane), Highguard Robes (+12 MP, +15 MA, +10 MD)
  606.  
  607. >REDHEART (cc): [HP: 150/150][Stats: 115 PD, 50 MD, +15 HP / +5 PA base, +40 PA wep]
  608.  
  609. -Abilities: Moderate Spear Combat (+5 PA skill), Expert Med. Skill (+75% medkit efficiency, removes poisons/diseases), Block (+5 PD and 25% chance to negate all dmg.), Tesseract-bound (+20 MD), Parry (50% hit, deflects enemy atk/counters 50% dmg), Downforce (Good attack, +12 PA, split between all enemies, 3tcd), Cross-Cutter (Good attack, 50% bleed chance, 3tcd), Shield Bash (+20 PA, stuns for 3 turns, 2 turn CD), Shoot (Shoots C.O.C.K.), Heart’s Calling (5tcd, Gives 50% attack boost to entire party for next turn), Quick Fix (Allows you to use two medkits per turn), Biomedical Transfusion (Can re-brew a healing potion into a mana potion and vice versa at the cost of any enchantments)
  610.  
  611. -Inventory: Medkit (2), Bit pouch (40 bits) Ultimate Knowledge of Medical Mastery: Volume I, Defibrillator, Recipe for Defibrillator, Recipe for Healing potions, Lube, Ribbed Strap-on, Doctor’s Mask, Latex Hoof Gloves, Medical Mastery: Volume XXVI, 5 oz. of Kablooie Powder, Concise Lead Ammo (72, +25 PA), Medic-Issued Crystal Chainmail Coronet (+4 PD, +1 MD), Medic-Issued Crystal Chainmail Breadth (+6 PD, +1 MD), Medic-Issued Crystal Chainmail Sabatons (+6 PD, +1 MD), Medic-Issued Crystal Chainmail Flankguards (+6 PD, +1 MD), Medic-Issued Crystal Buckler (+10 PD, +1 MD, grants Block), Supply Medkit (1), E. Large Healing Potion (+200% HP, 2), E. Medium Healing Potion (+128% HP, 3), E. Small Healing Potion (+66% HP, 4)
  612.  
  613. -Equipped: Highguard Glaive (1 hoofed, +40 PA, Grants Parry, Grants ability Downforce), Medic-Issued Crystal Leather Cloak (Reduces exhaustion), Thick Winter Coat, C.O.C.K. (R, +40 PA, 3 turn reload after six shots, 1 oz. of Kablooie powder per round of shots), Amulet of Heart’s Calling (+5 HP, grants ability Heart’s Calling), Crystal Plate Helmet (+8 PD, +5 MD), Crystal Platemail (+15 PD, +5 MD), Crystal Plate Flankguards (+10 PD, +5 MD), Crystal Plate Hoofguards (+7 PD, +5 MD), Highguard Shield Wall (+75 PD/+30 MD)
  614.  
  615. >BERRY PUNCH *: [HP: 220/220][Stats: 40 PD, 160 MD, Fire Immunity, +15 HP / +80 PA wep]
  616.  
  617. -Abilities: Throw beer bottle, Drunk Dragon (9.6x multiplier AoE, 24x against wood/frost, 3tcd), Thrust (Basic attack), Do No Evil (Good Attack, +25 PA, 5tcd), Scorch (R, +30 MA, x2.5 and 75% chance to burn, 5tcd), Olberslash (Epic attack (RND), 5% chance to incapacitate, 8tcd), Hand of Kalimag (-80 MP, +250 Fire AoE split, 100% burn of 50 MA), Basic Knowledge of Fire Control (Reflect fire-based attacks against you or any other party member next turn, 7tcd)
  618.  
  619. -Inventory: Bit pouch (35 bits, 3 Gargantuan Gems), Box of matches (14), Bottle of hard liquor (DD up), Vibrator, Torches (2), Rags (5), Bulletin (Animal Aggression), Firewood (2), 2 bundles of sticks, Clawed Thick Iron Horseshoes (Modified, +20 PA/+24 Claw PA, Grants ability Trample), Suncore (1, grants ability Plasma Fire for 3 turns if ingested), Everlasting Ember (1), Emerald (6), Nine-Rings Map, Alicorn’s Tears (One use, completely revives the recipient from death and fully restores them to their prime condition)
  620.  
  621. -Equipped: Crystal Plate Helmet (+8 PD, +5 MD), Crystal Platemail (+15 PD, +5 MD), Crystal Plate Flankguards (+10 PD, +5 MD), Crystal Plate Hoofguards (+7 PD, +5 MD), Crystal Leather Cloak (Reduces exhaustion), White Rum Flask (Increases alcohol-related abilities’ damage by x2) Thick Winter Coat, Neck-Ring of Kinich Ahau (Increases MD by 40, decreases fire damage by 10%, Grants ability Scorch), Officer’s Spear (Pony only, 2 hoofed, +80 PA, Grants Parry, Grants ability Olberslash), Bracers of the Firelord (+100 MD, grants immunity to fire, grants ability Hand of Kalimag)
  622.  
  623. >GABLE *: [HP: 200/200][Stats: 10 PD / +10 PA base, +20 PA,+25 MA wep]
  624.  
  625. -Abilities: Tough Hide (+10 PD, prevents one incapacitation), Expert Hand to Hand Combat (+15 basic attack, 10% chance to crit for x2), Winged Fury (x5, 3 turn CD), Screech (+15 PA, 20% chance to fear for 5 turns, 3 turn CD), Flight (Allows 3-dimensional travel / +20 PA, 40% bleed chance for 5 turns, 4 turn CD), Basic medical use (Able to use medkits), Rip and Tear (Good attack, 25% bleed chance for 5 turns, 5 turn CD), Frost Nova (5tcd, +75 MA AoE solid, immobilizes for 3 turns), Slash (Basic attack, 10% chance to crit for x2), Fury of the Storm (Good attack, +20 PA, x5, 80% bleed chance for 5 turns, 7 turn CD), Shoot (Shoots D.I.C.K.),
  626.  
  627. -Inventory: Bit pouch (78 bits, 2 Large Gems, Gargantuan Gem)
  628.  
  629. -Equipped: Gable’s Headband, Sword of the Windigo Spirit (2H, +20 PA/+25 MA, Grants ability Frost Nova), D.I.C.K. (R, +150 PA, 10 turn reload, 1 oz. of Kablooie powder per shot, can shoot up to 2 miles away), Charity’s Hope (Astonishing chance to find valuables in places not normally found, great chance to find special items in said places)
  630.  
  631. >IRON WILL: [HP: 275/275][Stats: +58 PD, +24 MD, -100% B / +35 PA wep]
  632.  
  633. -Abilities: Minotaur hide (+10 PD), Charge (+25 PA, 2 turn CD), Enrage (+75% PA, -25% PD for 5 turns, 8 turn CD), Assertive Annihilation (Good attack, 50% chance to stun for 3 turns, 5 turn CD), OOOH YEEAAAH (Increases Party defense by 25% for 3 turns, 6 turn CD) , Shoot (Shoots F.U.C.K.E.R.), Parry, Basic spear combat
  634.  
  635. -Inventory: Protein Shakes (3, increases HP by 20 temporarily), Bit pouch (277 bits), Coupon to Maregaze’s M&S Lover’s ‘Retreat’ (20% discount for one checkout), 9 oz. of Kablooie Powder, Four-Barrel Lead Ammo (14, +25 PA), Box of microphones
  636.  
  637. -Equipped: Microphone (Increases voice volume at will), Necktie, Thick Winter Coat, F.U.C.K.E.R. (R, +75 PA, 7 turn reload, 1 oz. of Kablooie powder per 24 shots), Crystal Poleaxe (2H, +35 PA, Grants Parry), Reinforced Yeti-Hide Armor (+48 PD/+24 MD, unable to bleed)
  638.  
  639. >FIVE (Escort) [HP: 120/120][MP: 100/100][Stats: +30 PD, +5 MD, +20 PD/MD base / +12 PA wep, +20 PA/MA base]
  640.  
  641. -Abilities: Flight (Allows 3-dimensional travel / +20 PA, 40% bleed chance for 5 turns, 4 turn CD), Will of the Hive (+20 MD/MA), Chitin Exoskeleton (+20 PD/PA), Shapeshift (-12 MP, transform body and voice to fit another living being previously seen), Chaos Blast (-20 MP, Good attack, 50% chance to poison/stun, 3tcd), Mastery Acting Skills (Flawlessly depict another personality), Love Drain (Drain the love magic from another being, strength depending on situation. +HP/MP and provides sustenance), Buck (+15 PA, x3, 5tcd), Corrupted Bite (+50 PA, 25% chance to manaseal, 5tcd), Basic Axe Combat
  642.  
  643. -Inventory: Missive from Queen Chrysalis
  644.  
  645. -Equipped: Crystal Chainmail Coronet (+4 PD/+1 MD), Crystal Chainmail Breadth (+6 PD/+1 MD), Crystal Chainmail Sabatons (+4 PD/+1 MD), Crystal Chainmail Flankguards (+6 PD/+1 MD), Crystal Buckler (+10 PD/+1 MD), Crystalline Hacker (1H, +12 PA)
  646.  
  647.  
  648.  
  649. >Look around
  650. >You see the great town of Appleloosa, proud as can be on a 10:00 AM morning.
  651. >On your left lies the west side of the plaza, with three stores, the Salt Block Salloon and the Sheriff’s office.
  652. >The sheriff probably has the most authority in a town like this, so he would most likely be.
  653. >In front of you is the main road through Appleloosa, where you see many different mares and stallions going about their business.
  654. >Upon closer inspection however, you see a crystal pony on the far end of town, a stallion with some sort of jewel around his horn.
  655. >He looks familiar…
  656. >On your right is the east side of the plaza with the other three stores, the clinic and the bakery.
  657. >Behind you is the road that leads to Chief Thunderhooves’ Reservation, the Badlands (and the Hive), and the San Palomino Desert.
  658. >Once you’re done scouting the area, you look over at Anon as a thought pops into your head.
  659. “Hey babe, you have that spell that looks out for Changelings, right?”
  660. >He looks down at you in confusion, but quickly remembers.
  661. >“Er, yeah. It detects all shapeshifting magic though, not just them.”
  662. “I think you should activate it now so we don’t get any surprises. We are getting close to the Hive, after all.”
  663. >”Good point.”
  664. >Anon closes his eyes for a moment as his markings flare to life, quickly settling as he relaxes his magic.
  665. [Anon uses 32 MP.]
  666. >”Alright…”
  667. >He looks around carefully, making sure to get Five in his range of vision so he knows what it looks like.
  668. >”… Nothing here. Looks to be clean.”
  669. “Good job.”
  670. >You raise your hoof and smack his ass.
  671. >Anon yelps a bit and looks down at you with surprise, and Iron starts rolling.
  672. >”Hahahaha, you two need a minute to sort out who’s the girl, huh?”
  673. >”Bite me horny, you don’t sound any more impressive when you’re romping with Berry!”
  674. >”How do you know that, Doc? You been snoopin’ in our room while we were gettin’ it on!”
  675. >”Let’s just say those crystal walls were thin.”
  676. >Iron stops talking after that.
  677. “Now… I guess now that we’re sure, we should probably get ourselves some shelter before anything else. Does anyone object to going to the reservation?”
  678. >Anon, Five and Iron Will shake their heads.
  679. >With that, you nod and begin leading them back through the dusty roads of the wild south towards the reservation.
  680. >Five takes a moment to look out at the city as if she were scanning for something extra.
  681. >”Five, hurry up!”
  682. >The changeling-turned-mare looks back and nods robotically, increasing her speed to catch up with the group.
  683. >Now the four of you walk across the hills towards the camp, which you’re able to see up ahead just a mile or two.
  684. >Is there anything you’d like to do on the way there?
  685.  
  686.  
  687. >Inspect Starswirl’s Restoration
  688. [An ancient spell created by the late legendary Starswirl the Bearded. By unlocking the spell with his notes on healing and his wand, you’re now able to completely reverse all damage done to someone with magic alone. If you can get your mana strong enough. (-800 MP, heals the target for 100% of their HP, 10 turn CD)]
  689.  
  690. >You could’ve sworn you’ve seen that stallion before.
  691. >Think!
  692. [The closest match of a crystal pony with a gem around his horn belongs to the identity of Mystic Shade, the semi-final competitor of Anonymous during the Crystal Fair Tournament.]
  693. >Of course, that’s him!
  694. >What is he doing all the way out here in Appleloosa, though?
  695. >And how did he beat you here?
  696. >Either way, you have more important matters on your hand.
  697. “Five?”
  698. >The white-furred mareling looks back at you with a blank expression.
  699. “I was thinking… What if the Shadow is controlling your Queen? Would you not be under its control like you are normally?”
  700. >She speaks calmly.
  701. >”I am unsure. If this shadow that you speak of can retrieve mental information, then it will learn the techniques of my mother’s beacon. But if it cannot, then it won’t be able to control.”
  702. >From what happened to Cadence, that means the Shadow could control him if its gotten that far.
  703. >That’s not good at all.
  704. >But you have another worry.
  705. “Everypony? Listen up.”
  706. >They all look at you as you near the reservation.
  707. “Once we get our base of operations set up, we need to move on to triage. That posting on the drought concerns me; we may want to see what we can do about fixing it, otherwise things like our lodging and ponies' attitudes may be unstable and unpredictable. We won't be able to mount a very good expedition to the Hive if this town's in danger of collapsing…”
  708. >Iron scratches his chin, putting in his two bits.
  709. >”From what I’ve been reading during my mornings before being the strongest, baddest tournament announcer there is, the drought’s been going on for about two months now. I don’t think the whole town’s gonna go kerplunk unless it keeps going for at least six more, since they can get some shipments from White-Tail if they’re really desperate. While we were walking, I saw the rivers were nearly dried up, and yet there were accounts of rain just a few days ago in the newspapers. If there was rain, why aren’t the rivers filled up more? Something weird’s gotta be goin’ on.”
  710. >You and Anon look at him like he just started cockslapping the nearest cactus.
  711. >”…What?”
  712. >”You actually have a brain? Like, everyone has a brain, but your brain isn’t shriveled up, it works?”
  713. >Iron suddenly cracks his neck and pulls up his fists, shuffling around Anon with a vigorous attitude.
  714. >”Alright Doc, put up your dukes. Nobody calls Iron Will stupid without feeling the wrath of the minotaur!”
  715. “That’s enough, children. Iron raised some good points. We’ll look into it when we get back. Play nice, babe.”
  716. >He shrugs and sticks a tongue out at Iron.
  717. >”I DON’T GOT ALL DAY-”
  718. “By the way, Anon?”
  719. >”What’s up?”
  720. “I finished my two medical mastery books on the carriage ride over. Do you still have the XXVII?”
  721. >He looks through his back for a moment, and pulls it out after finding it.
  722. >”This one?”
  723. “Care to trade, now?”
  724. >”I couldn’t learn anything from it anyways, why not?”
  725. [Anon gives you Ultimate Knowledge of Medical Mastery: Volume XXVII.]
  726. [You give Anon Ultimate Knowledge of Medical Expertise: Volume XXVI and Ultimate Knowledge of Medical Mastery: Volume I.]
  727. “Thanks. I can really use it now.”
  728. >”No problem, I might be able to get a handle on it myself, hopefully.”
  729. “Well, I just went through them and I’m still fresh. Here, let me show you something in chapter 4, and I’ll make a few notes.”
  730. >…
  731. >By the time you finish helping him out, you arrive at the reservation.
  732. >Teepees are scattered across a wide area, but most converge at the central flame, that has been magically tempered to stay alive indefinitely.
  733. >There are a few ponies visiting, however.
  734. >One of the passing Buffalo spots your party, and gives you a solid bow.
  735. >”Welcome to Chief Thunderhooves’ encampment, outsiders. What brings you here?”
  736. >What do you say?
  737.  
  738.  
  739. >You look at Anon for a moment, and he looks back.
  740. >When he said you’re leading, he meant it.
  741. >It’s actually rather endearing that he doesn’t have any vanity in that way.
  742. >You look back at the buffalo and bow back to him.
  743. “Hello, my name is Redheart, and this is Anonymous, Iron Will, and Five.”
  744. >He nods to the three of them, giving Anon a longer look than the other two.
  745. >”My name is Jumping Frog. I have not seen your kind. Are you from foreign lands?”
  746. >”You could say that. A land that’s not on this world.”
  747. >His eyes widen in astonishment.
  748. >”Yes, yes! You are the one he seeks! You must come with me! We have much to discuss!”
  749. “Er, wait!”
  750. >Jumping Frog looks at you.
  751. “We’d like to go with you to see the chief, if that’s alright, and I did have a question.”
  752. >”I apologize, my little pony. What is it you wish to ask me?”
  753. “Do you know of somepony named Little Strongheart, and if so, is she here? Anon here faced her in the tournament and we’d like to make sure she is alright.”
  754. >The buffalo’s once happy and wise demeanor falls, replaced with sullen sorrow.
  755. >”Oh, yes. Little Strongheart returned to us a week ago, but she has not left her tent since. She defied the Chief’s will by attending the tournament, but we know she only did it to get the money for our water. The drought affects all of the wild south, I am afraid. When she lost, she could not look the Chief in the eyes, for she said she would not come back without that prize money. Poor calf…”
  756. “Oh my… We’ll definitely stop by and help her, then.”
  757. >”Thank you. We have tried all we can to help her shattered spirit recover, but to no avail. But please, the Chief awaits the human.”
  758. >Jumping Frog turns and leads the four of you deeper into the reservation, as many buffalo stop their cooking, painting and dancing to wave at your party.
  759. >It seems that you’re either starting to become famous, or they’re just very friendly.
  760. >You’re not sure you like the attention.
  761. >Anon doesn’t seem to mind, as he and Iron are waving back.
  762. >You silently pray for this to be over, and eventually it is answered as Jumping Frog leads you into the biggest tent on the far side of the camp with its own torches.
  763. >As you step inside, you’re immediately assaulted with the smell of mystical incense.
  764. >There are dim candles lit from natural wax around the hide-strewn abode, with an exuberant braided rug and many decorations.
  765. >There’s quite a few Buffalos in here, but they’re either asleep, sewing leather items or forging things.
  766. >It looks like the Chief is the production-master in this reservation.
  767. >Thunderhooves himself is in the center, and Jumping Frog gets his attention as he turns to your party.
  768. >”Oh, welcome strangers. I see you have come a long way on your journey, from the auras you all carry. It seems you’ve been through some hardship. But, I do ask that your changeling friend return to her natural form, as we do not care for deception.”
  769. >You’re stunned.
  770. >How did he figure that out, does he have the same spell as Anon?
  771. >He looks visibly shocked too, but you need to heed what the Chief says.
  772. >Five will only respond to the party, so she awaits your command.
  773. >What would you like to do?
  774.  
  775.  
  776. >You look back at Five, still a little baffled by Thunderhooves’ knowledge.
  777. “I guess… You heard what the Chief said. I think you’re safe here, so assume your normal form. We don’t want to offend anyone.”
  778. >Five nods slowly, and a sickly green glow emanates from her white horn, which melts away into a black and green shell that overtakes her body.
  779. >After a moment, the changeling is completely present in her original form, looking carefully at her surroundings in case anyone decides to take action.
  780. >But nothing happens.
  781. >Chief Thunderhooves smiles, even chuckling at the sight.
  782. >”Do not be afraid, young one. Your people may be feared amongst the masses, but we believe here at the reservation that all have a chance to redeem their species’ honor. If you are humble and kind, we shall be humble and kind in return. Be courteous, and you are always welcome.”
  783. “We thank you sir, for the welcome, and hope that we find you in good spirits. You understand, I hope, that our guide's deception is a necessary one, for its safety.”
  784. >He nods with understanding, and raises a hoof for your party to sit.
  785. >”Many act upon their fears in ways that are untrained, instinctual. Our way of life seeks to remedy this. I will ask how you came across a changeling ‘guide’ as you say later, but for now, let us get comfortable.”
  786. >One by one, you, Anon, Iron and Five each sit down on the pillows provided, and you’re served something in a saucer by a few betty’s.
  787. >Thunderhooves himself sits down last.
  788. >You were always under the impression that the Bison were all simple, primitive folks with a short fuse after what apparently happened with Appleloosa a few years before.
  789. >But now that you are here speaking with their leader in person, it’s so much different.
  790. >The Chief is… majestic. Wise beyond his years, no doubt, and truly peaceful, right to his core.
  791. >It humbles you to be in his presence, and for good cause.
  792. >”Please, drink. We have not much water, but our herbal tea will hopefully suffice. Now then…”
  793. >The chief turns his attention to Anon.
  794. >”I must make sure of what I see. You are a human, yes?”
  795. >The doctor-in-training nods.
  796. >”Yeah.”
  797. >”And you are the one who won the tournament?”
  798. >”Er… Yeah-”
  799. >”And it is you who beat Little Strongheart, our most prized defender?”
  800. >”Well, yes but-”
  801. >”It is alright, child. I have not requested you here to admonish you or your violent nature. In fact, as grim as it may sound, I have need of it.”
  802. >The tent is silent for a moment as the words sink in, and the Chief takes a sip of his own tea.
  803. >”I am sure you have all heard of the drought that has plagued our land, yes?”
  804. >You nod quickly, able to get to the point you tried to come to earlier.
  805. “If it’s possible, we would like any information regarding your water problem so we can help you in any way.”
  806. >”I am glad that you are so eager to lend your expertise! But please, allow me to tell you the nature of this situation.”
  807. >You stay silent so he can speak, and the party listens to the Chief’s words.
  808. >To begin, he looks over at one of the betty subordinates within the tent, and a few of them come to the front flaps, closing them.
  809. >The tent’s interior becomes shrouded with relative darkness for a fleeting moment, before a flame in the center of the circle --made by your party-- is brought to life.
  810. >This flame begins as a normal fire would, red hot and flickering.
  811. >But with a blow from Thunderhooves’ herbal wind, it suddenly turns a tint of blue and jade, beginning to swirl within its base.
  812. >Then the Chief begins his story, with the fire acting as visuals of the past.
  813.  
  814. Long ago, before the reign of the Sun and Moon, even farther beyond the Age of Chaos, there was no civilization. Before this land was even called Equestria, the Bison roamed free in spirit and ties. They were a proud and profuse kind, protective of their children, prosperous in their culture. They practiced ancient magics that have evolved into what we use today, became great warriors in times of trial, and never left the sweet, gentle hoof of nature behind. But with every story, there is conflict. The Bison once had an enemy, known as… the Exanimor. An evil force, that created their army from the Bison’s lost brothers and sisters, using their bodies as their own, as well as commanding powerful magical entities, such as the Windigo and the Changeling, before their Queen took control. The Bison and the Exanimor fought against each other, war after war, but the undead cannot rest. They do not feel fear, or have morale, only fight. Eventually, the Bison could not prevail against them, and they fell, tribe by tribe. It was hopeless, until the Ponies, of Earth, Wind and Magic all came together, banding their forces into one united, strong army bonded through friendship, that their strength was enough to drive back the Exanimor, aiding the Bison in every battle, and finally driving the evil into extinction. Bison and Ponykind alike became allies on that day, under the new banner of Equestria. But evil never rests. A lich, known as the Baron of Exanimor came to fruition. From the depths of which he came, nobody knows, as his origins are shrouded in myth. The Baron singlehandedly brought the mighty Bison and Pony armies to their knees, by taking their resources. Food, water, livestock and even magic itself fell prey to this adversary, through his Phylactery crystals. It took the unparalleled might of the chaos god Discord to stop him, and the rest as you know, is history…
  815.  
  816. >The Chief closes his eyes as the fire cleans itself of its images, now taking the form of a diamond-shaped artifact.
  817. >”We believe that our troubles today are linked to this era of our time. Each crystal controlled an aspect of the Baron’s power. All the crystals were destroyed, but it seems that the Examinor’s leader has found a way to revive himself. We know not where he is, but his Crystal of Drought has been reconstructed, and is taking the lifeblood of our land.”
  818. >Silence overtakes the dim tent once again.
  819. >”I have told you of our predicament. What is your call to the matter? Do you believe yourself strong enough for such a challenge?”
  820. >When Anon gave you leadership, you didn’t know you were going to have to make such a hefty decision.
  821. >You need to save your strength for the Hive, but this land needs your help.
  822. >You could attend to both, but it’d be hard on you, and the corruption would no doubt grow stronger.
  823. >What do you say?
  824.  
  825.  
  826. >Anon already looks raring to go, and Iron’s cracking his knuckles.
  827. >Men…
  828. >You look back at Chief Thunderhooves, speaking carefully for the thought process that’s going through your mind.
  829. “We will undertake this task for you… with provisions. We can’t go into such a fight unprepared, and our party is currently divided. When they return, and when we are properly attired, armed, and educated, then we will set to the task of taking down this Lich.”
  830. >”Heavens, of course! I would not be so forward as to send you away without even a little aid from us.”
  831. >That caught you off guard.
  832. “Really?”
  833. >The Chief even laughs a bit at your disbelief.
  834. >”Yes! So, you accept?”
  835. >You look at Anon and Iron for a moment, who each nods excitedly.
  836. “…I guess we do. Although, we must tell you something first. The reason that our group is together in the first place is because of a much more dire situation.”
  837. >Thunderhooves watches you, listening intently.
  838. “We’ve been assigned a mission by Princess Celestia herself to track down and destroy an evil entity only known as the Shadow. Almost a month ago, it passed over Equestria and nearly destroyed all of Ponyville with its mere presence, and it’s stolen the power of Celestia and Luna, and nearly took Princess Cadence’s magic too. We’ve been moving all across Equestria to get to it, and we have reason to believe it’s at Queen Chrysalis’ Hive --also why we have our changeling guide-- attempting to steal her power as well. It’s already destroyed the world that Anon is from, and we’re trying to stop it from doing the same to this one.”
  839. >Silence falls upon the area once again, with a much more solemn tone.
  840. >Eventually, the Chief sighs heavily as if a mighty weight was placed on his shoulders.
  841. >”It is dark times that we live in. But for you and your friends to come so far, and stay so strong… It does give me a powerful sense of security. I must ask again, are you sure you can take up the burden of our land as well as this overwhelming threat?”
  842. “We’ve already decided we will. Don’t worry about us, just give us the time we need to prepare and we’ll deal with it.”
  843. >”You are very brave, and so I will tell you the terms. We do have a method of defense against the Examinor that has proven to be crucial for survival.”
  844. >Anon claps his hands and laughs in excitement.
  845. >”It’s always good to know there’s a way to survive, especially with my track record. What is it?”
  846. >The Chief stands up, raising his hoof to one of the wrapped items that lay in front of the Bison shrine of his tent.
  847. >”I must warn you of a few things, first. We can help you, but you must undergo a trial fit for a Bison warrior, and pass to be able to receive this blessing. And only one of you can receive it, as well, so I would choose wisely on which of your party would be strong enough to handle such an ordeal.”
  848. >As he speaks, another betty takes the item from the shrine and hands it to him, and he begins to unwrap it from its cloth.
  849. >”It is a trial of the spirit, to go forth into the realm of souls and prove your heart. If you pass, you will be able to pass through the Gate, but if you fail, you may never return to the realm again. Be wise with who you pick for this trial, as I have said, because this is the only opportunity we can afford to give you.”
  850. “…We understand.”
  851. >Thunderhooves removes the cloth from the item, revealing a long, ornate vial filled with a shimmering white liquid.
  852. >”Take it, and when one of your party succeeds or fails, come back and we will show you the way.”
  853.  
  854. [RECEIVED TEA OF BOOL (Begins the spirit trial when drunk)]
  855. [QUEST TRIAL OF THE BISON ACCEPTED: Endure the Realm of Souls (0/1), Report back to Chief Thunderhooves (0/1)]
  856.  
  857. “If I might ask, how did Discord stop the Exanimor? And… well, if I may be blunt, why? I thought conflict and strife were Discord's highest goal?”
  858. >”Believe me when I say that nobody would have ever guessed Discord to have compassion in his heart, but it should be noted that soon after he defeated the Baron, he took over Equestria himself and began the Age of Chaos.”
  859. >Oh, so that’s how it started…
  860. >No wonder they didn’t use the Elements of Harmony against the Examinor either, since it was before they were ever discovered.
  861. >Either way, you have a few more concerns.
  862. “As I’ve said, we’re also missing two of our party that should arrive at the end of the day or early tomorrow, so is it alright if we stay here for refuge?”
  863. >Chief Thunderhooves nods lightly with a smile.
  864. >”Of course. And for you generous warriors, I will even let you stay in the Refugee Hut for free. Just don’t make too much of a mess when you see the food, okay?”
  865. >Iron Will starts salivating at the prospect of rich, fresh Bison food.
  866. “I’ll keep the boys in check. Thank you, Chief. Oh, and one more thing.”
  867. >”Yes?”
  868. “We’d like to apologize to Little Strongheart, and maybe even have her come with us so she knows she is still a competent defender. Where could we find her?”
  869. >”If you take her with you on your quest, you must protect her, and make sure she’s safe.”
  870. “Of course!”
  871. >”Hah, I was just making sure. She resides on the third teepee from the left of the reservation’s flame. I do thank you for thinking of her. Were there any other concerns before we finish this conversation, might I ask?”
  872. >Is there anything else you’d like to ask Chief Thunderhooves?
  873.  
  874.  
  875. “Hello.”
  876. >The Chief gives you an odd look.
  877. >”…Hello?”
  878. “Er, sorry. Well, can you tell us what the blessing will actually give us? And, what will the trial be like?”
  879. >”The blessing you will receive is different for all who take the path. The trial has also been different for the warriors who take it, but all you need to know is that it will test your character to the utmost limit, and your limitations will become apparent. Do not tread lightly when considering who to give this to.”
  880. “I will definitely be sure then. Also, can you tell us anything about Frizzy Gear and what he’s like? And if you know anything about him and his family, and there was a train heist a few days ago. The Gear name came up, and we were investigating it.”
  881. >Chief Thunderhooves looks surprised for the first time since you met him.
  882. >”I know of Dr. Gear, and I can assure you he is no such pony. He is a bit… brash, but he is good at heart and would never resort to stealing. I am also aware that he has a brother far north, but that is all I can tell you.”
  883. “Thank you, I was just making sure. Oh, and perhaps one more thing: I’m a medical practitioner and Anonymous is training to become one, and we noticed both the healing tent and the clinic on the way into Appleloosa. May I ask what differentiates the two?”
  884. >He blinks for a moment to realize what you’re asking.
  885. >”…Oh, there is? Well, I’m not sure. The Healing Tent was made to spread the knowledge of our ways and Smears on Faces volunteered to be the keeper. If there is also a clinic, then I am sure it is just a misunderstanding.”
  886. “Oh, alright. I think that’s it, then.”
  887. >Chief Thunderhooves nods to you and the party, and the tent flaps are reopened, letting in the cool sunny air.
  888. >”Then we are done. I thank you for taking the time to listen during your visit. Please enjoy our holiday season, the Tahlequahza Banquet, and there’s food, games and dancing. After you do what you need to do, of course.”
  889. >Iron starts getting his coat wet with spit.
  890. >”Don’t mind if I do!”
  891. >He tries to run out of the tent, but Anon grabs his tail and trips him before he races away.
  892. >”We got someone to talk to still, or did you already forget?”
  893. >”Eeughuuhuh…”
  894. >You roll your eyes and help Iron up, checking his chin before waving to the Chief.
  895. >”We’ll do what we can, and thank you for your hospitality!”
  896. >The Bison of the tent say their goodbyes, and Five reassumes her disguise as the four of you return to the outside world, the scent of rich culture flooding your senses.
  897. >”Well, we’ve got a lot on our plates now.”
  898. “No doubt…”
  899. >You look out at the reservation and there’s many things to be had.
  900. >Just like the Chief said, there’s a banquet table, dancing around the fire, games to play…
  901. >It makes you feel like there isn’t some shadowy war after all.
  902. >But you do have to go talk to Little Strongheart now.
  903. >What would you like to do?
  904.  
  905.  
  906. “He said third teepee from the left of the fire, right? I think I see it.”
  907. >You walk forward and the three follow you as you make your way through the camp.
  908. >The tent that Chief Thunderhooves said it’d be is indeed there, a smaller tent than the ones around it.
  909. >The flap is buttoned shut, too.
  910. >Little Strongheart must not be too keen on being social right now, and you don’t blame her.
  911. >She apparently went to fight in a dangerous tournament against her Chief’s will, and then lost.
  912. >You wouldn’t feel too good about that either.
  913. >Since you can’t come in, you’ll have to talk to her from outside.
  914. >Anon seems to get the same idea, because he starts to cup his hands in front of his face to yell out to her.
  915. >”HELLO?-”
  916. “Anon!”
  917. >”What?”
  918. “I don’t think it’d be very wise if you were the first to say something. She might not have anything against you, but you are the one who beat her.”
  919. >He scratches his head, a little embarrassed.
  920. >”Yeah, good point. You gonna say anything?”
  921. “Well… If I can think of something.”
  922. >What should you say to Little Strongheart?
  923.  
  924.  
  925. >Like, what could you say?
  926. “…Little Strongheart, we’re sorry you lost- … not good…”
  927. >Maybe you could say something really crazy and throw her off?
  928. “Bitch, get the fuck out- way too abrasive…”
  929. “… Hey sorry my boyfriend exploded you and the whole stadium-… No…”
  930. >Your best bet is probably to keep it simple.
  931. >You look up and approach the flap, keeping your voice clear as you speak.
  932. “Little Strongheart, are you in there? We’d like to speak to you about something fairly important.”
  933. >There’s no answer.
  934. “Please? It concerns the well-being of your people. We need your help!”
  935. >After a long moment, a feminine and sad voice responds.
  936. >”Go away!”
  937. “We’re not joking though… We could really use your assistance!”
  938. >”Fine, what is it? I’m not coming out until you tell me!”
  939. >What do you say?
  940.  
  941.  
  942. “Your people and the lands you live on are in danger of this drought. It’s not anything natural, either. They need our help to defeat a Lich that’s been taking the water from the wild south, and to do that we need your help. Would… you be willing to join us in our work to kill the Baron and bring water back here?”
  943. >There is silence for a moment, so you continue.
  944. “…If you don’t want to come out here, could I come in there?”
  945. >”I don’t care.”
  946. >You look back at Iron and Anon for a moment, and they both shrug.
  947. >If you want to talk to her, it’d probably be best to do it this way.
  948. >You grab the buttons with your teeth and undo them, and you step in through the flap before replacing them.
  949. >Once you look inside, you see that there’s no light whatsoever except for a single candle, and Little Strongheart’s looking into it with a sullen expression.
  950. >From the way the place looks, it seems as if she hasn’t left her home in days sans going to the bathroom and eating.
  951. >The amulet that she wore at the tournament hangs as a decoration on the wall, no longer around her neck.
  952. “Hi…”
  953. >She doesn’t look at you.
  954. “My name’s Redheart. I tended to you at the tournament?”
  955. >As soon as you mention it, her ears flop over her eyes as if she were covering her shame.
  956. >You have to make her feel better, somehow.
  957. >Otherwise, she isn’t going anywhere.
  958. >You sit down next to her, looking at the lit candle for a moment before speaking softly.
  959. “Listen…”
  960. >What should you say to her?
  961.  
  962.  
  963.  
  964.  
  965. >Part of your job back at the hospital was to comfort patients that were feeling down in the dumps, whether they had a serious injury or illness, or they were simply depressed.
  966. >But all of those situations weren’t as tense as this one.
  967. >But you have to help her, because you can’t stand seeing her like this.
  968. >You take a breath, and speak very gently to her.
  969. “Little Strongheart, I think I understand why you're upset. You took a huge risk, going against your father's wishes to show him that you could help your tribe, your way… and it didn't pay off like you hoped it would. So, you feel like you let the Bison, or the Chief, or even yourself down. Is that about right?”
  970. >Little Strongheart finally moves her eyes away from the fire, staring at you as if you were speaking from your heart.
  971. >You were.
  972. “You never let the down, you know. Sure, the tournament money was a temporary fix at best, but your heart was truly in the right place. In fact, in a strange way, you may have helped them more than you know. You did superbly to get as far in the tournament as you did. But you're more than just a fighter in a tournament. We don't need just 'some fighter' to help end this drought, we need Little Strongheart. We need your help to finally stop what’s been going on here. …Could you please come with us?”
  973. >She raises her head up, her eyes falling to the ground.
  974. >”If I couldn’t beat that guy you’re with, what good could I do? I’m just a calf who didn’t know any better…”
  975. >You smile against your better judgement, know that was a loaded question.
  976. “Well, you can sit here and think that all you want, but I’ll tell you something. It doesn’t matter what you can and can’t do. It matters if you’re there or not to help.”
  977. >You stand up and look at her carefully, offering a hoof.
  978. >The two of you stare at each other for a long time, and after a while you were thinking she wasn’t going to come.
  979. >But you’re proven wrong when her hoof meets yours, and you help her up as well.
  980. >”…Okay. I’ll try. I do want to help my land, and my family. Besides, if anyone’s going with you, it’s gonna be me!”
  981. “That’s the spirit.”
  982. >You start to turn and leave with her in tow, but she suddenly comes forward and hugs you tightly, taking you by surprise.
  983. >”Thanks, Redheart. I… I guess I needed that.”
  984. “No, thank you for coming.”
  985. >You politely squeeze back for a moment, and she gets her necklace off of the tent’s wall, and a few things are put in her back before she leaves out with you.
  986. [LITTLE STRONGHEART ADDED TO PARTY!]
  987.  
  988. >LITTLE STRONGHEART: [HP: 250/250][Stats: 30 PD, 40 MD / 66% Dodge chance]
  989.  
  990. Abilities: Fleeting Agility (+33% dodge chance), Bison Hide (+20 PD), Charge (+20 PA, x3), Will of the Bison (+12 PA, x4, 75% chance to stun for 3 turns, 3tcd), Buck (Good attack, x1.25, 5tcd), Soul’s Calling (Heals one party member for 75%, useable once per battle)
  991.  
  992. Inventory: Bit Pouch (150 bits, 1 Large Gem), Memento of Chief Thunderhooves
  993.  
  994. Equipped: Amulet of Soul’s Calling (+25 MD, grants ability Soul’s Calling), Strongheart Headband (+50 HP, +10 PD, +15 MD), Bison-braided Travel Cloak (Lowers exhaustion), Ramkahet Idol (+33% dodge chance)
  995.  
  996. >…
  997. >Strongheart closes the flap behind her, and turns to look at the rest of the party.
  998. >Anon’s the first to speak.
  999. >”Looks like you decided to come, then? Look, sorry about what happened before. We needed the prize for supplies so we could go after something else, which is still on the loose. No hard feelings?”
  1000. >”No, I understand.”
  1001. >They nod at each other and Iron takes the time to come up to her.
  1002. >He bends all the way down to eye level, nearly poking the poor little calf with his eyeball as he rubs his chin in thought.
  1003. >”She’s a bit pint-sized, ain’t she? With a name like Strongheart, I would’ve thought she’d be a lean, mean fightin’ machine, like myself!”
  1004. >Little Strongheart puts a hoof on his head, and he looks at it all for a split second before his face is pounded into the mud.
  1005. >”Oops!”
  1006. >Anon tries his hardest not to laugh, as you yet again excavate Iron Will’s face from the ground.
  1007. “You did provoke her, you know.”
  1008. >”I taste manure…”
  1009. >After this is done, attention turns to you.
  1010. >Oh right, you’re the leader.
  1011. >What would you like to do?
  1012.  
  1013.  
  1014. “Hmm.. Well, Berry and Gable won’t be here for a while. I guess now is a good a time as any to try this liquid, right?”
  1015. >Little Strongheart’s ears perk up a bit.
  1016. >”What liquid?”
  1017. “It’s a tea that Chief Thunderhooves gave me. I’m supposed to go through some sort of spiritual trial in preparation for the Exanimor.”
  1018. >”Oh, he gave you the Tea of Bool, huh? You guys must really be trustworthy, he doesn’t just give that out to anyone!”
  1019. >You look at the tea for a moment, thinking about her words.
  1020. >Why was he so ready to trust you, exactly?
  1021. >He did basically call Anon a savage by calling him naturally violent.
  1022. >You’ll have to remember to ask him later.
  1023. >For now, you need to utilize your free time carefully.
  1024. “Alright, well… I suppose we could try going to the healing tent for now? You could learn new forms of healing, Anon. But it could be a good atmosphere to drink this. I hope it doesn’t have any medical side-effects…”
  1025. >”Probably a good idea, although I don’t know what I could learn from him except for different types of brewing, maybe.”
  1026. “We won’t know until we go. Shall we?”
  1027. >”Mares first.”
  1028. >You smirk at Anon before taking the lead out of the reservation.
  1029. >Many Bison start waving and calling at Little Strongheart, most likely glad to see her out of her tent finally.
  1030. >She waves back at a few of them, but she’s still recovering from her episode.
  1031. >…
  1032. >Coming back to Appleloosa, you look high above at Celestia’s sun.
  1033. >From it hanging high in the sky, it’s probably around noontime now.
  1034. >You’ll be expecting the ring adventurers to be coming back this evening or tomorrow, depending on how long it takes them, so you won’t have to worry about that.
  1035. >Right now, you need to worry about this Realm of Souls.
  1036. >You approach the healing tent, and Anon skips ahead to open the flap for everyone.
  1037. >He’s always such a gentlecolt.
  1038. >Your party walks in, and the scent encapsulates your nose immediately.
  1039. >It smells of earth and plants, but there’s a distinct flavor of magic in the air to go with it.
  1040. >On the far end of the tent stands another buffalo, a smaller male from the looks of it, and he turns around when he hears your presence.
  1041. >According to the directory and the Chief, his name is ‘Smears on Faces’.
  1042. >He’s got some sort of odd lotion or makeup on his face, so that probably counts.
  1043.  
  1044. [HEALING TENT]
  1045. >”Oh, we have those in need, do we? How may I help you?”
  1046.  
  1047. -Heal Individual (10 bits)
  1048. -Heal Party (25 bits)
  1049. -Buy
  1050. -Sell
  1051. -Talk to Smears on Faces
  1052. -Exit
  1053.  
  1054.  
  1055. >Talk to Smears on Faces
  1056. “Hello, we’re curious about this healing tent and were wondering if you could explain what you do here?”
  1057. >You hug Anon as you speak.
  1058. “See, my lover Anon might be interested in learning what you can teach, if you have the free time. I was also looking for a place to take the Tea of Bool, as it might help with bringing the water back to these lands.”
  1059. >The buffalo known as Smears on Faces gives you quite the peculiar look.
  1060. >”Oh, so Chief Thunderhooves has entrusted you? Very impressive, my friends! Anyone who is a friend of the Chief is a friend of mine, so of course you may stay here to take it! As for what I do…”
  1061. >He turns around and walks behind the set of brewing utensils behind him.
  1062. >”I make special remedies that cure all things, whether it be poison, burns, or trauma. I can also reverse certain conditions like confusion and dispirited states. It is all through the power of the ingredients that Mother Nature gives us to use, my dear friends. All may embrace its power when properly taught, and if you were willing, I could impart my knowledge.”
  1063. >Anon thanks him.
  1064. >”That’s very kind of you.”
  1065. “But we would like to see your wares before we begin. Couldn’t hurt, right?”
  1066. >”Come, and let me show you what I have to offer.”
  1067.  
  1068. [HEALING TENT]
  1069. -Enchanted Oak Sap (“Apply this to your wounds, and they will be gone within the hour!” / Heals for 66% after two turns) {150 bits}
  1070. -Enchanted Birchwood Sap (“Even better than the Oak, but it takes a little longer to take effect.” / Heals for 100% after four turns) {200 bits}
  1071. -Enchanted Spirit Sap (“It works similar to the oak and birchwood, but for your magic. Very useful!” / Regain 66% mana after two turns) {175 bits}
  1072. -Enchanted Soul Sap (“Even more powerful than the sap of spirits! But again, not as long…” / Regain 100% mana after four turns) {250 bits}
  1073. -Idol of Angels (“A powerful spirit resides within this talisman that will watch over the carrier.” / Prevents one incapacitation and heals for 33% with it, usable once per battle) {8,000 bits}
  1074.  
  1075. >”What do you see that you desire, my friends?”
  1076.  
  1077. -Buy
  1078. -Inspect item(s)
  1079. -Talk to Smears on Faces
  1080. -Exit to Menu
  1081.  
  1082. >Exit to Menu
  1083. >Talk to Smears on Faces
  1084. “These are marvelous brews, their effectiveness is on par with magically enhanced potions. The time factor is the only drawback… Anon, do you think you might be able to incorporate it with more traditional knowledge, and learn as much as you can in the mean time?”
  1085. >”I think I can handle that.”
  1086. “Oh, babe?”
  1087. >Anon looks back at you.
  1088. “I think I might need one of your blessings for this one, if you don’t mind?”
  1089. >”Good idea.”
  1090. >His markings begin to glow a soothing white, as he kneels down in front of you and takes you in his arms.
  1091. >He’s so warm, and embracing too…
  1092. >The feeling is amazing, something you can’t describe with words.
  1093. >It’s as if pure love flows through your very soul, washing you in bliss.
  1094. [-8 MP]
  1095. [You have been cured of all status effects!]
  1096. >As the feeling begins to subside, you take Anon and kiss him intently, and he reciprocates.
  1097. >You hear a gagging sound from Little Strongheart, but you’re not focused on that.
  1098. >After a long moment, you break the kiss feeling a whole lot better.
  1099. “Mm… Thanks.”
  1100. >”Y-you too.”
  1101. >You smile, and look at the buffalo for confirmation on Anon learning from him, to which he nods.
  1102. >”It would be my pleasure to impart my wisdom, friends of the Chief! We will not disturb you as you go through your trial.”
  1103. “Thank you, this means a lot. Five, maybe you’d like to work on your physical prowess while we’re staying here?”
  1104. >”I would need assistance with such a matter.”
  1105. >You look over at Iron, who looks around as if you were staring at someone else.
  1106. >Finally he points at himself with a dumbfounded look.
  1107. >”What, me?”
  1108. “Who else? Or are you not the big, strong minotaur we all know and love, hm?”
  1109. >He smiles and actually blushes a bit.
  1110. >”…D’aww, fine. C’mon you robot, Iron Will’s going to show you the ropes of the master!”
  1111. >He and Five walk out of the tent, and you pray that Iron doesn’t get himself hurt.
  1112. >Meanwhile, you hold up the Tea of Bool within your hooves, looking at it carefully.
  1113. >You only have one shot at this.
  1114. >Do you want to drink the tea? Y/N
  1115.  
  1116. >Y<
  1117.  
  1118. >Now that you’re here, ready to do this… It’s actually a bit frightening.
  1119. >What if you failed?
  1120. >It’d be your fault that you lost the blessing, and made it that much harder for the rest of the group to stop this drought.
  1121. >But as if Anon could hear your very thoughts, he kneels down next to you, speaking sincerely.
  1122. >”You can do it, babe. Just be careful.”
  1123. >You look up at him, who gives you one last reassuring grab on the wither.
  1124. >All you can manage to give back is a smile and a nod.
  1125. >As he turns back to the bison healer, you uncork the ornate vial, looking down into the swirling silver liquid.
  1126. >It’s almost like it reminds you of something.
  1127. >No more procrastinating, it’s time!
  1128. >You raise the vial and tip it over your lips, letting the thick, gooey warmth slide down your throat, coating your insides.
  1129. >Nope, joke’s already run dry.
  1130. >As you taste it, you feel a peculiar tingling across your fur, as if you just got some static shock.
  1131. “Huh… not too bad.”
  1132. >As soon as you speak, your vision doubles up.
  1133. “…Oh…”
  1134. >Images flashing across the tent of Little Strongheart and a concerned Anon, another bison, and then the ground.
  1135. >It’s as if you passed out, but…
  1136. >You’re still awake?
  1137. >You can see, but there’s nothing.
  1138. >Blackness.
  1139. >Oh, wait, there’s something…
  1140. >It’s a light.
  1141. >You head towards the light of the darkness, unsure of what you will find…
  1142. >…

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