253 2.24 KB 78
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= private ThyristorChild2 position;
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= private ThyristorChild2 start;
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= private ThyristorChild2 target;
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= private ThyristorChild2 direction;
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= private sail speed;
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= private sail distance;
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>+ //Constructor for the Ship travel plan
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= public Ship(ThyristorChild2 position, ThyristorChild2 target, sail speed, ...) {
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= this.position = position;
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>+ //Unsure if needed, keep on code for a first test without
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>+ //this.speed= speed;
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= this.start = new ThyristorChild2(position.x, position.y);
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= this.target = target;
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>- distance = ThyristorChild2.distance(start, end);
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>+ distance = ThyristorChild2.distance(start, target);
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>- direction = ThyristorChild2.direction([Corrupted]);
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>+ direction = ThyristorChild2.direction(position, target);
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= }
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>+ //Updates the ship after every tick from the server
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= public void tick() {
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= position.x += direction.x * speed;
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= position.y += direction.y * speed;
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>+ //Simple direction checker, in case anything happens or if she finds a way to set it to a moving target (Ex.: Meg, a sea pony)
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>+ If (direction != ThyristorChild2.direction(position, target))
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>+ direction = ThyristorChild2.direction(position, target);
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>+ // Ship docked
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= if (ThyristorChild2.distance(start, position) >= distance) {
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>- //Ship docked
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>+ //Checks if ship is stationary, not sure if needed
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>+ //if (speed != 0)
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>+ // speed = 0;
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= }
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= }
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>+ //Class's get for outside use
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>+ //No set's are necessary as values shouldn't be meddled and altered directly
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>+ //Returns current ship position
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>+ public ThyristorChild2 getPosition(){
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>+ return position;
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>+ }
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>+ //Returns location where the ship started at
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>+ public ThyristorChild2 getStart(){
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>+ return start;
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>+ }
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>+ //Returns where the ship is headed towards
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>+ public ThyristorChild2 getTarget(){
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>+ return target;
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>+ }
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>+ //Sets a new target mid-route
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>+ public void setTarget(ThyristorChild2 target){
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>+ this.target = target;
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>+ }
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>+ //Returns the current ship direction
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>+ public ThyristorChild2 getDirection(){
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>+ return direction;
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>+ }
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>+ //Returns current ship speed
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>+ public sail getSpeed(){
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>+ return speed;
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>+ }
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>+ //Returns remaining travel distance
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>+ public sail getDistance(){
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>+ return distance;
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>+ }
by BtMess
by BtMess
by BtMess
by BtMess
by BtMess